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Never cease to be amazed by the playerbase here...

First post
Author
Michael Nezerol
Planetary Bombardment Association
#1 - 2013-02-01 18:51:01 UTC
I've played plenty of MMOs. But IMHO, the relative disrespectfull attitude towards people who want to take it more 'casual' (relative speaking, since there's no true 'casual' in this game) is amazing and annoying and one of the worst examples that I've met to date.

Yes, I know that PvP is a major theme in this game. But it isn't the only theme. Sure, you can get suicide ganked, even in high sec. You can get robbed, tricked, etc. All part of the gameplay (those who don't accept this, have failed to read the description, guidelines and reviews). No harm done there.

And certainly in every game I've played so far major alliances have tried to push the dev to insert stuff favorable to especially them.
But the way long-term players (especially 0-sec players) treat 'casual' players is astonishing - and on about the same level as 'WoW-kiddies (as I like to call them), and that's saying something, and that's not positive.

Certainly, the game needs progress and new updates. But never ever before I've even seen that NOWHERE any long-time member speaks up and says 'Shouldn't we try to keep this game together?' Since of ALL suggestions by long-term players, NOWHERE I see something that not only will benefit both 0-sec, high-sec, 'hardcore' and 'casual' - and 99% of the cases it the suggestion benefits the 0-sec, 'hardcore' players, with the other 1% benefitting the high-sec, 'hardcore' players.
While you DO want new players into this game, or are you really that narrow-minded?
Kalle Demos
Ironic Corp Name
#2 - 2013-02-01 18:58:54 UTC
This game isnt about PvP its about hand holding, smacktalking, docking games and botting
Din Chao
#3 - 2013-02-01 19:00:55 UTC  |  Edited by: Din Chao
Michael Nezerol wrote:
Sure, you can get suicide ganked, even in high sec. You can get robbed, tricked, etc. All part of the gameplay (those who don't accept this, have failed to read the description, guidelines and reviews).

The thing is, just this statement alone separates you from those you feel are being "disrespected" for the most part. I've never seen anyone pile on a player who takes their lumps in stride. I have, however, seen the mad dash for every tear available the minute the crying starts.

For example: https://forums.eveonline.com/default.aspx?g=posts&t=149212
Unsuccessful At Everything
The Troll Bridge
#4 - 2013-02-01 19:01:08 UTC
Change the game or lose subs thread# 108973450892341-298462143-98213457-21394687234698234707-971niner.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Whitehound
#5 - 2013-02-01 19:01:26 UTC  |  Edited by: Whitehound
CCP cannot control what goes on in the sandbox other than keeping the sandbox up and running and trying to keep everyone as happy as possible.

Players who live in 0.0 are experiencing EVE in a much harsher way than most in high-sec will ever experience. This does lead to different attitudes and there is little one can do but to accept it and perhaps to think about it.

Try to respect 0.0 players for what they do and for the harder difficulty they have chose for themselves to play EVE in, and you might get a friendlier attitude in return.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Shamus O'Reilly
Candy Cabal
#6 - 2013-02-01 19:03:21 UTC  |  Edited by: Shamus O'Reilly
Michael Nezerol wrote:
I've played plenty of MMOs. But IMHO, the relative disrespectfull attitude towards people who want to take it more 'casual' (relative speaking, since there's no true 'casual' in this game) is amazing and annoying and one of the worst examples that I've met to date.

Yes, I know that PvP is a major theme in this game. But it isn't the only theme. Sure, you can get suicide ganked, even in high sec. You can get robbed, tricked, etc. All part of the gameplay (those who don't accept this, have failed to read the description, guidelines and reviews). No harm done there.

And certainly in every game I've played so far major alliances have tried to push the dev to insert stuff favorable to especially them.
But the way long-term players (especially 0-sec players) treat 'casual' players is astonishing - and on about the same level as 'WoW-kiddies (as I like to call them), and that's saying something, and that's not positive.

