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Where's Red Frog an Push on this nerf NPC thing?

Author
Mara Rinn
Cosmic Goo Convertor
#81 - 2013-02-05 00:53:59 UTC
Tallian Saotome wrote:

Ship v Ship PVP should not be something you can hide from either, tbh, but you can always refrain from undocking.


A ship in space is subject to PvP regardless of what corp it is part of. A freighter not in space is of zero utility.

People calling for a nerf of NPC corps are asking CCP to make life for potential targets harder than organising a suicide gank.
Balthisus Filtch
RISE Inc.
#82 - 2013-02-05 01:02:27 UTC
Mara Rinn wrote:


I would prefer to see restrictions on ships you can undock. if you are in an NPC corp you live with trial account restrictions: no industrials, no freighters, no T2 ships.



I like this solution.

It would solve the "hiding" problem of long term players exploiting NPC corp mechanics, while still providing new players that entry path to explore and understand the game a bit before they start getting picked on.

It would even allow people who have made NPC their community to continue to do so if they valued that community above the restrictions.
Mara Rinn
Cosmic Goo Convertor
#83 - 2013-02-05 01:13:00 UTC
Balthisus Filtch wrote:
Mara Rinn wrote:


I would prefer to see restrictions on ships you can undock. if you are in an NPC corp you live with trial account restrictions: no industrials, no freighters, no T2 ships.



I like this solution.

It would solve the "hiding" problem of long term players exploiting NPC corp mechanics …


No, it will not solve anything. The freighter owners will adapt and you will be left with suicide ganking as the only reliable method of controlling freighter traffic. So all that work by CCP, the lost subscriptions, and the extra workload incurred by freighter pilots, will amount to nothing. You will have not improved the situation over what we have today.
Vaerah Vahrokha
Vahrokh Consulting
#84 - 2013-02-05 01:21:04 UTC
People here make the naive mistake of believing that removing PvP evasion chances will somehow force / "entice" (via penalites) players to adapt and do it.

It has not worked for low sec, it's terrible game design to force or penalize players in subs based MMOs. I've played a number of MMOS both imposing "no retreat", "no escape", "penalties" or multiple of them at the same time and they ALL spectacularly failed.

People who don't want to fight, won't. Period. You can make them sit in a station, you can make them disband a corp, stay in NPC corp, form 1 men corps, join stuff like decshield and so on. But in the end they think: "I am paying for a game, who are you to force me to have no fun and be slaugthered, in a game where being spawn camped has also harsh consequences".
This makes those players believe they are entitled to decide (because they pay a sub) whether they accept a fight or not. And they WELL know that if someone in EvE attacks you is because they prepared super-mega extra overhelming odds anyway.

So, have fun nerfing this and that, in the end you'll just get station sitters and ultimately quitters. Like in every single PvP MMO that attempted this route.
Nicolo da'Vicenza
Viziam
Amarr Empire
#85 - 2013-02-05 01:41:00 UTC  |  Edited by: Nicolo da'Vicenza
Vaerah Vahrokha wrote:
People here make the naive mistake of believing that removing PvP evasion chances will somehow force / "entice" (via penalites) players to adapt and do it.

It has not worked for low sec, it's terrible game design to force or penalize players in subs based MMOs. I've played a number of MMOS both imposing "no retreat", "no escape", "penalties" or multiple of them at the same time and they ALL spectacularly failed.

People who don't want to fight, won't. Period. You can make them sit in a station, you can make them disband a corp, stay in NPC corp, form 1 men corps, join stuff like decshield and so on. But in the end they think: "I am paying for a game, who are you to force me to have no fun and be slaugthered, in a game where being spawn camped has also harsh consequences".
This makes those players believe they are entitled to decide (because they pay a sub) whether they accept a fight or not. And they WELL know that if someone in EvE attacks you is because they prepared super-mega extra overhelming odds anyway.

