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Hot drops and gate camps = lame pvp.

Author
Grath Telkin
Amok.
Goonswarm Federation
#101 - 2013-01-31 23:32:11 UTC
Nicolo da'Vicenza wrote:
The loss that caused this thread

yeah nerf cynos that'll spite those wormhole dwellers



Turns out nothing will save that fit

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

fukier
Gallente Federation
#102 - 2013-01-31 23:58:14 UTC
Grath Telkin wrote:
Nicolo da'Vicenza wrote:
The loss that caused this thread

yeah nerf cynos that'll spite those wormhole dwellers



Turns out nothing will save that fit



but DOOOODE its cap stable!!! i mean thats what its all about right?!
At the end of the game both the pawn and the Queen go in the same box.
Fon Revedhort
Monks of War
#103 - 2013-02-01 01:24:28 UTC  |  Edited by: Fon Revedhort
FloppieTheBanjoClown wrote:
From least bad to worst:

Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space.

It's as legit as saying that a Falcon counter consists of 2 other Falcons.

I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically:
- well, does it really happen all that often?

LOL

'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Revman Zim
Infinite Point
Pandemic Horde
#104 - 2013-02-01 01:36:57 UTC  |  Edited by: Revman Zim
So... in summation.

The OP was in NULLSEC, which is designated as a PvP area in EVE online. Meaning, there is no repercussions for locking, scramming, shooting, killing or podding. There is no CONCORD for protection, no loss of security status for any actions.

This OP was flying a ship that would normally be described as PvE fit, and performing PvE actions. Meaning, that she was engaging targets generated by the game, with limited AI, predictable actions and well defined offensive and defensive capabilities.

The OP was engaged in PvP by other players using tools that are provided by the game for use in NULLSEC/LOWSEC space only. For the purposes of PvP. The OP was unable to counter this PvP encounter.

So, the OP blames the mechanics of the game instead of looking at her actions that precipitated the event.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#105 - 2013-02-01 01:42:52 UTC
Fon Revedhort wrote:
FloppieTheBanjoClown wrote:
From least bad to worst:

Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space.

It's as legit as saying that a Falcon counter consists of 2 other Falcons.

I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically:
- well, does it really happen all that often?

LOL

'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here.

I'd suggest that force projection in general is too easy in Eve.

One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you?

Founding member of the Belligerent Undesirables movement.

Dewa Cinta
Horrible Mining Corp
#106 - 2013-02-01 01:52:58 UTC
+1 op
Dewa Cinta
Horrible Mining Corp
#107 - 2013-02-01 01:57:50 UTC
Revman Zim wrote:
So... in summation.

The OP was in NULLSEC, which is designated as a PvP area in EVE online. Meaning, there is no repercussions for locking, scramming, shooting, killing or podding. There is no CONCORD for protection, no loss of security status for any actions.

This OP was flying a ship that would normally be described as PvE fit, and performing PvE actions. Meaning, that she was engaging targets generated by the game, with limited AI, predictable actions and well defined offensive and defensive capabilities.

The OP was engaged in PvP by other players using tools that are provided by the game for use in NULLSEC/LOWSEC space only. For the purposes of PvP. The OP was unable to counter this PvP encounter.

So, the OP blames the mechanics of the game instead of looking at her actions that precipitated the event.


Not even.

lrn to read thread.
Fon Revedhort
Monks of War
#108 - 2013-02-01 02:42:25 UTC  |  Edited by: Fon Revedhort
FloppieTheBanjoClown wrote:
Fon Revedhort wrote:
FloppieTheBanjoClown wrote:
From least bad to worst:

Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space.

It's as legit as saying that a Falcon counter consists of 2 other Falcons.

I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically:
- well, does it really happen all that often?

LOL

'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here.

I'd suggest that force projection in general is too easy in Eve.

One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you?

Tbh, current situation is so bad that I'd be glad to see CCP start doing just *anything* in this regard. What I suspect is they are not even aware of the problem. Let's admit it: hot-dropping crap is mostly a problem for small-scale PvP and it's not that deadly even if your gang is of 20 (that said, it's still OP as heck). If blobbing really hard is what your PvP is all about (check out CCP's last 'event' where their fleet was of like 70) then some surely might even not understand how stupid the whole mechanics is. What is ironic though, they still needed to show up in a cyno-jammed system (incrusion) to make sure they aren't just ganked like the rest of us. Pathetic. What CCP should have done instead is some small-scale gangs (1-8 or 10 people at most) roaming around the universe under regular game rules.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Eisen Kern
Doomheim
#109 - 2013-02-01 03:18:31 UTC
silens vesica wrote:
Eisen Kern wrote:
Too much talk on effectiveness, the problem is the fun factor. Gate camps (I haven't been hot dropped) are not fun, for the camper or campee.

