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make a skill plex

Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#21 - 2013-02-04 17:58:26 UTC
Uncle Gagarin wrote:

Are you sure about that ?
What about increased servers load to keep data of 500000 players online instead of 50000 ? :>


I don't think players generate much load on the server if they are AFK. It's only when they start doing things, especially combat, that the server has to actually do something other than just maintain a TCP connection. So I think that having most of the player base logged on AFK most of the time wouldn't be a big deal. Besides given the huge number of alts in Eve there will be an awfully large number of toons that won't login unless another toon on the same account logs out. Then again I could be wrong.

Uncle Gagarin wrote:

Regarding "someone has 10 years and I will not subscribe" - you are overreacting here.
There are not so many such skilled ppl online, most of them gone long time ago.
Also, most of ppl don't keep account paid for several years so as a result from 10 year char
you will get 2year paid one.
Still difference but not so huge.
Also please consider - EvE is a type of game where 1 month old char can do a lot if he plays
in a group ...

Cheers,


I agree completely here. I know plenty of people that stopped training their main to train an alt or two for very long periods of time. I also know people who just forget to train their toons for weeks or even months at a time. And a great many high SP toons just aren't around any more due to people quitting. And lots of people (myself included) have taken breaks from the game for months or even years at a time. And people do forget to update their medical clones now and then and loose SP when they get podded. And people loose T3 cruisers fairly often and have to retrain the sub systems.

And years back when we had learning skills that took about 2 months to fully train (and as a result most people didn't train them all to 5) and before remaps existed the average SP/hour was way lower than it is today with everyone already having all the learning skills "built in" and specialized remaps allowing for per/wil and int/mem alternating yearly plans at max training speed.

The advantage that older toons have really isn't as big as some people seem to think it is. Sure there are guys out there with 2003-2004 toons that have silly amounts of SP, but there really aren't that many of them. And people seem to forget, once you reach a certain level of SP your ability to make ISK doesn't really go up as you gain SP anymore. But the cost of your medical clone never stops going up a long as you keep training.
Daniel Plain
Doomheim
#22 - 2013-02-04 19:43:16 UTC
skills are fine. l2p

I should buy an Ishtar.

Panamera MaseratiGT
Hathor Federation
#23 - 2013-02-05 19:49:11 UTC  |  Edited by: Panamera MaseratiGT
This idea is great and I am totally support of this idea for the following reasons
1. So people will shut up and stop asking same things again and again
2. Make it $100 USD per 1 sp, so if people want a million sp, they need to pay 100 million USD to CCP. CCP can use the money to
hire dev and improve game content for all players. And millions sp won't break the game
3. Pilots can brag about they have a character worth multi-hundreds million USD in game in front of his friends
4. When podded without clone upgrade generates more tears because the player just lost billions in USD
5. False sense of wealth makes people spend more in rl. Worlds Economy becomes better,
6. Free advertisement I am pretty sure there will be news if CCP implement this. Also CCP will become hero when the economy go straight up
7. CCP become multi quadrillion USD worth company just by implementing this and dominate the world
8. Eve becomes real world and all players happy

Please implement for benefits of all
And because I give the idea of 100USD per 1 SP
Please gimme 10% when people buy the sp please
Uncle Gagarin
Caldari Provisions
Caldari State
#24 - 2013-02-05 21:37:31 UTC
Antillie Sa'Kan wrote:
Uncle Gagarin wrote:

Are you sure about that ?
What about increased servers load to keep data of 500000 players online instead of 50000 ? :>


I don't think players generate much load on the server if they are AFK. It's only when they start doing things, especially combat, that the server has to actually do something other than just maintain a TCP connection.


I'm speaking from systems administrator point of view (and experience).
Why load will increase ?

You are right about TCP connections but it's not everything.
Iddle players will require some data loaded into memory. They will ocupy some "place" i.e. stay docked on some stations thus every person passing to that system will get bigger update list "who is in the system" - this is CPU and traffic
As they will skill up some skills will end and then events from client to server (or in other direction) will go (skill queue update).
All map related calculations (i.e. average players docked and active) will also be based on huge tables.
All of this would require much more servers capacity and substantialy increased traffic.
I don't expect all players in one system or spread equally on all stations so there will be a lot of bottlenecks.

Cheers,
Vengeance Ignited
The Scope
Gallente Federation
#25 - 2013-02-06 21:10:55 UTC
GreenSeed wrote:
Morwraith wrote:
I'm actually a big fan of this and I'll try and explain why and aslo why I feel that a lot of the arguements against are foolish.

