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Myriad decloak items: What is ok, and what is not? We got unfairly CCPd last nite!!

Author
Estella Osoka
Cranky Bitches Who PMS
#21 - 2013-02-08 14:31:51 UTC
So to sum up, it's okay to leave abandoned drones/corpses all around a gate, but not jetcans? Yeah, riiiiiiiight......Roll
Mister Tuggles
Heretic Army
Sedition.
#22 - 2013-02-08 16:03:26 UTC
Substantia Nigra wrote:
Some time ago I got caught in a clever little bubble and killed. The owner of the bubble had left hundreds of tech-1 drones there to decloak the likes of me. Thinking this was a bad thing I petitioned. The response was, at least after the 'tough ****' bit, that many items dropped iike that were not an exploit or likely to upset the GMs unless they were intended to cause lag or were numerous enough to cause lag.

I cried a little and then got on with things.

Two nights ago we were camping IPAY-2 and got sick of those nulli-T3s sliding on by. So we orbited the gate at 10 - 15km and dropped jet-cans. We had a pretty nice little sphere-of-doom around the gate when a T3 scout came thru ... and got away. He did not, however, bring his main guy in behind ... and I now assume he did also petition our camp.

Soon afterwards a neut appears in local, having managed to avoid the eyes of our scouts. We wonder where he came from then noticed that his name began with 'GM'. 15 seconds later he disappeared ... along with all our hard-placed decloaking cans.

Our setup was not causing lag, and was certainly not intended to cause lag, so now I am mightily confused about when decloak cans are ok, when not, how many etc? On the one hand my death due to hundred of decloak drones was ok, but on the other my threatening others with a decloak sphere on a gate is not. I'm gonna start feeling victimised here soon.
Is this just a random thing depending on the whim or mood of the particular GM at that time, or is there some more concrete guidance material we can work from?



Was the guy that slipped through a Goon? If so it would make sense.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2013-02-08 21:20:53 UTC
Unsuccessful At Everything wrote:
PROTIP: use corpses for decloaking. almost no one has biomass added to overview,they dont have brackets, they dont pop after an hour, and are excellent decloakers. plus you can usually scoop your fill at many major hubs or gatecamped systems.


Another pro-tip.... Use core scan probes.... They are cheap, easy to deploy in mass, don't have brackets, don't cause lag, and if they have them on the overview it bjorks it up and makes it awkward for them to run away....

Everytime you go through a gate (or switch ships) you get to deploy another set of them...
You can also recall them all within seconds by reconnecting to lost probes and recalling them repeatedly...
Substantia Nigra
Polaris Rising
Goonswarm Federation
#24 - 2013-02-09 02:07:12 UTC
Mister Tuggles wrote:
Was the guy that slipped through a Goon? If so it would make sense.


Awww c'mon, do I look like the kind of gal who'd be wanting to shoot goons? Goons are our friends, we love goons ... and we could get into a wee bit of trouble if we took to killing blues at our gate camps - tempting as it is in quieter times.

Gizznitt Malikite wrote:
Another pro-tip.... Use core scan probes....


As I mentioned earlier probes are damn useful in a lot of these efforts ... especially advnced gridfu work. IMHO, however combats are better because they also add a degree of paranioa for those who see them on DS.
The downside of probes is that you have to re-enable them and recall thm if you actually want to do some scanning in that system, inactivated probes counting towards the total you can deploy.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

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