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Fighters are pointless now.

First post
Author
Karim alRashid
Starboard.
#101 - 2011-10-11 14:05:36 UTC
Jada Maroo wrote:

If battleships had a mining bonus tacked on out of nowhere, would you say battleships are mining vessels? No, because they aren't. And the bonus would be bizarre and obviously not belong there.


The purpose of a ship is determined by its bonuses and fit, not by its name. Period.

If it has mining bonuses it's a ship meant to be mining, no matter if it's called a battleship, barge or a pink bunny.

Don't embarrass yourself anymore.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Jada Maroo
Native Freshfood
Minmatar Republic
#102 - 2011-10-11 14:11:15 UTC  |  Edited by: Jada Maroo
Karim alRashid wrote:


The purpose of a ship is determined by its bonuses and fit, not by its name. Period.

If it has mining bonuses it's a ship meant to be mining, no matter if it's called a battleship, barge or a pink bunny.

Don't embarrass yourself anymore.



Right, so if a battleship has a mining bonus then battleships are mining vessels. That makes perfect sense. In stupid land.

Seriously, do the world (and English language) a favor and self detonate already.
Evil Celeste
#103 - 2011-10-11 14:36:45 UTC
Jada Maroo wrote:
Karim alRashid wrote:


The purpose of a ship is determined by its bonuses and fit, not by its name. Period.

If it has mining bonuses it's a ship meant to be mining, no matter if it's called a battleship, barge or a pink bunny.

Don't embarrass yourself anymore.



Right, so if a battleship has a mining bonus then battleships are mining vessels. That makes perfect sense. In stupid land.

Seriously, do the world (and English language) a favor and self detonate already.


Heh, you are complete ******. Funny to see that other people actually tried to argue with you.

But i know, ss ninitz doesnt have capital remote repaires and shield transporters, so carriers in eve are not logistic ships. It also cant jump through a stargate, so carriers in eve cant use stargate neither. Makes sense. LolLol
Jada Maroo
Native Freshfood
Minmatar Republic
#104 - 2011-10-11 14:43:22 UTC
Evil Celeste wrote:


Heh, you are complete ******. Funny to see that other people actually tried to argue with you.

But i know, ss ninitz doesnt have capital remote repaires and shield transporters, so carriers in eve are not logistic ships. It also cant jump through a stargate, so carriers in eve cant use stargate neither. Makes sense. LolLol



Near as I can tell, you're the only one who thinks carriers should be logistics and not dps, and I don't see anyone in the thread agreeing with that. Not even Habib the battleship-miner up there.
Karim alRashid
Starboard.
#105 - 2011-10-11 14:49:51 UTC
So, Jada Moron claims that the purpose of a ship is determined by its class name.

Thus, cruisers are entertainment ships.
Marauders cannot kill other ships, because they apparently can only loot corpses.
Logistics are used to move stuff around.

TwistedTwistedTwisted

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Hans Jagerblitzen
Ice Fire Warriors
#106 - 2011-10-11 14:50:06 UTC
Jada Maroo wrote:

I don't know how anyone in their right mind could make a natural common sensical leap that carriers = repair platforms. It's dumb and doesn't make sense. If battleships had a mining bonus tacked on out of nowhere, would you say battleships are mining vessels? No, because they aren't. And the bonus would be bizarre and obviously not belong there.


Are you daft? The carrier bonus to logistics is hardly a "tacked on" affair. Carriers ARE repair platforms, end of story. They were designed for fleet support. To keep a fleet alive, to extend command bonuses, to house replacement ships, act as a refitting platform away from a starbase, and in some situations (not all), to provide supplemental DPS. They are defensive in design, and defensive in nature. Fighters have always only ever put out DPS on par with a well-fitted BS - this is intentional. They are not meant to be dropped in numbers to kill things. Tempests and Abaddons do this much better for 1/10th the cost per equivalent DPS.

