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Consequences of A Bored Null

Author
NEONOVUS
Mindstar Technology
Goonswarm Federation
#141 - 2013-01-31 00:31:51 UTC
ashley Eoner wrote:
NEONOVUS wrote:
Piugattuk wrote:
NEONOVUS wrote:
Shamus O'Reilly wrote:
I honestly never thought i'd be agreeing with so many goonies in a single thread.... Shocked

That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region.

But yeah high is to good in that it allows everyone to use it.
Perhaps making them npc corp only and then disallowing invention would fix it.
Along with halving the number of slots.
Thus making low look better eliminating thw whole one man corp thing that higher rates would cause.


Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder).

I started just as those changes happened and plex beat 500 mil.
And yet to me all that it shows is people just keep making more ISK.
That is ISK is seriously inflating in value and thus needs to be deflated.
Probably by a mandatory Concord tax or something.

Point being the prices are a result of no sinks rather than something system.

Wait did you just claim there are no sinks in EVE??

Relative to the ISK coming in, yes.
There are sinks but they get less than .1 of all ISK.
Oh and then there is wealth centralization (That is your queue Goons)
Which makes all the ISk end up in certain people's pockets instead of being spread out.
Shamus O'Reilly
Candy Cabal
#142 - 2013-01-31 00:32:11 UTC
Shepard Wong Ogeko wrote:
Shamus O'Reilly wrote:


Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why Shocked

Lol

Maybe because i have blues in nullsec indie groups perhaps?



If you are trying to do industry in w-space, then damn, even I feel bad for you.

Not industry in general. But Wspace does have its uses.... Smile Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Natsett Amuinn
Caldari Provisions
Caldari State
#143 - 2013-01-31 00:34:50 UTC
Sura Sadiva wrote:
Nicolo da'Vicenza wrote:

This is not relevant and neither true. I like the reams of evidence you provided to qualify this statement.
Feel free to describe some 'clans' of another MMO and their size and level of sophistication and counter my claim.


My bad, I didnt explain myself well.

What I meant is: is not relevant. The fact someone is more organized as group do not mke his gameplay more evaluable or deserving any special attention, when it come to decide how to improve a game plain numbers are more important, and what you ask (right or wrong) regards a minority. The first step is to become aware of this and instead of pushing things as minority lobbies interest try I think is smarter to work to see these needs in a more general and trasversal overhaul.

The attitude, anyone can read in many forum threads as well as on many blogs and so on like "have to be so cause we are more cool" or "we have to dictate this or we're going to harrass CCP playerbase and burn jita) is pretty childish and, in my humble opinions, not going anywhere except promoting the ida in the community that "they're only a minority of ******* wanting to dictate everyone gameplay".

Idea that I know to be largely false; however if it become a common perception one should think about this. If you think that keep giving this idea is good, please keep doing it and good luck.

Pardon me, you wouldn't have all those T2 goods in high sec if it wasn't for that minority.

Yes, ignore us, tell us we don't matter.

You can take high sec out of EVE, we keep chugging along with everything we have. Remove null and aren't buying a T2 anything.

See, I think you're confused over who the relevant group here is.
Guess what group got written about again. Yup, us minorities.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#144 - 2013-01-31 00:35:45 UTC
Shamus O'Reilly wrote:
Shepard Wong Ogeko wrote:
Shamus O'Reilly wrote:


Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why Shocked

Lol

Maybe because i have blues in nullsec indie groups perhaps?



If you are trying to do industry in w-space, then damn, even I feel bad for you.

Not industry in general. But Wspace does have its uses.... Smile Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much



The refining array is a cruel joke. It should be moved to that new section on the market where they put the captains quarters keys and units of lag.
baltec1
Bat Country
Pandemic Horde
#145 - 2013-01-31 00:36:02 UTC
Dinsdale Pirannha wrote:

Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec.
News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.

But you knew that already.

This whole campaign is about disinformation, just like any other null sec propaganda campaign.

You want to increase station mfg slots in null, I have no issue with that.
It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.

I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.

Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.


