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What % of new players stick with the game?

Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#41 - 2013-02-05 16:30:03 UTC
Corey Fumimasa wrote:
What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?

Then think back 7 or 8 years. What % of the new players back then stuck with the game?

And not retread players who have been in and out of the game for a long time, rather brand new blood.



Honestly, I doubt CCP knows.

They may track the % of accounts that stick around, but I can start a new account for 51 days for free.

I use my open buddy invite. Activate that new account with a PLEX provided to the new toon by my main, and then my main gets the month and the alt gets 51 days paid subscription. Within a day and a half, that new account can be flying a big industrial, hauling more ore to station than 2 hulks can mine. Within a couple weeks, that free account can be flying a mining barge. By that time, I can start yet another new free account using a PLEX for another of my main accounts... again, another 51 free days.



CCP has a hard time getting accounts to renew more than just that first month. DUH, I'd guess a very large % of the new accounts are just older players taking advantage of the 51 free days.
Corey Fumimasa
CFM Salvage
#42 - 2013-02-05 19:08:26 UTC
I've been talking to people and asking on help a bit. Seems like a lot of people under a million SP, and very few of them stay to develop their characters. Which is what the pretty girl coalition all said at the beginning of this thread.

The new players have all these grand plans and ideas that wont work. One I spoke w this morning wants to be a pirate. I said "go bump miners off of rocks and bump transports out of align at the gates. Then demand ransoms." She didnt seem to think that was the way to go, wanted to gun into lowsec and jump miners there =-P

I explained that the guys who do mine lowsec are not going to be caught. She wanted to be a gun totting pirate though...
LHA Tarawa
Pator Tech School
Minmatar Republic
#43 - 2013-02-05 19:31:25 UTC
Corey Fumimasa wrote:
I've been talking to people and asking on help a bit. Seems like a lot of people under a million SP, and very few of them stay to develop their characters. Which is what the pretty girl coalition all said at the beginning of this thread.

The new players have all these grand plans and ideas that wont work. One I spoke w this morning wants to be a pirate. I said "go bump miners off of rocks and bump transports out of align at the gates. Then demand ransoms." She didnt seem to think that was the way to go, wanted to gun into lowsec and jump miners there =-P

I explained that the guys who do mine lowsec are not going to be caught. She wanted to be a gun totting pirate though...



As if there are all these miners just hanging out in low sec waiting to be killed by that one rouge pirate that just signed up for the game.

1) Miners don't mine where they can get easily blown up.
2) If they did, there would already be 10,000 pirates hanging around blowing them up... and those existing pirates wouldn't be too happy about a new pirate coming along and attacking their prey.

Could you imagine if at install time there was an option:
1) Spend your time in game blowing up other, defenseless players.
2) Spend your time in game being defenseless and other players constantly coming along and blowing you up.

Who would chose option 2?

We industry, because the game provides mechanisms through which we can do so in relative safety. Take away those mechanism that keep us relatively safe (local, CONCORD, intel channels out in 0.0, ability to drop to an NPC corp if war dec continues too long, etc) then we just wouldn't play the game.
Corey Fumimasa
CFM Salvage
#44 - 2013-02-05 19:40:16 UTC
Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-)
LHA Tarawa
Pator Tech School
Minmatar Republic
#45 - 2013-02-05 19:48:59 UTC
Corey Fumimasa wrote:
Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-)


It is.. for 51 days anyway.

Of course, it would just be the existing pirate corps using mining alts to lure in other "wanna-be" pirates, so they could blow up the wanna-be pirates.
Corey Fumimasa
CFM Salvage
#46 - 2013-02-05 19:58:48 UTC
LHA Tarawa wrote:
Corey Fumimasa wrote:
Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-)


It is.. for 51 days anyway.

Of course, it would just be the existing pirate corps using mining alts to lure in other "wanna-be" pirates, so they could blow up the wanna-be pirates.


That's a great idea! You indy guys are wasted on invention and manufacture.
Liang Nuren
No Salvation
Divine Damnation
#47 - 2013-02-05 20:45:24 UTC  |  Edited by: Liang Nuren
LHA Tarawa wrote:
Who would chose option 2?