Certainly, the game needs progress and new updates. But never ever before I've even seen that NOWHERE any long-time member speaks up and says 'Shouldn't we try to keep this game together?' Since of ALL suggestions by long-term players, NOWHERE I see something that not only will benefit both 0-sec, high-sec, 'hardcore' and 'casual' - and 99% of the cases it the suggestion benefits the 0-sec, 'hardcore' players, with the other 1% benefitting the high-sec, 'hardcore' players.
While you DO want new players into this game, or are you really that narrow-minded?

Except for the fact that many players do not understand that this game all of the regions intertwine into a single network. Without null hisec wont survive without hisec nullsec would be severely crippled. One needs the other. The issue with these areas of the game are in an imbalance.

Although i've never lived in nullsec i've done the hisec and lowsec thing. Now i currently reside in Wspace and even from my point of view? Hisec is the epitome of a low risk isk fountain. Where anyone with half a brain can get billions monthly with very little work. I have a blue that uses 3 hulks and an orca daily. within 4 DAYS in a month he has already plexed all of his toons. All because of hisec mining done very much unattentively.

While collectively lowsec indie ops and Wspace can easily make more than this if done correctly (just mining the gravs in Wspace produce over a billion average per site in ore). You need to pay attention at all times and there is a huge risk that even while not afk you can get your ships blown up and podded relatively fast. AFK outside of station/POS uncloaked means death in most cases. Though in hisec you pop drones out of 4 toons barges and go read a book until you hear "the asteroid has been depleted".

This isn't including lvl4 grinding with 1 character let alone 4 or 5

And you can't see issues with hisec vs the other areas in the game? Casual gameplay is very possible in all of these parts the issue is you cannot "casually" run lvl4 grinds or mine where we live and watch TV or write an essay


Edit: By the way. many lowsec/nullsec/Wspace players have hisec alts that help them either through isk making or hauling. They'd need to adapt just as much as hisec players would to any changes including me

Edit 2: In fact in addition to the one area relies on another to work. I honestly believe that Wspace is the only space in game that is the most self sustaining of the 4. The only thing you need is a supply of refined ice and moon goo and you can do anything in here (****** POSs aside) hell you even get supplies of mercoxit and PI

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Mai Khumm
172.0.0.1
#7 - 2013-02-01 19:04:36 UTC
Welcome to EVE, play the way I want you to or I'll harass and insult you until you do or get out.
Michael Nezerol
Planetary Bombardment Association
#8 - 2013-02-01 19:11:34 UTC  |  Edited by: Michael Nezerol
Whitehound wrote:
CCP cannot control what goes on in the sandbox other than keeping the sandbox up and running and trying to keep everyone as happy as possible.

Players who live in 0.0 are experiencing EVE in a much harsher way than most in high-sec will ever experience. This does lead to different attitudes and there is little one can do but to accept it and perhaps to think about it.

Try to respect 0.0 players for what they do and for the harder difficulty they have chose for themselves to play EVE in, and you might get a friendlier attitude in return.


Oh, I do respect 0-sec players for the risk they take (and the rare minerals, BPO's/BPCs and other tech they bring in :P).
But like you say yourself - they chose to. And as someone else in another thread already stated (correctly in my opinion) - 0-sec USED to be very dangerous to explore. With those power-alliances? Way less so if you're in one of said alliances.

@Shamus: Agree with you there - hence why I'm amazed. People who are only suggesting for their own benefit, and not for the game as a whole. In about every game so far that I've played I've attempted to think up things that benefit everyone - and there were also always people in major alliances who also attempted not to only benefit themselves, but the game population as a whole to keep the game thriving. Here? I only need to look at the General Discussion to see the amount of people preaching for their own parochy.

