These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

My L4 rokh fitt, any help?

Author
Carmen Jazz
Deep Core Mining Inc.
Caldari State
#1 - 2011-10-10 21:43:03 UTC
hey there, i've been dieing to get into a rokh for missioning, and im relativly new to Missioning, as im normaly a PvPer. But anyway, besides the point. Can you give me some pointers on my current fitt? Thanks.

[Rokh, New Setup 1]
Beta Reactor Control: Reaction Control I
Beta Reactor Control: Reaction Control I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Ballistic Deflection Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Cap Recharger II
Large Shield Booster II

425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Auxiliary Thrusters I
Large Auxiliary Thrusters I


Hammerhead I x5

P.S. i am working on Large Rail Spec + Large Hybrid V as i type, so T2 GUNSZZZ is out of the question for the moment sorry.

Thanks again.
loser mclame fatty
Garoun Investment Bank
Gallente Federation
#2 - 2011-10-10 21:52:33 UTC
>using propulsion rigs on a battleship to mission

there's a start
Carmen Jazz
Deep Core Mining Inc.
Caldari State
#3 - 2011-10-10 21:58:21 UTC
Yeah i thought so too, but the amount of time it takes me to get to an acceleration gate is just stupid at standard rokh velocity.
Headerman
Native Freshfood
Minmatar Republic
#4 - 2011-10-10 22:17:03 UTC
Hey dood, definately put in 3 CCC rigs. It gives the most versatile fit for sure.

Also, try to fit an X-large shield booster, 3 shield hardeners a large or medium cap booster and a shield boost amplifyer.

in the lows, keep the 3 mag stabs, fit 1 Tracking enhancer and one Damage Control 2:

The PG on the Rokh is tighter than a nun on Sunday, so you may have to keep the 2 RCUs instead of the TE and DC.

Consider a PG4, 3% power implant.

[Rokh, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Beta Reactor Control: Reaction Control I
Beta Reactor Control: Reaction Control I

X-Large C5-L Emergency Shield Overload I
Shield Boost Amplifier I
Heat Dissipation Field II
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Ancillary Current Router I


Hammerhead II x5

Skill up your PG bonus skill, as well as Advanced Weapons Upgrades. Get that to 3 or 4 at least.

Remember the Rokh has a good range bonus, so with these big rails you can easily go for any BS on grid in a L4

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Zhilia Mann
Tide Way Out Productions
#5 - 2011-10-10 22:44:01 UTC
Rokh is kinda meh for PvE (and PvP, but oh well). But I'd either do this:

[Rokh, pve rails]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

X-Large C5-L Emergency Shield Overload I
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Or something like this:

[Rokh, pve]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II

X-Large C5-L Emergency Shield Overload I
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Either way grid is tight, and neither is stable even popping 800s. But hey, you work with what you have.

A Gist C-type XL would help this fit in a very serious way, but it also isn't entirely cheap (~300 mil?)
grumpyguts1
Science and Trade Institute
Caldari State
#6 - 2011-10-11 00:09:43 UTC
switch to 350's, fit 3 x mag stab's and 2x TE, then fit around that. I can't remember my exact fit but this worked better than the 425.'s. I don't remember having TC's in the mid's though. EFT will show the 425's as better, but in game I found what I have mentioned to work noticeably better. I also gave up eventually and trained for Raven and am now in a Tengu. Rokh is not great for missioning.. sadly..
You will need to be using T2 drones..
Dr Cedric
Independent Miners Corporation
#7 - 2011-10-11 01:25:09 UTC
The poster who mentioned Large blasters with Null ammo has the right idea. IIRC, you can get to around 40 km (optimal plus falloff) with that set-up and do a decent amount of DPS. You will also like the cap usage of Blasters over Rails....