So, have fun nerfing this and that, in the end you'll just get station sitters and ultimately quitters. Like in every single PvP MMO that attempted this route.


Ah the "carebear dollar" myth, where the baseless assertion that people who are absolutely PVP-intolerant form a significant part of the CCP's bottom line is pushed forward, despite riskfree PvE expansions that catered to these people correlating with little growth and being considered failures. It usually signifies the point in these threads where the pro-NPC corp faction has given up on mechanically justifying their retention and instead cries that game balance should take a backseat to CCP's income. People use wardec evasion because it is competitively advantageous to do so, not because it vital to their playstyle. If your goal is to farm ISK, getting into fights or paying ransom or docking is an obstacle towards that, and the best way of getting past that isn't through something crazy involving 'interaction in a MMO' but just a few buttons to join an NPC corp/corphop, assuming you ever leave.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#86 - 2013-02-05 02:01:50 UTC
I'm amazed at how somebody can find an issue in this at all.

For god's sake, why do you hate haulers so much? Where did they touch you? If they want to haul, leave them hauling or suicide gank them. I see no frigging reason for you to be entitled to pay a laughable fee and be allowed to shoot them all. Hell, even the name of it goes against your reasoning. People figthing are at war. A genocide isn't a war.

EVE is like that? Well, flashing news for you, IT ISN'T, otherwise you would have no reason to complain 23/7.
EI Digin
irc.zulusquad.org
#87 - 2013-02-05 02:09:36 UTC
"If you change it, I'm quitting!!!" is not a valid argument.

Neither is "I"ll never adapt or fight people ever!!! Its too hard!!!".

Put the tissues away. The amount of people who would actually quit over a change would be less than the amount of people we've gained from this month's supercapital brawl. It's all just posturing.

It's really, really not that hard to find a group of people to play with. Perhaps you can get together and gather ~20 (or more!) people to defend yourselves? Or maybe you can hire another group to defend you? You know, use the system to your advantage instead of throwing a temper tantrum because suddenly you are on the same playing field as everyone else. There's so much more of the game people are missing because they simply don't have to worry about it.

Why do players deserve to be immune to the wardec system? Being a new player is quite frankly the only reason. Definitely not because they give CCP $15 a month.
Balthisus Filtch
RISE Inc.
#88 - 2013-02-05 02:11:23 UTC  |  Edited by: Balthisus Filtch
Mara Rinn wrote:


No, it will not solve anything. The freighter owners will adapt and you will be left with suicide ganking as the only reliable method of controlling freighter traffic. So all that work by CCP, the lost subscriptions, and the extra workload incurred by freighter pilots, will amount to nothing. You will have not improved the situation over what we have today.


Well it would solve something, it would stop people "hiding" with impunity in NPC corps. I like you don't think people will find it that easy to identify the logistics people and war dec them but at least it would be possible where as today it is impossible and Eve players can be very ingenious.

I can't see many lost subs btw. The new players that actually need the NPC corps protection to ease into the game aren't the types who need to use freighters, transports and T2 ships. These things in the main take time to train for. By the time you have trained them and were beginning to butt your head against the restrictions you would be about ready to spread your wings and leave an NPC corp.

You best argument against a nerf is why people expect to be able to interrupt the supply chain in hi-sec. Surely they still have the low-sec and null sec possibilities to cut-off their enemies logistics. Why is there a need at all to HAVE to do it in hi-sec under a war-dec?

I don't really mind tbh either way, as long as NPC corps aren't nerfed for what they are, a way of helping new players ease their way into the game - because that really will hurt long term memberships.

Nicolo da'Vicenza wrote:

Ah the "carebear dollar" myth, where the baseless assertion that people who are absolutely PVP-intolerant form a significant part of the CCP's bottom line is pushed forward.