I don't mind that people want a little benefit for themselves. Although it's not smart in the long run if done too often, it's no direct harm. It gets different however with the aggressive attitude that gets shown here as in 'PvP is the way this game revolves around'. Certainly, it gives a lot of sales of stuff. But also PvE-people lose and buy stuff. Also miners lose stuff, as do transport haulers. Everyone loses and gains stuff once in a while.
Jenn aSide
Worthless Carebears
The Initiative.
#9 - 2013-02-01 19:11:53 UTC  |  Edited by: Jenn aSide
Din Chao wrote:
Michael Nezerol wrote:
Sure, you can get suicide ganked, even in high sec. You can get robbed, tricked, etc. All part of the gameplay (those who don't accept this, have failed to read the description, guidelines and reviews).

The thing is, just this statement alone separates you from those you feel are being "disrespected" for the most part. I've never seen anyone pile on a player who takes their lumps in stride. I have, however, seen the mad dash for every tear available the minute the crying starts.

For example: https://forums.eveonline.com/default.aspx?g=posts&t=149212


And there it is, the truth spoken. Din Chao for President.
Shamus O'Reilly
Candy Cabal
#10 - 2013-02-01 19:20:06 UTC  |  Edited by: Shamus O'Reilly
Michael Nezerol wrote:
Whitehound wrote:
CCP cannot control what goes on in the sandbox other than keeping the sandbox up and running and trying to keep everyone as happy as possible.

Players who live in 0.0 are experiencing EVE in a much harsher way than most in high-sec will ever experience. This does lead to different attitudes and there is little one can do but to accept it and perhaps to think about it.

Try to respect 0.0 players for what they do and for the harder difficulty they have chose for themselves to play EVE in, and you might get a friendlier attitude in return.

@Shamus: Agree with you there - hence why I'm amazed. People who are only suggesting for their own benefit, and not for the game as a whole. In about every game so far that I've played I've attempted to think up things that benefit everyone - and there were also always people in major alliances who also attempted not to only benefit themselves, but the game population as a whole to keep the game thriving. Here? I only need to look at the General Discussion to see the amount of people preaching for their own parochy.

I don't mind that people want a little benefit for themselves. Although it's not smart in the long run if done too often, it's no direct harm. It gets different however with the aggressive attitude that gets shown here as in 'PvP is the way this game revolves around'. Certainly, it gives a lot of sales of stuff. But also PvE-people lose and buy stuff. Also miners lose stuff, as do transport haulers. Everyone loses and gains stuff once in a while.

The point here is that all of this minus PVE players who dont pay close attention all involve PVP. without PVP the market would be destroyed. The bare essense of everything EVE would be gone and no matter what you do in this game you wouldnt be able to keep playing. In fact ill put it this way. If the CFC and the HBC went into a long awaited (and wanted by many) sov war, those PVErs and miners/indie players would be having a field day with sales! Players who rely on the market would rejoice as myrmidons and tempests prices would be half of what they are now Lol

I actually agree with some nullseccers. A revamp of nullsec needs to happen to make it alive again while hisec needs a decrease in use as an isk fountain (and an indie paradise). If done correctly nullsec would thrive as self sustainable and excess resources would still be sold in hisec for all the hisec indie/PVE players as this would be a new way of nullsec players making isk (Though in a 100% self sustainable alliance down there you would not necessarily need isk. It all depends on how it played out)

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Kim Dested
School of Applied Knowledge
Caldari State
#11 - 2013-02-01 19:23:59 UTC
The original post was about disrespect of people at the top of the pyramid for others. I agree.
Getting back at something in the answers, though...

When we start using sentences like "Without null hisec wont survive without hisec nullsec would be severely crippled", or phrases like "isk fountains," we are SOOOO jumping to conclusions.

Why are players worried about the economy of the game? That's CCP's problem to balance out.
Instead, the players should be telling CCP what they like, and what they don't like. For instance, I like building things, and I dislike losing the fruits of a lot of hours spent playing irretrievably.
Somebody else might say "I like getting everything I own destroyed every day, and living like a beach bum in space".
Or "I like mindless mining, day after day".

Once we start thinking along the lines of "we can't not be destroying ships, or nobody will be buying them, and then nobody will be building them, so therefore, the logical conclusion is that full PvP everywhere will revitalize the game," that's where we jump from 0 to 100 in a single step.