Many people, like the above poster, like to say that you can just buy a character off the bazaar that has the skills you want however I and other people I've spoken to are not interested in buying someone elses character. Since there is no way to change the name of a character there is no way to make that character "yours". Some people enjoy mmos for the ability to custom create an avatar that we feel represents ourself or our personality. For instance this character name has been my gaming handle for more than 10 years across many games and dating back to a Tolkien based MUD. Obviously there is some attachment. However it has also bothered me that eve has no system in place that allows newer players to "catch up" with the veterans.

Now I'm not saying that veterans shouldn't have an advantage having been playing for so long however there should be some way for newer players to close the gap; even if it is at a considerable cost to that player. Additonally they could always have a dimishing system where plex will only allow you to advance your character so far perhaps having reduced effect as players approach a certain threshold. No doubt some people will say that skills have to be earned however with the implimentation of the character bazaar puts caput to that.

Something else worth considering is that this would incease the demand for plex which should mean increased revenue for ccp which I'd like to think could be funneled into more developers, faster content development, in general a benefit for cpp and all players.



TL;DR


plex for SP is Pay2Win.

/thread


and what is plex for ISK then?
Vengeance Ignited
The Scope
Gallente Federation
#26 - 2013-02-06 21:15:20 UTC
Daniel Plain wrote:
skills are fine. l2p


So if he learns to play better, his skills will train fast enough to start closing the gap? Because I bet the old timers all run with max implants and have unlocked most of everything. I'm not shitting on the SP system, it seems like a better way to do the MMO grind, but you're really damn obtuse if you don't acknowledge that there are disadvantages to it.

As a veteran player (assuming that's what you are) you should decide which you want more: a system that deliberately keeps newbies down, or a system that encourages newbies to stay and play the game long term. Because who are we kidding, when the game says 50k players are logged in, that only means ~20k human beings, if that.

So which do you want? A game where you can rip up a quickly rotating small group of newbies, or a game where the population actually grows? You don't have to give me an answer, just something to ponder.
Mag's
Azn Empire
#27 - 2013-02-07 01:33:33 UTC
Vengeance Ignited wrote:
GreenSeed wrote:
Morwraith wrote:
Ridiculous stuff snipped.



TL;DR


plex for SP is Pay2Win.

/thread


and what is plex for ISK then?
Trading an in game item, for game time.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaildoth
Viziam
Amarr Empire
#28 - 2013-02-07 01:51:12 UTC  |  Edited by: Kaildoth
Quote:
however there should be some way for newer players to close the gap


why?

ccp has made thousand things better than when i started, yet you people still complain and still want more.
Skurja Volpar
T.R.I.A.D
Ushra'Khan
#29 - 2013-02-07 07:27:19 UTC
Sounds like P2W to me.

If eve ever starts really dying as opposed to forum drama dying, then I might accept it as a necessary evil, but until then it's a bad idea that should be forgotten asap.

T1 ships that are actually good at something has done more to close the SP gap than this sort of BS will ever achieve.

Anyway, experience, confidence, and contacts are what make you win at eve, SP is something that sorts itself out as you gather those 3.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#30 - 2013-02-07 23:19:07 UTC
Vengeance Ignited wrote:
... Because I bet the old timers all run with max implants and have unlocked most of everything...


Really? Do you really believe that? Sorry, but, seriously?

Vengeance Ignited wrote:
So which do you want? A game where you can rip up a quickly rotating small group of newbies, or a game where the population actually grows?


Do you know what happened to one of the most infamous groups of total Eve newbies? None of whom had any clue how to do *anything* when they first started, and were hated and harassed non stop by the older and more established veteran players at the time? They became Goonswarm, one of the biggest power blocks in the galaxy.

And the veteran players that harassed them? BoB has been dead and gone for a long long time now. Killed by Goonswarm in one of the greatest wars (and greatest betrayals) in Eve history.
Vengeance Ignited
The Scope
Gallente Federation
#31 - 2013-02-08 02:55:03 UTC
Antillie Sa'Kan wrote:
Vengeance Ignited wrote:
... Because I bet the old timers all run with max implants and have unlocked most of everything...


Really? Do you really believe that? Sorry, but, seriously?

Vengeance Ignited wrote:
So which do you want? A game where you can rip up a quickly rotating small group of newbies, or a game where the population actually grows?


