These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page123
 

Hulk Cargo

First post
Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#41 - 2013-02-14 15:13:36 UTC
I found the switch to a tiny Cargohold for Hulks annoying as well, but I can live with it.

There just seem to be so many last minute arbitrary changes in the game anymore, this one, the sudden scannability of the Orca Fleet Hold, I'm not really sure anymore just how much thought is seriously put into these things by CCP.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

RubyPorto
RubysRhymes
#42 - 2013-02-14 20:14:48 UTC
Bugsy VanHalen wrote:

Well considering since the new freight containers were introduced there is no need to jetcan mine with actual jetcans. A freight container, while no more secure than a jetcan holds far more, up to 250,000m3, and will never despawn. At least the freight cans I have had sitting at a safe spot since the patch a few months ago have not popped yet.

True you need to drop them off in the belt with another ship, but the enormous freight container is only 2500m3 packaged. And can be jettisoned from a packaged state. I have tested this. So you only need a ship with 2500m3 cargo to drop off a can that will hold 250,000m3. It will not pop after 1-2 hours like a jetcan. and you will spend some time to fill it. Although you then need a freighter to scoop it, any hauler can pick up ore from the can.

These freight containers can be strategically placed through the belt just like GSC's. Only down side is they can not be locked, so are no more secure than jetcans.


So fill them with crystals when you drop them off.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kate stark
#43 - 2013-02-14 20:22:49 UTC
RubyPorto wrote:
Bugsy VanHalen wrote:

Well considering since the new freight containers were introduced there is no need to jetcan mine with actual jetcans. A freight container, while no more secure than a jetcan holds far more, up to 250,000m3, and will never despawn. At least the freight cans I have had sitting at a safe spot since the patch a few months ago have not popped yet.

True you need to drop them off in the belt with another ship, but the enormous freight container is only 2500m3 packaged. And can be jettisoned from a packaged state. I have tested this. So you only need a ship with 2500m3 cargo to drop off a can that will hold 250,000m3. It will not pop after 1-2 hours like a jetcan. and you will spend some time to fill it. Although you then need a freighter to scoop it, any hauler can pick up ore from the can.

These freight containers can be strategically placed through the belt just like GSC's. Only down side is they can not be locked, so are no more secure than jetcans.


So fill them with crystals when you drop them off.


again, all it does is add tedium. there's really no reason to add tedium to the game.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#44 - 2013-02-14 20:56:35 UTC
Kate stark wrote:

again, all it does is add tedium. there's really no reason to add tedium to the game.


The only thing adding tedium is your choice to us an inappropriate tool for the job and refusing to adapt that tool (cargo expand your Hulk and you'll have plenty of space).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kate stark
#45 - 2013-02-14 20:58:14 UTC
RubyPorto wrote:
Kate stark wrote:

again, all it does is add tedium. there's really no reason to add tedium to the game.


The only thing adding tedium is your choice to us an inappropriate tool for the job and refusing to adapt that tool (cargo expand your Hulk and you'll have plenty of space).


but using a hulk in a fleet IS the appropriate tool for the job.
having to move crystals about is just tedious and adds nothing to the game.

i don't massively care, but a fact is still a fact.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#46 - 2013-02-14 20:59:08 UTC
Kate stark wrote:
RubyPorto wrote:
Kate stark wrote:

again, all it does is add tedium. there's really no reason to add tedium to the game.


The only thing adding tedium is your choice to us an inappropriate tool for the job and refusing to adapt that tool (cargo expand your Hulk and you'll have plenty of space).


but using a hulk in a fleet IS the appropriate tool for the job.
having to move crystals about is just tedious and adds nothing to the game.

i don't massively care, but a fact is still a fact.



Do not pay him any mind. Blink

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kate stark
#47 - 2013-02-14 21:04:42 UTC
Krixtal Icefluxor wrote:
Kate stark wrote:
RubyPorto wrote:
Kate stark wrote:

again, all it does is add tedium. there's really no reason to add tedium to the game.


The only thing adding tedium is your choice to us an inappropriate tool for the job and refusing to adapt that tool (cargo expand your Hulk and you'll have plenty of space).


but using a hulk in a fleet IS the appropriate tool for the job.
having to move crystals about is just tedious and adds nothing to the game.

i don't massively care, but a fact is still a fact.



Do not pay him any mind. Blink


*shrug* he's right, there are ways around the issue.
however the issue doesn't bring anything to the game but tedium, tedium isn't fun, isn't useful, and when games are designed for fun introducing tedium for no reason seems silly. even more so when it's just 1 ship that seems to have an issue.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Knorkor
Ministry of Silly Walk
#48 - 2013-02-15 11:01:15 UTC
Kate stark wrote:

*shrug* he's right, there are ways around the issue.
however the issue doesn't bring anything to the game but tedium, tedium isn't fun, isn't useful, and when games are designed for fun introducing tedium for no reason seems silly. even more so when it's just 1 ship that seems to have an issue.

Exactly. Removing the tedium. That is all. It does not make the game easier nor change the overall capability of the Hulk.
Previous page123