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screw serpentis

Author
Morrigan LeSante
Perkone
Caldari State
#21 - 2013-02-07 14:09:35 UTC
Nah, one could do it in a HAC/pirate boat too if one was so inclined.

Point was: That fitting to combat certain segments of ewar is beyond practical bounds in some places.
Dark Lightstrong
Caldari Provisions
Caldari State
#22 - 2013-02-07 16:51:04 UTC
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?



Well, I do Serpentis 4/10 in my Vexor, on my 3 mil SP character. And that character has even trained up to a retriever (talk about a waste of SP) . And can still do Serpentis 4/10. Maybe I am doing something right and you are doing it wrong?

Meta 4 module with a s script increases your targeting range for 60% I think. And you only get hurt from less than 25 km. And I don't even have sentries yet. Just ordinary Hobgoblins and Hammerheads.
Dark Lightstrong
Caldari Provisions
Caldari State
#23 - 2013-02-07 16:53:22 UTC
Morrigan LeSante wrote:
Nah, one could do it in a HAC/pirate boat too if one was so inclined.

Point was: That fitting to combat certain segments of ewar is beyond practical bounds in some places.


Oh come on. How ******* impractical it is to fit a module to counter jamming when you go to caldari space, another module when you go gallente space. Just carry them with you and refit in a nearby station.
Morrigan LeSante
Perkone
Caldari State
#24 - 2013-02-07 17:57:12 UTC
Dark Lightstrong wrote:
Morrigan LeSante wrote:
Nah, one could do it in a HAC/pirate boat too if one was so inclined.

Point was: That fitting to combat certain segments of ewar is beyond practical bounds in some places.


Oh come on. How ******* impractical it is to fit a module to counter jamming when you go to caldari space, another module when you go gallente space. Just carry them with you and refit in a nearby station.


Some serpentis are worse than others. One mod will not cut it in some places. Like my post said.

For example some place 4 damps will drop you to 50% range - manageable
Other places 2 alone will see you at 25% range and actually there are 7 damps on you.


But please, continue to lecture me on how a single mod will magically solve all the problems, everywhere.
Grombutz
The Scope
Gallente Federation
#25 - 2013-02-07 23:34:59 UTC
Ana Fox wrote:
Grombutz wrote:

Some people really need to open their eyes...



Yes true and some people need to do read better .like in your case.He is doing exploration is freaking Talos ,that is all but not good ship for that.

Damps affect same all weapon platforms so it is same for all .I would understand if you have problem in ammar space with turret boats and insane amount of TDs,but damps are same for us all.

OP take proper ship for thing you are doing ,even Vexor will do better than Talos.Saying something is broken cause you cant do it in ship that you like ignoring better choices in other ships is just stupid.



The point is not about the ship, the point is that certain E-war in PvE is stupidly overpowered lately (not because it's too strong in the first place - it's the ammount of ships with E-war). Saying it is balanced cause you can do it in a few ships with sentry drones is like saying all drones are balanced just because sentrys are good - get a view for the whole thing, not just tunnel-vision arround. Oh and a free hint for you, drone boats are not the "only" answer for exploration - and since they aren't - you have to consider other ships aswell to make a reasonable statement about "balance". Sadly, you haven't gotten this point yet.
Tauranon
Weeesearch
CAStabouts
#26 - 2013-02-07 23:46:01 UTC  |  Edited by: Tauranon
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Morrigan LeSante wrote:
Nah, one could do it in a HAC/pirate boat too if one was so inclined.

Point was: That fitting to combat certain segments of ewar is beyond practical bounds in some places.


Oh come on. How ******* impractical it is to fit a module to counter jamming when you go to caldari space, another module when you go gallente space. Just carry them with you and refit in a nearby station.


Some serpentis are worse than others. One mod will not cut it in some places. Like my post said.

For example some place 4 damps will drop you to 50% range - manageable
Other places 2 alone will see you at 25% range and actually there are 7 damps on you.


But please, continue to lecture me on how a single mod will magically solve all the problems, everywhere.


For serpentis blockade the "1" required module to allow my turret boat (navy megathron) to complete the encounter reasonably quickly is the been in the game since 2003 microwarp drive. It is more convenient to also have a sebo fitted because you will lose all your locks enroute to the cruiser spawn spot (and relocking will be slow), but not critical.
Somnorific
Center for Advanced Studies
Gallente Federation
#27 - 2013-02-08 03:56:46 UTC
yea, some are more of a nuicance than others.
but i also have had it with tengus ripping me off in angel space so i went with a talos to burn through the plex more quickly.
and it worked.
its what my current sp's can afford.
if i wanted to grind serpentis Ill bring my myrm as it tanks better.

Ana Fox
Center for Advanced Studies
Gallente Federation
#28 - 2013-02-08 11:36:06 UTC  |  Edited by: Ana Fox
Grombutz wrote:
Ana Fox wrote:
Grombutz wrote:

Some people really need to open their eyes...



