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Carriers/Dreadnoughts rebalancing on the horizon?

Author
Andski
Science and Trade Institute
Caldari State
#61 - 2013-02-08 08:54:17 UTC
and since you can't actually assign sentries, well, any reasonable person would assume that I was discussing assisting

but still, continue to pretend that capitals can't engage subcaps effectively - tracking dreads and sentry carriers disagree with you

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pohbis
Neo T.E.C.H.
#62 - 2013-02-08 09:44:14 UTC  |  Edited by: Pohbis
Andski wrote:
Eternal Error wrote:
phoenix-change kinetic bonus to general bonus


Why, exactly? The Moros is limited to thermal/kinetic and the Revelation is limited to EM/thermal.
Please continue to tell us about all those Phoenix blap dreads people are not flying. That's why. Of course damage selection isn't really the issue, so I guess you're right.

With the recent comments in the Summer 2013 Dev Blog, it's moot anyway. Seems like cross-training really is CCP's way of fixing their horrible citadel mechanics.
Andski
Science and Trade Institute
Caldari State
#63 - 2013-02-08 10:04:51 UTC
Pohbis wrote:
Andski wrote:
Eternal Error wrote:
phoenix-change kinetic bonus to general bonus


Why, exactly? The Moros is limited to thermal/kinetic and the Revelation is limited to EM/thermal.
Please continue to tell us about all those Phoenix blap dreads people are not flying. That's why. Of course damage selection isn't really the issue, so I guess you're right.

With the recent comments in the Summer 2013 Dev Blog, it's moot anyway. Seems lik cross-training really is CCP's way of fixing their horrible citadel mechanics.


tell me more about changing its bonus into a generalized damage bonus will make it a viable blap dread

oh wait it won't and the phoenix will still be a joke because missiles are dumb

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pohbis
Neo T.E.C.H.
#64 - 2013-02-08 10:15:39 UTC
Andski wrote:
Pohbis wrote:
Andski wrote:
Eternal Error wrote:
phoenix-change kinetic bonus to general bonus

Why, exactly? The Moros is limited to thermal/kinetic and the Revelation is limited to EM/thermal.
Please continue to tell us about all those Phoenix blap dreads people are not flying. That's why. Of course damage selection isn't really the issue, so I guess you're right.

With the recent comments in the Summer 2013 Dev Blog, it's moot anyway. Seems lik cross-training really is CCP's way of fixing their horrible citadel mechanics.
tell me more about changing its bonus into a generalized damage bonus will make it a viable blap dread

oh wait it won't and the phoenix will still be a joke because missiles are dumb
There, I highlighted the important part for you.
Sexy Cakes
Have A Seat
#65 - 2013-02-08 13:06:34 UTC
Andski wrote:
Why, exactly? The Moros is limited to thermal/kinetic and the Revelation is limited to EM/thermal. The Naglfar is different because PROJECTILES ARE BROKEN but that's a different topic altogether.


What do you mean by projectiles are broken?

Also why are shield tanked capitals so less favorable than armor capitals?

Not today spaghetti.

RAP ACTION HERO
#66 - 2013-02-08 13:38:42 UTC  |  Edited by: RAP ACTION HERO
Spurty wrote:
Caps are a bit of a quantum leap from battleships.

Leave them alone and create that missing content that bridges the gap between the two classes.

So sad that they censor the name of such a great writer. Also torpedoes and split weapons systems slots are horrible.

vitoc erryday

Xpaulusx
Naari LLC
#67 - 2013-02-08 15:12:36 UTC
Split weapon group on the Nag needs to go. Just use 4 Quads and rebalance gun DPS. Phoenix is terrible and needs a total rework. Supers already got nerfed to death so doubt they'll touch them besides they have a counter.

......................................................

James Amril-Kesh
Viziam
Amarr Empire
#68 - 2013-02-08 15:21:46 UTC  |  Edited by: James Amril-Kesh
Xpaulusx wrote:
Split weapon group on the Nag needs to go. Just use 4 Quads and rebalance gun DPS. Phoenix is terrible and needs a total rework. Supers already got nerfed to death so doubt they'll touch them besides they have a counter.

Here's an idea for the Naglfar:
Remove the fifth high slot and give it one more of both turret and launcher hardpoints, and replace the projectile damage bonus with a launcher ROF bonus. Nag pilots will then have the option of going with either missiles or projectiles. Once capital missiles get rebalanced then it might be an interesting tradeoff depending on what they're doing.

