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Where's Red Frog an Push on this nerf NPC thing?

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#21 - 2013-02-04 18:49:31 UTC  |  Edited by: Nicolo da'Vicenza
Reuben Johnson wrote:
A lot of threads of late on nerfing NPC Corps. Why? Well, after all the arguemnts for it are dismissed
I've yet to hear any valid justification for NPC corps beyond "carebears leaving will kill EVE" (not true on either count), or justification for not simply removing them.

Quote:
They make claims that NPC players have all the rewards with no risk, but they want CCP to give them just that. Give frieght gankers all the reward from attacking freighters in Hi-Sec with none of the risk of being Concorded. The number of hauler alts in NPC Corps is infinently small, but they wish to punish the whole lot over a very small number of players.
1) Being CONCORDed isn't a risk - it's a cost.
2) Being suicide ganked in a freighter isn't a risk either unless you exceed a specific formula of value of cargo vs (EHP/ [ISK per DPS of enemy ships ratio]), then it's a deliberate risk taken by the freighter pilot.
3) Nothing stops the freighter pilot/miner/logistics alt/isk farmer from defending themselves, joining a group that will collectively defend themselves, paying someone to defend themselves, moving somewhere else where wardecs don't apply, giving some goods or services to buy peace from the wardec group, etc. etc. People don't do this now because why bother if your goal is to "do X on Y account and never ever worry about nonconsensual PvP", the best way to go about it is simply use wardec evasion mechanics.
Nicolo da'Vicenza
Viziam
Amarr Empire
#22 - 2013-02-04 18:53:54 UTC  |  Edited by: Nicolo da'Vicenza
Vexen Lyre wrote:
Aren Madigan wrote:
While I've heard great things about them, I admit, I can see where there'd be a problem with an untouchable hauling group being paid to help keep a wardecced corp supplied. With their methods they are completely invincible as a logistics group.


since everyone shares this advantage it isn't really an issue though, is it?

This is like saying being able to CTRL-Q out of the game instantly while in the middle of PVP to save your ship is "balanced" because 'everyone can do it'. You shouldn't be able to 'CTRL-Q' out of the consequences and content of playing in a sandbox PvP-driven game, nor should you be able to 'NPC corp' your way out of it either. This is basic common sense.
MadMuppet
Critical Mass Inc
#23 - 2013-02-04 19:01:30 UTC
Mallak Azaria wrote:
Reuben Johnson wrote:
It's you're boats they want.


Roll


Eye think he kneads a bigger bote.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2013-02-04 19:03:40 UTC
Nicolo da'Vicenza wrote:
Reuben Johnson wrote:
A lot of threads of late on nerfing NPC Corps. Why? Well, after all the arguemnts for it are dismissed
I've yet to hear any valid justification for NPC corps beyond "carebears leaving will kill EVE" (not true on either count), or justification for not simply removing them.

Quote:
They make claims that NPC players have all the rewards with no risk, but they want CCP to give them just that. Give frieght gankers all the reward from attacking freighters in Hi-Sec with none of the risk of being Concorded. The number of hauler alts in NPC Corps is infinently small, but they wish to punish the whole lot over a very small number of players.
1) Being CONCORDed isn't a risk - it's a cost.
2) Being suicide ganked in a freighter isn't a risk either unless you exceed a specific formula of value of cargo vs (EHP/ [ISK per DPS of enemy ships ratio]), then it's a deliberate risk taken by the freighter pilot.
3) Nothing stops the freighter pilot/miner/logistics alt/isk farmer from defending themselves, joining a group that will collectively defend themselves, paying someone to defend themselves, moving somewhere else where wardecs don't apply, giving some goods or services to buy peace from the wardec group, etc. etc. People don't do this now because why bother if your goal is to "do X on Y account and never ever worry about nonconsensual PvP", the best way to go about it is simply use wardec evasion mechanics.



This is all fine and dandy if someone wants EVE as a 2nd Job. Too much of this special kind of BS will indeed cause a lot of folks to stop playing utterly.

