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Hot drops and gate camps = lame pvp.

Author
Shamus O'Reilly
Candy Cabal
#21 - 2013-01-31 01:16:43 UTC
Vertisce Soritenshi wrote:
I am kind of with the OP on this one. I am a 10 year vet of EVE. Multiple accounts trained and sold throughout that time and the vast majority of it was fun. Currently I have been on a hiatus from EVE for reasons anchored firmly in reality...unfortunately...but right now I really don't know for sure if I even want to come back to EVE. People talk about how hardcore EVE is with it's PVP but all I have seen for years now is gatecamps, station games and hotdrops. Even WH space PVP got dull because all anybody did was play games on the WH's and crash them thinking they are the "l33t roxxxxor PEE VEE PEEers" because they trap a single ship on one side of a WH and then log off because they are afraid to lose a ship.

It just isn't all that fun anymore. Nullsec is clearly not what it was intended to be with half the galaxy blue to each other and both sides too afraid to actually do anything to the other for fear of losing too much. The Sov system is nothing short of a massive pain in the ass. Jump bridges were a HUGE mistake right from the get go and should be removed entirely from the game to spur more PVP and better economy in nullsec...

I could go on...but I won't. Suffice it to say that EVE has changed. Maybe for the better, maybe not...either way...it isn't for everybody and slowly, very slowly becoming less and less "my game".

There's still great fights for small gangs in lowsec FW areas. You don't need to join FW for it obviously and on the scale to 20 vs 20 happens often as of late due to the FW fixes in 2012.

And Wspace in the past year of playing has been even more fun in small gang fights than lowsec has been for me

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Jealousy Asques
The Seventh Circle
#22 - 2013-01-31 01:20:14 UTC  |  Edited by: Jealousy Asques
Klown Walk wrote:
Gate camps is the best way to get fights imo.


You're right, as things are right now. That doesn't change the fact that they are boring as hell 90% of the time, and they make the game feel to me like a glorified text mud.

....

"go east"

> you enter a empty hall with 2 doors.

"go east"

> you enter a room with 3 doors. You see a dead potted plant and a desk. There is a picture of a planet with rings on the wall.

"go south".

>you enter a room with 2 doors. You see 22 player(s).
>Xt3r3m3 D3wd stabs you for 1200.
>L33tSawsh stabs you for 1600 (crit!)
... etc etc
>you die.

>press [Return] to play again.

Doh! should have scouted first!
Jealousy Asques
The Seventh Circle
#23 - 2013-01-31 01:26:07 UTC
Shamus O'Reilly wrote:
Jealousy Asques wrote:
Harry Inskipp wrote:
In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.

So don't expect anything different in imagination-land.



So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right?

You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris.

If you honestly think that hot dropping is on par with a Death Star style weapon then you're really... honestly either the most unlucky low/null dweller alive or you can't counter them as many can. By the way you can just say im a hotdropper right now so i can laugh because i've never used a titan bridge in game



How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly.
silens vesica
Corsair Cartel
#24 - 2013-01-31 01:27:13 UTC  |  Edited by: silens vesica
Seems to me, people have a hard time telling the difference between jousting and combat.

Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.

Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.


Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.

Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Unsuccessful At Everything
The Troll Bridge
#25 - 2013-01-31 01:27:25 UTC
Jealousy Asques wrote:

So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will.


Well, only 99.9% invulnerable. theres always a small chance that a 1 man fighter might skim across a trench and shoot a torpedo down a hole and blow it all up. I know what youre thinking...whoa...that sounds like a major design flaw. But it was really just an aesthetic choice by the architect, and its only 2 meters across..which in reality is no bigger than a whomprat, so itll probably be ok.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Shamus O'Reilly
Candy Cabal
#26 - 2013-01-31 01:29:10 UTC
Jealousy Asques wrote:
Shamus O'Reilly wrote:
Jealousy Asques wrote:
Harry Inskipp wrote:
In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.

So don't expect anything different in imagination-land.



So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right?

You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris.

If you honestly think that hot dropping is on par with a Death Star style weapon then you're really... honestly either the most unlucky low/null dweller alive or you can't counter them as many can. By the way you can just say im a hotdropper right now so i can laugh because i've never used a titan bridge in game



How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly.

Then learn and adapt to either fight against it (set a trap for the trap???) or learn who not to fight solo

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Jealousy Asques
The Seventh Circle
#27 - 2013-01-31 01:34:43 UTC
silens vesica wrote:
Seems to me, people have a hard time telling the difference between jousting and combat.

Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.

Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.


Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.

Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey.



Eh whatever... The gatecamping was really a side issue, I should have stopped at hot dropping for this topic. In any case my arguement about gatecamping isn't so much about fairness as it is about lameness and boredom.

On the other hand if you think hot dropping doesn't need to be tweaked then eh, bite me. It's no different than the death star example I gave, just to a different extreme, and i think the line needs to be drawn a bit farther back. If this was a FPS game I swear I'd have aim botters here defending their use of hacks. It's available, thus its a viable & valid tactic.
Jealousy Asques
The Seventh Circle
#28 - 2013-01-31 01:36:24 UTC
Unsuccessful At Everything wrote:
Jealousy Asques wrote:

So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will.


