These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
12Next page
 

Idea to attract industry into W-space

Author
Afuran
Native Freshfood
Minmatar Republic
#1 - 2013-02-05 16:46:01 UTC
So I was talking to a friend about the lack of flair in Eve's industry- how a drake made by one person is exactly the same as a drake made by another and the lack of experimentation or randomness in production.

In some older MMOs, some characters were the go-to if you wanted certain items made and they would make a name for themselves as a good crafter and therefore people would do business with them often. Not so in Eve- the cheapest to manufacture is the winner...

An idea to bring in more people into wormholes (or even into regions of null sec) would be to have the industry there effected by certain boosts or bonuses.

For example-

A wormhole system with a magnetar effect would give a small bonus to weapons damage (or ships or ammo) manufactured in that wormhole. ( maybe with a slight negative effect on something else ).

A red giant - bonus to smart bombs manufactured there.

Pulsar- shield bonus to ships produced there or shield transfers/ boosters. (maybe a negative effect to armour and/or cap recharge).

Wolf Rayet- boost to ships armour or armour plates manufactured in there (with a shield penalty or something).

Cataclysmic- Any remote repping modules get a small boost if manufactured there.

Black hole- Slight ship velocity bonus to ships or prop mods manufactured in there.

Null sec could have similar bonuses or boosts from experimental labs anchored near their suns or something giving people more structures/ assets to protect from enemy fleets.

Just another idea to tempt people away from k-space and out into w-space and null.....
Phaderift
Girls Lie But Zkill Doesn't
Pandemic Legion
#2 - 2013-02-05 17:48:00 UTC
neat idea though from a technical standpoint it would be a nightmare and tax the heck out of the servers having to track say 200,000 different ballistic controls.

perhaps instead of making the effect to items produced there maybe give the PoS in WH some kind of bonus to needing less minerals or the build faster based on the WH effect?
Nathan Jameson
Grumpy Bastards
#3 - 2013-02-05 18:28:02 UTC  |  Edited by: Nathan Jameson
POS's already give a build-time bonus, and wormholes require no standing and no charters to operate. That's already a really good reason to move one's industry into wormholes.

The actual detractor to industry in wormholes are the connections to high sec. Even with a static, there is only so much you can bring through on a single connection, after which you have to make extra trips across empire to get things and out of the new ones. Additionally, on producing anything larger than a T2/T3 cruiser, the hassle needed in hauling materials in/out simply stops being worth the time saved.

http://www.wormholes.info

Malception
Federal Navy Academy
Gallente Federation
#4 - 2013-02-05 22:37:38 UTC
I had also considered something along the lines of what the OP was saying, but agree on the limitations inherent to such a system.

Still, it would be pretty sweet to be able to create slightly different blueprints from the standard fare. Those blueprints - the really good ones at least - would be extremely valuable and jealously guarded.
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2013-02-06 01:53:05 UTC
eve items dont work that way.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#6 - 2013-02-06 03:48:16 UTC
Industry sucks in WH's Why would anyone want to do more?
Oxandrolone
Center for Advanced Studies
Gallente Federation
#7 - 2013-02-06 06:54:55 UTC
Giving a pos module with refining someware closer to a station would make alot of difference. From my limited knowledge too much is lost refining in the wormhole so its all got to be hauled in. Stations are just way too good, they should tax the **** out of them in HS. Creates and isk sink and will make manufacturing in other space more viable.
Rek Seven
University of Caille
Gallente Federation
#8 - 2013-02-06 08:07:39 UTC
Derath Ellecon wrote:
Industry sucks in WH's Why would anyone want to do more?


Are you stupid?
Ya Huei
Imperial Collective
#9 - 2013-02-06 09:58:39 UTC
Industry based WH corps are generally totally POS bound and hog up C2's and C1's that otherwise might have been occupied by fledgling wh corps.

I don't see why we would want to encourage that type of gameplay.
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2013-02-06 12:02:06 UTC
Rek Seven wrote:
Derath Ellecon wrote:
Industry sucks in WH's Why would anyone want to do more?


Are you stupid?


Ah Rek, all this time I thought you had actually followed through with your threat of putting me on your ignore list. I'm touched. really I am.

Maybe I am stupid. But it doesn't change the fact that currently industry is a major PITA in a WH. And as Oxandrolone brought up it is basically due to minerals.

T1 POS modules aren't bad, as they give a 25% boost to build time. T2 modules however have a built in waste factor, which makes them less desirable than using a station.

The kicker is minerals. You can mine grav sites in your WH. But grav sites are not a steady means of mining, as they show up as randomly as everything else in a WH. The kicker is what to do with that ore after.