Have to point out how wrong you are. Seek out CCP's fanfest presentations from last year. Hi-sec dwellers are a very significant proportion of the game. People who mission a very heathly proportion of people that play the game. CCP would be absolutely mad to change the balance. And of course these are the very casual players who do pay for subscriptions money not ISK for plex.

If you have played many games you will know how few people truly want to risk what they have worked for in PvP. Which of course brings us back neatly to what quite a few supporters of NPC corp nerf really want - a whole bunch of easy targets they can't fail to blow up. God forbid people actually went to PvP against other people who were ready and well equipped, they might die. Better to rub out all the noobs and make them quit ........
Tallian Saotome
Nuclear Arms Exchange Inc.
#89 - 2013-02-05 02:44:52 UTC
Has anyone every noticed that Noob NPC corps are not the same corps you go back into when you drop corp?

Simple(ish) solution. Allow the non-noob NPC corps to be wardecced, but when they are they automagically request aid from mercs(you know, with that new wardec mechanic that lets you recruit allies) and pay a reasonable sum to those merc corps for protecting them, possibly combined with a fair sized bounty on the deccing corp(which would be removed at the end of the wardec to prevent people doing it over and over just to get bounties).

As a final detail, bounce people from the noob NPC corp to a standard NPC corp at a given time when they can no longer be called noobs(being able to fly a freighter/mining barge/anything T2 is pretty much an obvious noob boundary).

This removes the immunity, while still stacking the odds in favor of NPC corp members and protecting noobs from wardec griefers.

Being safe is not something that should be an option, even if it is illusory safety. Knowing your NPC corp can be wardecced will help keep people from making the mistake that they are safe in EVE.

Inappropriate signature removed, CCP Phantom.

Tallian Saotome
Nuclear Arms Exchange Inc.
#90 - 2013-02-05 02:47:33 UTC
Balthisus Filtch wrote:

You best argument against a nerf is why people expect to be able to interrupt the supply chain in hi-sec. Surely they still have the low-sec and null sec possibilities to cut-off their enemies logistics. Why is there a need at all to HAVE to do it in hi-sec under a war-dec?

What about my highsec wardec corp targets? Not every supply interdiction needs to be about a nullsec entity, after all.

Inappropriate signature removed, CCP Phantom.

ashley Eoner
#91 - 2013-02-05 02:57:54 UTC  |  Edited by: ashley Eoner
Nicolo da'Vicenza wrote:
But it doesn't resolve a 'winner' in the case of a war where 0 combat was had because one side didn't undock, which is what I was looking to address.
How would you design the determining factor for the "winner"?

Since the war reports that already exists doesn't spell it out well enough for you.
Mara Rinn
Cosmic Goo Convertor
#92 - 2013-02-05 02:58:38 UTC
The only reliable target in a hisec wardec is a POS. Everything else can change hands in seconds: characters can leave corp, ships can be traded, contracts can be exchanged.

If you are expecting wardecs to save you from the effort of suicide ganking, you are playing the wrong game. Go play WoT or something suitable for your play style.
Tallian Saotome
Nuclear Arms Exchange Inc.
#93 - 2013-02-05 03:02:59 UTC
Mara Rinn wrote:
The only reliable target in a hisec wardec is a POS. Everything else can change hands in seconds: characters can leave corp, ships can be traded, contracts can be exchanged.

If you are expecting wardecs to save you from the effort of suicide ganking, you are playing the wrong game. Go play WoT or something suitable for your play style.

Personally, I would think a wardec would be a harder issue than a suicide gank, since if you wardec someone, they can shoot you without you starting the fight.

Maybe I am confused about the relative amounts of effort in a suicide gank(30 seconds of total engagement time) vs a one week wardec, during which the fighting can go both ways, and allies can be recruited to help the defender.

I know my lazy ass would prefer a one off fight to being locked into a week of fighting.

Inappropriate signature removed, CCP Phantom.

