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Idea to fix NPC Corporations - The Complacency Problem

Author
Karl Hobb
Imperial Margarine
#21 - 2013-02-02 04:48:24 UTC
Brooks Puuntai wrote:
If you want to reduce the income of HS then do so, adding a tax to do that, just makes players think they are being penalized for that playstyle. Which is not good for business.

So what you're saying is that simply reducing someone's income won't be viewed as penalizing their playstyle? Good to know.

A professional astro-bastard was not available so they sent me.

Nevyn Auscent
Broke Sauce
#22 - 2013-02-02 04:48:56 UTC
Karl Hobb wrote:
Nevyn Auscent wrote:
The 11% tax rate on all High Sec isn't a bad idea. On the same things the NPC corp does tax atm.
This stops all the 1 man tax evasion mission corps.

Actually it should be 11% on all of high-sec, plus another 11% for NPC corps. This would be a good start towards balancing high-sec rewards and safety.

Thats a double stick mechanic. Though it does expose a thought & maybe isn't all bad.
Continue on from the 11% to all high sec activities, then change up the 'Corp Leadership' skills a little.
Give a decent starting size to Corps.
But change some of those skills to be things like 'Faction Negotiation'. 'This skill reduces tax in High Sec by 1% per level'.
So a highly skilled corp leader nearly halves the high sec tax on all their members. This then allows for the small tax rate to fund alliance activities.
And include a few other skills like that, that benefit everyone in the corp.

You still have a tax on high sec activities even for null based corps then, so it provides a small incentive to living in null, as well as a few other small benefits. Start using carrots to get people into larger player corps. Base a few things off size, not a huge size, but so that 1 man corps aren't ideal. But 30-50 man corps get most/all of the size benefits.

And you start to have a working system that allows for NPC corps to exist (If the NPC corp players want to go make a living in Null/Low, they are only paying the corp tax after all, not the High Sec tax, so it will be equivilent or lower than a Player corp in high), but doesn't apply crazy penalties to try and force them places, as well as subtle but minor moves towards the other area's of the game, but again, not forcing them.
Brooks Puuntai
Solar Nexus.
#23 - 2013-02-02 04:50:45 UTC  |  Edited by: Brooks Puuntai
Karl Hobb wrote:
Brooks Puuntai wrote:
If you want to reduce the income of HS then do so, adding a tax to do that, just makes players think they are being penalized for that playstyle. Which is not good for business.

So what you're saying is that simply reducing someone's income won't be viewed as penalizing their playstyle? Good to know.


Not always. Some will complain, but its still not an arbitrary mechanic imposed on those who choose that playstyle. Modifying income potential is a balancing issue.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Keisha Mei Ash
Doomheim
#24 - 2013-02-02 04:53:00 UTC
Oh look. Another topic wanting to force players to play a certain way.
Karl Hobb
Imperial Margarine
#25 - 2013-02-02 04:55:10 UTC
Brooks Puuntai wrote:
Not always. Some will complain but its still not an arbitrary mechanic, but a balancing issue.

I don't think high-sec is balance-able without losing subs.

On a side note, I'd love to see the numbers on incursions now as opposed to their heyday.

A professional astro-bastard was not available so they sent me.

Brooks Puuntai
Solar Nexus.
#26 - 2013-02-02 04:57:59 UTC  |  Edited by: Brooks Puuntai
Karl Hobb wrote:
Brooks Puuntai wrote:
Not always. Some will complain but its still not an arbitrary mechanic, but a balancing issue.

I don't think high-sec is balance-able without losing subs.

On a side note, I'd love to see the numbers on incursions now as opposed to their heyday.


I don't doubt that. However doing nothing could cause future stagnation and a even greater loss of subs. Also understanding that almost ANY change CCP does has the potential to lose subs. Really it depends on how severe the changes are, and if CCP is looking at changes from a short-term or long term POV. My guess would be the former.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kathern Aurilen
#27 - 2013-02-02 05:07:34 UTC  |  Edited by: Kathern Aurilen
Surfin's PlunderBunny wrote:
Kathern Aurilen wrote:
Eternum Praetorian wrote:
They are there because they are sick to death of egotistical player driven drama filled corporations. Allot of them are older players who just can't be bothered to deal with it anymore.
lol I'm in a 2 man corp and I'm already tired of drama


I did that with my alt, the ***** stole everything out of the corp hangers Evil
That sucks. But I'm the big money maker and I only keep a few cruisers that I don't plan on using much and a the current load of ore I need refined and my salvage so U don't have too much to worry about and we only keep enough money to pay the rent.

Our corp is more of a tax haven than a co'op corp

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#28 - 2013-02-02 05:22:32 UTC
Brooks Puuntai wrote:
Karl Hobb wrote:
Brooks Puuntai wrote:
Not always. Some will complain but its still not an arbitrary mechanic, but a balancing issue.

I don't think high-sec is balance-able without losing subs.

On a side note, I'd love to see the numbers on incursions now as opposed to their heyday.


I don't doubt that. However doing nothing could cause future stagnation and a even greater loss of subs. Also understanding that almost ANY change CCP does has the potential to lose subs. Really it depends on how severe the changes are, and if CCP is looking at changes from a short-term or long term POV. My guess would be the former.


What is more likley to cause sub cancellations:

A. Status quo with some slight rebalances over time to encourage certain gameplay styles.

B. Changing the game drastically all at once to punish certain gameplay styles.

On a side note... People forget you can make billions in FW with less effort than you can playing in hi-sec. You ought to be doing that instead of complaining about hi-sec.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Anna Karhunen
Inoue INEXP
#29 - 2013-02-02 08:30:55 UTC
The best way to get people to leave NPC corps for player corps is for player corps to be something where those players want to be in. I am not talking about something CCP should code, but what the people in those corps should do. You want people come to you? It is all up to you. Tax rates, restrictions... those aren't doing anything except to slow things down and let's face it: A lot of us have high enough tax rate in real world that we are desensitized to such things here. I left NPC corps because I wanted to play with my friend who had left NPC corps.

So. Make friends and get them to join your corps. Be social.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

GreenSeed
#30 - 2013-02-02 08:48:49 UTC
Gryphon Infinite wrote:
You are completely right - But let me expand on my specific train of thought.

I am saying that we all start in NO corporation. The difference would be, these players who would want to avoid drama would be by themselves, and no longer have this privilege of having hundreds of players to talk to.

If they are lonely, they NEED to get social and join a player corporation.

I am not disagreeing with you whatsoever, I just don't think we are understanding each other.

HAHAHAHAH


you don't want them to "have players to talk to"?

im sorry men but i have heard some asinine arguments for killing NPC corps, yours takes the prize.


and just a thought, how is it that every week we get a thread like this one, yet NEVER has anyone presented a real argument as to why is it a problem?


is it because they "evade wardecs"? hey, got news for you, they would anyway. i will invite you to take a look at James 315 corp history, hes the ultimate carebear.

is it because they dont join your corp? if so, from what country are you from that they don't teach you basic logic in high school? it is because they don't want to join a corp the reason they stay on the NPC corp, not the other way around. Roll

people in NPC corps is a non issue, any forced solution just creates an annoyance.


get over it already.
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