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Player Features and Ideas Discussion

 
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Captains Quarters Vs Captains Bridge

Author
Ambient Daiko
Passages Malibu
#61 - 2013-02-13 17:52:59 UTC
Merovee wrote:
Oh Brother this totally doable! No need to leave the pod. Have the Captain Android do the walking, totally customization three meter tall of awesomeness. CCP I would paid $$$ just to have this! The risk would be that the driod would go down with the ship. Lol Mine would look like Sauron. Cool

PS I fact I would support WIS if Captain Android did the walking out side the CQ




it makes absolutely no sense.

But I can not see what the problem is with walking around on my ship, with or without pod. In any case it will be possible for the CCP to establish a link between char and pod whether it is visible or not.

There is of course no idea of having an android or robot to wander around for you on your ship when you can do it yourself.
the CCP hand, it is probably just move "Captains Quarters" to the ships and then get it to look like a bridge instead, and the door is about to open otherwise the idea of ​​the door soon fade away and no one will bother to use a split second on what could be behind that door, but if it was on the ship, I am pretty sure that there were many who would walk around the ship and see the things that are docked or the like or go go and look out while the traveling on autopilot
Michael Loney
Skullspace Industries
#62 - 2013-02-13 19:07:18 UTC
Deal, you can have your walking in station.

As longer it takes you to walk back to your chair the better, no fighting back, no locking targets, etc etc.

If you are not in the pod, you cannot command the ship. Period.
Tennessee Jack
Doomheim
#63 - 2013-02-14 13:04:28 UTC  |  Edited by: Tennessee Jack
Here is a fix for the whole Capsule/Goo/Can't move. Holo-Technology.


You are not on the bridge, a Hologram of you is. You are still sitting in your Gel Pod, but you are holographically displayed on the bridge. You can move, sit, walk around, and have some control over your ship (changing course, auto pilot, rearranging fits, etc). This type of holographic technology was developed to help with the Medical Condition Known as Psychosis. Many people would self destruct pod after pod because they could not move. Holotechnology allowed for a tap into the person's brain, allowing them to project themselves on the bridge of their ship, with the feeling of freedom and movement. While this technology would cause a slower response time in captains (due to them focusing on walking around in their holographic duds), a necessity for such technology was present. To help counteract with dealing with emergencies and possible combat situations, three emergency triggers have been set that will cause the holo projection to shutdown and immediately revert back into Camera Drone control of the Capsuleer, snapping him out of his Holo Haze, allowing for fast reaction time.

1) The ship is targetted
2) The ship is attacked
3) The ship collides with an object (warp bubbles, other ships, POS modules, etc. If deemed safe by the capsuleer, the trigger can be reset, and will reactivate immediately if any of the above happens again.

Viewing your ship through the Bridge is totally optional for the player, and in no way shape or form is required for anytype of travel or use of the ship (if you do not like the Bridge, you never have to see it).

Pod Problem Fixed!!!! You have a walking Hologram.

You do realize that a bridge would be awesome :-)

Frigates: Cockpit View's. Number's showing on controls below you, with a outline of your route shown also
Destroyers. Small bridge (little larger than a closet). A few machines going back and forth checking settings.
Cruisers. Small bridge, enough for 3 small stations. Monitors which shows videos' of your crew working below in other maintenance bays.

Battlecruisers. Medium Bridge. Large viewscreens, multiple stations, robots or people walking around. Station showling outline of entire fleet if fleeted.

Battleship through Carrier, large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged.

Titan's.. well....

Industrial/Ore ships.. generally dirty inside, small bridges.

If you want to be very creative, you can permit people to customize their bridges, decide on basic decorations (which would apply to all ships they buy. To clarify:

If they buy a Thorax, and decorate it (change paint style, chair style, crew clothing wear, etc), whenever they buy a new thorax, it would also be laid out the exact same way.

For simplicity sake, you could apply that to all ships of a tier (aka Gallente Cruiser's have the same Bridge, and same decoration you set for the cruisers) instead of having each cruiser have its own layout.

But at minimum, there would be one bridge layout per race's ship tier line. One layout for Minmatar, Caldari, Amarr, Gallente Frigates, one for each Racial Cruisers, Racial Battlecruisers, Battleships, etc.

Initially, I believe the following should be customizable (in some way) on bridges.

1) Color Scheme (2 to 3 colorschemes), extra colorschemes available under AUR.
2) Chairs (there are two types, crew chairs and captains chair), different design layouts, with Additional Available under AUR
3) Types of layout of substations (25 to 40 layouts of where substations would go/how they would look would do, with extra substation layouts available under AUR.
4) Type of crew and their uniforms/clothing, allot which would also be under AUR.

