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Industrial Hauler Revamp Ideas

Author
Bloodpetal
Tir Capital Management Group
#21 - 2013-02-08 17:34:11 UTC  |  Edited by: Bloodpetal
Hakan MacTrew wrote:

Not sure about a dedicated combat indy ship. The concept just doesn't seem to gel right. Now, repurposing an industrial ship for gang support works for me, especialy if this can be done with specialised modules, (industrial/transport only modules?) Things like a low slot module that can convert 10,000m3 of cargo space into a 5,000m3 corp/fleet hanger. Perhaps one that allows for a refitting service when combined with said corp/fleet hanger. Hell, maybe even a module similar to a Command Processor, allowing unbonused link usage. I would love a mod that grants tackle bonuses, imagine a Battle Badger with +10% per level to webs and/or points...



This kind of sounds like you want a T3 industrial. Which would be really cool tbh. But seems low likelihood in this case.

I like the idea of a module converting m3 to fleet hangars or such.

Focusing on the combat transport, I think a combat hauler opens up the opportunity for more flexible fits in general for industrials. Rather than just being a hauler, or a "runner", you can set it up for fleets, or for solo, or whatever. I mean, the point of any ship is flexibility in how you want to set it up.

Even with the "Excellent Hauler" role and the "Evasive Hauler" role, there should be multiple ways to configure it. Unlike today, we are in a situation where you fly (for T1) : A Mammoth with max cargo expanders. Or an Itty V with max cargo expanders (or whatever with max expanders). Occassionally, you may want to tweak that module for more inertia stabs, etc... but it's not really going to be a "successful" fit.

I'd like to see more options for successful fits for haulers that don't rely purely on "Max cargohold expander ii".

As I go through the ideas, honestly, I actually really think that the Fleet Hangar idea is a really good way to go with these industrials because you can put a "hard max" on space without cargohold expanders becoming a necessity. I think that's where industrials really need to be. So an Itty V with 30-40km3 can be set a unmodifiable "fleet hangar" of 30km3. And then have about 5000m3 of normal storage that can be either "Expanded" or used for more flexible fitting arrangements.

In other words, why do I HAVE to trick out cargohold expanders in my hauler for it to do its job the best that it can? I think that's the message I'm getting here.

Where I am.

Bloodpetal
Tir Capital Management Group
#22 - 2013-02-11 18:35:53 UTC
Any other thoughts on the Industrial revamp?

Where I am.

Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2013-02-11 21:02:24 UTC
this guy's

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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