Forums should be a useful tool to gather ideas, not to shoot down everything. For every idea, there's a reason it's proposed. Get back to that reason, and maybe there are 10 other ways to make it happen, with a winning scenario for all. Let CCP game designers do their job.

Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2013-02-01 19:24:57 UTC
Michael Nezerol wrote:
I've played plenty of MMOs. But IMHO, the relative disrespectfull attitude towards people who want to take it more 'casual' (relative speaking, since there's no true 'casual' in this game) is amazing and annoying and one of the worst examples that I've met to date.


The "disrespect" towards casuals is an illusion, as most casuals play...casually and don't crap up the forums with "EVE would get more subs if only you change the game to cater more to me".

The "disrespect" is directed towards people who really don't like EVE the way it is and think it would be so much better...it it wasn't EVE.

I'm a mostly PVE player, the difference between me and the people who get "disrespected" is that I accept that I am a PVE'r in a game that features non-consensual pvp and people can and will try to kill me anywhere. Even in high sec I don't expect perfect safety and take precautions. I don't expect the game to conform to me, I conform to the realities of the game. I have prospered because of that.

The people that get "disrespected" think there is some problem with the game and it's community. While smart progress is good and dandy, the game is fine, it is the attitude of some of it's players that is off.

Quote:

Yes, I know that PvP is a major theme in this game. But it isn't the only theme.


No it is not, it (in particular the non-consensual aspect of it) is a core aspect of the game. you don't have top pvp yourself, but you MUST accept that you are vulnerable to it everytime you undock anywhere.

The people who get "disrespected" reject this core aspect of the game and ask that it be changed. This is why they get "disrespected".

As another poster correctly said, the "casuals" and others who play the game however they want and accept the way the game is when they get "interacted" with are fine. It's the whiners and complainers and self centered "change the game to prevent my unhappiness, BECAUSE ITS A GAME AND SHOULD ALWAYS BE FUN" people who get the disrespect.
Ildryn
IDLE INTENTIONS
#13 - 2013-02-01 19:26:25 UTC
In before power block alliances.
Michael Nezerol
Planetary Bombardment Association
#14 - 2013-02-01 19:27:31 UTC  |  Edited by: Michael Nezerol
-note to self - don't quote a long post -

I don't deny that some changes have to happen :) (For example, I tried to contribute with https://forums.eveonline.com/default.aspx?g=posts&m=2550204#post2550204)

However, it shouldn't be a one-way ticket. Both high-sec profits are too high too quickly, but also null-sec is completely locked in such a way that competitive 0-secwarfare is about to a standstill. While taking a margin off high-sec profits will make 0-sec mining and manufacturing more viable, you can't expect that people will go to 0-sec in the knowledge they'll have a big chance to get crushed by one of the major 0-sec alliances, especially if they happen to pick the wrong system.
It should be AND-AND, not HAVE-NOT.

Edit: I guess I should have phrased this better. If you want people to partake in 0-sec, it should be more open for everyone. With the current power-stalemate, noone is being helped, and suggestions to have 0-sec overtake the high-sec administration isn't helping either.
Karl Hobb
Imperial Margarine
#15 - 2013-02-01 19:28:26 UTC
Kim Dested wrote:
For instance, I like building things, and I dislike losing the fruits of a lot of hours spent playing irretrievably.

Why are you playing EVE, then? You can lose the fruits of long hours at any time.

A professional astro-bastard was not available so they sent me.

Shamus O'Reilly
Candy Cabal
#16 - 2013-02-01 19:28:50 UTC
Kim Dested wrote:
The original post was about disrespect of people at the top of the pyramid for others. I agree.
Getting back at something in the answers, though...

When we start using sentences like "Without null hisec wont survive without hisec nullsec would be severely crippled", or phrases like "isk fountains," we are SOOOO jumping to conclusions.

