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Cloak Jammer

Author
Nikk Narrel
Moonlit Bonsai
#41 - 2013-02-06 15:01:14 UTC
Sura Sadiva wrote:
Nikk Narrel wrote:

It's not that the average pilot is unwilling or unable to PvP, it's that this is not the accepted response. If you don't have enough to form at least a small fleet for defense, along with approval of your leadership, your hands are pretty much tied.
[,,.]
Fighting back outside of a few isolated incidents is difficult when accepted practice is to avoid.


Really? And is an eve mechanic issue or is a nullbrear mindset?

Then explain me: why when I enter an enemy FW home system local they UN-dock to chase me away or to prevent any my activity there instead of docking scared?

Why I can fly, as I do, in 0.0 and ratting or doing anomalies in YOUR system where everyone is hostile to me and I dunno the local and you cannot rat and do anomalies in YOUR OWN systems if there's a neutral in local? In the systems you're suposed to "own".


I wish it was that simple.

The mindset will automatically subscribe to the mechanic, since it dictates the path of least effort required.
When is the last time someone deliberately overpaid for groceries, or fuel for their car?
I am not talking about buying better quality, just adding money that was not required.

Maybe they drove around the block ten times before going home, instead of just driving straight home. They could have enjoyed some nice music on the radio while doing it.

Oh I have an alt I do FW with, that's different. The expectation for combat is implied and obvious.

But in simplest terms, in order to be competitive you don't complain about the way the game works. You take advantage of this at every turn and corner.
If you raise the bar for yourself, or your group, you don't get to stop competing in other areas against the players and their groups who still take advantage of this.

If your group dictates you avoid conflicts when flying an exhumer or ratting ship, you do it. If you don't like it, go find another corp.
Good luck finding a corp that plans on doing things in a manner more difficult than the other corps it competes against.

You need to raise the bar, AKA change the game mechanic, if you expect players to change how they play.
Roime
Mea Culpa.
Shadow Cartel
#42 - 2013-02-06 15:27:09 UTC
I want a Docking Jammer. It's an anchorable device like bubbles, that prevents nullbears from docking once activated. Also works for POSes, their bots would just bounce off the shields like they had no password.

.

Omnathious Deninard
University of Caille
Gallente Federation
#43 - 2013-02-06 15:29:44 UTC
Roime wrote:
I want a Docking Jammer. It's an anchorable device like bubbles, that prevents nullbears from docking once activated. Also works for POSes, their bots would just bounce off the shields like they had no password.


Let's not forget the anomaly jammer.

If you don't follow the rules, neither will I.

Sura Sadiva
Entropic Tactical Crew
#44 - 2013-02-06 15:51:44 UTC
Nikk Narrel wrote:

The mindset will automatically subscribe to the mechanic, since it dictates the path of least effort required.
When is the last time someone deliberately overpaid for groceries, or fuel for their car?
I am not talking about buying better quality, just adding money that was not required.


I know how it works, and how this come mostly from group/corporation/alliance directives more than individuals mindests.
But the problem here is that what is asked in this thread as in 100 others is to change the game mechanics to fit even more these indifiduals or groups mindset, to totally remove ANY risk from null, eve only a simple chance for something different to happen occasionally and definitivaly consolidate the stagnant safe area that is became in the last years.

I wonder how you folks do not see how absurd this is. You ask protections and safety mechanics that do not exists neither in high sec.

If I rat in low sec I've no warranty to not have someone sneaking to me cloacked. I do not cry and give up any activity if there's one (ONE) neutral (probably AFK) in local. not like I'm special, none does. By what logic such safety this should be granted by mechanics (not by player effort) in null???



Nikk Narrel wrote:

You need to raise the bar, AKA change the game mechanic, if you expect players to change how they play.


Aye, but here you (not you personally, I mean in general) are requiring to LOWER the bar further more.



Fluffy Sheep
Contra Operative Knights
#45 - 2013-02-06 22:34:21 UTC  |  Edited by: Fluffy Sheep
Quote:
I know how it works, and how this come mostly from group/corporation/alliance directives more than individuals mindests.
But the problem here is that what is asked in this thread as in 100 others is to change the game mechanics to fit even more these indifiduals or groups mindset, to totally remove ANY risk from null, eve only a simple chance for something different to happen occasionally and definitivaly consolidate the stagnant safe area that is became in the last years.


I have to call bullshit on that statement.

