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Freighters, In General Vrs their cost, Vrs their ability to actually protect themselfs.

Author
Charlepetit LaJoie
Trust Me Ltd
#61 - 2013-02-06 00:14:12 UTC
Warning: I might not know beans. Smile

Goods still seem to be moving steadily across the galaxy. I have not seen players in the Haulers Channel complaining that they are being driven out of business by freighter losses and replacement costs. The fees haulers will accept for contracts (and the maximum amount of cargo they decide to carry) are balanced against the expenses of replacing their occasionally ganked freighters (including the lost contract collateral). CCP reports only mild long term in-game inflation, so the costs of moving goods must not be spiraling out of control.

I'm wondering if the current ganking threat to the average freighter might be exaggerated.

The way things are now, hauling involves interesting choices of risk vs. reward:
Will you use an industrial, a freighter, or a jump freighter?
How valuable a cargo/collateral are you willing to risk?
Are you willing to travel in low-sec? Null-sec?
Will you make the trip alone?
Will you wait until a quieter time of day? What about weekends?
Which star systems will you travel through, and how slowly and cautiously?

If the devs make freighters safer to fly, some of that interesting gameplay gets lost.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#62 - 2013-02-06 00:23:28 UTC
Give it a single low slot... you could put in either

a) A Damage Control II or

b) Expanded Cargohold II

Defenses, or cargo. I'd call that kind of choice what EVE is all about.
baltec1
Bat Country
Pandemic Horde
#63 - 2013-02-06 00:31:02 UTC
Sentient Blade wrote:
Give it a single low slot... you could put in either

a) A Damage Control II or

b) Expanded Cargohold II

Defenses, or cargo. I'd call that kind of choice what EVE is all about.


They already have a choice. Do they stuff 10 bil into the hold or not.
Ptraci
3 R Corporation
#64 - 2013-02-06 03:28:59 UTC
Andracin wrote:
DarthNefarius wrote:
Would be interesting to see if frieghters were given a lo slot how many people would fit DC II's versus cargo extenders


Or warp core stabs...but I would think a fair number might opt for inertia stabs as well....


Nah, I just bring an in-corp alt and web myself...
Mallak Azaria
Caldari Provisions
Caldari State
#65 - 2013-02-06 04:11:33 UTC
Josef Djugashvilis wrote:
Vimsy Vortis wrote:
Oh look an NPC corp character complaining about PVP again.


Oh look, tough talking null-sec pvpers' using NPC alts to move stuff again.


We'd be stupid not to.

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Alavaria Fera
GoonWaffe
#66 - 2013-02-06 11:18:03 UTC
Mallak Azaria wrote:
Josef Djugashvilis wrote:
Vimsy Vortis wrote:
Oh look an NPC corp character complaining about PVP again.

Oh look, tough talking null-sec pvpers' using NPC alts to move stuff again.

We'd be stupid not to.

Better than being moronic null-sec pvpers, eh. Maybe you like to probe out your next gate rather than just use overview to warp to it as well.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Josef Djugashvilis
#67 - 2013-02-06 12:33:22 UTC  |  Edited by: Josef Djugashvilis
Mallak Azaria wrote:
Josef Djugashvilis wrote:
Vimsy Vortis wrote:
Oh look an NPC corp character complaining about PVP again.


Oh look, tough talking null-sec pvpers' using NPC alts to move stuff again.


We'd be stupid not to.


I completely agree.

But anyone who uses an NPC alt, is not in a position to criticize those who stay in an NPC corp to avoid wardecs etc.

Just checked, no one on my two accounts (one alt on each) is in an NPC corp.

But that is just my personal preference.

Folk are entitled to use whatever game mechanics they see fit as long as it is not against CCP rules.

This is not a signature.

DJ P0N-3
Table Flippendeavors
#68 - 2013-02-06 14:29:21 UTC
Time to resurrect the mini-freighter idea.
baltec1
Bat Country
Pandemic Horde
#69 - 2013-02-06 16:09:50 UTC
DJ P0N-3 wrote:
Time to resurrect the mini-freighter idea.


Its called an orca.
xxVastorxx
Federal Navy Academy
Gallente Federation
#70 - 2013-02-09 13:17:07 UTC
luZk wrote:
xxVastorxx wrote:
luZk wrote:
You would be so much safer in your freigther if it had guns..Roll


Well you guys couldnt kill my mains deadpsace legion with 8 ships in jita when i gave you the chance to. So pretty sure a frieighter with guns, would be harder for ya.