[rant] why would rails, which do such crappy damage use that much more cap than blasters...[/rant]

Back to the point. The more DPS you have and can project, the faster rats die, and the less tank you can survive with. I would recommend taking a blaster setup into some lvl 3's and get an idea about how the guns handle with Cruisers and BC's...decide if you want more Tracking enhancers/computers or more Mag. Stabs. You'll find your "optimal" setup. Then, the rest is figuring out how to move, how to get your DPS to them, and how to not red box every single rat in the pocket and get your shiny ship 'sploded!

I've experimented w/ the Rokh several times for mission, with mixed success. The best option I've found is to have a logi pilot with me so i can fit AB, tracking comps, hardeners and TP's. I guess that wasn't one of your options though... Ugh

Cedric

Digital Messiah
The Scope
Gallente Federation
#8 - 2011-10-11 05:15:25 UTC
Dr Cedric wrote:
The poster who mentioned Large blasters with Null ammo has the right idea. IIRC, you can get to around 40 km (optimal plus falloff) with that set-up and do a decent amount of DPS. You will also like the cap usage of Blasters over Rails....

[rant] why would rails, which do such crappy damage use that much more cap than blasters...[/rant]

Back to the point. The more DPS you have and can project, the faster rats die, and the less tank you can survive with. I would recommend taking a blaster setup into some lvl 3's and get an idea about how the guns handle with Cruisers and BC's...decide if you want more Tracking enhancers/computers or more Mag. Stabs. You'll find your "optimal" setup. Then, the rest is figuring out how to move, how to get your DPS to them, and how to not red box every single rat in the pocket and get your shiny ship 'sploded!

I've experimented w/ the Rokh several times for mission, with mixed success. The best option I've found is to have a logi pilot with me so i can fit AB, tracking comps, hardeners and TP's. I guess that wasn't one of your options though... Ugh

[Rokh, New Setup 1]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Gist C-Type X-Large Shield Booster
Invulnerability Field II
Ballistic Deflection Field II
Shield Boost Amplifier II
Cap Recharger II
Tracking Computer II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I


Hammerhead II x5

Something like this. This is however very skill heavy... just a for warning. Maybe something to shoot for. And use the the other fits linked until you have the skills? some stats though.

All lvl 5 skills:
Guristas pirates
926 sustained
931 reinforced tank (EHP 73,000) without guns running. 59 mins guns not running, 3 mins, 25 secs, guns running.

840 dps
2954 alpha
23+28 = 51km null / cap stable without rep running.

1112 dps
4136 alpha
14+11 = 25km void / cap stable without rep running.

Something clever

Headerman
Native Freshfood
Minmatar Republic
#9 - 2011-10-11 05:31:28 UTC  |  Edited by: Headerman
^^^ T2 rigs?

Also OP, since there are only 6 mids, you will have to slow boat around everywhere i'm afraid :(

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Mavnas
The Scope
Gallente Federation
#10 - 2011-10-11 06:13:58 UTC
I don't think I'd fly around in a blaster boat with no prop mod. That just seems like a terrible idea.

Also, the more I play around with the Rokh in EFT, the more terrible it seems. It's like someone forgot that hybrids use cap or something.
Mavnas
The Scope
Gallente Federation
#11 - 2011-10-11 06:20:51 UTC  |  Edited by: Mavnas
Zhilia Mann wrote:
Rokh is kinda meh for PvE (and PvP, but oh well). But I'd either do this:

[Rokh, pve rails]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

X-Large C5-L Emergency Shield Overload I
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L
425mm Prototype I Gauss Gun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Or something like this:

[Rokh, pve]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II

X-Large C5-L Emergency Shield Overload I
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Either way grid is tight, and neither is stable even popping 800s. But hey, you work with what you have.

A Gist C-type XL would help this fit in a very serious way, but it also isn't entirely cheap (~300 mil?)



You could also replace the second one with this. Cap lasts 28mins with everything running, it has an AB, slightly more DPS and tracking, but gives up a lot of the tank, but hey almost 300 M/s What?