What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win" button. Although in the case of the cloaking device and mechanics as it is, the activation of the cloak is more often than not an I win button. It's absolutely stunning the arguments from people about the need for "risk" while doing so from the side of the cloaked player. That is the player who is in fact the one who is more often than not, getting away with risk free game play. If you can even use the word play or player, as that would indicate some input and activity from the person which we all know is often not the case.

So many of the arguments to keep cloaking as it is without some mechanic change to it, or the addition of another as a balance, are absurd.

Trolling even?

L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU!

What a crock of ****.

.
Nikk Narrel
Moonlit Bonsai
#46 - 2013-02-06 23:26:56 UTC
Fluffy Sheep wrote:
I have to call bullshit on that statement.

What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win" button. Although in the case of the cloaking device and mechanics as it is, the activation of the cloak is more often than not an I win button. It's absolutely stunning the arguments from people about the need for "risk" while doing so from the side of the cloaked player. That is the player who is in fact the one who is more often than not, getting away with risk free game play. If you can even use the word play or player, as that would indicate some input and activity from the person which we all know is often not the case.

I am personally surprised anyone is capable of this perspective.

In my opinion, Fluffy, you are really out there.

Granted, I don't often go to the trouble of pointing this out, but I can tell you quite honestly I play on both sides of this fence. I want to see PvE as well as cloaking demonstrate effort in exchange for reward.

I want to see the group who makes the most effort beat the group who falls short of that level of effort.

In order for this to happen, the effort must exist.
By denying miners and ratters the opportunity to make a better effort than their peers, they dumb down the game.
I can't mine and watch sensors more closely than my counterpart in a different alliance.
We are force fed intel on a level we can't improve on, so even if I am willing to work harder, I am not given a chance to.

Cloaked vessels? Big disappointment.
My first interest 7 years ago had been the manticore... a little frigate that could dare to threaten the big ships. Epic stuff, and since it was expensive and very skill intensive to do it right, I figured it must be worth it.
I mean, you don't train that hard, or spend that much ISK, and just end up with a fancy shuttle, right?

Oops.
Cloaked vessels were like a puzzle piece that did not actually fit completely in the game.

Sure, they can't locate you, but the moment you enter and exit a system they know. Your not the hidden terror, striking boldly at opponents from the shadows...
You're inconveniently interrupting their ratting and mining, and they wait for you to leave. Shut the door on your way out please.

So yeah, gameplay on both sides kinda blows, and the fix for both is to dump the DayCare monitor that Local has become.
The stalemate exists for that reason.
Zan Shiro
Doomheim
#47 - 2013-02-07 00:28:01 UTC
Fluffy Sheep wrote:
L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU! What a crock of ****. .


The cloakies take their risks as well.


They have to get into the hunting grounds. If an alliance cba to make gates unfriendly in any way shape or form thats on them. Those that do care enough get proficient (or lucky) with decloak cans and drone guarded inty's to bump among other things and bag a few ninjya's enroute before they can settle in and cloak.

The cloakies then have to risk target selection. Deep in the heart of hostile space rearming is a pita. If an SB has only 3 bombs and xyz torps...they have to count. Farther away npc space is, more they have to count. Or they have to have the ninjya hauler on standby. thats now 2 ships to move around.

And then they have to weigh bait versus sucker when finidng something to shoot. Is this ratter with me in system a a tard or is he pvp fit with tackles/neut/etc for the solo kill or tie me down for backup to come in? Is this juicy vindi who jsut jumped out of system something I should follow? Could be a ratter who knows step 1 of anit cloaky 101 is jump and see if they follow. Or are the locals dangling what could be a 2 bil full fit piece of bait to lure me into a bubble on the other side of the outbound with cans and bumper ships.

The afk part is jsut to bust balls. Pita to leave and ,wth, there anyway. As I have said before in other threads if that cloaky has been active in anyway...pvp'ers like or need to post km's. If a player cba to research a central KB site or the cloakies corp/alliance site to see when they actually play, thats on them. When in 0.0 I saw mr afk cloaky. I checked his kb info....very active during US tz but not on oceanic. Convenient for me, I play oceaninc. In these case I actually liked the afk cloakies....corpmates that failed at google ran in fear leaving me a whole system to chain up for some good isk for hours all by myself.


And well you have to cloak sometimes because unless the alliance is utter fail...you generally know numbers and ship types of those non-cloaky roamers in bound well in advnace. intel says they are 5 systems out you have all the time in the world to safe up.
Mag's
Azn Empire
#48 - 2013-02-07 00:49:14 UTC
Fluffy Sheep wrote:
L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU!