But then fanatics have always dealt the final blow to the things they claim to like and support.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Nicolo da'Vicenza
Viziam
Amarr Empire
#25 - 2013-02-04 19:08:24 UTC
Not playing EVE alt-tabbed while watching youtube because actual gameplay might happen = second job
Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2013-02-04 19:10:10 UTC
Nicolo da'Vicenza wrote:
Not playing EVE alt-tabbed while watching youtube because actual gameplay might happen = second job



You are just seeing ghosts around every corner. Get real and maybe we can eventually be convinced of your silly 'arguments'.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Fey Ivory
Center for Advanced Studies
Gallente Federation
#27 - 2013-02-04 19:13:12 UTC
Nicolo da'Vicenza wrote:
Reuben Johnson wrote:
A lot of threads of late on nerfing NPC Corps. Why? Well, after all the arguemnts for it are dismissed
I've yet to hear any valid justification for NPC corps beyond "carebears leaving will kill EVE" (not true on either count), or justification for not simply removing them.

Quote:
They make claims that NPC players have all the rewards with no risk, but they want CCP to give them just that. Give frieght gankers all the reward from attacking freighters in Hi-Sec with none of the risk of being Concorded. The number of hauler alts in NPC Corps is infinently small, but they wish to punish the whole lot over a very small number of players.
1) Being CONCORDed isn't a risk - it's a cost.
2) Being suicide ganked in a freighter isn't a risk either unless you exceed a specific formula of value of cargo vs (EHP/ [ISK per DPS of enemy ships ratio]), then it's a deliberate risk taken by the freighter pilot.
3) Nothing stops the freighter pilot/miner/logistics alt/isk farmer from defending themselves, joining a group that will collectively defend themselves, paying someone to defend themselves, moving somewhere else where wardecs don't apply, giving some goods or services to buy peace from the wardec group, etc. etc. People don't do this now because why bother if your goal is to "do X on Y account and never ever worry about nonconsensual PvP", the best way to go about it is simply use wardec evasion mechanics.



Eve is a alive universe, its set up with a high secutiry space, low security space, and null security... where each of these areas have rules that aply to them, high security space is soosed to be safer... looking at the rules that is in place, i can either yoin a player corp, or make my own corp, and be open to wardecs, considering the costs for wardecs, wich is a joke, i CHOOSE to be employed by the gallente corp CAS, all acording to the rules and how the Eve universe is set up... i want the high sec to be high security, if i want danger ill go to low sec and null...
XxRTEKxX
256th Shadow Wing
#28 - 2013-02-04 19:14:35 UTC
When a character is created, they are in an corp by default. Unless CCP can come up with a way to kick people out of an npc corp, the safer haven of npc corps will never change. I dont see CCP doing anything to give other players the ability to wage war on NPC corp players besides through ganking. If this game is to be a sandbox, ccp isnt going to force players to leave npc corps. Nor are they going to expose npc corp pilots to the war dec mechanic.

It doesnt matter if there is a valid arguement for either side as to whether NPC corp saftey should change. IMO, CCP wont do much to make it easier to grief players in NPC corps.

As far as the freight corp brokering contracts for NPC corp freighter alts to run issue that the OP is talking about, the only thing I believe CCP would ever do is to make it so that courier contracts can only be accepted by player corps and not npc corps. That would make more sense to me. If players are taking advantage of using NPC corps as a bypass to protect their player corp business(freight company), then why not make it so they have to accept the risk of only using freighters in players corps?
Nicolo da'Vicenza
Viziam
Amarr Empire
#29 - 2013-02-04 19:16:03 UTC
Krixtal Icefluxor wrote:
Nicolo da'Vicenza wrote:
Not playing EVE alt-tabbed while watching youtube because actual gameplay might happen = second job



You are just seeing ghosts around every corner. Get real and maybe we can eventually be convinced of your silly 'arguments'
You are characterizing anything other then wardec evasion or immunity as "EVE as a 2nd job". Why should I take you seriously?
Demolishar
United Aggression
#30 - 2013-02-04 19:17:35 UTC
Nicolo da'Vicenza wrote:
Not playing EVE alt-tabbed while watching youtube because actual gameplay might happen = second job


ITT: Reverse psychology.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#31 - 2013-02-04 19:20:30 UTC
Reading this nonsense, one would think war targets are an endangered species or something.