Do you know what happened to one of the most infamous groups of total Eve newbies? None of whom had any clue how to do *anything* when they first started, and were hated and harassed non stop by the older and more established veteran players at the time? They became Goonswarm, one of the biggest power blocks in the galaxy.

And the veteran players that harassed them? BoB has been dead and gone for a long long time now. Killed by Goonswarm in one of the greatest wars (and greatest betrayals) in Eve history.


I may be new but I still read the wiki entry for goonswarm. They weren't a "group of newbies". They were a bunch of internet asshats from somethingawful who organized several campaigns to get massive number of forum posters to join and try to cause the game to fail by super-griefing everybody. The fact that they were up against the band of brothers who cheated using devs doesn't change that fact.
Daniel Plain
Doomheim
#32 - 2013-02-08 04:28:00 UTC
Vengeance Ignited wrote:
Daniel Plain wrote:
skills are fine. l2p


So if he learns to play better, his skills will train fast enough to start closing the gap?

the gap is a lie. you can get near perfect skills for almost any aspect of the game in about six to nine months, you just have to specialize. and not only that, after you have one area where you can compete with the 'veterans', there are usually several other areas that are easy to branch out into.
if you are so desperate to sink money into getting SP, create a second acc and train up an alt or just sell some PLEX and buy a char.

I should buy an Ishtar.

Bob Killan
Dzark Asylum
#33 - 2013-02-08 14:14:59 UTC  |  Edited by: Bob Killan
Ok lets entertain this idea.

noob) "I want a way to catch up with that 200 mil SP Vet?"
CCP) "OK we will let you have 1 mil SP per plex instant transfer"
noob) "cool i can afford to sink £900 in here so thats about 60 plex. Wow 120 mil SP im well on my way to catching him. well almost maybe i can afford to catch up more next month too."

far away near a distant star

Elitist McVeteran) "Wow noob has suddenly jumped from 1 mil to 121mil SP in a day, I need to get further ahead."
***Jumps out of his bath full of ISK and goes into ISK hanger 1 to start counting.
Elitist McVeteran) "BROKER. BROKER where are you?"
Broker) "Yes Elitist"
Elitist McVeteran) "here's 100billion anychance you could buy us 200 Plex tokens?"
Broker) "you know me I always like broker fee's. hehehehe"


...sometime later

Broker) "here you go I got those tokens for you only managed 190 due to inflation from buying so many, Fly safe dont want to get ganked with that in your cargo"
Elitist McVeteran) "Dont worry your self over that its SP im after. CCP! CCP! Give me 190 mil SP please.




As you can see from the RP. Your suggestion is flawed, badly flawed.

Anyway there is a hard Cap to how many SP are usefull to a certain ship/role. A vet will have hit this cap so with out even logging on your closing the gap by ~1.5 m SP per month assuming you keep your skill queue full.
Quintessen
The Scope
Gallente Federation
#34 - 2013-02-08 14:54:18 UTC
Bob Killan wrote:
As you can see from the RP. Your suggestion is flawed, badly flawed.

Anyway there is a hard Cap to how many SP are usefull to a certain ship/role. A vet will have hit this cap so with out even logging on your closing the gap by ~1.5 m SP per month assuming you keep your skill queue full.


While I'm not for this idea, it's not as if it's a problem that can't be gotten around. They already did it with the standings.

You wouldn't get a flat number of SP, but some small percentage of total SP between you and the maximum possible SP. Older characters could do it, but it wouldn't be as beneficial.

As an example, let's say there's 100M possible skill points in the game ( I know there's more but 100M is a nice round number).

Let's say you get 1% SP towards that cap per PLEX.

So at 0 SP, 1 PLEX would give you 1M SP. But say you have a veteran who has 80M SP, then that same 1% towards max would only give them 200k SP. And there's plenty of reasons to make that excuse in lore.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#35 - 2013-02-08 15:33:44 UTC  |  Edited by: Antillie Sa'Kan
Vengeance Ignited wrote:
They weren't a "group of newbies".


Yes they were. They will tell you this themselves. In fact I suspect they will tell you that they still suck at Eve today despite their incredible success.

Vengeance Ignited wrote:
They were a bunch of internet asshats from somethingawful who organized several campaigns to get massive number of forum posters to join and try to cause the game to fail by super-griefing everybody.


So?

Vengeance Ignited wrote:
The fact that they were up against the band of brothers who cheated using devs doesn't change that fact.