I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec.
ashley Eoner
#146 - 2013-01-31 00:36:22 UTC
NEONOVUS wrote:
Relative to the ISK coming in, yes.
There are sinks but they get less than .1 of all ISK.
Oh and then there is wealth centralization (That is your queue Goons)
Which makes all the ISk end up in certain people's pockets instead of being spread out.
Where's your data set?
Natsett Amuinn
Caldari Provisions
Caldari State
#147 - 2013-01-31 00:37:00 UTC
NEONOVUS wrote:

Relative to the ISK coming in, yes.
There are sinks but they get less than .1 of all ISK.
Oh and then there is wealth centralization (That is your queue Goons)
Which makes all the ISk end up in certain people's pockets instead of being spread out.

If you can't make more than me as a high sec industrialist, you are simply bad at the game.

You can sell far more of any given item in a single day than I can, and at pretty much the same profit margin.

I'd say do the math, but if you can't figure out how to make more isk as a builder in high sec, you obviously can't add.
Shamus O'Reilly
Candy Cabal
#148 - 2013-01-31 00:37:20 UTC
Shepard Wong Ogeko wrote:
Shamus O'Reilly wrote:
Shepard Wong Ogeko wrote:
Shamus O'Reilly wrote:


Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why Shocked

Lol

Maybe because i have blues in nullsec indie groups perhaps?



If you are trying to do industry in w-space, then damn, even I feel bad for you.

Not industry in general. But Wspace does have its uses.... Smile Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much



The refining array is a cruel joke. It should be moved to that new section on the market where they put the captains quarters keys and units of lag.

I was thinking the same thing about a week back. Just talking about one makes me laugh

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Piugattuk
Litla Sundlaugin
#149 - 2013-01-31 00:38:58 UTC
Natsett Amuinn wrote:
Piugattuk wrote:
NEONOVUS wrote:
Shamus O'Reilly wrote:
I honestly never thought i'd be agreeing with so many goonies in a single thread.... Shocked

That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region.

But yeah high is to good in that it allows everyone to use it.
Perhaps making them npc corp only and then disallowing invention would fix it.
Along with halving the number of slots.
Thus making low look better eliminating thw whole one man corp thing that higher rates would cause.


Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder).

Jeez, I'm sure that more people didn't increase the demand for things.

1 trit, gtfo.
I started EVE in '05, it was like 4 isk for trit then. WTF.

No matter how much crap you pile up, it's still just a pile of crap.

Edit: WTF, hulkagedon didn't even exist when "trit was 1 isk".
As if no one else here plays the game or is incapable of spotting bullshit.

and trying to be louder doesn't negate the fact that if thing's get harder for hi sec then it gets that much harder for null, that's why I want null to get the easy button super roids and everything this way prices will fall to an all time low because supply will go thru the roof.
Herzog Wolfhammer
Sigma Special Tactics Group
#150 - 2013-01-31 00:39:52 UTC
Nicolo da'Vicenza wrote:
Here's my 'theory'.

Nullsec's problem is that its design is based around a concept of 0.0 that hasn't actually existed since 2004, as some sort of 'unclaimed wild frontier'. A place where roaming groups of some mining frigates and a couple of industrial haulers (since earlier in the game, everyone had far less SP) would venture out into the unknown dark and belt mine the most valuable resource in the game, which at the time was megacyte. To do this they would have to go through dozens of gate jumps through unknown space, where warp to zero didn't exist, where there were only a handful of carriers in the game and high end min supply would be a incredible journey back and forth to highsec to sell and be manufactured. The trip was assumed to be so dangerous, and the mining yields so low, that only a small amount of high end mins (measured in manhours spent mining) would be needed to build things compared to low-end mineral mining. Despite this, high ends were incredibly lucrative in this dawn era of EVE commanding tens of thousands of ISK per unit.

Then as the game went on, something happened in nullsec. Players started gaining more and more SP, meaning they could mine more, haul more, fight harder. Mining frigates gave way to mining cruisers which gave way to mining battleships and finally culminated with the addition of mining barges. Disorganized and weak nullsec explorers naturally gave way to more stable, more organized and overall more effective groups who as a result could secure output more regularly then when the game was initially designed. They in turn formed alliances (later supported in-game) with other groups for additional stability. In addition, carriers, which at once point were merely mythical, became more and more accessible as characters continued to gain SP and cumulative resources of all kinds continued to become more abundant. Since 'cargo bay' and 'ship bay' weren't differentiated back in those days, the increasingly simple transport of increasing amounts of mega/zydrine all combined to lower the ISK income per nullsec inhabitant. This steady devaluation eventually killed nullsec mining (the ostensible reason for breaking into 0.0) and other ways of gaining high-end minerals became the norm, namely loot reprocessing, because by now ratting was by far a superior source of income.

So nullsec was already broken by my estimation around 2005.

When confronted with complaints about "living in nullsec increasingly not worth it" 6-7 years ago, CCP, still thinking that nullsec in the old vision of intrepid roaming resource harvesters, despite the 'frontier' having long been carved out, colonized, occupied and often feudalized, figured the fix for this was adding new forms of resource extraction in the form of T2 minerals and moons. This turned out to be a more reliable system then the high-end mineral incentive for nullsec because there is simply no way of increasing the yield of a moon harvester or creating additional moons. With the previous moongoo distribution system, it was hardly perfect (with Delve and Querious being notoriously imbalanced) but there was enough R64-grade moons to the point where holding any 0.0 space had definite benefits if only for some moons.

The problem of course with moongoo is that the income from moongoo for number of reasons isn't distributed to individual nullsec members, so for a lot of nullsec players, the income that could be derived from 0.0 was still decreasing. While this was happening in 0.0 unaddressed, highsec was undergoing a series of buffs including increased CONCORD safety, static ice belts, ubiquitous L4 agents and increased replenishment of low-end belts that all made highsec living much more lucrative. Without going into whether those buffs were good or bad, they definitely influenced people's decision in a cost/balance analysis of where they'd choose to derive their income.

Soon nullsec CSM rep Zastrow was elected to CSM 3 (2007) in order to emphasize the 'not worth living in' problem, the CSM and CCP were all convinced that the solution, once again, laid in introducing new ways of extracting resources. They put a Legendary Bad Idea Master known as "Seleene" in charge of this and not only did he implement this non-solution in an incompetent fashion, he also reengineered it so that sovereignty was contested in a way that could only be effectively fought with overpowered supercapitals that required oodles of ISK and SP to pilot (coincidentally, Seleene has lots of SP and ISK and personally believes those qualities should come with privileges over other players who haven't been playing since beta), that as a bonus also crashed the server whenever an average sized 0.0 fight happened.

So now that nullsec gameplay was unprofitable, unfun (because it centered around supercarrier 'flying coffins' that most players couldn't own) and now actually unfunctional, this was capped by making a regional R32 (Technetium) the main T2 bottleneck instead of more evenly distributed moons.

CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie.


I don't often read walls of text, but when I do, it's one like this, the kind that is worth it.

There is only one problem in this game, and it's in every kind of space:

Infinite resources that never ever run out.

This should never have happened, especially in a PVP game. Conflict is almost always over resources. This has always been the way of the human race.

Of course one could argue that if belts ran out, there would be no more ships? Well, what of recycling? (so much for Disco SB) If resources ran out, salvaging would be a facet of the battles and people involved in that would be a part of it.

Make resources finite and the problems are solved.

Bring back DEEEEP Space!

Natsett Amuinn
Caldari Provisions
Caldari State
#151 - 2013-01-31 00:41:09 UTC
Piugattuk wrote:
Natsett Amuinn wrote:
Piugattuk wrote:
NEONOVUS wrote:
Shamus O'Reilly wrote:
I honestly never thought i'd be agreeing with so many goonies in a single thread.... Shocked

That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region.

But yeah high is to good in that it allows everyone to use it.
Perhaps making them npc corp only and then disallowing invention would fix it.
Along with halving the number of slots.
Thus making low look better eliminating thw whole one man corp thing that higher rates would cause.


Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder).

Jeez, I'm sure that more people didn't increase the demand for things.

1 trit, gtfo.
I started EVE in '05, it was like 4 isk for trit then. WTF.

No matter how much crap you pile up, it's still just a pile of crap.

Edit: WTF, hulkagedon didn't even exist when "trit was 1 isk".
As if no one else here plays the game or is incapable of spotting bullshit.

and trying to be louder doesn't negate the fact that if thing's get harder for hi sec then it gets that much harder for null, that's why I want null to get the easy button super roids and everything this way prices will fall to an all time low because supply will go thru the roof.

What?

Making T2 production cost more in high sec, makes it a whole lot easier for me.

We obviously aren't playing the same game.
Natsett Amuinn
Caldari Provisions
Caldari State
#152 - 2013-01-31 00:43:56 UTC
Herzog Wolfhammer wrote:

Make resources finite and the problems are solved.

Well of course, there's always the drive everyone out of EVE by making the game really suck approach.

If we're not playing, we have nothing to complain about.

You could really be onto something here.
Dinsdale Pirannha
Pirannha Corp
#153 - 2013-01-31 05:42:04 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:

Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec.
News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.

But you knew that already.

This whole campaign is about disinformation, just like any other null sec propaganda campaign.

You want to increase station mfg slots in null, I have no issue with that.
It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.

I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.

Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.


I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec.


Really? You make all your T2 modules in stations?
Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array.
That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.

The system I was in had 3 stations, 50 slots at each station.
It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on.
If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.

You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.

So please stop with your ridiculous statements.
Shamus O'Reilly
Candy Cabal
#154 - 2013-01-31 06:30:26 UTC  |  Edited by: Shamus O'Reilly
Dinsdale Pirannha wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:

Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec.
News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.

But you knew that already.

This whole campaign is about disinformation, just like any other null sec propaganda campaign.

You want to increase station mfg slots in null, I have no issue with that.
It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.

I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.

Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.


I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec.


Really? You make all your T2 modules in stations?
Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array.
That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.

The system I was in had 3 stations, 50 slots at each station.
It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on.
If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.

You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.

So please stop with your ridiculous statements.

And our corp also ran a lowsec POS due to the fact our old home system had NO manufacturing slots. We even only ran a medium to cut fuel costs.

So by this statement im assuming you chose to also build the fuelblocks for your POS? and of course mined all the ice for this with a complete PI network to support the process.
Did you have the POS within quick freighting of the ice belt or did you go cross EVE to freight the refined ice for a solid month or two?
Of course you probably had alts to do all of this process im assuming in hisec? Well it'd be hilarious to see an undefended freighter in nullsec full of ice blocks moving to a POS or station to refine it. (Though some are ballzy to do it... it is nullsec afterall... safe... right?)

So with all this into account you were running a large POS for months on end with absolutely NO fuel expenses.... How was that entire experience for you? Did you like doing that? Many casual players would not even complete HALF of this process in order to run a POS.

Im a 6-8 hour a day very little life outside gamer for EVE (sad i know) and as a combat indie even i couldn't stand a process such as this... All of this in order to build what i want outside of an NPC station which i can use very much more... easily on my ingame wallet.

baltec is right in saying that he saves around 400 mil a month in empire space. Unless a player or corporation was completely committed beyond all sane reason to a full production line from fuel block construction to endline finished ships/modules POSs are a waste of ISK for the average player

Edit: When it comes down to it a POS is either going to waste wallet isk or your playing time in order to build. have fun choosing.
The only times POS's are necessary are in lowsec industry (As many stations do not have build slots. So it is more viable to build in a POS in your home system) or in Wspace which is self explanatory.... i hope

2nd Edit: In fact you're basically making this into a "CCP revamp our POS!" thread like the threadnaught in Jita Park due to my explanation! Please for the love of god make me continue explaining!!! we need a revamp!

3rd Edit: You say one word about me being a nullseccer and your credibility goes flying out the window

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Mistah Ewedynao
Ice Axe Psycho Killers
#155 - 2013-01-31 06:44:55 UTC
Nope....

Have been drinking too much,

Believe the Goonz Foolz.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Shamus O'Reilly
Candy Cabal
#156 - 2013-01-31 06:56:26 UTC  |  Edited by: Shamus O'Reilly
Mistah Ewedynao wrote:
Nope....

Have been drinking too much,

Believe the Goonz Foolz.

<--- Not all of us are Goons here.

Industry/construction outside of hisec for the majority of players in EVE is not viable. It is much easier for the average player to ship hiends to hisec and build in an NPC station instead of dealing with the insane amount of work a POS requires to keep a 0% cost from profit (dont even get me STARTED on how easy it is for a corpie to steal from them also -> BUHBYE Mega Navy x5!... or thanatos... or archon... rorqual... yeah)

or the other alternative building multiple stations across a region for specific work duties such as refining and construction only to be limited SEVERELY by the amount of build and research slots available once THIS process is complete (and here we go on the multi-billion isk investment into stations there is and the issue of well.... losing them to someone who wants moar!)

tbh the only time a POS for any use is 100% required for success is living in Wspace.

Industry in the game is unbalanced. Pure and simple. Only major industry groups can actually make the best of nullsec. And when it comes to that it's usually as a renter alliance as they cannot access hiend moon goo to fund ALL THE THINGS! due to well... Goonswarm Lol and the coalitions of null.

And as these major indie groups are still small in comparison to the alliances of our lovily CFC HBC they cannot be an aggressor and are stuck in the indie role with very little room for more. This brings in the issue of Tech and moon goo being unbalanced and (i think this is the first time i can say 100% broken) as any alliance holding enough goo can fund their PVP for as long as they wish. Mining/building in null suddenly becomes null and void in comparison.

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Dinsdale Pirannha
Pirannha Corp
#157 - 2013-01-31 07:04:30 UTC
[quote=Shamus O'Reilly]
gibberish
[quote]


I did sometimes mine my own ice, then refine it and haul it to my POS.
But guess what: that is a COST. Whether I buy the fuel, or forgo selling the fuel to use it myself, that is a cost.

When you say that because I mine something, and use it for my own production, it has zero cost attached to it, you will be laughed out of any conversation.

And you talk about credibility...giggle.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#158 - 2013-01-31 07:06:06 UTC
Dinsdale's operation could work if he's really dealing in that much volume and has products with a good margin.


But I think he is way over estimating POS manufacturing in highsec. I've scouted at least a dozen highsec systems for available moons (ended up going to lowsec to find one). Many were offline, and if I had to throw out a number, about a third. And the vast majority only had labs.
Shamus O'Reilly
Candy Cabal
#159 - 2013-01-31 07:07:10 UTC  |  Edited by: Shamus O'Reilly
Dinsdale Pirannha wrote:
[quote=Shamus O'Reilly]
gibberish
[quote]


I did sometimes mine my own ice, then refine it and haul it to my POS.
But guess what: that is a COST. Whether I buy the fuel, or forgo selling the fuel to use it myself, that is a cost.

When you say that because I mine something, and use it for my own production, it has zero cost attached to it, you will be laughed out of any conversation.

And you talk about credibility...giggle.

Looks like you did not read my entire rebuttal or you would have realized my induction of time into a "COST" as you put it.


As i said it is either a waste of your wallet or a time killer for activities in EVE that the average player wants to do. But thank you for the insult it means alot to me Big smile

You do understand i am taking a stance in this conversation for the average player right? the ones who wouldn't even go through the process of building ice blocks (and taking the little time daily/weekly they have to bore themselves to death).

Thank you again for acting as the enlightened individual in this argument. As your point above is moot

Edit: I am also backing the issue that most players wouldnt build fuel for POSs and therefore NPC stations are the best alternative as the cost for using them are better than 400mil monthly for POS fuel for a large tower.... Therefore hisec stations are the easiest and safest way to build.

I'm sorry but are you assuming that everyone who builds in EVE is an "Elite" industrialist by chance?

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

ashley Eoner
#160 - 2013-01-31 07:33:43 UTC
Natsett Amuinn wrote:
NEONOVUS wrote:

Relative to the ISK coming in, yes.
There are sinks but they get less than .1 of all ISK.
Oh and then there is wealth centralization (That is your queue Goons)
Which makes all the ISk end up in certain people's pockets instead of being spread out.

If you can't make more than me as a high sec industrialist, you are simply bad at the game.

You can sell far more of any given item in a single day than I can, and at pretty much the same profit margin.

I'd say do the math, but if you can't figure out how to make more isk as a builder in high sec, you obviously can't add.
Move to highsec. Problem solved!