Mara Rinn
Cosmic Goo Convertor
#94 - 2013-02-05 03:07:06 UTC
Apparently suicide ganking is too hard for some people, since they want the ability to wardec individual characters in an NPC corp, thus removing the expense of a suicide gank fleet. Perhaps they think the individual might undock in an expensive loot piñata while wardecced? I don't understand the reasoning.
Tallian Saotome
Nuclear Arms Exchange Inc.
#95 - 2013-02-05 03:10:04 UTC
Mara Rinn wrote:
Apparently suicide ganking is too hard for some people, since they want the ability to wardec individual characters in an NPC corp, thus removing the expense of a suicide gank fleet. Perhaps they think the individual might undock in an expensive loot piñata while wardecced? I don't understand the reasoning.

Hmmm, I apparently misunderstood. I am in favor of being able to dec the non-noob corps, but if you dec a corp, you dec the WHOLE corp and not one dude.

Wardeccing one dude is just stupid, almost as stupid as active 1man corps(1 man holding corps are a different story, but they have no gameplay impact, unless its a for keeping a POS).

Inappropriate signature removed, CCP Phantom.

Aren Madigan
The Scope
Gallente Federation
#96 - 2013-02-05 03:27:32 UTC
EI Digin wrote:
It's really, really not that hard to find a group of people to play with. Perhaps you can get together and gather ~20 (or more!) people to defend yourselves? Or maybe you can hire another group to defend you? You know, use the system to your advantage instead of throwing a temper tantrum because suddenly you are on the same playing field as everyone else. There's so much more of the game people are missing because they simply don't have to worry about it.

Why do players deserve to be immune to the wardec system? Being a new player is quite frankly the only reason. Definitely not because they give CCP $15 a month.


Maybe stop trying to force people to play your way and accept there's more ways to playing the game than yours? There are problems with the NPC corps, sure, but stamping your feet and trying to slap everyone in the face is about as much of a terrible answer as crying about it is. Either suck it up or figure out a method to fix the issues that isn't essentially a thinly veiled insult towards those who don't think like you. Frankly its why I'm reluctant to put a full solid idea forward on the subject, because figuring out a good middle ground is difficult and spitting in everyone's faces who is on the opposite side is disrespectful and insulting. I'm all for expanding kill rights, and finding ways to make them apply to couriers for opposing corps. I'm all for making it where there is no virtually risk free method to transfer goods, or at least ways to counteract such methods. I'm not for something stupid will essentially be used as a griefing tool first and foremost. I'm not fine with a selfish mechanism meant only for the sake of someone not being able to handle the rules of highsec because they don't like them.

I'm all for finding ways to improve of going after legitimate targets, but lets leave the people who simply have a different way of enjoying the game that aren't harming anyone out of it despite your best claims to otherwise, shall we?
Mara Rinn
Cosmic Goo Convertor
#97 - 2013-02-05 03:32:15 UTC
Tallian Saotome wrote:
I am in favor of being able to dec the non-noob corps, but if you dec a corp, you dec the WHOLE corp and not one dude.


Replace non-noob with non-starter and you are on the way to understanding why they are currently immune to wardecs. The non-starter NPC corps are where capsuleers end up when kicked from player corps, such as when they have been away from the game too long.

I imagine it would be a trifle upsetting for someone returning to the game after two years to find they are in an NPC corp with no assets, at war with a dozen 1000-strong alliances who are perpetually camping certain stations or gates.
Diablo Ex
Nocturne Holdings
#98 - 2013-02-05 03:32:30 UTC  |  Edited by: Diablo Ex
Vaerah Vahrokha wrote:
People here make the naive mistake of believing that removing PvP evasion chances will somehow force / "entice" (via penalites) players to adapt and do it.

It has not worked for low sec, it's terrible game design to force or penalize players in subs based MMOs. I've played a number of MMOS both imposing "no retreat", "no escape", "penalties" or multiple of them at the same time and they ALL spectacularly failed.