[Rokh, pve]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Power Diagnostic System II

Large Shield Booster II
Heat Dissipation Field II
Ballistic Deflection Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
100MN Afterburner II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Ancillary Current Router I
Large Hybrid Burst Aerator II
[empty rig slot]



Edit: Also, you could keep your fit but drop the CCCs for Lcarge Core Defense Capacitor Safeguards, and make the cap last 12 mins instead of 7.
SpaceSquirrels
#12 - 2011-10-11 14:35:04 UTC
lol passive tank the rohk and put on a prop mod. Stick at least 3 dps mods then relays (or whatever the low ones are called.) put up either extenders or purgers for rigs.

Yeah blooms your sig, but it was big to begin with. Though you might run into PG issues. Need higher adv weapons and an implant.
Digital Messiah
The Scope
Gallente Federation
#13 - 2011-10-11 16:12:15 UTC
Mavnas wrote:
I don't think I'd fly around in a blaster boat with no prop mod. That just seems like a terrible idea.

Also, the more I play around with the Rokh in EFT, the more terrible it seems. It's like someone forgot that hybrids use cap or something.

Some how I feel you didn't actually look over my fit. Or you already had a pessimistic outlook on the ship itself to begin with. As for the t2 rigs statement. Not hard to get level 4 on a rank 2 skill that you have to get level 3 anyways. If it was the cost you were worried about, use t1 rigs or have a corp/alliance mate make you some t2 from salvage. Not a huge deal... Though I think the fact that people can make t2 rigs on the cheap is one of the best kept secrets in EVE.

Having a prop mod on this boat takes it from 111 m/s to 293 m/s. There isn't much that you will catch, kite, or keep range on, going at that speed. I don't see the point in having a prop mod in this situation. Not to mention shooting out to 51km should be just fine for most missions. If you desire more range you can always switch to rails, though 85% of the time you will have way more range than needed and very lacking dps.

To the OP, I would avoid using this ship for standard level 4's and the such. There are far better and less skill intensive choices out there to use. This ship could however do decently well in incursions. If you want to head down that path, that is a different story. Good luck, happy flying, and farewell.

Something clever

Lili Lu
#14 - 2011-10-11 16:25:10 UTC  |  Edited by: Lili Lu
The Rokh is a dinosaur. I have another character that built one for missions. I wanted to like the ship but it disappoints. It may have had some pvp utility in the bygone era of 150+km sniper fleets. However, when probing mechanics were changed, sniping was destroyed as a tactic.

As a mission boat it always lacked. The resist bonus is nice. However, while the optimal bonus theoretically allows anti-matter on 425s to reach out farther, a rof or damage bonus would have better served the ship. The damage is anemic compared to other ship options no matter how you try to supplement it. Another problem being the small dronebay. Roleplay wise makes sense although probably would have made more sense with Raven and given this ship the 75m3.

Blaster fits are not viable for pve. The range and falloff of blasters even when getting 3 x (15% + 30% falloff bonuses) from some mix of TE and TC still leaves insufficient range to take on Guristas. Possibly range bonused blasters could better used against Serp and Angel, but you really need a hell of a tank to get close to those mission rat BSs. And then you sacrifice on tank for propulsion and web/tracking mods and it is a vicious circle.

My advice would be to stow it in your hangar and see what the upcoming hybrid rebalance does in creating options. If blasters get some range buff, or rails some damage buff, or somrthing else occurs then it might regain some mission and/or pvp utility. Until then, just train more missile skills and go Raven-kind (the easiest and possibly best option for you). Or, go some other option that makes partial use of your Caldari BS/hybrid/shield sp, like Rattlesnake or Nightmare. Or, train Gallente, armor, and sentry drones for a Domi/Megathron. Or, train Minmatar and projectiles for a Maelstrom/Vargur.
stoicfaux
#15 - 2011-10-11 16:39:34 UTC
Disclaimer: This is theory-crafting. In no way am I implying that I would mission in a Rokh.

