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Dual Tanking

Author
Tul Breetai
Impromptu Asset Requisition
#21 - 2013-02-08 04:11:51 UTC
Vimsy Vortis wrote:
The modules that increase damage are lowslot modules (Heat Sinks, Gyrostabilizers, Magnetic Field Stabilizers, ballistic control units ). It's one of the reasons shield ships typically a shield tanked version of a ship will have higher DPS than an armor tanked version of the same ships, because the tank is in the medslots the lows are free to be full of damage mods.

But at the same time because a shield tank uses up medslots shield ships typically lack the ability to fit things like ECCM or Sensor Boosters to counter electronic warfare as well as propulsion jamming systems or tracking computers.

An shield tanked ship is usually fast, with a high damage output but with a large signature radius and few utility slots.

An armor tanked ship is usually slow with a lower damage output but with a small signature radius and many utility slots.

By dual tankiing you combine the disadvantages of both without getting the advantage of the other, the armor modules make your normally fast shield tanked ship slow and take up all the slots you should be putting damage mods in, or your shield modules increase the signature radius of your small signature ship and consume all of its utility slots.

You will get a ton of EHP, but the consequence will be that your ship can't do anything effectively.

^best I've ever seen it explained to a rookie. +1

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Lost Greybeard
Drunken Yordles
#22 - 2013-02-08 04:30:11 UTC
Oenark Padelain wrote:
That's for the really great responses guys, it definitely helped me. Open up some territory I didn't even know was there.
So out of interest, due to the nature of tanking, would shield tanked ships be better at hitting stationary objects?


What determines whether you can hit something is you weapon system's characteristics:

GUNS can miss, either because:
-- Target is too far away (mitigated by OPTIMAL RANGE and FALLOFF)
-- Target is moving around you faster than your guns can turn (mitigated by TRACKING)
-- There is also some damage scaling down if target's sig radius is small compared to turret's targeting radius.

MISSILES will automatically hit anything within their range (FLIGHT TIME times SPEED, give or take 5 or 10%). Their damage will decrease if:
-- The ship you're shooting is smaller than the missile is designed for (target SIGNATURE RADIUS is less than missile EXPLOSION RADIUS)
-- The ship is moving faster than the pressure wave from the missile (target SPEED versus missile EXPLOSION VELOCITY)

SMART BOMBS and BOMBS hit everything in the listed radius, but their damage scales according to explosion velocity, and you don't want to use them anywhere you might hit something you're not supposed to (your mates, something CONCORD protects).


Your ideal weapon for shooting something completely stationary that's not shooting back would usually be a turret, since there is no miss chance for a stationary object and the scaling of the damage with size is much less harsh. But any weapon system you've got, so long as you're in range, will _hit_ a stationary object.
Mike Mulder
Imperial Phoenix Legion
#23 - 2013-02-08 21:04:05 UTC
What about dual tanking mining barges?
Elena Thiesant
The Scope
Gallente Federation
#24 - 2013-02-08 21:32:09 UTC
Low slots often better for mining upgrades. If you have mid slots free (exhumers), put shield mods on, maybe put a DC instead of one MLU.

Unless you're mining in gank-central, it may well be better to fit for max yield (barges) and use the increased income to pay for any replacement necessary. If you are mining in gank-central, finding a quieter solar system may be a good move.
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#25 - 2013-02-08 21:57:47 UTC
Dual buffer tanking isn't all bad. It saves your bacon on some hulls (Noctis and Orca come to mind) whose usual goal in a fight is to survive long enough for friendly combat ships to bail it out.
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