By all means allow this man to deadspace fit his freighter please CPP. He convinced me it's the right thing to do.Pirate


you noobs couldnt even kill my alts deadspace fitted legion in jita when i sat outside station for 10 mins. with 8 guys, pretty sure you cant kill a dead space fitted freighter.
Keeper O'Secrets
Imperial Academy
Amarr Empire
#71 - 2013-02-09 20:00:16 UTC
Giddeon Finnk wrote:
Not sure about giving the freighter actual slots; but i would like to see a ship hangar so i can move my rigged / fitted / assembled ships around in my freighter.


ability to make ur own plastic wrap would be simpler (or even courier urself)... for some reason ccp doesnt allow it
Ikshuki
Awoken Disintegration Fleet
#72 - 2013-02-10 01:24:58 UTC
who cares about guns, i kinda agree that freighters needs a better tank, but too many will be too rich if freighters had slots, instead why not give freighter resists an omni 30% buff, that way if pirates want to gank a freighter they'll need to use more than one ship to do it with not just one shot it like they do now
Astroniomix
School of Applied Knowledge
Caldari State
#73 - 2013-02-10 04:35:27 UTC
Ikshuki wrote:
who cares about guns, i kinda agree that freighters needs a better tank, but too many will be too rich if freighters had slots, instead why not give freighter resists an omni 30% buff, that way if pirates want to gank a freighter they'll need to use more than one ship to do it with not just one shot it like they do now

I smell troll.
Iminent Penance
Your Mom's Boyfriends
#74 - 2013-02-10 09:15:41 UTC
battle freighters, the pvp version of t2 freighters, give em drone bays/slots in exchange for cargo space.


Also give them capital sized guns, and 12 slots, and 2mil ehp.

Nothing is wrong with this idea.
Zakarumit CZ
Zakarum Industries
Forgers United
#75 - 2013-02-10 10:44:47 UTC
I think it could be nice to allow rigs for freighters/JFs. It would allow huge load of new possibilities-faster warp, better cargo, more armor/shield.... I also wonder why we still dont have capital size rigs, as they are in the database but werent introduced ingame. But thats another story.
Iminent Penance
Your Mom's Boyfriends
#76 - 2013-02-10 10:47:10 UTC
Zakarumit CZ wrote:
I think it could be nice to allow rigs for freighters/JFs. It would allow huge load of new possibilities-faster warp, better cargo, more armor/shield.... I also wonder why we still dont have capital size rigs, as they are in the database but werent introduced ingame. But thats another story.


Still finding a way to give goons all the bpos without letting everyone else know, once that is solved it will be released ingame
Rico Minali
Federal Navy Academy
Gallente Federation
#77 - 2013-02-10 15:40:57 UTC
Freighters should be guarded by combat ships. The aggro mechanic should be that if any member of your fleet is fired upon, your whole fleet can fire upon any of the aggressors fleet.

Fleets should be flagged for aggro, not single pilots.

Trust me, I almost know what I'm doing.

Bagrat Skalski
Koinuun Kotei
#78 - 2013-02-10 16:40:52 UTC
I think that they need one highslot, but not turret or missile bay slot. Just for fun. Also 4 low slots would make much difference in their customization.
Sierra Starseeker
#79 - 2013-02-12 03:03:53 UTC  |  Edited by: Sierra Starseeker
Back to the top.

Simple:
1. Freighters, and whatever Industrial ships CCP have in store for us in their upcoming Tiercide need some serious buffing.
Top priority should be Freighters though, period.

2. The whole Freighter-bumping-100KM-from-the-jump-gate-phenomena, that's simply designed to have CONCORD reach you when it's already too late (since like you, they don't warp to objects that are too near) should be eliminated.

So many Ganking-lobbyists and Ganker-yes-men in this thread.. That's just sick.

Even more so is people trying to make an invalid point out of those who want to keep their identity - and their expensive Freighters that cost 15 times more than your average disposable 'nado (and an additional x25+ times that in actual cargo worth) - safe.

Here's an idea:
Head back into low/null-sec, and kindly ask your CEOs, FCs and r/l buddies to have you pull the trigger on stuff that actually matters instead on hapless Freighters in Hi-sec.

You remember your "true" enemies, right?! Well here's a reminder:
It's not CONCORD or its gank-this-Freighter-in-20-seconds-or-you're-toast-timer, no.

It's those rivaling Corp/Alliance's fighter pilots who fly actual fighter ships. You know, the ones that you graciously ignore cause of messed up deals under the table.