Well, only 99.9% invulnerable. theres always a small chance that a 1 man fighter might skim across a trench and shoot a torpedo down a hole and blow it all up. I know what youre thinking...whoa...that sounds like a major design flaw. But it was really just an aesthetic choice by the architect, and its only 2 meters across..which in reality is no bigger than a whomprat, so itll probably be ok.


And thus why the Empire failed! This wouldbe Deathstar v.3 - we learn from their mistakes!
silens vesica
Corsair Cartel
#29 - 2013-01-31 01:46:25 UTC
Jealousy Asques wrote:
silens vesica wrote:
Seems to me, people have a hard time telling the difference between jousting and combat.

Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.

Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.


Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.

Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey.



Eh whatever... The gatecamping was really a side issue, I should have stopped at hot dropping for this topic. In any case my arguement about gatecamping isn't so much about fairness as it is about lameness and boredom.

On the other hand if you think hot dropping doesn't need to be tweaked then eh, bite me. It's no different than the death star example I gave, just to a different extreme, and i think the line needs to be drawn a bit farther back. If this was a FPS game I swear I'd have aim botters here defending their use of hacks. It's available, thus its a viable & valid tactic.

My point being that 'Lame' is only if you don't see what they're trying (very effectively) to do, or are on the losing end of a mechanic. You may not like it, but they're there for a reason, and wouldn't be doing it if it was ineffectual. And yeah, running a camp (or any other form of sentry work) can be deadly boring. It's still vital.

Hot-droppping is also a bloody-handed tool for violencing folks as you wish to kill quicky and brutally. It's not meant to be anything other than that. It's only 'lame' if you're on the recieving end of the violence.

Game mechanic tweaks happen all the time, mostly to provide some artificial parity between those whom are skilled & wealthy and those who are less skilled and/or less wealthy. Without tweaks, there would be a way to win EVE - and it would happen in fairly short order. When camps and hot-drops get so over-poweringly effective that the game ceases to become a game, they'll be changed. Until that time (if indeed it ever comes), fly smarter.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Karrl Tian
Doomheim
#30 - 2013-01-31 01:48:41 UTC
Jealousy Asques wrote:

How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly.


Funny you mention bombers....considering what happens when you bait a hotdrop then launch multiple bombs at the cyno.
silens vesica
Corsair Cartel
#31 - 2013-01-31 01:49:43 UTC
Karrl Tian wrote:
Jealousy Asques wrote:

How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly.


Funny you mention bombers....considering what happens when you bait a hotdrop then launch multiple bombs at the cyno.

Fireworks!
Lol

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

FloppieTheBanjoClown
Arcana Imperii Ltd.
#32 - 2013-01-31 02:28:27 UTC  |  Edited by: FloppieTheBanjoClown
From least bad to worst:

Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space.

Gate camps: No matter where you are, these are pretty lame. Sitting on a gate for hours shooting whatever hapless targets wander into being hopelessly outnumbered, and then running as soon as anyone comes at you with something capable of giving you a fight. It's not awesome PVP when you're taking less risk than a miner who refuses to buy a license from the New Order.

Note: I only consider it a gate camp if you don't have a specific target. If there's a fleet wandering null and you want to ambush it, sitting on a gate and waiting for them to jump through is the only chance you have to pull it off.

(edit: there are legitimate defensive reasons for gatecamps, but that's not what I'm talking about here)

Station camping: I'm looking at you, highsec PVP carebears with your piles of neutral logis and bump machariels sitting outside whichever trade hub you've been humping for three months. Congratulations, you've mastered fighting in .001% of Eve space.

TL;DR: Abandon the no-risk PVP mentality and go after your targets.

Founding member of the Belligerent Undesirables movement.

Nexus Day
Lustrevik Trade and Travel Bureau
#33 - 2013-01-31 02:32:55 UTC
Unsuccessful At Everything wrote:
Jealousy Asques wrote:

Imo jumpgates should be done away with entirely except for possibly jumping from region to region.


If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system.

Or just make every ship jump capable. Because that is how they do it in the movies. Otherwise Han would have been gate camped by Jabba before the movie even started.
silens vesica
Corsair Cartel
#34 - 2013-01-31 02:56:45 UTC
FloppieTheBanjoClown wrote:


TL;DR: Abandon the no-risk PVP mentality and go after your targets.

Translation: Abandon combat and go jousting.