I've always chosen option 3: doing industry in a non-stupid way. Honestly I can't imagine how someone can sign up for a pure PVP game and not expect to have to defend their industry assets from PVP people? When I first signed up for Eve I wanted to be "the brains behind the brawn" - but at no point did I want to be a wimp ass carebear hiding from PVP all the time.

Man up and use your brain a bit.

-Liang

Ed: And before you go "LOL LOW SUCK PIRATE HATES ALL INDUSTRY" on me, please bear in mind that I ran a WH corp for a long time. I've also done missions and done industry all the way from basic T1 mods to capital, T2, and T3 production. It's a PVP game. Treat it as such.

I'm an idiot, don't mind me.

Etidorhpa
Royal Amarr Institute
Amarr Empire
#48 - 2013-02-06 22:28:49 UTC
PVP makes the game fun, but a lot depends on finding the right corp....which is hard starting out. I'd be interested knowing how many people start solo and keep on going solo for a goodly while (playing in general, not only PVP). I wouldn't have stuck round without having joined a corp early on.

I am the name of a book.

Corey Fumimasa
CFM Salvage
#49 - 2013-02-06 23:28:38 UTC  |  Edited by: Corey Fumimasa
Etidorhpa wrote:
PVP makes the game fun, but a lot depends on finding the right corp....which is hard starting out. I'd be interested knowing how many people start solo and keep on going solo for a goodly while (playing in general, not only PVP). I wouldn't have stuck round without having joined a corp early on.


Corps are over-rated. There's plenty of stuff to do outside of a corp, and you're not limited by what others want to do. I swap corps all the time, and have more contacts for doing so. There's a ton of chat channels for all types of different activities and locations. Meeting people and developing relations in Eve is as easy as you want to make it. From what I have seen corps just limit people in scope and opportunity.

I don't mean to say that you are "wrong" in any sense, If that's what kept you in Eve then you made the right choice.

There is a lot of convo here in the forums that really push the idea that players who are not in a PC corp should suffer for it, mostly because player corps are seeking to have an advantage for themselves. It has nothing to do with what is best for the game or best for the players or best for CCP.

So by all means support the game that you like to play, but please don't assume that is the game that is best for everyone.
Anndy
The Evocati
#50 - 2013-02-07 02:12:06 UTC
LHA Tarawa wrote:
Corey Fumimasa wrote:
What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?

Then think back 7 or 8 years. What % of the new players back then stuck with the game?

And not retread players who have been in and out of the game for a long time, rather brand new blood.



Honestly, I doubt CCP knows.

They may track the % of accounts that stick around, but I can start a new account for 51 days for free.

I use my open buddy invite. Activate that new account with a PLEX provided to the new toon by my main, and then my main gets the month and the alt gets 51 days paid subscription. Within a day and a half, that new account can be flying a big industrial, hauling more ore to station than 2 hulks can mine. Within a couple weeks, that free account can be flying a mining barge. By that time, I can start yet another new free account using a PLEX for another of my main accounts... again, another 51 free days.



CCP has a hard time getting accounts to renew more than just that first month. DUH, I'd guess a very large % of the new accounts are just older players taking advantage of the 51 free days.


i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort

older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort
Corey Fumimasa
CFM Salvage
#51 - 2013-02-07 03:23:59 UTC
Anndy wrote:


i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort

older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort


I have been making an effort to convo people in help chat who have questions. There are a lot of new people there. People who have never player eve before. I don't think CCP has any problem getting players to try the game out. Do they stay? idk. If they do leave then why?

Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.

Travito Omerta
Doomheim
#52 - 2013-02-07 03:54:20 UTC
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.
Anndy
The Evocati
#53 - 2013-02-07 04:05:27 UTC
Corey Fumimasa wrote:
Anndy wrote:


i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort

older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort


I have been making an effort to convo people in help chat who have questions. There are a lot of new people there. People who have never player eve before. I don't think CCP has any problem getting players to try the game out. Do they stay? idk. If they do leave then why?

Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.



lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out

SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better

1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys
Corey Fumimasa
CFM Salvage
#54 - 2013-02-07 04:17:05 UTC
Travito Omerta wrote:
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.