What a crock of ****.

.
You know the funny thing about that statement? It's the fact that you think that safety only applies one way, whilst they are AFK sitting behind their cloak. It doesn't.

If you seriously want to go down the route of complete safety, then at least be honest. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sura Sadiva
Entropic Tactical Crew
#49 - 2013-02-07 03:44:50 UTC
Fluffy Sheep wrote:

What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win" button.


And how can someone counter your docking or hiding behind a POS shield? Who created the stallmate? Do we have a way to know if you're docked AFK or not? Do we've some kind of fantasy device allowing us to force you out of the POS or to undock? Do we cry for this to be implemented? Then why not a new dock timeout that after, let's say, 1 hours automatically eject you from the station?

There's nothing bad in wanting to secure a system or a region, but this security have to come from residents effort. If one wants security coming from premade mechanics there's high sec.


Fluffy Sheep
Contra Operative Knights
#50 - 2013-02-07 06:16:07 UTC  |  Edited by: Fluffy Sheep
Quote:
And how can someone counter your docking or hiding behind a POS shield? Who created the stallmate? Do we have a way to know if you're docked AFK or not? Do we've some kind of fantasy device allowing us to force you out of the POS or to undock? Do we cry for this to be implemented? Then why not a new dock timeout that after, let's say, 1 hours automatically eject you from the station?

There's nothing bad in wanting to
Quote:
secure
a system or a region, but this
Quote:
security
have to come from residents effort. If one wants
Quote:
security
coming from premade mechanics there's high sec.




^Look, once again an argument based on a one sided view for the benefit of one.

Security. You are are saying no one should have that, actively worked for or afk, or docked, or parked under a pos shield... unless of course you have a cloaking device. Then that's different. No matter where you are, whether you are "playing" or not right? Unfindable, untouchable, AFK or active, but a potential threat non the less.

Funny thing is that the security of a pos or station in null is provided by hard work and activity. It's not some magical thing that's just there or gifted for free by an even more magical fountain of isk. The things that the "evil people" in null have are built by them and defended by them with hard work yet also lost through the works of others. For those who have been in null, you know it's not some magical place where thousands of players are bubbling every gate with uber large blue balls of awesomeness & isk fountians in the captians quarters. The toys can be brought out, but eve isn't as populated as the ccp stats would have you beleive. Whether in high, low or null. Many of those stats are made up of alts. AFK alts left alone and tabbed too every now and again with impunity for a possible giggle if cloaked.

So many times it's been said... you agree to pvp when you undock. Yet there's one bazaar exception to that rule and that's a cloaking device that can be fitted with next to no training on anything from a disposable rookie ship to an expensive killing machine.... And there in lays the main issue. There's no way to tell and that gives them a real advantage with requirements of almost no training or investment or risk assuming you aren't flying what you can't afford to loose.

Games flourish with activity. Games die with inactivity. Hell, if it was public how many people online were alts this game probably would die. Human nature.

I've been in null most of my eve life. But I'm a casual player. I fund my accounts with real life money. Never playing enough to fund the game time ratting or mining in whatever form of game play I choose on the day.

Maybe that's why i'm frustrated with the cloaking mechanic? They are there, they can hurt me but there's nothing I can do to them but on their terms except use the same lame arse mechanic in their space... or nothing at all of consequence if they are an unknown highsec alt. Eve is harsh.... Unless you are cloaked.

Gay.

I'm a complete figgen care bear. If all in eve hugged and danced around fires I'd play happily shooting rocks 'n rats and talking **** on comms. Even with me being that way, I find myself wanting to do something or having the ability to do something to / counter someone in my back yard who wants to cause me grief... but I can't. This is the back yard that all who are here have worked for in one way or another. Do you not see how broken that is? There is no counter option that the cloaky isn't in full control over.

Cloaking the way it is, is like having a random piece of highsec in a place where it isn't supposed to be. Worse than highsec that so many of you ***** about as the cloaky has 100% safety, no risk except on their choosing (undocked comparison) .
Iminent Penance
Your Mom's Boyfriends
#51 - 2013-02-07 10:51:50 UTC
Cloaking is like tracking titans, meant to be unstoppable and will only be changed if ccp's pets cry to them about it.

But they don't want to cry about this, so get over it.

My ideas for balance: Fuel cost based on ship size/skills (why do you NEED to cloak for 23 hours anyways if youre not a bot?)..
Cade runners = infinite cloak, no more 1 click.