People who don't want to fight, won't. Period. You can make them sit in a station, you can make them disband a corp, stay in NPC corp, form 1 men corps, join stuff like decshield and so on. But in the end they think: "I am paying for a game, who are you to force me to have no fun and be slaugthered, in a game where being spawn camped has also harsh consequences".
This makes those players believe they are entitled to decide (because they pay a sub) whether they accept a fight or not. And they WELL know that if someone in EvE attacks you is because they prepared super-mega extra overhelming odds anyway.

So, have fun nerfing this and that, in the end you'll just get station sitters and ultimately quitters. Like in every single PvP MMO that attempted this route.


But, you don't really comprehend do you... War is Hell. Typically throughout history, when it comes to Warfare there is at least 1 side that does not want to fight... but wasn't given the option. If I can get a group of cowards to huddle up in station for a week while I mine out the belts in their home system... I win! If I get them to Drop Corp, and it failscades..... I Win. If they EmoRageQuit over it.... Welcome to EvE Online... HTFU or go play another game.

There are Alliances that are powerful, and resilient in this game because of the practice of using neutral alts in NPC corps to maintain a supply line. You ultimately wear down an opponent thru attrition and cutting off resupply. That's why German U-Boats in WWI were sinking freighters left and right in the North Atlantic... they were interdicting resupply to Great Britain. If you are growing tired of that big Blue Donut in Nullsec, and are frustrated at the MoonGoo Monopoly, then you must also recognise that you MUST cut off the supply lines in order to weaken them. They Own a stand up fight, you will never have a large enough sub-cap fleet to come out of Highsec and defend against the Supercap Blob, so you have to be able to cut their logistics. That takes being able to Wardec those NPC assets. Yes there will be innocent people hurt... eggs get broken... collateral damage happens in War.

Diablo Ex Machina - "I'm not here to fix your problem"

Aren Madigan
The Scope
Gallente Federation
#99 - 2013-02-05 03:39:01 UTC
Mara Rinn wrote:
Tallian Saotome wrote:
I am in favor of being able to dec the non-noob corps, but if you dec a corp, you dec the WHOLE corp and not one dude.


Replace non-noob with non-starter and you are on the way to understanding why they are currently immune to wardecs. The non-starter NPC corps are where capsuleers end up when kicked from player corps, such as when they have been away from the game too long.

I imagine it would be a trifle upsetting for someone returning to the game after two years to find they are in an NPC corp with no assets, at war with a dozen 1000-strong alliances who are perpetually camping certain stations or gates.


Oh man, I wasn't even thinking about that part... people would be horrified to leave their corps, the extortion attempts to force people into your corp, protection rackets far beyond compare to what the game already has.. we wouldn't be talking just harsh, it'd be the grimdark of grimdark.
Mara Rinn
Cosmic Goo Convertor
#100 - 2013-02-05 03:40:02 UTC  |  Edited by: Mara Rinn
You don't need a wardec to blow up a freighter in hisec.

You don't need a wardec to blow up a freighter in lowsec.

You don't need a wardec to blow up a freighter in nullsec.

What you can do is remove mineral compression, so more freighters are required, increasing the opportunity to find a target. You can alter the balance of industry so that it becomes (economically) viable to do some industry in nullsec, so then the process of interrupting logistics of nullsec empires becomes something you do in nullsec.

When it comes to nullsec logistics, allowing wardecs against NPC corps is the least productive use of developer time, and it certainly won't achieve what you expect it will.

PS: this will also impact "force projection" since maintaining ammunition supplies to active fleets will become important. No longer will you be able to sit in space for three hours shooting things: you will need to resupply every half hour or so (and also no more indestructible laser crystals). PvPers of all persuasions will need industrial and logistics support. It will be a grand new age of PvP where targets are easy to find because the industrialists have to fly through lowsec to supply the fighting forces!

Or maybe PvP will die because people can't venture too far from the station with their ammo supply?