Well that is the question. Are new players looking for a "good" community? Do people want a memepark where everything is safe? Bioware's latest experiment might be worth looking at here.

So WTF, what do people really want? What will they come back for? What will they spend their money on, and their time, and tell their friends about? Do people leave Eve because they got screwed, schooled and lost their PLEX. Or do they leave for some other reason?

Idk, retention is not what it could be, maybe it is what it should be though. To keep the game smashrock rough and challenging. Are you going to stay?


Corey Fumimasa
CFM Salvage
#55 - 2013-02-07 04:28:38 UTC
Anndy wrote:


lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out

SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better

1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys


I hate gear grind myself, I'm really surprised Bioware went that route.

As for no end content, I can't believe that people wanted "end content" in the first 3 months of game play. *I'm not arguing with you, I've heard that myself, months ago actually. I'm just incredulous about it is all. The other thing is that Eve has no well defined end content either.

I wonder if some end content would help Eve?
Travito Omerta
Doomheim
#56 - 2013-02-07 04:37:56 UTC  |  Edited by: Travito Omerta
Corey Fumimasa wrote:
Travito Omerta wrote:
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.


Well that is the question. Are new players looking for a "good" community? Do people want a memepark where everything is safe? Bioware's latest experiment might be worth looking at here.

So WTF, what do people really want? What will they come back for? What will they spend their money on, and their time, and tell their friends about? Do people leave Eve because they got screwed, schooled and lost their PLEX. Or do they leave for some other reason?

Idk, retention is not what it could be, maybe it is what it should be though. To keep the game smashrock rough and challenging. Are you going to stay?


Who the f*ck cares if new players stay is a better question. You're all to manly, strokin the epeen and kill mail whoring. For anyone who plays this to give a raped goats a$$ about new players coming or going is pure lulz.

Oh and actually eve is not a game of skill it never was.....it's a game of senority.
Corey Fumimasa
CFM Salvage
#57 - 2013-02-07 05:03:37 UTC  |  Edited by: Corey Fumimasa
Travito Omerta wrote:


Who the f*ck cares if new players stay is a better question. You're all to manly, strokin the epeen and kill mail whoring. For anyone who plays this to give a raped goats a$$ about new players coming or going is pure lulz.

Oh and actually eve is not a game of skill it never was.....it's a game of senority.


I care! Eve is a game in which we can experiment with alternate ways to be. In the RW we can't afford to take the risks that we take everyday in Eve. And yet there are consequences for those choices, consequences that feel almost as significant as rl.

So I think the most interesting thing about Eve and the thing that makes it what it is for all of us who play through the horribleness is this direct comparison to RL.

Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.
Corey Fumimasa
CFM Salvage
#58 - 2013-02-07 05:21:25 UTC
Travito Omerta wrote:


Oh and actually eve is not a game of skill it never was.....it's a game of senority.


In Eve there's always someone with a bigger hammer. You don't try to make things flatter than he can, he after all has a bigger hammer. You throw some dust in his eyes and then hit him in the knee, then the head, then kick him.

RW skill is a huge part of Eve. And the skill system is the ultimate equalizer, even a person who is limited in rl can be competitive in Eve, either through good skill choices or careful planning or through situational awareness or luck and on and on. Every human advantage is also applicable in Eve.
Travito Omerta
Doomheim
#59 - 2013-02-07 05:29:16 UTC
So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community.
Liang Nuren
No Salvation
Divine Damnation
#60 - 2013-02-07 05:56:57 UTC
Corey Fumimasa wrote:

There is a lot of convo here in the forums that really push the idea that players who are not in a PC corp should suffer for it, mostly because player corps are seeking to have an advantage for themselves. It has nothing to do with what is best for the game or best for the players or best for CCP.

So by all means support the game that you like to play, but please don't assume that is the game that is best for everyone.


I think it's pretty safe to say that NPC corps bypass certain risk mechanics that are central to the game itself. I'd further argue that social interaction is a mainstay player retention mechanic and studies have time and time and time and time again shown that increasing player interaction increases user engagement and retention.

Joining PC corps is good for the game.

-Liang

I'm an idiot, don't mind me.