I don't see how that is relevant. If anything it just further demonstrates my point.
Zaq Phelps
School of Applied Knowledge
Caldari State
#36 - 2013-02-10 15:12:12 UTC
Antillie Sa'Kan wrote:
Vengeance Ignited wrote:
They weren't a "group of newbies".


Yes they were. They will tell you this themselves. In fact I suspect they will tell you that they still suck at Eve today despite their incredible success.

Vengeance Ignited wrote:
They were a bunch of internet asshats from somethingawful who organized several campaigns to get massive number of forum posters to join and try to cause the game to fail by super-griefing everybody.


So?

Vengeance Ignited wrote:
The fact that they were up against the band of brothers who cheated using devs doesn't change that fact.


I don't see how that is relevant. If anything it just further demonstrates my point.


Meh. Goons and BoB weren't about new players and veteran players. BoB was about veteran players against the galaxy. They were in a large sense a lot like Romans setting out to conquer the barbarians. Goons happened to be the most barbaric of the barbarians. Not because they were necessarily newer to the game, but because they were different.... special... almost in a short bus kinda way. It was very entertaining. Especially since everyone else just decided that internet spaceships was serious business and needed to be conducted that way.

On the subject of this thread, SP allows ingame structured activities, but nothing replaces pilot skill, proper fits, and meta game skill.
S'Way
State War Academy
Caldari State
#37 - 2013-02-11 01:54:23 UTC
Morwraith wrote:

Now I'm not saying that veterans shouldn't have an advantage having been playing for so long however there should be some way for newer players to close the gap; even if it is at a considerable cost to that player. Additonally they could always have a dimishing system where plex will only allow you to advance your character so far perhaps having reduced effect as players approach a certain threshold.

Not sure why new players feel they can't "catch up" with veterans - the fact is you can only use a certain amount of skills at any one time. Unless there's a way to train skills past level 5 that appeared out of nowhere, all those millions of extra sp's do is give a player more choices in what ships they can fly effectively - it doesn't make them better in them.

As for plex or another way to buy sp's - it wouldn't close the gap to a lot of older vets. Even with big diminishing returns as suggested there's a few of us that would probably still max out every skill simply because we could.
PhantomTrojan
Garoun Investment Bank
Gallente Federation
#38 - 2013-02-11 02:26:07 UTC
i have got a solution for all of this.

lets make the plex give 100 sp per plex so it comes down to how fast someone can click to give money to ccp per minute.
Quintessen
The Scope
Gallente Federation
#39 - 2013-02-11 14:12:50 UTC  |  Edited by: Quintessen
S'Way wrote:
Morwraith wrote:

Now I'm not saying that veterans shouldn't have an advantage having been playing for so long however there should be some way for newer players to close the gap; even if it is at a considerable cost to that player. Additonally they could always have a dimishing system where plex will only allow you to advance your character so far perhaps having reduced effect as players approach a certain threshold.

Not sure why new players feel they can't "catch up" with veterans - the fact is you can only use a certain amount of skills at any one time. Unless there's a way to train skills past level 5 that appeared out of nowhere, all those millions of extra sp's do is give a player more choices in what ships they can fly effectively - it doesn't make them better in them.

As for plex or another way to buy sp's - it wouldn't close the gap to a lot of older vets. Even with big diminishing returns as suggested there's a few of us that would probably still max out every skill simply because we could.


Would you spend 500M to get 1000 SP, 5000 SP, 10k SP? If the answer is no, then it's likely that there is some level of diminishing returns that older players wouldn't buy out and it doesn't matter if one or two do. The question is if most of them would.

Additionally even if players would do that, then at least there would be a time that they would make themselves cash poor in order to do it. And frankly I imagine money is what separates veterans from new players more than SP. Veterans can afford to throw away ships (even to suicide gank if need be). New players can't afford to be so cavalier.
Intar Medris
KarmaFleet University
#40 - 2013-02-11 16:24:12 UTC
GreenSeed wrote:
because regardless of the argument, its moot. plex for SP is pay2win, want to know the closest moment eve got to dying? the moment CCP suggested they might go in that direction.

it wont happen, you can still go and buy a character as suggested.


Still pay2win. Same with having a half dozen alts or more to do anything in EVE. Facts si the more money you throw at EVE the isk you make, and the more kills you get. Plex for SP would be no different. The fact that their is no limitations on how many or what you can do with multiple accounts makes EVE P2W.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

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