Alternatively remove the fifth high slot, add a turret slot, and remove the launcher hardpoints entirely.

Enjoying the rain today? ;)

Xpaulusx
Naari LLC
#69 - 2013-02-08 15:50:10 UTC
James Amril-Kesh wrote:
Xpaulusx wrote:
Split weapon group on the Nag needs to go. Just use 4 Quads and rebalance gun DPS. Phoenix is terrible and needs a total rework. Supers already got nerfed to death so doubt they'll touch them besides they have a counter.

Here's an idea for the Naglfar:
Remove the fifth high slot and give it one more of both turret and launcher hardpoints, and replace the projectile damage bonus with a launcher ROF bonus. Nag pilots will then have the option of going with either missiles or projectiles. Once capital missiles get rebalanced then it might be an interesting tradeoff depending on what they're doing.

Alternatively remove the fifth high slot, add a turret slot, and remove the launcher hardpoints entirely.

Yea that would work, i think the main beef players are complaining about is training time, but thats another matter.

......................................................

Andski
Science and Trade Institute
Caldari State
#70 - 2013-02-08 18:37:53 UTC
Sexy Cakes wrote:
What do you mean by projectiles are broken?

Also why are shield tanked capitals so less favorable than armor capitals?


Projectiles are ridiculously unbalanced for a number of reasons.

I answered the second question in the post you quoted.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

ElQuirko
University of Caille
Gallente Federation
#71 - 2013-02-08 20:59:36 UTC
Princess Saskia wrote:
Personally I think its the chimera thats outdated. I'd rather armor triage a thanatos and just put Shield reps as the highslots.

Then again im in an alliance with the ticker [TERBL]

/P


Off topic, but your post and alliance name made me snigger.

Dodixie > Hek

Tau Cabalander
Retirement Retreat
Working Stiffs
#72 - 2013-02-09 00:10:39 UTC  |  Edited by: Tau Cabalander
Sexy Cakes wrote:
Also why are shield tanked capitals so less favorable than armor capitals?

* No Slaves for shield.
* Shield tanks tend towards less buffer and active repping rather than just lots of buffer.
* Shield repping is faster, but less energy efficient than armor repping.
* Missiles in flight increase the server load.
* Missiles don't do instant damage.

Shield vs. armor otherwise doesn't matter for dreadnoughts.

Capacitor is a real issue for a Chimera. It really needs a buff in that department, and an extra low slot. It is the only carrier that needs to have faction modules. After jumping, it takes the longest to recover cap.

Other than the Archon, all the carriers could use a buff so they can perform similarly in triage.

Citadel missiles need an overhaul to make them useful. They have ridiculously low velocity too.
SmilingVagrant
Doomheim
#73 - 2013-02-09 02:58:06 UTC  |  Edited by: SmilingVagrant
Spurty wrote:
Caps are a bit of a quantum leap from battleships.

Leave them alone and create that missing content that bridges the gap between the two classes.


I'd be more interested in them making more caps to be honest.

I'd like to see a covops carrier, and a tackling dread.

The covops carrier would have a bigger SMA, but fewer drones (Same as a BS, five at a time) and the ability to drop on a covert ops cyno. It would basically act as a mobile re-arm/refuel/repair ship for a cloaking gang that wants to live deep in someone elses SOV.

The tackling dread would be exactly what it's name implies. It has a huge fuckoff tank and it locks down supers, but no gunnery abilities worth talking about.
RubyPorto
RubysRhymes
#74 - 2013-02-09 04:50:50 UTC
SmilingVagrant wrote:
Spurty wrote:
Caps are a bit of a quantum leap from battleships.

Leave them alone and create that missing content that bridges the gap between the two classes.


I'd be more interested in them making more caps to be honest.

I'd like to see a covops carrier, and a tackling dread.

The covops carrier would have a bigger SMA, but fewer drones (Same as a BS, five at a time) and the ability to drop on a covert ops cyno. It would basically act as a mobile re-arm/refuel/repair ship for a cloaking gang that wants to live deep in someone elses SOV.

The tackling dread would be exactly what it's name implies. It has a huge fuckoff tank and it locks down supers, but no gunnery abilities worth talking about.


You'd also want a greatly reduced RR capability for the Covops Carrier off of a normal Carrier (Even with 5 sentries each, Slowcats able to skirt Cynojams might be a little extreme). I would think something more like a CovOps Rorq than a Carrier.

