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[proposal] change corp creation reqs

Author
Red Teufel
Calamitous-Intent
#1 - 2011-10-11 04:49:17 UTC
CCP there are too many corporations lead by newbs taking other newbs into the typical mission/mining grind of death. I can tell you when i was a newb i joined a newb corp because they were newb like me. set a limit to must be 3 months or older chars for corp ceation and remove the pointless corp/alliance skills you for some strange reason still have. raise the average enjoyment levels for new pilots = customer satisfaction = profit = winnig.

Lucius Arcturus
University of Caille
Gallente Federation
#2 - 2011-10-11 07:05:49 UTC
I'm not sure that taking freedom away from players is the answer. A better solution may be to provide more opportunities for established corporations to recruit. Right now the 3 main tools are the recruitment channel, station ads, and the EVE corp recruitment forum. How many new players look at these sources of info in their first few days/weeks? Does the NPE point them in this direction or simply encourage them to find a corp? Is there a way to educate new players on how to find decent corporations, or is this a sink-or-swim process that new players are expected to go through, to learn on their own?
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#3 - 2011-10-11 07:52:41 UTC  |  Edited by: Eperor
Some times ned to take freedoma away abit to make tings beter. i tink even a year wuld be good start to creat a corp. Some where was writen that 7 month for eve player is critical age, then he disides realy if he wil play or not. That minimum need to be after that age, to not ruin fun for ader ppl, if CEO disides quit eve.
Red Teufel
Calamitous-Intent
#4 - 2011-10-11 14:46:41 UTC
Lucius Arcturus wrote:
I'm not sure that taking freedom away from players is the answer. A better solution may be to provide more opportunities for established corporations to recruit. Right now the 3 main tools are the recruitment channel, station ads, and the EVE corp recruitment forum. How many new players look at these sources of info in their first few days/weeks? Does the NPE point them in this direction or simply encourage them to find a corp? Is there a way to educate new players on how to find decent corporations, or is this a sink-or-swim process that new players are expected to go through, to learn on their own?


i don't see how this would be taking a freedom away from players. they can still join a corp right away. all this does is change the current reqs in game for corp creation that will have a positive impact on the overall player experince.
Jack Carrigan
Order of the Shadow
#5 - 2011-10-11 15:21:58 UTC
Red Teufel wrote:
CCP there are too many corporations lead by newbs taking other newbs into the typical mission/mining grind of death. I can tell you when i was a newb i joined a newb corp because they were newb like me. set a limit to must be 3 months or older chars for corp ceation and remove the pointless corp/alliance skills you for some strange reason still have. raise the average enjoyment levels for new pilots = customer satisfaction = profit = winnig.



Honestly I don't think that this is a good idea at all. Because for a player to learn how to be a good CEO, they're going to have to fall flat on their *** at least once. So if they have the epic fail Corp to end all epic fail Corps in the beginning, and they learn from their mistakes, it will in the long-run show them how to be better at what it is they do.

Experience is the best teacher. Let the noobs have their Corps.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Goose99
#6 - 2011-10-11 15:22:24 UTC
Want more people to join? Easy, 0% tax AND free ship replacement, mods, benefits, etc, funded by you. That's the people you're competing with. You get what you give.
Red Teufel
Calamitous-Intent
#7 - 2011-10-11 15:30:19 UTC
Goose99 wrote:
Want more people to join? Easy, 0% tax AND free ship replacement, mods, benefits, etc, funded by you. That's the people you're competing with. You get what you give.


name one that does this
Red Teufel
Calamitous-Intent
#8 - 2011-10-11 15:51:28 UTC
Jack Carrigan wrote:
Red Teufel wrote:
CCP there are too many corporations lead by newbs taking other newbs into the typical mission/mining grind of death. I can tell you when i was a newb i joined a newb corp because they were newb like me. set a limit to must be 3 months or older chars for corp ceation and remove the pointless corp/alliance skills you for some strange reason still have. raise the average enjoyment levels for new pilots = customer satisfaction = profit = winnig.



Honestly I don't think that this is a good idea at all. Because for a player to learn how to be a good CEO, they're going to have to fall flat on their *** at least once. So if they have the epic fail Corp to end all epic fail Corps in the beginning, and they learn from their mistakes, it will in the long-run show them how to be better at what it is they do.

Experience is the best teacher. Let the noobs have their Corps.


your argument good but your missing the point of the customer satisfaction of the game. do you think he will be satisfied by running his face into the floor then a greifer curb stomp him? I doubt it and i doubt it would have any positive impact on the sub rate. remember these new guys got that cliff of a learning curve to climb. what's wrong with giving them a little safty line.
Jack Carrigan
Order of the Shadow
#9 - 2011-10-11 15:57:59 UTC
You just invalidated your own point. Griefers are going to come up and "curb stomp" noobs anyway. Why? It's part of what they do. That's why they're griefers.

Now as far as customer satisfaction goes, I think a customer would be less satisfied with not being able to do something, not because they don't have the skills, but because they haven't been around long enough.

So basically, your line of thinking: "Take freedom from the customer, and they will be more satisfied."