You can refine it. But POS refining modules have a double whammy of suck. The best module is hard capped at 75%. So you are guaranteed to lose 25% to waste, even with a perfect refine trained toon. Second is they are SLOW. They can only refine a max of 200,000m3 of ore at a time. And it takes 3 hours to refine. So when you are in refining mode you have to babysit the thing, reloading and restarting every 3 hours.

Now I don't do much WH mining. Just a little to get the minerals I need for polymer reactions (at least when I can't find a k-space exit and there is nothing else to do). I only have retriever pilots, with T1 strip miners, as I never went past that level. But even they can mine about 150,000m3 per hour. So even my piddly little set of miners can outmine the refining arrays ability to refine.

OOO WAIT. I could build a rorqual and compress the ore. Well if you are serious about WH industry, you are likely going to want a WH with a k-space exit. Which means that Rorqual will have to be built inside. So what's that, maybe in total a 3bil isk investment? I wonder what the ROI on that investment is.

Ok fine! I'll just haul in my minerals. Most serious builders in empire don't mine their own minerals anyhow, as they need too much to keep production going. So in a WH with a k-space exit, your biggest hauler is going to be an orca. So when you get lucky enough to get an exit that doesnt suck (maybe only 10 jumps from a market hub) you can go pick up some minerals.

However, the best you will do is 4 round trips with the orca, before you collapse the hole. And the best you can do with the orca is about 150,000m3 of usable cargo space. So say 600,000m3 of minerals per WH connection. Big time builders bring in minerals by the freighter load...


So maybe I am stupid. But if I were into building stuff in EVE, I think I'd prefer to just stay in empire to do it.

Maybe someday if/when they update the POS system this might change, but I'm not holding my breath.
Rek Seven
University of Caille
Gallente Federation
#11 - 2013-02-06 12:04:55 UTC  |  Edited by: Rek Seven
Ya Huei wrote:
Industry based WH corps are generally totally POS bound and hog up C2's and C1's that otherwise might have been occupied by fledgling wh corps.

I don't see why we would want to encourage that type of gameplay.


Yeah it's not like we need industrialists to make our T3 or anything...

Ever heard the phrase, "variety is the spice of life"? Attracting more people to wormholes space is good no matter what. If people stay posed up, that that's another issue.
Rek Seven
University of Caille
Gallente Federation
#12 - 2013-02-06 12:11:33 UTC  |  Edited by: Rek Seven
Derath Ellecon wrote:
Rek Seven wrote:
Derath Ellecon wrote:
Industry sucks in WH's Why would anyone want to do more?


Are you stupid?


Ah Rek, all this time I thought you had actually followed through with your threat of putting me on your ignore list. I'm touched. really I am.

Maybe I am stupid. But it doesn't change the fact that currently industry is a major PITA in a WH. And as Oxandrolone brought up it is basically due to minerals.

T1 POS modules aren't bad, as they give a 25% boost to build time. T2 modules however have a built in waste factor, which makes them less desirable than using a station.

The kicker is minerals. You can mine grav sites in your WH. But grav sites are not a steady means of mining, as they show up as randomly as everything else in a WH. The kicker is what to do with that ore after.

You can refine it. But POS refining modules have a double whammy of suck. The best module is hard capped at 75%. So you are guaranteed to lose 25% to waste, even with a perfect refine trained toon. Second is they are SLOW. They can only refine a max of 200,000m3 of ore at a time. And it takes 3 hours to refine. So when you are in refining mode you have to babysit the thing, reloading and restarting every 3 hours.

Now I don't do much WH mining. Just a little to get the minerals I need for polymer reactions (at least when I can't find a k-space exit and there is nothing else to do). I only have retriever pilots, with T1 strip miners, as I never went past that level. But even they can mine about 150,000m3 per hour. So even my piddly little set of miners can outmine the refining arrays ability to refine.

OOO WAIT. I could build a rorqual and compress the ore. Well if you are serious about WH industry, you are likely going to want a WH with a k-space exit. Which means that Rorqual will have to be built inside. So what's that, maybe in total a 3bil isk investment? I wonder what the ROI on that investment is.

Ok fine! I'll just haul in my minerals. Most serious builders in empire don't mine their own minerals anyhow, as they need too much to keep production going. So in a WH with a k-space exit, your biggest hauler is going to be an orca. So when you get lucky enough to get an exit that doesnt suck (maybe only 10 jumps from a market hub) you can go pick up some minerals.

However, the best you will do is 4 round trips with the orca, before you collapse the hole. And the best you can do with the orca is about 150,000m3 of usable cargo space. So say 600,000m3 of minerals per WH connection. Big time builders bring in minerals by the freighter load...


So maybe I am stupid. But if I were into building stuff in EVE, I think I'd prefer to just stay in empire to do it.

Maybe someday if/when they update the POS system this might change, but I'm not holding my breath.