BTW: Not claiming that Jousting is non-risk - people died in jousts very regulary. It just wasn't combat. It was violent sport.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Typherian
Criterion.
Pandemic Legion
#35 - 2013-01-31 03:18:42 UTC
Need to point out that titan bridging is the only way to catch risk-adverse blob fleets with scouts in all directions. Try to fly to them via gate and they run away if you are anywhere near their numbers/capability. A lot easier to slip one cyno boat in on them and ambush them. If you want to remove titan bridges remove local. Leaving local while destroying bridges moves eve away from fights not towards them. The core of the problem is people get butthurt over getting ambushed. Well too bad that is the point of an ambush, hit you when you aren't expecting it.
Revman Zim
Infinite Point
Pandemic Horde
#36 - 2013-01-31 04:17:47 UTC  |  Edited by: Revman Zim
Looking at the kill that supposedly started this thread, I am going to guess that it was a Black Ops fleet drop.

Having participated in those fleets in the past, I can say that they are not easy. You have to scout a system and find a target. That target has to be STUPID enough to stay in one spot (even though our scout shows in local) long enough for the scout to decloak, pop a cyno and for all of us to jump in, point, scram, kill and GTFO before the calvary is called.

Skill intensive, nerve wracking, long waits for small rewards, exhilirating when it works out.

But the key is the target has to be STUPID.






P.S. You were killed in NULLSEC. There is this place with rainbows, unicorns and NO CYNO's.. it is called HISEC.
Ra'Shyne Viper
Native Freshfood
#37 - 2013-01-31 04:21:33 UTC
Revman Zim wrote:


But the key is the target has to be STUPID.

DUST 514 player

Ingame name: Vin Vicious

FloppieTheBanjoClown
Arcana Imperii Ltd.
#38 - 2013-01-31 04:31:54 UTC
silens vesica wrote:
FloppieTheBanjoClown wrote:


TL;DR: Abandon the no-risk PVP mentality and go after your targets.

Translation: Abandon combat and go jousting.

BTW: Not claiming that Jousting is non-risk - people died in jousts very regulary. It just wasn't combat. It was violent sport.

No, not jousting.

Notice I didn't say "don't blob". I never mentioned honorable combat. This isn't two guys barreling at each other under presumably equal circumstances. I'm saying that the people who engage in those activities need to get out of their comfort zones and live a little.

I spend the majority of my time at war with a half-dozen corps and alliances in highsec. I hunt my targets, running 20+ jumps to get a kill, exposing myself to ambushes and counter attacks every moment I'm active. I've watched hunter fleets start into a long warp and then ganked the last one off the gate, then led the rest of their fleet on a chase until I was able to single another one out. I've hunted targets while being hunted by mercenaries, avoiding their attempted traps and continuing to kill the corporation they were hired to protect. That is FAR more of a rush than "we sat on a gate and shot all the lone ships that came through and then warped off when a gang showed up on gate that could beat us". Risk is what makes Eve exciting.

Founding member of the Belligerent Undesirables movement.

Dea della Morte
Perkone
Caldari State
#39 - 2013-01-31 04:59:51 UTC  |  Edited by: Dea della Morte
Jealousy Asques wrote:
I generally love pvp games, the more hardcore the better, but I've lost interest in EVE... The extent of nullsec pvp is pretty much what the title says. Hot drops as far as I'm concerned are pretty much game breaking, a very cheesy, lame and over-used tactic. The hot droppers can pick their fights for very little risk and it almost always results in one sided battles. How do they contribute to epic space battles, what this game should be about? They don't. In intermediate/newb friendly corps one hot dropper capable ship shows up in your system and everyone is told to dock up for safety. Can't risk your precious kill boards! How fun is that? It's not!

At the very least there should be a limit on how much mass or the number of ships that can hot drop through one cyno field (3-4 cruisers, 2 battleships/ 1 carrier maybe at most), and they should not be able to escape by the same method (or log out for that matter) for a very long time.

Hisec war-dec pvp where hotdrops can't happen is alot more fun and fair, but very few people do it. Established pirate corps & pros do it, and other intermediate corps run and hide from it.

Even in hisec though pvp is largely about gate camps. I don't see them as quite as lame as hot-dropping, but it's still pretty weak, and boring 95% of the time if you're the one doing it. I don't know what would have to change to fix this dynamic but I think the game would benefit from some mechanic that reduced the need to camp gates, and the effectiveness of it. Right now the game feels more like a bunch of narrow hallways and bottlenecks rather than deep space.

Imo jumpgates should be done away with entirely except for possibly jumping from region to region. With bottlenecks removed, scanning could possibly be made more effective and accessible to everyone (not just a dedicated scanning ship, though those should still have an advantage) to make it easier to find fights. IE people shouldnt have to give up a hardpoint to be able to scan people down.

I certainly don't know everything, and maybe these are bad ideas, but I do know that the title of my thread sums up the game for me.


Jump a titan in, watch as the 300+ superfleet blob comes in, become the famous titan pilot that almost cost his alliance 100b+ isk, Profit.

They wana be "unfair"? you be unfair back, simple, and if you catch em bu suprise, then its even better
Grohalmatar
The Flying Band
#40 - 2013-01-31 05:15:23 UTC
Its a sandbox. Create the kind of pvp you want.

Ignore gatecamps and hotdrops.

I'm sorry if you can't.