This is New Eden mate, there are no guarantees of safety anywhere you go. Just increased levels of safety, but no absolute safety (unless you just don't undock). And the quicker players learn that, the less QQing there will be about stupid **** that happened because someone put themself in a situation to be a victim, or because some griefing ***hole got bored and wanted to ruin someone's day.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Red Teufel
Calamitous-Intent
#10 - 2011-10-11 16:54:20 UTC
Jack Carrigan wrote:
You just invalidated your own point. Griefers are going to come up and "curb stomp" noobs anyway. Why? It's part of what they do. That's why they're griefers.

Now as far as customer satisfaction goes, I think a customer would be less satisfied with not being able to do something, not because they don't have the skills, but because they haven't been around long enough.

So basically, your line of thinking: "Take freedom from the customer, and they will be more satisfied."

This is New Eden mate, there are no guarantees of safety anywhere you go. Just increased levels of safety, but no absolute safety (unless you just don't undock). And the quicker players learn that, the less QQing there will be about stupid **** that happened because someone put themself in a situation to be a victim, or because some griefing ***hole got bored and wanted to ruin someone's day.


all these points are invalid. the only way to make my idea into a theory is by having the numbers which i cannot supply.
basicly will limiting corp creation to 3 months increase the average # of pilots in a corp and will that # have a direct effect on customer satisfaction. #s will defeat all bias on this subject.

though if you are so upset about being free from ccp tyrants herding noobs vial limits instead of features such as ingame recruitment adds. I would like to hear your ideas.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2011-10-11 20:58:20 UTC
I'm rather glad my friends and I were able to form a noob corp and do things our own way. We learned a lot, often the hard way.

If anything, up the skill requirements on corp management so that it's a more significant investment. If it took a month to train up to be qualified to be a CEO, most people would rather train for something more useful in the short term.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2011-10-11 21:01:06 UTC
Red Teufel wrote:
your argument good but your missing the point of the customer satisfaction of the game. do you think he will be satisfied by running his face into the floor then a greifer curb stomp him?


Can you think of a BETTER way to teach someone how eve works?

Founding member of the Belligerent Undesirables movement.

Goose99
#13 - 2011-10-11 21:14:49 UTC
Red Teufel wrote:
Goose99 wrote:
Want more people to join? Easy, 0% tax AND free ship replacement, mods, benefits, etc, funded by you. That's the people you're competing with. You get what you give.


name one that does this


The ones where your members are going to.Lol
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#14 - 2011-10-12 02:31:02 UTC
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."
Red Teufel
Calamitous-Intent
#15 - 2011-10-12 03:07:41 UTC
Herping yourDerp wrote:
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."


that's not a translation. you are just describing in your own words what i said. .... sigh i guess i see why ccp doesn't like to listen to it's players sometimes. the lack of critical thinking is shocking.
Goose99
#16 - 2011-10-12 04:16:07 UTC
Red Teufel wrote:
whine


Noobs should all be channeled into my high tax corp and be my slaves. Game mechanics should be changed for this purpose. This will definitely happen.Cool
Drake Draconis
Brutor Tribe
Minmatar Republic
#17 - 2011-10-12 04:27:02 UTC  |  Edited by: Drake Draconis
Red Teufel wrote:
Herping yourDerp wrote:
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."


that's not a translation. you are just describing in your own words what i said. .... sigh i guess i see why ccp doesn't like to listen to it's players sometimes. the lack of critical thinking is shocking.


Your critical thinking skills certainly tell us much.

Such as assuming you posting here is going to make CCP answer.
Such as assuming your speaking for everyone (bull####)


Seems like your making a lot of assumptions over a whine over nothing.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#18 - 2011-10-12 05:22:54 UTC
Red Teufel wrote:
Herping yourDerp wrote:
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."


that's not a translation. you are just describing in your own words what i said. .... sigh i guess i see why ccp doesn't like to listen to it's players sometimes. the lack of critical thinking is shocking.



no, its your words plain and simple. you think new players should not be aloud to make a corp... why? because YOU think that it leads to something that YOU do not like.
some people like mining
some people like missioning
just because you don't doesn't mean rules should change to accommodate your thinking
Red Teufel
Calamitous-Intent
#19 - 2011-10-12 13:46:24 UTC
Herping yourDerp wrote:
Red Teufel wrote:
Herping yourDerp wrote:
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."


that's not a translation. you are just describing in your own words what i said. .... sigh i guess i see why ccp doesn't like to listen to it's players sometimes. the lack of critical thinking is shocking.



no, its your words plain and simple. you think new players should not be aloud to make a corp... why? because YOU think that it leads to something that YOU do not like.
some people like mining
some people like missioning
just because you don't doesn't mean rules should change to accommodate your thinking


point, i like the way things are right now. just thought of an idea that could improve the game exerperience for newer players

some people do like to mine others like to mission yes. i wasn't taking these options away from anyone or limiting what activities they can and can't do. you don't even need to be in a corp to do any of these. In fact all ccp would need to do is alter the training time for corp managment skills to something stupidly long and say they are not taking anything away from you.

lol accomodate my thinking.

Red Teufel
Calamitous-Intent
#20 - 2011-10-12 13:47:26 UTC
Goose99 wrote:
Red Teufel wrote:
whine


Noobs should all be channeled into my high tax corp and be my slaves. Game mechanics should be changed for this purpose. This will definitely happen.Cool


shhh don't tell anyone my master plan >:)
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