Yes true and some people need to do read better .like in your case.He is doing exploration is freaking Talos ,that is all but not good ship for that.

Damps affect same all weapon platforms so it is same for all .I would understand if you have problem in ammar space with turret boats and insane amount of TDs,but damps are same for us all.

OP take proper ship for thing you are doing ,even Vexor will do better than Talos.Saying something is broken cause you cant do it in ship that you like ignoring better choices in other ships is just stupid.



The point is not about the ship, the point is that certain E-war in PvE is stupidly overpowered lately (not because it's too strong in the first place - it's the ammount of ships with E-war). Saying it is balanced cause you can do it in a few ships with sentry drones is like saying all drones are balanced just because sentrys are good - get a view for the whole thing, not just tunnel-vision arround. Oh and a free hint for you, drone boats are not the "only" answer for exploration - and since they aren't - you have to consider other ships aswell to make a reasonable statement about "balance". Sadly, you haven't gotten this point yet.


Exploration is my main income in this game,and I did it before AI changes.So far I didnt encounter to much problem.Amarr space is what is out of balance now ,rest is working just fine.

TD effects are to strong atm ,and they need to be lined up with rest ewar from other factions.It is simply not fair that you need to manage webs,neuts and tds in same site in Amarr space ,while you are just managing damps or few jams from other factions.

OP named his problem that he have with ship that is not suited for exploration.Also ewar from serpentis npcs was always like that.Nothing changed in that region it was always like that .

OP you can use navy Vexor it is also fine ship. and better than Talos for simple reason tank.Problem in gallente space is that you need to come closer to targets so you need to take some damage from them.Talos is not so great in tanking ,and even more if you want to blitz ded 4/10 in gallente.
Kusum Fawn
Perkone
Caldari State
#29 - 2013-02-09 04:36:47 UTC
I just want to make sure that everyone is talkign about the same site when they cry/htuf about the serpentis ewar.

Serpentis 4/10 is the Phi-Outpost
http://wiki.eveonline.com/en/wiki/Serpentis_Phi-Outpost

And is easy in a vexor

Serpentis Vigil is unrated and just as easy, though cruiser sized ships do much better then large weapons.
http://wiki.eveonline.com/en/wiki/Serpentis_Vigil

Neither site can be run by battleships.

The problem exists both in the sites with NPC ewar being too strong and with the OP using the wrong ship.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Zymzat
Integra Helsing Corp
#30 - 2013-02-09 15:20:00 UTC
I usually try to sick my drones on the culprits real quick before i get locked down, they usually take care of them, (albeit slowly with no rails hitting them). There may be some kind of "aggressive" setting for the drones as well, i can't remember.
seth Hendar
I love you miners
#31 - 2013-02-11 16:18:21 UTC
Dark Lightstrong wrote:
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?



Well, I do Serpentis 4/10 in my Vexor, on my 3 mil SP character. And that character has even trained up to a retriever (talk about a waste of SP) . And can still do Serpentis 4/10. Maybe I am doing something right and you are doing it wrong?

Meta 4 module with a s script increases your targeting range for 60% I think. And you only get hurt from less than 25 km. And I don't even have sentries yet. Just ordinary Hobgoblins and Hammerheads.


some ewar is OP.

example: LVL4 mission in lowsec: the Assault (guristas)

a BS with 3 ECCM T2 is perma jam, and it is not even a marauder....

the ECM on this one is OP, there are 5+ cruiser cycling on you, 1 is enought to jam you.

if you are solo and didn't had time to get rid of the frigs, you are history.

only way to do this one, is having a caldari with FOF or a drone boat and enought tank
Tauranon
Weeesearch
CAStabouts
#32 - 2013-02-12 03:08:06 UTC
seth Hendar wrote:


some ewar is OP.

example: LVL4 mission in lowsec: the Assault (guristas)

a BS with 3 ECCM T2 is perma jam, and it is not even a marauder....

the ECM on this one is OP, there are 5+ cruiser cycling on you, 1 is enought to jam you.

if you are solo and didn't had time to get rid of the frigs, you are history.

only way to do this one, is having a caldari with FOF or a drone boat and enought tank



I've done the same mission twice now.

I trained racial sensor compensation to IV, and fitted 2x racial ECCM II. I got jammed once by 1 cycle by a battleship (whilst doing an unnecessary full clear). No cruiser succeeded at all. Granted jams are ~random numbers~, its possible to receive an extended jam, but I just don't believe this mission has sufficient jammers to make that likely. You don't need to have cruisers aggroed when killing the scram frigates - and the frigates start far enough away to be sniped.

I'll accept that other gurista missions might be worse (until the agent gives them to me, I can't be authorative), but this one is not a problem mission, especially when correct aggro management completely pulls this mission apart and makes it feasible to full clear with 1 rep and 1 cargo load of cap 800s (will have to replenish if you get it wrong).

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