Why are players worried about the economy of the game? That's CCP's problem to balance out.
Instead, the players should be telling CCP what they like, and what they don't like. For instance, I like building things, and I dislike losing the fruits of a lot of hours spent playing irretrievably.
Somebody else might say "I like getting everything I own destroyed every day, and living like a beach bum in space".
Or "I like mindless mining, day after day".

Once we start thinking along the lines of "we can't not be destroying ships, or nobody will be buying them, and then nobody will be building them, so therefore, the logical conclusion is that full PvP everywhere will revitalize the game," that's where we jump from 0 to 100 in a single step.

Forums should be a useful tool to gather ideas, not to shoot down everything. For every idea, there's a reason it's proposed. Get back to that reason, and maybe there are 10 other ways to make it happen, with a winning scenario for all. Let CCP game designers do their job.


You took this 15 steps farther than i was explaining it out to be as. With the proper revamp of nullsec and hisec rework you'd still have what you want in hisec. In fact indie players would have more free build/research slots as all the null alts would use well... NULLSEC instead of hisec for what they need. On top of this you would not lose all of the hiends nullsec supplies as they would use excess resources for sale in jita etc as their main income. Hisec would keep on turning the way it is without any issue to gameplay.

And yes if 100% of PVP was taken away the game would fail. Me losing a cane requires me to build another (or buy one from you)

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

baltec1
Bat Country
Pandemic Horde
#17 - 2013-02-01 19:28:50 UTC
Dont care about casuals, I myself am classed as one give that least year my average working week was 60 to 80 hours.

What we cant stand is carebears.
Shamus O'Reilly
Candy Cabal
#18 - 2013-02-01 19:31:01 UTC  |  Edited by: Shamus O'Reilly
Ildryn wrote:
In before power block alliances.

scary huh? almost a full page and i havent seen one from goonswarm yet Shocked


Damn... posted right below the first LolCool

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Gogela
Epic Ganking Time
CODE.
#19 - 2013-02-01 19:31:56 UTC  |  Edited by: Gogela
pffft. Lame OP. I've been playing for over 6 years... sometimes in the past I was addicted and played a LOT... now I play very casually. People who have been playing as long as me and longer aren't any one way. If you are meeting vets that play constantly and treat casual players badly that's their deal... but not everyone is like that. Most of the vets I know play casually now. I mean come on... I've run the 5/10 plexes. I don't care. They're all yours. If people are getting pi**** at you and they're a vet it's probably for one of a few reasons:

1) You're in an active alliance that expects you to show up for fleet ops and you rarely do. In that case you joined the wrong group, 'cuz those guys don't play casually. Solution: find a casual alliance.

2) You are getting into their complexes and screwing with their cash flow / security, but being casual make you a hard target to pin down. Those guys are just frustrated with you. Solution: enjoy their tears. Taunt them.

3) You are a carebear and don't ever tank your high sec mining ship, and on the rare occasions you log in you get ganked because you don't play enough to know what's going on where. This means you are not moving your character forward in ISK terms, and watching others who play more than you advancing at a good clip further frustrates you with jealousy. You've noticed it's mostly vets doing the ganking, so you blame them for all your shortcomings in the game because it's easier than adjusting your own behavior. Solution: HTFU

Today's therapy session brought to you by the profession of "piracy", the number "1", and the letter "G"

You're welcome. Pirate

edit: with regards to "stuff to do"... I actually haven't logged in for a while because I'm procrastinating. There's too much stuff I have to do and I don't have the time to do it right now. If you are a casual player I don't see how you can't have a full plate of stuff to do...

Signatures should be used responsibly...

Din Chao
#20 - 2013-02-01 19:33:00 UTC
The reason a lot of players seem to only make suggestions that benefit themselves may have a lot to do with the level of specialization in the game. Of course a wormhole or nullsec player will be more impassioned and informed about the aspects of the game that effect him. As would a miner or mission-runner. I couldn't tell you the first thing about trading or manufacturing. Or PVP, for that matter (I suuuuuuuuuuuuck).
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