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Amarr/Minmatar drone issue - why hasn't this been fixed yet?

Author
Morrigan LeSante
Perkone
Caldari State
#21 - 2013-02-07 13:13:54 UTC
It's probably 'wrong' but I'd prefer they were mini-missiles. i.e. attributes are the same except the damage type. Sentries are the obvious outsider there but still. Make for more variation that warrior II | Hammer II in every drone bay, ever.
Capqu
Half Empty
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#22 - 2013-02-07 15:30:23 UTC
when the stats are laid out like that honestly op seems like you are on to something
Skorpynekomimi
#23 - 2013-02-07 15:46:13 UTC
Roime wrote:
Yes, it's clear that all drones have massively overblown signature radiuses.



* radii

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Hammer Borne
Doomheim
#24 - 2013-02-07 17:04:05 UTC
Seems like such a simple area to balance, no clue why it has been neglected for so long.

So many ways to fix them (ROF, damage multiplier, etc).

To get the existing ones balanced we should not be waiting for a "DRONE EXPANSION OF AWESOME". I want that expansion, but would be happy to see a simple balance pass happen sooner.
Kaillei
No Goats
#25 - 2013-02-07 17:15:29 UTC
Hakan MacTrew wrote:
the Sig radii seem a bit off. a small drone, taking up 5m3 having a Sig radius of 25m seems a bit excessive.


Bear in mind they have mwd's. Is their sig increased further when they are mwd'ing?
Reppyk
The Black Shell
#26 - 2013-02-07 17:31:44 UTC
Reaver Glitterstim wrote:
I think this makes the Warden clearly underpowered and the Bouncer possibly overpowered.
Wrong conclusion.

Gardes are the only close-range sentries.
For mid/long range, it's curators > bouncers > wardens.

But bouncers do EXP damage (which make them the best sentries against 3 of the racial POSes).
The (longer) range of the (poor) warden is most of the time useless since you don't have a drone control range enough to use it, unless you're in a carrier or you forget about high slots (which is fine) and CPU (which isn't ; the gila and the ishatar have a very poor CPU).

And yes, CCP switched the damage modificator of the amarr and minmatar drones. CCP Fozzie said earlier that they know about it and want to ~deal with it~.

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Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2013-02-08 02:48:51 UTC  |  Edited by: Reaver Glitterstim
Morrigan LeSante wrote:
It's probably 'wrong' but I'd prefer they were mini-missiles. i.e. attributes are the same except the damage type. Sentries are the obvious outsider there but still. Make for more variation that warrior II | Hammer II in every drone bay, ever.
The fighter-bombers actually used to fire missiles (as in actual object-that-flies-to-the-target) and I heard a rumor that caldari drones did a very long time ago. Of course CCP doesn't want them to be calculated like missiles, but that doesn't mean they can't LOOK like missiles. I think their graphic should show them firing tiny super fast rockets that make a tiny flash as they hit. It could be done in a 5-frame animation and not be significantly more tasking on people's systems than any other drone effect, especially since you don't even see the majority of the drones on the field because they don't even get rendered when they're more than about 5km away from your camera drone.

So that's what I think would be cool.

Kaillei wrote:
Bear in mind they have mwd's. Is their sig increased further when they are mwd'ing?
I feel inclined to think they do, but I don't actually know. I wouldn't be surprised if they dont: having dozens or hundreds of drones activate MWDs all at the same time might cause a lot of server latency. Which gets into another drone topic I feel strongly about: players feel inclined to have more small drones than fewer large drones (because, of course, more have higher net DPS, better tracking, and better speed). So I think CCP should be working on encouraging the use of fewer, larger drones instead. Choosing the one big drone option should give you more net DPS at the cost of tracking and speed. This way not only is there more choice and fewer "right answers", but there will be less drone lag in large fights. Also would be cool if battleships could field 1 or 2 fighters instead of the 3-5 heavy attack drones.

Remember: I'm not saying HOW to accomplish this, I'm just saying that it's a good direction to push.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Luc Chastot
#28 - 2013-02-08 04:34:30 UTC
Skorpynekomimi wrote:
Roime wrote:
Yes, it's clear that all drones have massively overblown signature radiuses.



* radii


Both are fine. Before correcting people, you might want to check the source to make sure a correction is due.

Make it idiot-proof and someone will make a better idiot.

Skorpynekomimi
#29 - 2013-02-08 13:21:07 UTC
Luc Chastot wrote:
Skorpynekomimi wrote:
Roime wrote:
Yes, it's clear that all drones have massively overblown signature radiuses.



* radii


Both are fine. Before correcting people, you might want to check the source to make sure a correction is due.


I checked what I was taught in maths classes, which was good enough for me.

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