Speak for yourself.

This should be taken as granted, given you yourself don't say "so and so makes it fun for me." etc.

Quote:
Unlike folks who whinge or won't adapt, I've turned camps and the (singular) drop on their heads - I use them as playground toys to increase my fun.

As you have to when it's the mechanic you have to use. However it's not as fun as it should be and it discourages more players taking risks in low sec. More players playing in low sec is a good goal.

A good interim compromise (imo, to make you happy) would be to ramp up security on gates as you got closer to high sec to make it progressively harder and more risky/costly to gate camp. This is a more logical mechanic than the current "full sec", "virtually no sec", "no sec" system for two reasons - nations would want more security the closer you got to their borders, and it would encourage more gameplay types in low sec with increased risk for gate campers to go with their increased reward closer to high sec. If it needs additional mechanics to get more fights, that can be done too (ie. bribe gate guards to go away, substantial cost not worth it for low value camping but to kill something you know is coming like a high value unguarded transport)

0.4 - Enough gate security to make life painful for a substantial gate camp of BSs.
0.3 - Enough gate security to make life painful for a substantial gate camp of BCs.
0.2 - Enough gate security to make life painful for a substantial gate camp of Cruisers.
0.1 - Enough gate security to make life painful for a substantial gate camp of frigates.

Also having a "there are X player ships within 100 kms of the other side of this jump gate" might be better (and modified by the bribing mechanic). Scouting is a boring/annoying mechanic. Disclaimer: basic idea, lots of holes that can be fixed, please think things through a couple of steps.

etc.
Tear Miner
Doomheim
#110 - 2013-02-01 04:12:44 UTC
Nicolo da'Vicenza wrote:
The loss that caused this thread

yeah nerf cynos that'll spite those wormhole dwellers


dat fit. maybe the op should learn to fit a ship before trying pvp.
Jealousy Asques
The Seventh Circle
#111 - 2013-02-01 04:18:45 UTC  |  Edited by: Jealousy Asques
Mag's wrote:

Just want to ask you one thing. You do know what PvP stands for, don't you?


I do, I play nothing but pvp games. Do you know what pvp is? Do you know what good pvp is? I think not. I can't blame anyone for using mechanics that are in the game. Hot dropping is pvp... It's just not good pvp as it currently stands, except in very few scenarios where hot droppers do a very bad job of scouting their targets. Like I say theres always a group of people that would be very happy if they had something like an invulnerable deathstar to let them pulverize their victims with impunity, as long as it isn't done to them. With hot droppers that are always on the offensive, it almost never is going to happen to them. And the exploiters of bad mechanics ALWAYS cry foul when someone calls it what it is.

In every game theres always something, gear or ships, that gives a healthy advantage to those using them. Thats fine, those that have them probably earned them... the question is where you draw the line on how powerful those items/ships are and if they can be countered.

By definition, to me, any mechanic that allows people, no matter how many, to gank any target, no matter how small, and get away with zero chance of being caught, is a bad mechanic. Sitting with a covert ops fleet of your own for days/weeks on end waiting for a chance to ambush them is not in my opinion a chance to catch them. Risk free pvp is not pvp at all. Hot droppers at most risk one scout, and in nrds space they don't even risk that. Hot droppers are chickenshits, end of story. This is not "war" where anything goes, its a game with intended and unintended mechanics. Otherwise, just let everyone hack their clients and the server as best they can and have at it. All is fair. I'm not saying people are hacking but bad mechanics can produce similar effects.

I see the attraction in it, don't get me wrong, I'd have fun with checkenshit tactics for a while. It's not game breaking. EVE has lots of other good features and possibilities that more than make up for it or people wouldnt be here, but there is always room for improvement in any game. Hot dropping happens to be the first thing I would change. Not remove...

I realize that hot drops make it possible to catch fleets that dont want to be caught, so in some ways it is a neccessary mechanic. That is an issue though that could be handled in other ways that do not introduce as much completely one sided pvp.

I also agree with another poster... gate scouting is a lame requirement made necessary because of the gate system. I'd venture to guess though that it will never be removed because it encourages a ton of people to run multiple accounts, which is potential $ for CCP. IMO though there should be a way to probe the immediate vicinity on the other side of the gate without going through, and without a 2nd noob alt account.
Alavaria Fera
GoonWaffe
#112 - 2013-02-01 04:25:09 UTC
Jealousy Asques wrote:
This is not "war" where anything goes, its a game with intended and unintended mechanics.