Again, get real. This argument has always fallen flat on its face.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Nicolo da'Vicenza
Viziam
Amarr Empire
#32 - 2013-02-04 19:22:34 UTC  |  Edited by: Nicolo da'Vicenza
Krixtal Icefluxor wrote:
Reading this nonsense, one would think war targets are an endangered species or something.

Again, get real. This argument has always fallen flat on its face.

Generally these arguments end with posters like you crying and ISDs rushing to save the thread.
Cyprus Black
School of Applied Knowledge
Caldari State
#33 - 2013-02-04 19:26:48 UTC
Reuben Johnson wrote:
A lot of threads of late on nerfing NPC Corps.
To be fair, most of those threads where locked for having no content or the OP trolling his own thread.

It's such a ridiculous concept, nerfing the NPC corp. Did you know there are even morons crying for the removal of the NPC corp? Complete rubbish.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Nicolo da'Vicenza
Viziam
Amarr Empire
#34 - 2013-02-04 19:29:56 UTC
Fey Ivory wrote:
Eve is a alive universe, its set up with a high secutiry space, low security space, and null security... where each of these areas have rules that aply to them, high security space is soosed to be safer... looking at the rules that is in place, i can either yoin a player corp, or make my own corp, and be open to wardecs, considering the costs for wardecs, wich is a joke, i CHOOSE to be employed by the gallente corp CAS, all acording to the rules and how the Eve universe is set up... i want the high sec to be high security, if i want danger ill go to low sec and null...
Right, highsec was intended to be safer, not "safe". It was never intended to be based around a "PVP/danger optional" design. This is why corphopping and wardec evasion were for the majority of EVE history considered an exploit, before relatively recently being declared 'no longer an exploit' by GM Homonoia. Homonoia did this presumably because wardec evasion was the only way for PvErs in highsec to stay competitive against each other in the pursuit of ISK (danger and loss being unneccessary overhead), and its use was spiralling out of control and no longer enforceable by the GMs. It was never an intended 'feature' of highsec. Now players such as yourself have been raised on the status quo and believe that this is what it was meant to be. I'd say highsec's original design was best where players still had recourse to compete directly as well as indirectly through the market, and that allowing such to happen (by puttin in place corphop timers and making NPC corps individually deccable) would result in better gameplay for everyone.
XxRTEKxX
256th Shadow Wing
#35 - 2013-02-04 19:34:50 UTC
Again, a solution is to disallow the accepting of courier contracts by players in NPC corps. To freighter contracts, freighter pilots would have to be in player run corps.
Vexen Lyre
Doomheim
#36 - 2013-02-04 19:39:18 UTC
Nicolo da'Vicenza wrote:
This is like saying being able to CTRL-Q out of the game instantly while in the middle of PVP to save your ship is "balanced" because 'everyone can do it'. You shouldn't be able to 'CTRL-Q' out of the consequences and content of playing in a sandbox PvP-driven game, nor should you be able to 'NPC corp' your way out of it either. This is basic common sense.


yes it's a sandbox game and people game the system, that's why we play it. possibilities.

that's why when npc corps are removed the next thought is either a 30 days training plan for a noob alt or why don't i just contract this publicly?

so the correct answer you were looking for all along is: gank them.

Docked in Jita - Moon 4 - Caldari Navy Assembly Plant

Fey Ivory
Center for Advanced Studies
Gallente Federation
#37 - 2013-02-04 19:39:20 UTC
i wrote this in anouther thread as i think, this is probably the key issues...

What it should cost i guess could be discussed, and i to some extent agree with you on a few levels... one of wich is when people(alts)in NPC corps run huge amount of goods in support of corps that is in war... i myself sell minerals ewen run them to station where people want them, i just have one principle i dont run "goods" if people are at war... im not sure if its possible, but if it is, is that if you pick up a contract from a part that is in war, and you transport that, you would be a "legal" wartarget for as long as you carry the goods... iwe talked to Nat about this and though im very pro for wardec imunity for NPC corps, it shouldent be used to affect those that do war... if that makes sense
Vexen Lyre
Doomheim
#38 - 2013-02-04 19:45:15 UTC
XxRTEKxX wrote:
Again, a solution is to disallow the accepting of courier contracts by players in NPC corps. To freighter contracts, freighter pilots would have to be in player run corps.