Why suggest putting some of this customization under AUR... well if you want to be fancy, you could spend your money to get it, and CCP gets a little extra cheddar for something that would be a Art Directors Vision of Awesome Fluff.
Ambient Daiko
Passages Malibu
#64 - 2013-02-14 13:56:17 UTC
Tennessee Jack wrote:
Here is a fix for the whole Capsule/Goo/Can't move. Holo-Technology.


You are not on the bridge, a Hologram of you is. You are still sitting in your Gel Pod, but you are holographically displayed on the bridge. You can move, sit, walk around, and have some control over your ship (changing course, auto pilot, rearranging fits, etc). This type of holographic technology was developed to help with the Medical Condition Known as Psychosis. Many people would self destruct pod after pod because they could not move. Holotechnology allowed for a tap into the person's brain, allowing them to project themselves on the bridge of their ship, with the feeling of freedom and movement. While this technology would cause a slower response time in captains (due to them focusing on walking around in their holographic duds), a necessity for such technology was present. To help counteract with dealing with emergencies and possible combat situations, three emergency triggers have been set that will cause the holo projection to shutdown and immediately revert back into Camera Drone control of the Capsuleer, snapping him out of his Holo Haze, allowing for fast reaction time.

1) The ship is targetted
2) The ship is attacked
3) The ship collides with an object (warp bubbles, other ships, POS modules, etc. If deemed safe by the capsuleer, the trigger can be reset, and will reactivate immediately if any of the above happens again.

Viewing your ship through the Bridge is totally optional for the player, and in no way shape or form is required for anytype of travel or use of the ship (if you do not like the Bridge, you never have to see it).

Pod Problem Fixed!!!! You have a walking Hologram.

You do realize that a bridge would be awesome :-)

Frigates: Cockpit View's. Number's showing on controls below you, with a outline of your route shown also
Destroyers. Small bridge (little larger than a closet). A few machines going back and forth checking settings.
Cruisers. Small bridge, enough for 3 small stations. Monitors which shows videos' of your crew working below in other maintenance bays.

Battlecruisers. Medium Bridge. Large viewscreens, multiple stations, robots or people walking around. Station showling outline of entire fleet if fleeted.

Battleship through Carrier, large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged.

Titan's.. well....

Industrial/Ore ships.. generally dirty inside, small bridges.

If you want to be very creative, you can permit people to customize their bridges, decide on basic decorations (which would apply to all ships they buy. To clarify:

If they buy a Thorax, and decorate it (change paint style, chair style, crew clothing wear, etc), whenever they buy a new thorax, it would also be laid out the exact same way.

For simplicity sake, you could apply that to all ships of a tier (aka Gallente Cruiser's have the same Bridge, and same decoration you set for the cruisers) instead of having each cruiser have its own layout.

But at minimum, there would be one bridge layout per race's ship tier line. One layout for Minmatar, Caldari, Amarr, Gallente Frigates, one for each Racial Cruisers, Racial Battlecruisers, Battleships, etc.

Initially, I believe the following should be customizable (in some way) on bridges.

1) Color Scheme (2 to 3 colorschemes), extra colorschemes available under AUR.
2) Chairs (there are two types, crew chairs and captains chair), different design layouts, with Additional Available under AUR
3) Types of layout of substations (25 to 40 layouts of where substations would go/how they would look would do, with extra substation layouts available under AUR.
4) Type of crew and their uniforms/clothing, allot which would also be under AUR.

Why suggest putting some of this customization under AUR... well if you want to be fancy, you could spend your money to get it, and CCP gets a little extra cheddar for something that would be a Art Directors Vision of Awesome Fluff.



thanks.. what a great idea
Commando 351
#65 - 2013-02-14 16:06:26 UTC
You sir.... This is a very good idea. I support this, basically exactly how I had imagined it being. As for customization, that's awesome! This would be a great addition to the game and add a bit more realism aspect. In addition, I can customize the crew! We will all be russian and have extra vodka rations for everyone! This would make a great expansion and would give you a feeling of ownership over your ship instead of just another hull bought off the market or built. What's the point of having all those windows on my Raven if no one is using them? According to the geth... windows are a sign of structural weakness... so nobody in the ship = random window's = possible breach point?

Point is... do it, do it, do it... and uhh... do it.

Side note: Capital ship bridges. (Battleships and carriers shouldn't be the same.

- Battleship class: (copied from post) large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged. + small offense station showing turret status and small defense station showing defense status.

- Carrier class: Large bridge, multiple large panels, and stations, full map of the ship + advanced damage notifications. Have a subsection for fighter status (compact status, like the current drone list and damage notifications), flight control station as well as what's in the hanger/storage bay. Large panel detailing defensive structures.

- Super Carrier class: Large bridge, multiple large panels, and stations, full map of the ship + advanced damage notifications. Large subsection of the bridge is flight control and drone status. Multiple panels showing fighter groups and advanced statistics, fighters available for launch and contents of the storage area. Smaller section detailing defensive structures.

