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Carriers/Dreadnoughts rebalancing on the horizon?

Author
Angelique Duchemin
Team Evil
#121 - 2013-03-17 20:57:59 UTC
iskflakes wrote:
Angelique Duchemin wrote:
Not fun? Seems Alliances are very quick to get these ships as soon as they can and are quite upset to lose them. I don't think there's any lack of motivation to use the titans.


I haven't seen a titan used in a battle where the outcome wasn't already decided in at least 2 years. That's what I want to see.



This just comes down to your idea of the titan being different from the developers idea but there's no problem with the Titan as it is. It's expensive but very useful and a lot of alliances make use of it.

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NEONOVUS
Mindstar Technology
Goonswarm Federation
#122 - 2013-03-17 22:39:53 UTC
Primary This Rifter wrote:
NEONOVUS wrote:
If the DD was reduced to its 5 minute charge time instead of the larger hour timer would it be more useful?
Really the issue with all the caps is they are resource intensive but can only do so much for it all.
IE they should be reduced in cost as upgrading them leads to bad places.

Um, what? DD takes between 6 and 9.5 seconds (depend on which DD is used) to deal damage from when it's activated, and when it's activated it makes the ship immobile for 30 seconds and unable to jump or cloak for another 10 minutes (when the module deactivates).

It also costs roughly 20 million ISK each use depending on fuel prices, and it takes out around 15 to 20% of the ship's capacitor when firing. Not that either of those are a big issue.

What I read was that the DD could only fire once an hour, and was as you stated locked the ship for 10 minutes from clearing system.
What I was curious of was if the DD total cycle was reduced by a factor of 12, would they be used more?

But really I think the best way would be to increase their proliferation by reducing their cost.
This would result in greater usage as they will not fall victim to the classic to awesome to use issue.
Or for real evil attach them to the TCU? so that taking system sovereignty is required to disrupt their production.
Though why see it destroyed when you can let it finish build and use it on its once owners.
Reaver Glitterstim
The Scope
Gallente Federation
#123 - 2013-03-18 13:43:29 UTC  |  Edited by: Reaver Glitterstim
NEONOVUS wrote:
[quote=Primary This Rifter]What I was curious of was if the DD total cycle was reduced by a factor of 12, would they be used more?.
You could reduce the cycle 10% and they would get used 10% more.
The more important factor is just whether or not the DD has a worthy target. Saying they don't get used enough is like saying black ops don't get used enough. They have a niche purpose that is extremely effective in the right situations, and can have an immense amount of swaying power in a fight.

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Primary This Rifter
Mutual Fund of the Something
#124 - 2013-03-18 15:06:39 UTC
NEONOVUS wrote:
What I read was that the DD could only fire once an hour, and was as you stated locked the ship for 10 minutes from clearing system.

Nope, DD can fire 6 times in an hour provided you have enough fuel (max 8 times total, but nobody would ever do that since that strands you until you can get refueled).
I really doubt that increasing the frequency at which you can DD would make people more likely to use it.