Or.

have an activation delay of activity based on cloaked time, e.g cloaked for x minutes = y seconds of inactivity )no more godmode, inactivity = cloaking again!

... your idea is too logical about disallowing something so small in sov space for a fee, find something less impacting to 99% of the people who enjoy godmode. (myself and my larger ships on alts included :3)
Daichi Yamato
Jabbersnarks and Wonderglass
#52 - 2013-02-07 16:26:16 UTC
Fluffy Sheep wrote:
a one-sided argument


and so what if if someone puts up a POS for u and then fuels it for u to hide in. every single cloaker has to train up and buy every cloak individually.

ur not going to make cloakers vulnerable unless u make PvE'res also vulnerable. the fact u think that its reasonable to allow riskless PvE in the most dangerous parts of space is absolutely staggering. u have no perception of risk vs reward at all. at least if PvE'res were made vulnerable, most cloakers would accept a way to detect and locate cloaked ships. u simply just want to have ur cake and eat it.

go back to hi-sec. no afk cloakers there.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trespasser
S0utherN Comfort
#53 - 2013-02-08 00:12:41 UTC
the difference here is the station to dock in cost 20billion and the POS tower costs a farebit to run every month as well.

Whats a cloak cost? a bomber with a cloak and cyno is only like 30mill or so.


Again im not against the cloak im against people who are not even at the computer and are interupting people..

This is a fare idea... most of you just have problems because you are the person cloaking up somewhere

This idea stops you from cloaking in 2 systems... in a region and it cost the defending alliance alot ot do that and your saying no thats overpowered..


You guys act like cloaks are the only way to do anything in 0.0... Get 20 man fleet, get a sabre or 2... Find the ratting system and and warp the sabre right to the station and drop a bubble, I have got many kills this way over the years. IF its a POS warp the sabre to the POS and drop a bubble.. this is just one of many ways to kill people in eve.

You dont want people to rat in a system? Heres a novel idea .. take the system from them. drop SBUS and take it, Siege the towers and stations.
Daichi Yamato
Jabbersnarks and Wonderglass
#54 - 2013-02-08 01:19:11 UTC
Trespasser wrote:


You guys act like cloaks are the only way to do anything in 0.0...



cloaking is the best way to prevent alliances from making as much isk. its emergent gameplay to turn local against the PvP averse. Blobs get u so far, and then u meet the other blob. long before u get near any ratting systems...as if attacking ratters was justification enough to gather the resources for a blob...why not just send and AFK cloaky alt.

u have a problem with ppl not being at their keyboard affecting gameplay. i have a problem with ratters making billions of isk without any risk in a game that claims Risk Vs. Reward as one of its fundamental rules of gameplay.

Yes, something has definitely gone awry.
No, the solution does not lie with nerfing cloaking alone.
No, an AFK cloaker does not affect gameplay anymore than someone who is docked or POS'd AFK.
No, u cannot have ur hostile free systems in null sec. Its null sec, if u cannot protect urself from other players, u dnt belong there.

ur just a null bear who wants at least two systems he can rat in without any possible interruptions, so u can make billions and billions of isk and never lose a thing. accept that u are risk averse, u do not belong in null sec. come back to hi-sec, no afk cloakers to cry about there.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sura Sadiva
Entropic Tactical Crew
#55 - 2013-02-08 03:11:49 UTC
Fluffy Sheep wrote:

Maybe that's why i'm frustrated with the cloaking mechanic? They are there, they can hurt me but there's nothing I can do to them but on their terms except use the same lame arse mechanic in their space...



This is not about cloacking mechanics (that are fine) this is about the mindest: "if there's a neutral in the system this halts any activity" and the consequent demand to adapt game mechanics and everyone else gameplay to this mindset.

You say it: doesn't matter if is in a rookie ship or in recon, doesnt matter if is AFK, the simple presence is a risk too big to deal with, a 99% safe area is not enough, have to be 100% safe or you cannot play.

Try to ask to any low sec resident if the presence of ONE stranger in the system is enought to push him to give up and stop playing, I'm sure anyone will laugh at this idea.

If was for you 0.0 system should be instanced areas, becuase "hey, is my right, I bought and anchored a tower here".

AFK cloackers are "a problem" only becuase highlight this weakness and unability to accept any kind of risk. In a game...