Anyone can pick up a public contract though. Are you going to wardec every single courier you see?

that could get very expensive and also doesn't stop them delivering as it takes 24 hours for them to become a target.

Docked in Jita - Moon 4 - Caldari Navy Assembly Plant

ashley Eoner
#39 - 2013-02-04 19:46:35 UTC  |  Edited by: ashley Eoner
Tul Breetai wrote:
... they want to wardec "people who use NPC corps to avoid wardecs". It's not limited to a career. It was never limited to a career. It is limited to those who hide in NPC corps. It alwasy has been limited to those who hide in NPC corps. Those who hide in NPC corps includes anyone in an NPC corp, regardless of reason. Those who hide in NPC corps aren't necessarily intentionally "hiding" but are necessarily exempt from the risk of wardec, hence the terminology. So it is limited to those who are in NPC corp, which is necessarily a form of "hiding", whether intentional or otherwise. They want to wardec people who are hiding in NPC corps. It is not limited to a career because people in NPC corps have many careers, and are not even necessarily limited to one career. So it will include haulers, missioners, post-wardec corpies, miners, scammers, traders, pvpers, drug dealers, smacktalkers, pedophiles, Matari slaves, fish... wait, which game are you playing?

So instead you want a million one man corps that are dropped like a rock as soon as the wardec notice hits? You're still not going to get the wardecs you want and on top of that there's a **** ton more data clogging the Corporation DB.

I hope you would at least keep somewhat of a safe haven for newbies till they learn how to corp hop too..

Nicolo da'Vicenza wrote:
Fey Ivory wrote:
Eve is a alive universe, its set up with a high secutiry space, low security space, and null security... where each of these areas have rules that aply to them, high security space is soosed to be safer... looking at the rules that is in place, i can either yoin a player corp, or make my own corp, and be open to wardecs, considering the costs for wardecs, wich is a joke, i CHOOSE to be employed by the gallente corp CAS, all acording to the rules and how the Eve universe is set up... i want the high sec to be high security, if i want danger ill go to low sec and null...
Right, highsec was intended to be safer, not "safe". It was never intended to be based around a "PVP/danger optional" design. This is why corphopping and wardec evasion were for the majority of EVE history considered an exploit, before relatively recently being declared 'no longer an exploit' by GM Homonoia. Homonoia did this presumably because wardec evasion was the only way for PvErs in highsec to stay competitive against each other in the pursuit of ISK (danger and loss being unneccessary overhead), and its use was spiralling out of control and no longer enforceable by the GMs. It was never an intended 'feature' of highsec. Now players such as yourself have been raised on the status quo and believe that this is what it was meant to be. I'd say highsec's original design was best where players still had recourse to compete directly as well as indirectly through the market, and that allowing such to happen (by puttin in place corphop timers and making NPC corps individually deccable) would result in better gameplay for everyone.
Nothing is stopping you from ganking them.
Nicolo da'Vicenza
Viziam
Amarr Empire
#40 - 2013-02-04 19:50:18 UTC
Part of the problem is that wardecs themselves are too expensive, wide-encompassing and don't actually resolve the ostensible reason for their existence - resource/access contention.

I mean it's not like under the current system if you're in a mining corp that grew claws and camped the small ganker corp into a station that you're going to disband half your fleet and go back to belt mining or whatever. And at the end of the day if the defender or aggressor chooses not to engage and really forfeit the war, there's no negative consequences for not doing so.

1) There should be some sort of limitation of the scope of a wardec which the aggressor sets, in return for a lowered wardec fee. I don't need to kill this corp wherever they go in highsec, I just want to kill him if I see him in this belt I want, or using this station I've claimed. Scale wardecs in terms of belt/station, system, const and region instead of just one universal size-fits all. This permits large-sized alliances to be wardec'd again regularly without reverting the system back to its old 'Privateer'-centric ways.
2) There should be some sort of tracking system to see who is winning a war, either through a FW-style control point system or isk ratio or whatever
3) There should be consequences for coming out of a war as a loser over small-scale objectives, such as generating a criminal flag for entering a 'lost' belt, or being unable to use the station services (but still dock) over a 'lost' contested station.