I did block you for a while but you have served your time and i'm willing to forgive and for get. Blink

I don't think you are stupid, it's just that your first post claiming that industry in wormholes sucks wasn't very constructive considering the subject centers around improving industry, and not whether it's good or not.

Your second post was much better. If we ever get a pos revamp, CCP need to consider some of the issues you pointed out.
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2013-02-06 12:13:04 UTC
Rek Seven wrote:
^ Yeah it's not like we need industrialists to make our T3 or anything...


Right, and how many T3's do you think are actually manufactured inside a WH? I know none of the far too many that I own were.

Rek Seven wrote:
Ever heard the phrase, "variety is the spice of life"? Attracting more people to wormholes space is good no matter what. If people stay posed up, that that's another issue.


Not disagreeing with that sentiment. But given the current mechanics I outlined above, you are gonna be hard pressed to find many industrialists willing to go through that trouble to build anything.
Derath Ellecon
University of Caille
Gallente Federation
#14 - 2013-02-06 12:15:03 UTC
Rek Seven wrote:
I did block you for a while but you have served your time and i'm willing to forgive and for get. Blink

I don't think you are stupid, it's just that your first post claiming that industry in wormholes sucks wasn't very constructive considering the subject centers around improving industry, and not whether it's good or not.

Your second post was much better. If we ever get a pos revamp, CCP need to consider some of the issues you pointed out.


Well given this was the WH forums, I guess I wrongly assumed most people in here understood the crappy options available for industrialists living out of a POS, so I didn't realize I would need to elaborate so much.
Rek Seven
University of Caille
Gallente Federation
#15 - 2013-02-06 12:15:07 UTC  |  Edited by: Rek Seven
cool

Again i think you missed the point but whatever, i can't be bothered arguing with you again.
Derath Ellecon
University of Caille
Gallente Federation
#16 - 2013-02-06 12:33:19 UTC
Rek Seven wrote:
cool

Again i think you missed the point but whatever, i can't be bothered arguing with you again.



I get the point of the OP, to introduce some WH only options for manufacturing. That could be cool. But the fundamental issue is that the basic requirements for any manufacturing, namely the aquisition of raw materials, is currently a major roadblock to trying to make stuff in WH's.

And I don't see this as arguing. So far IMO this has been a quite pleasant exchanging of ideas. Smile
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#17 - 2013-02-06 14:48:13 UTC
i would agree to the two main points that pos refining, and material buildtimes and costs in POSes are too high.

To be honest these are things that should be relatively easy for ccp tio fix. No new modules or art needs to be developed, literally just changing some numbers.

also just to toss it out there numerically it is MUCH more mass efficient to use itty-5s rather than a orca. Orcas are horribly inefficient at hauling. Its WAY more time so I see why people us orcas etc just saying if you really want to get those minerals in a itty 5 will get you more bang for your highsec

Event Organizer of EVE North East

Derath Ellecon
University of Caille
Gallente Federation
#18 - 2013-02-06 15:22:42 UTC
ExookiZ wrote:
i would agree to the two main points that pos refining, and material buildtimes and costs in POSes are too high.

To be honest these are things that should be relatively easy for ccp tio fix. No new modules or art needs to be developed, literally just changing some numbers.

also just to toss it out there numerically it is MUCH more mass efficient to use itty-5s rather than a orca. Orcas are horribly inefficient at hauling. Its WAY more time so I see why people us orcas etc just saying if you really want to get those minerals in a itty 5 will get you more bang for your highsec



that's true on the itty5, especially if you are just talking minerals. The Orca is far better for big moves (also more dangerous) if ou also can use the ore hold, and ship array.

It's still a crap ton of hauling for little to no benefit vs just manufacturing in HS.
Afuran
Native Freshfood
Minmatar Republic
#19 - 2013-02-06 19:25:29 UTC  |  Edited by: Afuran
I also agree that manufacturing in w-space needs a boost and maybe k-space should have more penalties.

In Empire where NPCs own the stations and you pay them to use their labs/ factories/ refineries and tax on top of production- it should be expensive to research and manufacture.

Whereas in W-space, you have complete freedom in w-space... your own POS, your own factories/ refineries/ labs etc.. It should be cheaper and more efficient- you can pay your workers as little and you like and you don't have to pay tax to any empire!
Spheranzinne
Color of Violence
#20 - 2013-02-07 08:41:37 UTC
bump for the nice ideas proposed in the first post. not that wh industry needs any encouragement really.
also eve trading has a very thin marketing component that consists mainly in spamming hubs' local with your contracts. if players make the bricks in eve, they should be allowed in some way to brand them or even make them better somehow. this way indy guys may "pvp" themselves with their own specific tools.
anyway, thumbs up again for the great ideas. by far one of the most constructive posts i have read in the wh section.
12Next page