MWD: 865m/s with 17.3 second align time (ouch.)
Replace the MWD with a t1, named, faction, or Core type to free up more powergrid.
A Pithum C-Type might work also, if a 1.2 billion isk shield booster doesn't appeal to you.
Swap hardeners to taste.

Null: 700 raw dps, 22+26km
Anitmatter: 764 raw dps, 8.8+20km.

[Rokh, Why...]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II

Heavy Capacitor Booster II, Cap Booster 800
Pithum A-Type Medium Shield Booster
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II
Gist C-Type 100MN MicroWarpdrive

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Ancillary Current Router I
Large Polycarbon Engine Housing I
Large Polycarbon Engine Housing I


Hobgoblin II x5
Hobgoblin II x5

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#16 - 2011-10-11 17:04:08 UTC
grumpyguts1 wrote:
switch to 350's, fit 3 x mag stab's and 2x TE, then fit around that.


Also, this ^^. 425s have excessive fitting requirements for a dubious gain in DPS and/or loss in tank.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Thelron
Science and Trade Institute
Caldari State
#17 - 2011-10-11 17:10:34 UTC
So, granting for the moment that the ship is generally considered a novelty at best for PvE (seems like everything?), it seems like a lot of the trouble comes from it having a rather dodgy capacitor, right (looks to average out to be almost the same as the cap on a raven or scorp, neither of which is generally trying to support a full rack of hybrids)? Setting aside issues about wasting bonuses and side-stepping problems, has anyone here tried setting something up following the fine tradition of many other Caldari gunboats and put a projectile fitting together (and used it in-game, not just trying to sort out a use for the thing in EFT)?

I've been wanting to get one but from what I've seen it isn't so much like a bigger ferox (where you can get "perfectly acceptable" performance as a turret ship (at least in PvE) by way of the utter brokenness that is BC shield regen and if you need cap you can shift a lot of highs to launchers) as it is a MUCH bigger Cormorant (where fitting it is like watching your wife/girlfriend/mother/etc. pack a "light bag" for an overnight trip and any enounter that isn't a complete pushover becomes a big capacitor balancing act, and missiles just aren't an option). My initial guess would be that it's way too slow to use AC's in any mission that doesn't involve your targets coming to you (hello angels!) so it'd probably be arties, but can they work "ok" on an unbonused ship?

Sorry if this ends up being a complete hijack, I've just been wanting to try this out since it's a new (to me, at least) take on caldari battleships but I get annoyed enough in a raven keeping track of the cap (thank heaven for being able to set modules to one cycle...), let alone adding in the drain of a bunch of rails (or blasters, for that matter).
Kattshiro
Deep Core Mining Inc.
Caldari State
#18 - 2011-10-11 19:46:58 UTC
Problem with arty on unbonused ship is the ROF.... going to be god awful. t2 800's would work ok because you get barrage. Really with arty you'd also need a prop mod to get out of range as well. To close and you can't track.

Really need to fix fitting issues and hybrids then it will be a bett
er option ship.
Mavnas
The Scope
Gallente Federation
#19 - 2011-10-11 21:39:24 UTC
Digital Messiah wrote:
Having a prop mod on this boat takes it from 111 m/s to 293 m/s. There isn't much that you will catch, kite, or keep range on, going at that speed. I don't see the point in having a prop mod in this situation. Not to mention shooting out to 51km should be just fine for most missions. If you desire more range you can always switch to rails, though 85% of the time you will have way more range than needed and very lacking dps.


Any time there's a spawn at a bigger distance than that, you have the problem of closing range with it at 111 m/s. That's not cool. Compare this to a blaster Proteus that can perma run a MWD and move 1.6 Km/s and put out more DPS. (Granted, the range is negligible, but at 1600 m/s...)

Oh, also God help you if you fight a Gurista BS that orbits at 50km and you're doing your anemic DPS to it while getting jammed intermittently.