What do you mean it isn't war? Insert some joke about the "future of wardecs" thread here.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jealousy Asques
The Seventh Circle
#113 - 2013-02-01 04:26:57 UTC  |  Edited by: Jealousy Asques
Tear Miner wrote:
Nicolo da'Vicenza wrote:
The loss that caused this thread

yeah nerf cynos that'll spite those wormhole dwellers


dat fit. maybe the op should learn to fit a ship before trying pvp.


if you'd read the thread, you'd it know it was not a pvp fit... I pve with blasters for better dps. If you'd think for a sec, you'd realize that the fit doesnt matter, no fit other than warp stabs would have changed the scenario in the least. I'm not saying I'm pro, I am however saying you aren't very smart.
Jealousy Asques
The Seventh Circle
#114 - 2013-02-01 04:34:03 UTC
Fon Revedhort wrote:
FloppieTheBanjoClown wrote:
Fon Revedhort wrote:
FloppieTheBanjoClown wrote:
From least bad to worst:

Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space.

It's as legit as saying that a Falcon counter consists of 2 other Falcons.

I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically:
- well, does it really happen all that often?

LOL

'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here.

I'd suggest that force projection in general is too easy in Eve.

One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you?

Tbh, current situation is so bad that I'd be glad to see CCP start doing just *anything* in this regard. What I suspect is they are not even aware of the problem. Let's admit it: hot-dropping crap is mostly a problem for small-scale PvP and it's not that deadly even if your gang is of 20 (that said, it's still OP as heck). If blobbing really hard is what your PvP is all about (check out CCP's last 'event' where their fleet was of like 70) then some surely might even not understand how stupid the whole mechanics is. What is ironic though, they still needed to show up in a cyno-jammed system (incrusion) to make sure they aren't just ganked like the rest of us. Pathetic. What CCP should have done instead is some small-scale gangs (1-8 or 10 people at most) roaming around the universe under regular game rules.


This is the truth.
Agent Akari
Absolute Order XVIII
Absolute Will
#115 - 2013-02-01 09:17:41 UTC
Well thanks to the unfair pvp, unbalanced pvp and all that. People lose ships. Which is kinda the most important element in eve. Without it the markets will crash.
Marlona Sky
State War Academy
Caldari State
#116 - 2013-02-01 09:26:01 UTC
Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.

With what ships? Anything and everything.
Jealousy Asques
The Seventh Circle
#117 - 2013-02-01 11:28:02 UTC  |  Edited by: Jealousy Asques
Agent Akari wrote:
Well thanks to the unfair pvp, unbalanced pvp and all that. People lose ships. Which is kinda the most important element in eve. Without it the markets will crash.


If people won't fight without OP mechanics then there is more than one problem. But people can and do fight without hotdropping so...

If you were right to some extent, the market would balance itself anyway. It's also fairly easy to introduce more reasons to fight.

Honestly I think a nerf to hotdropping would encourage people to roam more and take more risks. More risks = more lost ships. Those risks would be tolerable though because there would be less threat of some undetectable force of unknown and more than likely overpowering force (other wise they wouldn't come) dropping in on you. You could actually roam and rely on your scanners and scouts to tell you what's out there. If an enemy fleet can't set a trap for you the old fashioned way (ala before hot dropping was possible) they don't deserve to catch you.
Akirei Scytale
Okami Syndicate
#118 - 2013-02-01 11:42:02 UTC
Jealousy Asques wrote:
How do they contribute to epic space battles, what this game should be about?


Hot dropping hot droppers is how the most epic space battles happen. Its how you escalate fights, and fights escalating with no stopping point in sight are absolutely nuts, and only one word describes them adequately - epic.
silens vesica
Corsair Cartel
#119 - 2013-02-01 12:09:22 UTC
Akirei Scytale wrote:
Jealousy Asques wrote:
How do they contribute to epic space battles, what this game should be about?


Hot dropping hot droppers is how the most epic space battles happen. Its how you escalate fights, and fights escalating with no stopping point in sight are absolutely nuts, and only one word describes them adequately - epic.

Because nothing like that ever happens, right? Blink
You'd never see hot-drop ambush/counter ambush escalate into something that makes even the mainstream news. Nope. Never.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Darius Brinn
The Scope
Gallente Federation
#120 - 2013-02-01 12:20:52 UTC
Marlona Sky wrote:
Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.

With what ships? Anything and everything.


I never gave excessive supercap proliferation a thought until I saw Goons living in Syndicate Titan-bridging fleets to catch a few frigates. Last Sunday they bridged a hell of a lot of people into us, and managed to kill a single Dramiel.

They lost a 700 mil. Cynabal in the process (http://www.iberians.org/kb/?a=kill_detail&kll_id=31782), though. Plus the fuel, etc.

And curiously enough, they also put 3 dreads, Aeon, Wyvern and Nyx next to a High Sec gate in order to destroy...anchored bubbles.

http://i.imgur.com/VO7fjVs.jpg

So perhaps yes. Cyno goes up, you can be sure supercap comes out. Coallitions are using 3 supercaps and 3 Dreads to destroy modules worth 5 million ISK, after all.