- Dreadnought class: Large bridge, multiple large panels and stations. Full map of the ship + advanced damage notifications. Large subsection showing detailed information of siege mode/turrets. Small section detailing defensive structures of the ships.

- Titan class: Massive bridge, several stations and several large stations. Multiple levels to the bridge. Full map of the ship + advanced damage notifications. Weapon subsection detailing all weapon systems and a panel for the doomsday device (if equipped). Advance defense section detailing total incoming dps, resists, total stability (if incoming damage too high, time until death estimate) percentage.

Basically... larger ships = larger bridge and even more stuff. Also, a capability to be in combat on the bridge. The full overview log and screen as if you were in space. Would look cooler from the bridge perspective if you were a

Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well...

Tennessee Jack
Doomheim
#66 - 2013-02-14 17:58:55 UTC  |  Edited by: Tennessee Jack
This is a Large art project. Designing essentially 44 interiors (4 of the following, frigates, destroyers, cruisers, battlecruisers, battleships, carriers, titans, industrials, freighters, barges... Not including the pirate factions.). The 4 main races would do for now.

While combat while on a bridge would be theoretically cool, it would not be functional in gameplay (to each their own though). That's why i suggest the three triggers. It's the easiest wakeup call you have to something that is going on outside when you might not be aware.

Pertaining to lag, rendering, etc. The developers can shutof Bridge access per node pertaining to pvp requests from corporations. So if a group requests a reinforced node, the bridge would be shut off in that region automatically (aka you get a heads up to pay attention if you are not.

Jita itself is probably another issue. I'd probably disable it in the 4 or 5 major trade hubs (Jita, Amarr, etc). Other than that... Good to go.

Love coming up with a design document.

And thank the op for bringing this up.
Ambient Daiko
Passages Malibu
#67 - 2013-02-16 07:33:47 UTC
Tennessee Jack wrote:
This is a Large art project. Designing essentially 44 interiors (4 of the following, frigates, destroyers, cruisers, battlecruisers, battleships, carriers, titans, industrials, freighters, barges... Not including the pirate factions.). The 4 main races would do for now..



Well.. this is a great opportunity for CCP to be allowed to stay awake more than usual to please its users .. There's also no who have said at any time that the CCP should have reason to sleep Lol
Cari Cullejen
Aliastra
Gallente Federation
#68 - 2013-02-16 08:42:00 UTC
This is the LAST time they give me lemon flavored pod goo at the undock, (aggh it still burns)

What are you looking for here? Read the post!

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#69 - 2013-02-16 08:59:36 UTC  |  Edited by: Hakan MacTrew
The hologram idea works. It's actually a pretty good one. (I should have watched more Voyager...)

Even if its just the bridge, (as the rest of a ship that's several hundred metres long would be a bit much...) it would be nice to have the option of a cockpit/bridge view.

It may not work all that well in space, but it would at least be a cool alternative while docked.
Frost 3
Sub--Zero
#70 - 2013-02-17 04:36:52 UTC
There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod.
Frost 3
Sub--Zero
#71 - 2013-02-17 04:37:13 UTC
There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod.
Ambient Daiko
Passages Malibu
#72 - 2013-02-18 20:43:27 UTC




LET ME OUT.... IM TIRED IF THAT SPACECOW FLAVOR GOO FILLED POD... I WANT OUT
Ambient Daiko
Passages Malibu
#73 - 2013-02-18 20:45:32 UTC
Ambient Daiko wrote:




LET ME OUT.... IM TIRED IF THAT SPACECOW FLAVOR GOO FILLED POD... I WANT OUT



BTW.. WHY ELLS DRESS A CHAR AND SO ON. IF HE LIVES IN JELLY GOO
Sol Weinstein
Lunatic Warfare Federation
#74 - 2013-02-18 22:49:37 UTC
FoxFire Ayderan wrote:
Sorry but that's not how MY pod works.

I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions.

It's only critical I be in my chair, where I am plugged in, when a fight breaks out. The pod will surround and enclose the chair when a fight ensues. It still fills with 'goo' as needed to protect the occupant in such a small craft during warp, but I'm considering the technology that makes even that unnecessary.

I'm sorry you guys are still stuck with whatever antiquated technology requires you to be in your pods from the moment you leave station. Get with the times.


(P.S. The whole goo-pod was one of the things that kept me away from this game for years! It's not in any way sexy, exciting, or relatable, and in my opinion a pretty stupid idea outside of being an easy escape route from a rapidly dying ship. I'm sure CCP, knowing you couldn't leave your ship at the time, simply wanted people to feel like they were their ship, the ship was their character, their avatar. Well with WiS (which drew me back to the game - even though it's currently severely limited) and the plans they've expressed for it, where you are NOT your ship, but a real person who walks around and has real relations and a real life, the goo-pod tends to get in the way. Once I realized I could simply write much of the goo-pod out of my own fiction, I found the game more appealing. )




Incorrect. You are in a goo-filled pod. Imagine it however you like, but that does not change facts.

