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Player Features and Ideas Discussion

 
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Players in NPC Corps should not be able to:

First post
Author
Whitehound
#61 - 2013-02-04 01:56:21 UTC
Sol Weinstein wrote:
... Can you not think of ANYTHING that might improve the current system in the game?

Thank you.

I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it. Lol

Sounds funs, doesn't it?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sol Weinstein
Lunatic Warfare Federation
#62 - 2013-02-04 01:57:55 UTC
Whitehound wrote:
Sol Weinstein wrote:
... Can you not think of ANYTHING that might improve the current system in the game?

Thank you.

I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it. Lol

Sounds funs, doesn't it?


No comment on the actual "idea". But I would ask you to make your own thread that contains your own ideas instead of hijacking mine.

Thank you.
Lovely Dumplings
My Little Pony Appreciation Corporation
#63 - 2013-02-04 02:00:07 UTC
My only question to those who wish to place restrictions on NPC corp activities: "Are you willing to accept these same people into your corp when they wish to join the "real" EVE? This includes all different types of playstyles, et al"

www.minerbumping.com

Sol Weinstein
Lunatic Warfare Federation
#64 - 2013-02-04 02:02:20 UTC
Lovely Dumplings wrote:
My only question to those who wish to place restrictions on NPC corp activities: "Are you willing to accept these same people into your corp when they wish to join the "real" EVE? This includes all different types of playstyles, et al"



A valid question. And, not sure. But a thoughtful screening process, which should be in place in any good PRC, would be very helpful.

Thank you.
Whitehound
#65 - 2013-02-04 02:03:49 UTC
Sol Weinstein wrote:
Whitehound wrote:
Sol Weinstein wrote:
... Can you not think of ANYTHING that might improve the current system in the game?

Thank you.

I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it. Lol

Sounds funs, doesn't it?


No comment on the actual "idea". But I would ask you to make your own thread that contains your own ideas instead of hijacking mine.

Thank you.

You've asked ("...think of ANYTHING...") and you got an answer. I think such a statue makes for a great stress relief. You have no idea how stress can transform one into an irrational, blind and selfish monster!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sol Weinstein
Lunatic Warfare Federation
#66 - 2013-02-04 02:04:08 UTC
Nicolo da'Vicenza wrote:


My alternative is simply remove the protections afforded to NPC corps to all equally. Make individuals deccable as if they were one-man corps. What could be more fair then total equality? Nobody is being punished, nobody singled out or afforded special treatment, everyone on an even footing.


Nice. I think it is a great idea to be able to petition CONCORD for the ability to wage war on an individual.

But, I would also add in the need for a "third type" of NPC corp. Because this thread was never about "screwing over the new players".

Thank you.
iskflakes
#67 - 2013-02-04 02:04:24 UTC
Reserved.

-

Sol Weinstein
Lunatic Warfare Federation
#68 - 2013-02-04 02:06:20 UTC
Whitehound wrote:
Sol Weinstein wrote:
Whitehound wrote:
Sol Weinstein wrote:
... Can you not think of ANYTHING that might improve the current system in the game?

Thank you.

I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it. Lol

Sounds funs, doesn't it?


No comment on the actual "idea". But I would ask you to make your own thread that contains your own ideas instead of hijacking mine.

Thank you.

You've asked ("...think of ANYTHING...") and you got an answer. I think such a statue makes for a great stress relief. You have no idea how stress can transform one into an irrational, blind and selfish monster!


You have done my work for me by pointing out your idea does not follow the original theme or idea in the thread. This thread is not about stress relief. Please stay on topic. I shouldn't have to ask this of a respectful player. But, I understand that "new and radical ideas" might cause distress to someone. I apologize that the theme of this thread if upsetting you and offer my humble advice to refrain from visiting this thread in the future.

Thank you.
Lovely Dumplings
My Little Pony Appreciation Corporation
#69 - 2013-02-04 02:06:40 UTC
Sol Weinstein wrote:


A valid question. And, not sure. But a thoughtful screening process, which should be in place in any good PRC, would be very helpful.

Thank you.


Not a problem, and glad to give some thought on it. I see NPC corps as a "NIMBY" problem. For those unfamiliar with the term, it means "Not In My Backyard", and often comes up when, in RL, things like landfills and powerplants come up.

Just saying "I wouldn't let em in they can go somehwere ELSE!" seems, to me, like saying "Eww no build that powerplant in another area!" NPC corps, as is, are a necessary evil, abused by some, that hopefully a good solution can be found for.

www.minerbumping.com

Whitehound
#70 - 2013-02-04 02:09:12 UTC
Sol Weinstein wrote:
You have done my work for me by pointing out your idea does not follow the original theme or idea in the thread. This thread is not about stress relief. Please stay on topic. ...

Again, you have asked, not me. I only followed your request!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sol Weinstein
Lunatic Warfare Federation
#71 - 2013-02-04 02:10:07 UTC
Lovely Dumplings wrote:
Sol Weinstein wrote:


A valid question. And, not sure. But a thoughtful screening process, which should be in place in any good PRC, would be very helpful.

Thank you.


Not a problem, and glad to give some thought on it. I see NPC corps as a "NIMBY" problem. For those unfamiliar with the term, it means "Not In My Backyard", and often comes up when, in RL, things like landfills and powerplants come up.

Just saying "I wouldn't let em in they can go somehwere ELSE!" seems, to me, like saying "Eww no build that powerplant in another area!" NPC corps, as is, are a necessary evil, abused by some, that hopefully a good solution can be found for.


Absolutely. I agree that there is abuse in the NPC corp situation. Not ALL players are doing it. But, there needs to be some investigating in to some things that can be changed or implemented into the current system.

If anything, my original post is my flag waving saying, "hey! i don't agree with this!". And, the point of the thread is to find others who feel the same way. And at least the hopeful generation of positive discussion on the topic, even with those who disagree with the ideas.

Pipe dreams maybe. But you have to start somewhere.

Thank you.
Sol Weinstein
Lunatic Warfare Federation
#72 - 2013-02-04 02:11:00 UTC
Whitehound wrote:
Sol Weinstein wrote:
You have done my work for me by pointing out your idea does not follow the original theme or idea in the thread. This thread is not about stress relief. Please stay on topic. ...

Again, you have asked, not me. I only followed your request!


If that is your true stance, then follow this request: move along to another thread, please.

I trust you are a man of your word?

Thank you.
Vexen Lyre
Doomheim
#73 - 2013-02-04 02:11:34 UTC  |  Edited by: Vexen Lyre
I'm sort of tempted to put my mining alt in a single player corp to confirm my theory that his gank avoidance strategy applies equally to wardec avoidance. ie. no visibility no wardec.

but then i can't really be arsed as there's no tax benefit.

Docked in Jita - Moon 4 - Caldari Navy Assembly Plant

Whitehound
#74 - 2013-02-04 02:14:12 UTC
Sol Weinstein wrote:
I trust you are a man of your word?

Is this another question you want me to answer?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Aren Madigan
The Scope
Gallente Federation
#75 - 2013-02-04 02:14:22 UTC  |  Edited by: Aren Madigan
Sol Weinstein wrote:

Whether this is a "good idea" is the entire point of posting it. And, I made 8 points in the thread, not just one. Sure, some of the ideas are a little far fetched. Such as the system movement restriction and the module restriction. Please feel free to point out how YOU think they are not good.

As far as restricting new players... There are plenty of things restricting new players. Skills being one of them. A new player cannot use a battleship. Or a freighter. I don't see these things keeping the playerbase down. In fact, it is an incentive for them to be more active in the game.

Perhaps there needs to be different types of NPC corporations out there. Right now we have two types, true NPC and the FW variants. The FW weren't always in the game and CCP found a way to make it work. Who are you or I to say that there shouldn't be a third type of NPC corp? That is the point of this post.

Sure, my OP might not be the best. But, you have to start somewhere.

I'll ask the same thing I did another poster:

Do you think ALL my ideas are bad? Can you not think of ANYTHING that might improve the current system in the game?

Thank you.

Restricting skills is obscenely different from restricting them from doing pretty much.. well... anything really but the bare bones of the game. And yes, I don't agree with ANY of those ideas. High sec is meant to be a place of relative safety. That's how it was designed. Corp wars are the exception, not the rule. And once they travel to low-sec or null sec, well, you can do what you want with them, just have to be prepared for the consequences in low sec. The overall design of the system really is working as intended. How would I suggest fixing it?

Well, working towards making the bounty system harder to abuse would be a good start... something to make it actually profitable to gank high bounty targets in high sec, since its been shown pretty well that if you have a really large bounty, there's usually a reason. Maybe make being under hauling contract to a wardecced corp temporarily turn you into a war target until the contract is complete, or even a little bit after. There would be work arounds to this too though unfortunately with alts. Its tough to work out all the abuses and yeah, some changes should be made, but I just don't think any of those are things that don't go too far.
Demolishar
United Aggression
#76 - 2013-02-04 02:21:39 UTC
Reserved.

PAGE 4 IS STILL GOOD RIGHT?!
Sol Weinstein
Lunatic Warfare Federation
#77 - 2013-02-04 02:22:05 UTC  |  Edited by: Sol Weinstein
Aren Madigan wrote:

Restricting skills is obscenely different from restricting them from doing pretty much.. well... anything really but the bare bones of the game.


I can see your point. Skill based restriction is literally based on time invested into the game. My suggested restrictions are based on choices. Something this game advertises as a huge part of the game. So, I think that [some of] my ideas are a decent stepping stone to a bigger discussion.


Aren Madigan wrote:

And yes, I don't agree with ANY of those ideas.


Not ANY? Not even the first two? You feel that players should be able to place bounties on another player while in a NPC corp? You feel that a NPC player should be able to place a bounty on an entire PRC ?

Aren Madigan wrote:

High sec is meant to be a place of relative safety. That's how it was designed.


This really wasn't about High Sec.

Furthermore, on release, no system was safe. Hardly "the way it was designed". Please don't take this the wrong way, but read up on the history of the game. CONCORD wasn't always around to protect us.

Thank you.
Whitehound
#78 - 2013-02-04 02:23:01 UTC  |  Edited by: Whitehound
For rent.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Aren Madigan
The Scope
Gallente Federation
#79 - 2013-02-04 02:28:23 UTC
Sol Weinstein wrote:
Aren Madigan wrote:

Restricting skills is obscenely different from restricting them from doing pretty much.. well... anything really but the bare bones of the game.


I can see your point. Skill based restriction is literally based on time invested into the game. My suggested restrictions are based on choices. Something this game advertises as a huge part of the game. So, I think that [some of] my ideas are a decent stepping stone to a bigger discussion.


Aren Madigan wrote:

And yes, I don't agree with ANY of those ideas.


Not ANY? Not even the first two? You feel that players should be able to place bounties on another player while in a NPC corp? You feel that a NPC player should be able to place a bounty on an entire PRC ?

Aren Madigan wrote:

High sec is meant to be a place of relative safety. That's how it was designed.


This really wasn't about High Sec.

Furthermore, on release, no system was safe. Hardly "the way it was designed". Please don't take this the wrong way, but read up on the history of the game. CONCORD wasn't always around to protect us.

Thank you.


Its the way its designed now though, and for a reason. I can imagine the kind of ganking that went on that really made growth near impossible for the game... seen the result of that kind of thing from EverQuest's PVP servers back in the early days of MMOs. Doesn't make for a healthy game, at all. And yes, I do believe that NPC corp players should be free to place bounties.. New Highsec Order being a prime example of why.
Nicolo da'Vicenza
Viziam
Amarr Empire
#80 - 2013-02-04 02:30:48 UTC  |  Edited by: Nicolo da'Vicenza
The New Order is an excellent example of how wardec evasion and NPC corps 'protect newbies' by enabling a 7-year old character to harass them in belts all day.