Trespasser
S0utherN Comfort
#56 - 2013-02-08 03:47:12 UTC
again, the only response you have is i must be a bear.... No not at all. I rat a few hours a month at most and most of the time its running a plex and not sanctum ratting.


again you still think, that the only way to stop people from making billions of isk is cloakies.. and im telling you thats not true... Go camp them into a station with a fleet... put up gate camps between systems.. Put up small bubbled and bomb the **** out of people like pizza have been doing.


But no you wont even think about doing any of the 9000 ways to kill people beside cloakys. its just gotta be a cloakies because all of these ways somehow involve other people comming to kill you and thats what scares you.
Daichi Yamato
Jabbersnarks and Wonderglass
#57 - 2013-02-08 12:06:19 UTC
Trespasser wrote:
again, the only response you have is i must be a bear.... No not at all. I rat a few hours a month at most and most of the time its running a plex and not sanctum ratting.


again you still think, that the only way to stop people from making billions of isk is cloakies.. and im telling you thats not true... Go camp them into a station with a fleet... put up gate camps between systems.. Put up small bubbled and bomb the **** out of people like pizza have been doing.


But no you wont even think about doing any of the 9000 ways to kill people beside cloakys. its just gotta be a cloakies because all of these ways somehow involve other people comming to kill you and thats what scares you.



its not the amount of time u spend ratting that makes u a bear. its the refusal to accept risks and defend ur stuffs.

no, cloaking is not the only way, it is the BEST way. u can use a fleet to try and attack ratters, but they will flee long before u get there, so it will usually end up in a waste of time and resources. again, what happened to the 'attacking of supply lines' that u were so fond of. traditionally such attacks are implemented by covert teams rather than breaking down the front door with a 200-man fleet.

the blob is good for defences or sieging POS's. disrupting enemy isk making activities SHOULD be doable with covert teams sinking behind enemy lines where patrols are weak. however, because they can always be seen coming, a single afk cloaker is sufficient to scare off the lonely risk averse ratters who cant even prepare a little bait and tackle.

its not perfect, but at least both sides lose fairly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#58 - 2013-02-08 14:40:26 UTC
Poor Fluffy...
Fluffy Sheep wrote:
So many times it's been said... you agree to pvp when you undock. Yet there's one bazaar exception to that rule and that's a cloaking device that can be fitted with next to no training on anything from a disposable rookie ship to an expensive killing machine.... And there in lays the main issue. There's no way to tell and that gives them a real advantage with requirements of almost no training or investment or risk assuming you aren't flying what you can't afford to loose.

Games flourish with activity. Games die with inactivity. Hell, if it was public how many people online were alts this game probably would die. Human nature.

I am sorry that this seems so unnatural to your expectations.

I will try to help, with a few pointers.

*POINTER* You mentioned POS's and Outposts. Great, aren't they?
They are one advantage provided to you by your corp or alliance.
The other advantage is manpower, and the teamwork that turns the manpower into something of value.
I understand, you can only use the advantages you have available, and if the manpower is not present when a need arises, you retreat into what is left. So, you 'Get Safe'.

*POINTER* The game did not end regarding corp or alliance duty, when those outposts and POS's went up.
Sadly, the game mechanics have allowed many to abandon their comparatively defenseless comrades to rely on Amazing Intelâ„¢ alone, rather than an effective defense fleet. Thankfully gate camps still exist, and bear testimony that duty still exists and is recognized as having value.


*POINTER* Trying to wait out your opponent is PvP, trying to make the game force them to leave is saying you cannot handle PvP. You apparently do not like the stalemate. yet you clearly prefer it over direct confrontation with your obviously PvP incapable mining and ratting ships.
So YOU and others like you made the obvious choice, and avoided the fight, thanks to Amazing Intelâ„¢. It was the only real choice you had, noone is questioning that. But don't blame the pilot wanting to PvP you, he is holding up his end of game play. Try questioning why hiding is your only option, and perhaps ask why you don't have defenders instead.
Do the math, high security space might be worth considering.
TheGunslinger42
All Web Investigations
#59 - 2013-02-08 14:47:04 UTC
Another nullbears-crying-about-cloaks thread.

Cloaks, as they are, are necessary to balance the ridiculous, instant, infallible intel local provides. If you do anything to "counter" cloaks, you need to also change local (for example make it so cloaked ships don't appear in local)
TheSkeptic
Federal Navy Academy
Gallente Federation
#60 - 2013-02-08 14:58:11 UTC
Trespasser wrote:
Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.


Only they're not affecting people in the game.

Eve is about options and choices, it's 100% your choice to do nothing just because a character exists in local.

Perhaps Solitaire is more your style of game?

...