Goo-filled pod. No chair. Your ship (and I) hate you.

Respect the EVE.

Thank you.
Sol Weinstein
Lunatic Warfare Federation
#75 - 2013-02-18 22:50:51 UTC
Frost 3 wrote:
There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod.


The "bridge" was replaced with the mechanics to implement the pod technology.

Also, *you're.

Respect the EVE.

Thank you.
Siobhan MacLeary
Doomheim
#76 - 2013-02-19 00:38:24 UTC
There is no bridge, you're suspended in a pod filled with jelly.

β€œPoint out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#77 - 2013-02-19 08:16:44 UTC
Siobhan MacLeary wrote:
There is no bridge, you're suspended in a pod filled with jelly.

Many frigates don't even have a crew.

I imagine on larger ships, there may be a form of bridge, as the crew will still need a hierarchy. I just don't see the point in the physical risks of removing yourself from a pod in space. Not only are you leaving the ship defenceless but your also running the risk of activating your fresh clone...

I preferred the Hologram idea to the Android.

I understand there is no practical application here, but it may be worth waiting until there is. EVA is somewhere in the pipe, with a whole new mechanic and industrial application. There could be a tie in with that.
Nikk Narrel
Moonlit Bonsai
#78 - 2013-02-19 14:35:22 UTC
Sol Weinstein wrote:
You are in a goo-filled pod. Imagine it however you like, but that does not change facts.

Virtual presence does not conflict with this in any way.

Avatar Options:

Cyber clone: You control a flesh like body whose mind is replaced by advanced wireless control, capable of creating the feel of being in that body with appropriate focus and practice. Sensory transference is limited, but if you tune out other items you can create the illusion you are the body directly.

Robot: You control a mechanical surrogate, and it interprets your commands to perform as you intend.

Hologram: You use ship cameras to see, and if others are present they can see the projection. Forcefield emitters and mechanical devices allow partial interaction where present.

As is common knowledge in any extended operation, downtime and distractions are required to maintain focus and mental health.
These are pilots, they do not log out of reality to handle things in 'real life'. If that means they need to be in a matrix like pod and control a virtual body to relax, it takes away nothing from the other parts of their lives.
Commando 351
#79 - 2013-02-19 23:09:37 UTC
I take a sip of my coffee... Sitting in my captain's quarters... I notices a new post in the forum. I call over to my second in command, Russio Vladof to take command of the vessel until I return. I get up and move to hmyside quarters off of the bridge. I take another sip of his coffee again and look through the forum posts regarding the captain's bridge. I look back at my bridge on my Rokh. Several people doing their duty for their loving captain, and not a single pod filled with jelly + a pilot anywhere. Now there is the docking bay down next to the drone bay for pods... but where is the pod on my bridge?

The answer... THERE IS NO POD ON MY BRIDGE

It's a captain's brige! What is the point of even putting a bridge on my ship if I'm never going to use it? Let alone getting the damn thing in there... makes no sense at all. Just because someone comes up with a cool idea does not mean for you to downvote and push the "realistic fiction" of eve into us. We don't care! We just want something cool to do while we ship spin mine or mission. Besides.... wouldn't you enjoy a customizable crew, seeing an advanced command bridge like any sci-fi ever? Several monitors, staring out into space let alone all of the interior of the ship.

This could even lead into Dust! BOARDING SHIPS! Hey! If you don't like that ******* and can't kill him, why not shove a landing party onto his ship? That would make actual real time space combat to a whole new level, or cause lag... which is why only have it for missions, or small skirmishes... something, that's actually a really good idea. That way you could be an actual pirate and steal yer ship!

But back to the topic... it would give the art department a cool project to work on, and hey it would be awesome to have and customize YOUR ship... I would love to have a few people I've made walking around my bridge telling me information, readouts and combat reports... let alone someone to talk to... It would be nice... you know?

Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well...

Kieron Krodmandouin
Sebiestor Tribe
Minmatar Republic
#80 - 2013-02-22 04:20:53 UTC
Well with the new infantry technology, there is no good reason to be limited to the pod. All the hardware needed to reincarnate could be left in the pod, allowing you to walk about your ship, maybe play a game of chess with your favorite exotic dancer, while your mega pulse lasers send a fleet of rogue drones to hell. All your ships essential controls could be managed with a subconscious WiFi connection.

We are supposed to be the most hedonistic selfish products of mankind, its about time we act like it.

On the technical side of it, there is no need for any of the bridge to be server side. Whole thing could be a client side graphics patch that would not affect gameplay and could easily be turned off. It should be done as an optional patch though, as many players don't want to waste hard drive space on something so completely irrelevant.