If the carrier logistics bonus is "tacked on", than on what ship is a Triage module supposed to be fitted? Do you really think they "tacked on" an entire specialized module to coincide with a "tacked on" bonus?


CPM0 Chairman / CSM7 Vice Secretary

Herzog Wolfhammer
Sigma Special Tactics Group
#107 - 2011-10-11 15:03:56 UTC
NOW:

1. Small group enters nullsec system
2. Bots automatically dock up
3. Person running the bots notices this and pushes fat girlfriend off his lap.
4. Gets into an SC and starts hunting small group - or the appearance of this ship is enough to run them off.
5. Bots are back out. 0.0 is back to normal.



WINTER:
1 and 2 remain the same...
3. Person running the bots must now contact his RMT associates for help
4. Someone has to run intel as to the makeup of this small group and what will be needed. Bots will still be docked up, time's a wasting and money is being lost. Rent is coming due.
5. Some of the associates can't get out from under their fat girlfriends - further delays ensue. Small group is ratting or running a complex in the meantime and they have combat probes out.
6. Eventually they get it together and deal with the small group - but the outcome is not fully determined. They might lose.



Bring back DEEEEP Space!

Jada Maroo
Native Freshfood
Minmatar Republic
#108 - 2011-10-11 15:10:26 UTC  |  Edited by: Jada Maroo
Hans Jagerblitzen wrote:


If the carrier logistics bonus is "tacked on", than on what ship is a Triage module supposed to be fitted? Do you really think they "tacked on" an entire specialized module to coincide with a "tacked on" bonus?





Yep. Because it was easier than making seperate ships, and because they needed something that would be the defensive counter to siege modules (even if it's often used in other ways). They could have made new ships specifically for this purpose, but instead they slapped it onto carriers where it doesn't make much sense existing.

You seem to be as dense as the other guy when it comes to reading. How they currently function is not the dispute, yet you seem to want to make it so. The dispute is what they should be, and what is the proper role of a carrier. And that is not to be a mobile repair station. You seem to think they should continue to be a generic mish-mash, but mostly logistics. I'm saying if you want logistics, there ought to be a real capital logistics ship leaving carriers to do what the class of the ship implies it ought to - carrying fighters and killing things from far away, and being very good and specialized at it.

That's what carriers do. They don't repair other vessels. They don't repair buildings. They launch fighters and blow **** up. Seriously what is so hard to understand?
Rodj Blake
PIE Inc.
Khimi Harar
#109 - 2011-10-11 15:37:14 UTC
Hans Jagerblitzen wrote:


If the carrier logistics bonus is "tacked on", than on what ship is a Triage module supposed to be fitted? Do you really think they "tacked on" an entire specialized module to coincide with a "tacked on" bonus?




Whilst you do make some good points, I'm reasonably sure that triage modules were introduced some time after carriers made their debut.

Dolce et decorum est pro Imperium mori

Tippia
Sunshine and Lollipops
#110 - 2011-10-11 15:37:54 UTC
Jada Maroo wrote:
The dispute is what they should be, and what is the proper role of a carrier. And that is not to be a mobile repair station.
Based on what? Real life?
The problem with that argument is that if we followed it, battlecruisers would be probably the most powerful ships in the game.
Frigates would be the greatest threat ever to carriers.
Battleships would not exist.

etc. etc. etc.

You are still arguing a role based on the name, for no adequately explained reason.
Quote:
That's what carriers do. They don't repair other vessels. They don't repair buildings. They launch fighters and blow **** up. Seriously what is so hard to understand?
No, that's what real life carriers do, and real life is almost 100% irrelevant when it comes to determining how stuff works in EVE. Why is that so hard to understand?

Put another way: why should carriers work the way you say they should work? “Because RL” is not an acceptable answer.
Karim alRashid
Starboard.
#111 - 2011-10-11 15:45:44 UTC
Rodj Blake wrote:
Hans Jagerblitzen wrote:


If the carrier logistics bonus is "tacked on", than on what ship is a Triage module supposed to be fitted? Do you really think they "tacked on" an entire specialized module to coincide with a "tacked on" bonus?