The tackle dread I'm not sure about. Unless they had a much longer infini-point cycle time, I doubt they'd be reasonably possible to burn down before they could cycle out and receive reps. So no more killing tackle to try to escape.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Weasel Juice
Mayhem and Destruction
#75 - 2013-02-09 14:33:40 UTC  |  Edited by: Weasel Juice
Capital rebalancing - if they include it - will most likely occur at the end of their rebalancing hell. So probably next year.

Let them fix the ships that 95% of the population flies 95% of the time before they get to capitals.
Abrazzar
Vardaugas Family
#76 - 2013-02-09 14:46:01 UTC
Hey, let's screw rebalancing. Instead completely change how capital fights work and make them happen between grids.

Capitals cannot hit any ship on the same grid but instead of 150km they get 150k km range. Other ships must go to the opposing capital fleet's grid and target the capitals for their fleet, one ship linked with a capital. The opposing capitals will notice the targeting ship and can try to have it destroyed by the defending sub-capital fleet before the shots are fired.

So you have a sub capital fights going on around two capital fleets in different grids while the capital ships dish it out on more stellar ranges. Fighter bombers and fighters need to be assigned to sub-capital pilots to coordinate the attacks on the enemy grid.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#77 - 2013-02-09 17:56:15 UTC
If capital missiles are to be retained, then the Phoenix can only be sensibly balanced by either a pretty hefty nerf to turret dread blapping, or by giving the Phoenix an advantage as a an anti-capital platform over turret dreads in proportion to turret dreads' advantage over the Phoenix as a blap platform. I.e., massive DPS and freely-selectable damage types.

Oh, what am I saying, it's impossible, it would require a ~50% raw damage advantage for the Phoenix which will never happen. Just delete citadel missiles and make the Phoenix a hybrid dread, like the Moros... oh that probably doesn't work either, how would the two be distinct yet balanced... maybe shield resists and optimal for the Phoenix, and damage and, err.... hybrid cap use or something... for the Moros? What a mess.
Capt Retard
Federal Navy Academy
Gallente Federation
#78 - 2013-02-11 11:36:31 UTC  |  Edited by: Capt Retard
It is odd how the dreads have evolved.

I can take the Nag being 'crap', and the Rev being 'ok' - lack of reloads gives more real DPS and less real hassle. The Moros is maybe a bit too far off the end ... remember DPS is lowslot driven, and Dreads arent there to tank forever, so a Shield tanked dread is better - free lowslots, than an armour tanked one - if its in siege ... its tank is great.

And therein we have the problem. Shield tank a Moros and its DPS is stellar, tank is 'ok'.

A simple fix! Make each dread alter which modules Siege affects .. Moros and Rev get cap armour, Nag and Chim get cap shield. Thus on balance - perhaps increase the Citadel DPS (Chimera) to make it 'the' structure basher - lower the Moros a bit - not a lot .. it would make Moros and Rev good for anti cap and structure but leave the Nag a bit of a meh.

As for Carriers .. I Like Liangs locel rep bonus on the Nag (armour and shield). It negates the need to do much about its cap thereafter. Fitting on both Nag and Chimera might make them viable ... but its the dominance of Archon, and the Thanatos is merely a stepping stone to Nyx - noone will complain about either.
Callic Veratar
#79 - 2013-02-11 18:51:46 UTC
An idea for Dreadnoughts hit as I was reading. Give all dreads 3 bonused turret slots with the focus of rev=laser, nag=projectile, moros=blaster, and phoenix=rail. Then, give all dreads 3/4 unbonuses launcher slots. That way all dreads can (potentially) use the missiles to hit structures (hell, buff the missile damage significantly and make them even better at taking out structures), and all have turrets for standard use.
RubyPorto
RubysRhymes
#80 - 2013-02-12 04:00:35 UTC
Callic Veratar wrote:
An idea for Dreadnoughts hit as I was reading. Give all dreads 3 bonused turret slots with the focus of rev=laser, nag=projectile, moros=blaster, and phoenix=rail. Then, give all dreads 3/4 unbonuses launcher slots. That way all dreads can (potentially) use the missiles to hit structures (hell, buff the missile damage significantly and make them even better at taking out structures), and all have turrets for standard use.


7-8 High slots on a Dread would likely cause problems.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon