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Consequences of A Bored Null

Author
Sura Sadiva
Entropic Tactical Crew
#321 - 2013-02-02 04:48:22 UTC  |  Edited by: Sura Sadiva
Alavaria Fera wrote:
POSes and POS mechanics only affect a small portion of players.


This is what CCP answered to CSM, yes.

However I think that the modular POS idea could be a great opportunity to set a "trasversal" enhanchment for all the game and affecting a large part of players. I think also CCP see this and when they say "we want the POS to become something that any player would love to have" I think they mean this.

So, yes, if they are able to redesign a modular POS system able to adapt and give something to different gamestyles and needs then it's a great opportunity.

If have to be another feature enforced only to satisfate a limited lobby then is a waste.

Problem is you guys are still trapped in the Dominion mindset and see the POS revamp just in this second lobbish way.
Max Doobie
Deep Core Mining Inc.
Caldari State
#322 - 2013-02-02 05:06:41 UTC
Natsett Amuinn wrote:
When an ostrich burries its head in the sand, my gun doesn't vanish; I still shoot it.

That's pretty much the impression I get from this thread.

Focus on null, and no one will notice that there are high sec mechanics that are directly related to many peoples problems with null sec.


I bet you would ingore the stain on your ceiling as well.
Untill your roof falls on you while you're sleeping.



Please explain exactly how high sec makes Null sec alliances blue each other to hell?
Kathern Aurilen
#323 - 2013-02-02 05:41:58 UTC
Shamus O'Reilly wrote:
NEONOVUS wrote:
Simple fix to hisec industry stuff.

Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing).
Thus the hisec matter is solved as now its make a POS or go expand out over the slots.

Time takes is 1 dt.
Well maybe more depending on the awarding of items.

Also there was a thread already posted of the moons.
Why?
Because time travel

looks like someone actually understands hisec does have an issue that isnt a nullseccer...

honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens
Most the high tech stuff can ONLY be made with null moon goo and such.

Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Kathern Aurilen
#324 - 2013-02-02 05:51:00 UTC
Thomas Orca wrote:
Rellik B00n wrote:
High end resources and rewards faction items are not available here - rightly.


There are, in fact, faction spawns, as well as DED-plexes, in high-sec.
Nothing above a 3/10 maybe the the RAREST of the rare 4/10 sites...

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Nicolo da'Vicenza
Viziam
Amarr Empire
#325 - 2013-02-02 06:11:39 UTC
Kathern Aurilen wrote:
Shamus O'Reilly wrote:

looks like someone actually understands hisec does have an issue that isnt a nullseccer...

honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens
Most the high tech stuff can ONLY be made with null moon goo and such.

Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference

Without going into specifics, nullsec's entire 10 year history has been centered around adding "stuff that makes up for the difference" between living in null and living in highsec.

The problem is that when CCP releases this new resource, the game continues to change ,as it has been changing since launch:
1: Players continue to gain SP, making extracting more of the resource easier then it was when the feature was originally balanced
2: Players figure out more effective methods of obtaining the resource, increasing the effective yield of the resource
3: Assuming EVE continues to grow, there will be more players extracting this resource from when the resource was originally balanced

All of these factors will increase the supply of the resource, meaning demand will lower and this new 'stuff' will grow less and less valuable, steadily lowering motivation to actually utilize and occupy 0.0 space.

I say the concept of a "resource extraction"-centric nullsec has been played out and that these giant sov alliances finally take on the benefits and the burdens of running industrially developed organizations. Rebalancing nullsec and highsec industrial capacity (not adjusting taxes) for each region's respective ship/goods consumption rate, as well as creating a null 'SuperVeld', would work to create solid material incentives for industrialists to move out as their ambitions grow and their demand for resources and industrial access increases.
Kathern Aurilen
#326 - 2013-02-02 07:17:29 UTC  |  Edited by: Kathern Aurilen
Shepard Wong Ogeko wrote:
Piugattuk wrote:
[quote]
There is a reason why industry doesn't work in null but it is not hi sec.
See gun toting trigger happy folks...
Those trigger happy guys are the reason I have any decent sales at all. If stuff didn't get blown up, people wouldn't be buying stuff from me.
That may be... but Indy toons and gear aren't as easy to replace as PVP gear.

PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).

Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and buy and fly out in a fully formed station with all the necessities .

That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.

Indy isn't pvp. PVP wants instability for fights and blobs. Indy requires stability in order to crap out those ships for pvp, if the local yocals are not worth the hassle, boom u ran another indy out.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Nicolo da'Vicenza
Viziam
Amarr Empire
#327 - 2013-02-02 07:29:26 UTC
Kathern Aurilen wrote:
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .

That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.

Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#328 - 2013-02-02 07:47:26 UTC  |  Edited by: Shepard Wong Ogeko
Kathern Aurilen wrote:
That may be... but Indy toons and gear aren't as easy to replace as PVP gear.

PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).

Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .

That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.



If I had to evac my nullsec industry operation, the worst part would be finding a new source of trit. That's the bulkiest stuff I have to deal with. Finding a new nullsec factory station near a decent refining station that isn't tied up like it is 1 jump from Jita would also be a pain. Finding a refining station that does at least a 45% base yield would be be a chore by itself.

Blueprints are actually pretty easy to move, and the least of my worries. They'll all fit in a covops frigate, cloaky/nullifed T3, or an insignificant amount of space in the next outbound jump freighter.
Kathern Aurilen
#329 - 2013-02-02 08:00:53 UTC
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#330 - 2013-02-02 08:39:32 UTC
Kathern Aurilen wrote:
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?


Why is hooking up with an established power to get a foothold such a bad thing?

You'll make contacts with experienced players who will buy your stuff and show you the ropes. Later on, you can try to move up into that alliance's leadership, or strike out on your own once you get a member base that can field it's own capital fleet.
Nicolo da'Vicenza
Viziam
Amarr Empire
#331 - 2013-02-02 09:28:31 UTC  |  Edited by: Nicolo da'Vicenza
Kathern Aurilen wrote:
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?

It was just an example of how industry can function even in an environment with the potential of serious loss, when the incentive is actually there. Supercap manufacturing in null exists because there is no alternative but building them in null. Supercap manufacturers aren't very big corps either, by the way. I spent my first few years in null under the wing of supercap manufacturing corps and really it's mostly 3-4 guys with a lot of alts cynoing in researched BPCs and whatnot from their highsec industry POSs to a CSAA located in null, shove inside with some compressed minerals also mined and manufactured in highsec, shove in the oven, wait a few months and start making billions per unit. Subcap manufacturing in null (on a large level) does not exist not because of some sort of anti-industrialist sentiment or refusal to engage in industry like some claim (didn't stop the 0.0 alliance from turning out thousands of supercaps after all), but because subcap manufacturing resources are terrible in null and abundant and free in highsec. Objectively, the value of your industrial work is the cost of the jump fuel it would cost someone to transport the goods you made from highsec instead. That's not some insult, that's just the nature of the current game mechanics I'm afraid.

Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.
Corey Fumimasa
CFM Salvage
#332 - 2013-02-02 09:33:38 UTC
Shepard Wong Ogeko wrote:
Kathern Aurilen wrote:

How dose new blood move in to try to move in and establish itself?


Why is hooking up with an established power to get a foothold such a bad thing?

You'll make contacts with experienced players who will buy your stuff and show you the ropes. Later on, you can try to move up into that alliance's leadership, or strike out on your own once you get a member base that can field it's own capital fleet.

People in highsec believe that any big alliance will give them the space to move out there and then once everything is moved it will be taken. TBH I believe this myself.
Corey Fumimasa
CFM Salvage
#333 - 2013-02-02 09:34:48 UTC
As a side question: Did doing away with drone goo affect your raw materials pipelines?
baltec1
Bat Country
Pandemic Horde
#334 - 2013-02-02 09:35:44 UTC
Kathern Aurilen wrote:
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?


My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers.
Brooks Puuntai
Solar Nexus.
#335 - 2013-02-02 10:00:29 UTC
baltec1 wrote:
Kathern Aurilen wrote:
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?


My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers.


Held up in Y-4 station for most of that, if my memory serves me right.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Corey Fumimasa
CFM Salvage
#336 - 2013-02-02 10:08:35 UTC  |  Edited by: Corey Fumimasa
Nicolo da'Vicenza wrote:

Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.


Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's.
Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize.

I wonder if more advanced corporate structures would help to overcome the complete and total lack of trust that highsec players have for null alliances. The top down corporate hierarchy has been pushed as far as it will go developmentally. In order for more stable and industrially potent player organizations to form in null there needs to be more accountability of leadership in those organizations.

Perhaps a democratic base where every member gets a vote and it takes a year of non participation before that vote can be nullified. Along with guaranteed shares of profits from corp assets like moon-goo. Short of protections like that very few people in highsec will have anything to do with null or the alliances there. And even with greater industrial capacity the man-power shortage on the nullsec indi side will still be a limiting factor.
Corey Fumimasa
CFM Salvage
#337 - 2013-02-02 10:12:56 UTC
Brooks Puuntai wrote:
baltec1 wrote:
Kathern Aurilen wrote:
Nicolo da'Vicenza wrote:
Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..

How dose new blood move in to try to move in and establish itself?


My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers.


Held up in Y-4 station for most of that, if my memory serves me right.


lol, I was thinking that they just started a massive forum flame war that so distracted the enemy that the "war" got forgotten about.
Rellik B00n
Republic Military School
Minmatar Republic
#338 - 2013-02-02 10:32:07 UTC
Nicolo da'Vicenza wrote:
Kathern Aurilen wrote:
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .

That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.

Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.


As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Corey Fumimasa
CFM Salvage
#339 - 2013-02-02 11:02:47 UTC
Rellik B00n wrote:


As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!


Pandemic Legion only holds a handful of systems. How did they get their Titans?

Rellik B00n
Republic Military School
Minmatar Republic
#340 - 2013-02-02 11:11:00 UTC  |  Edited by: Rellik B00n
Corey Fumimasa wrote:
Rellik B00n wrote:


As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!


Pandemic Legion only holds a handful of systems. How did they get their Titans?



This was not always the case. In fact I seem to remember stories of remote Tech moons getting hotdropped by PL Titans so they must have been protecting assets at the time. So it would be fair to say a least some of the PL Titans are/were Tech funded.

What I should have said is most Titans.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)