Whilst you do make some good points, I'm reasonably sure that triage modules were introduced some time after carriers made their debut.


Yes, triage was introduced in 2007 in Revelations II.

http://www.eveonline.com/updates/patchnotes.asp?newpatchlogID=2802

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Zagam
Caldari Provisions
Caldari State
#112 - 2011-10-11 15:46:30 UTC
The rage is strong in this thread.
Jada Maroo
Native Freshfood
Minmatar Republic
#113 - 2011-10-11 16:23:44 UTC  |  Edited by: Jada Maroo
Tippia wrote:
Jada Maroo wrote:
The dispute is what they should be, and what is the proper role of a carrier. And that is not to be a mobile repair station.
Based on what? Real life?


All right, let's not use real life as an example. If you prefer, you can use sci fi depictions of carriers. Or better yet, just ask yourself what you personally think of when someone says carrier in reference to a ship. Real or fantasy.

Carrier.

What comes to mind? Repairing ships and buildings? Or launching fighters off the deck to attack targets? My guess is the latter. Yet here we have a ship called a carrier which seemingly doesn't excel at the latter, but the former. That seems more than a little odd to me, especially in a game that recognizes the unique role of logistics support ships.

Quote:
The problem with that argument is that if we followed it, battlecruisers would be probably the most powerful ships in the game.
Frigates would be the greatest threat ever to carriers.
Battleships would not exist.


After the logoffski fix, frigates might actually *be* the biggest threats to carriers. Lol But seriously, just because battleships as a class are retired today doesn't mean they will always be. Near as I can tell, the classes of the ships in Eve seem to coincide with their relative size/strength when loosely compared to their historical counterparts. Frigate -> Destroyer -> Cruiser -> Battlecruiser (weaker, faster battleships) -> Battleship -> Dreadnought (bigger, badder battleship). CCP didn't just pluck the names out of Wikipedia and slap them on ships randomly. They tried to make the class names fit the ships. So why does carrier suddenly become "repair platform?"


Quote:

Put another way: why should carriers work the way you say they should work? “Because RL” is not an acceptable answer.


As said above, they don't need to work exactly the same way. But if you're going to call them carriers, then make them excel at being carriers. If you want them to be fleet support ships, call them fleet support ships, keep triage or even boost it, add more command link bonuses, and remove the fighter bay.
Trainwreck McGee
Doomheim
#114 - 2011-10-11 16:33:17 UTC
Translation:

Whaaaaaaa Whaaaaaa Whaaaaaa Whaaaa *sniffle Whaaaaa Whaaaaa Whaaaaaa

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Melke Smooth
Ministry of War
Amarr Empire
#115 - 2011-10-11 16:35:25 UTC  |  Edited by: Melke Smooth
Don't solo sub-caps with a cap ship and you don't have to worry about it. Your sub-cap fleet should be shooting sub-caps and the caps should be shooting the caps.

The roles have changed so that caps and super caps are no longer the automatic I win button. Time to have some diversity in fleets.
Anachronic
Center for Advanced Studies
Gallente Federation
#116 - 2011-10-11 16:37:47 UTC
Reading this thread feels like having sex with a brick wall...soooo much rage and gnashing of teeth...
Thomas Abernathy
Fusion Enterprises Ltd
Fraternity.
#117 - 2011-10-11 16:50:22 UTC
Melke Smooth wrote:
Don't solo sub-caps with a cap ship and you have to worry about it. Your sub-cap fleet should be shooting sub-caps and the caps should be shooting the caps.

The roles have changed so that caps and super caps are no longer the automatic I win button. Time to have some diversity in fleets.



Another clueless noob heard from...they NEVER had an AUTOMATIC I WIN BUTTON.....

I maxed out Nyx cannot kill a BS in the time it takes for the BS to burn out of point range. But it could at least defend itself against smaller ships and have a chance to escape. Now it's an iron coffin not worth deploying unless you are in the biggest fleet already.
It's the numbers of them that were on the field, not the ship....

So it will be funny to see the whining when Supercaps online continues, with only one side willing to risk them, because of numbers.
And considering one can be taken down with Canes, just how hard are they to kill?




"Fighting CCD since 2139"

Hans Jagerblitzen
Ice Fire Warriors
#118 - 2011-10-11 16:51:00 UTC
Rodj Blake wrote:

Whilst you do make some good points, I'm reasonably sure that triage modules were introduced some time after carriers made their debut.


Fair enough, I'm certainly not the oldest player around, I started in 2009.

I'd respond again to Jade Maroo, but plenty others have done that for me :)

I love it when people think EvE should mimic RL and somehow feel that CCP designed their own game incorrectly and that their own arbitrary idea about what a fictional spaceship should be is somehow the only legitimate use for it.



CPM0 Chairman / CSM7 Vice Secretary

David Grogan
University of Caille
Gallente Federation
#119 - 2011-10-11 17:10:29 UTC
CCP Tallest has already acknowledged that the proposed fighter nerf is a bad idea


CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Nova Fox
Novafox Shipyards
#120 - 2011-10-11 17:29:54 UTC
Tippia wrote:
Jada Maroo wrote:
The dispute is what they should be, and what is the proper role of a carrier. And that is not to be a mobile repair station.
Based on what? Real life?
The problem with that argument is that if we followed it, battlecruisers would be probably the most powerful ships in the game.
Frigates would be the greatest threat ever to carriers.
Battleships would not exist.

etc. etc. etc.

You are still arguing a role based on the name, for no adequately explained reason.
Quote:
That's what carriers do. They don't repair other vessels. They don't repair buildings. They launch fighters and blow **** up. Seriously what is so hard to understand?
No, that's what real life carriers do, and real life is almost 100% irrelevant when it comes to determining how stuff works in EVE. Why is that so hard to understand?

Put another way: why should carriers work the way you say they should work? “Because RL” is not an acceptable answer.


USA almost rolled out a new battleship known to almost everyone else an Arsenel ship which would just be nothing more than a tomahawk missile spamming boat that other ships would slave fire control for. BB-52 Louisana I think was its designation before it got cancelled by clintion if i recall right, it was before my time in the navy so meh. A mordern battleship in todays navy would have a lower radar profile, trimerian hulled, more missiles and bigger/more rail guns and nuclear reactors. Possible a microwave shielding system as well to cook off torpedos and FEL lasers to shoot down inbound missiles. Meaning the only way you're really effectively going to hurt this ship is at point blank or with shells of your own provided you survive the close in range of the railguns but in a real shooting war, you can crank the sonar up to the point you're boiling the water and good luck hiding a submarine in that and the reason why alot of people think that is the case now should recall that US navy isnt allowed to boil water with sonar for the sake of dolphins and whales.

And from a mordern warfare view point, your modern submarines are your battleships

Remember real life is great for inspiration.

Not for balancing.

Now off to lala land

If I was making a space armada it would almost make perfect sense to have a carrier to be able to repair other ships, they have all the facilities to support thier onboard wings and they go though alot of materials that have to be remade remanufactured and then repaired. Where a small tin can destroyer would barely have the work shops for it. Of course in that fantasy the wings are very dangerous, fighters are just there to shoot other things down, its the bombers and boarding marines you'd be most worried about, and Id have a FTL catapult for not only far away deployments but as a weapon as well.

They're still center of the fleet, they'll probably have the largest cargo bays as well to store all spare materials and the only thing that can make the carrier better would be a refinery/mining ship tagging right behind it.

I'd would have also been pushing for my battleships/dreadnaughts to accurately nail someone clear across the solar system and letting the tin cans keep em nailed down but that just me capsullers cant seem to do that here then again they cant lock somone that far.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.