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Consequences of A Bored Null

Author
Malcanis
Vanishing Point.
The Initiative.
#181 - 2013-01-31 12:02:43 UTC
Speedkermit Damo wrote:
I don't believe CCP will ever improve Null-sec industry significantly.

Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on.


Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thutmose I
Rattium Incorporated
#182 - 2013-01-31 12:04:56 UTC  |  Edited by: Thutmose I
Malcanis wrote:


90% of the tech moons are controlled by 3 alliances, and they've overwhelmingly concentrated in one corner of the map. What about alliances who don't get any of the tech goodness?


The other moon goo is still worth a decent bit, though not quite as much, also the isk from ratting I mentioned can be made in almost any 0.0 system (not sure about true-sec -0.0 to -0.2), as it was just from bounties, so the alliances without the tech goodness can make the same per capita income by having 6% of their members sit there ratting a few hours a day, which I admit, is not a very fun proposal.

Edit:
Or, they could get those 6% to run missions in empire, for almost the same income, assuming they use the LP, loot and salvage, but that is even more boring than the other option.
Speedkermit Damo
Republic University
Minmatar Republic
#183 - 2013-01-31 12:38:37 UTC
Malcanis wrote:
Speedkermit Damo wrote:
I don't believe CCP will ever improve Null-sec industry significantly.

Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on.


Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have.


You know perfectly well that many if not most null-sec dwellers run a second (or even more) highsec account to do the things that are far easier and more profitable than is possible in nullsec. Industry, mining etc.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Vaerah Vahrokha
Vahrokh Consulting
#184 - 2013-01-31 13:49:19 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
90% of the tech moons are controlled by 3 alliances, and they've overwhelmingly concentrated in one corner of the map. What about alliances who don't get any of the tech goodness?


This is a testament to how utterly bad has been Dominion.

How it worked before Dominion, lived in first person:

- New PvP corp borns (or reforms) in hi sec.
- PvP corp moves to low sec and FW.
- PvP corp moves the NPC null sec.
- PvP corp forms or joins a sov alliance.

Each of these stages were possible. The last stage involved POSes setting up or shooting down. Life was relatively simple.

My corp, from when they moved to hi sec to NPC nullsec gradually added more and more ship replacement programs. And I am talking of when ISK were harder to come by. And no PI for grunts either.
At the end of the FW days we had a fully fitted ships replacement program including capitals. We owned not a single moon. It was possible. It involved dedicating an afternoon to a specific ISK farming operation where people would basically rat or mine and give all the earnings to the corp.

It was simple days and we, a 150-ish strong corp, had no moon yet would reimburse fully fitted carriers and dreads.


Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.

The question comes natural: Terrible Dominion or terrible, whiny current players or both?
Yim Sei
Ontogenic Achronycal PLC
#185 - 2013-01-31 13:55:47 UTC
Its beginning to seem to me that alot of the problems associated with the issues posted in earlier threads stem from the map (universe).

Why not just extend it?

A bigger hisec and nullsec means more space for smaller corps and alliances to inhabit.

More plexes, missions stations, moon goo, roids - but all spread out more.

What if all these issues are caused by the fact that space is now too small?

Everyone is encroaching on everyone elses space which results in large alliance NAPs.

In fact the more I think about it and read, the more I see people overcomplicating the issue or trying to bend public opinion to their own advantage.

New Eden IS too small period.

Wheres the sense of adventure of roaming out into the wildernes??? gone - too many choke points.
Can't really count wormholes for this as they are really just fancy instances.

We all can see that New Eden is in fact a 2 dimensional map.

The nullsec 'donut' (not in recent political sense) needs more 'internal surface area' to expand (if you dont get it the hole in the donut is Hisec, and lowsec the border.

So imagine extending Hisec in two directions or more to minimally disturb the main political influences of the map (cant have them crying too much).

For example extend Hi sec through Stain/Querious and another direction through Deklein/venal, a third could be through Geminate and Etherium reach and a fourth around the Curse / Scalding Pass area.

Yes, Yes people will cry (alot) but trying to find areas to lessen existing alliance soveregnity.

So now you have a Donut in 4 pieces.
You move the pieces awaty from each other and - whats this ? - New systems / constallations/ regions are discovered.

These areas will fill in the gaps between the 4 pieces of donut - end result:

More Hisec and possibility of new trade hubs
More Low sec due to more 'Border' area.
Alot More nullsec which means, more space to conquer for alliances other than the main coalitions, much further ranges for jump drives (hehe) and more sense of adventure for all due to vastlt expanded universe.

Additionally to all this the universe may no longer be seen as 'finite'

What we now have is a 'cross' shaped highsec which means further expansion at the ends of 4 'arms' and the outer rim of null.

(existing jump gates would still exist but in the 3rd dimension over the arms of Low and Hi sec.)

Lets just stretch this a little further - these 'additional' regions could be vast (relative to CCP hardware) and 'could' hold an amount of untapped 'Static wormholes'.

Imagine if some access to these regions had backdoors through wormholes, however - a new game mechanic allowed large alliances (due to upkeep of said equipment) to Put wormhole into 'stasis' (think like POS equipment which makes WH static).

Of couse these can be attacked and destroyed by smaller forces and one the WH collapses - its gone.

Also High Sec alliances and corps could find a way here into some dark corner of the universe which they have to keep open and defend against aggressive/opposing forces.

To further the 'adventure' element - imagine if these areas cant even be seen on the map unless a corp (or alliance) installs a beacon for their members.
In other words it can only be found by neuts through scanning / wormhole roaming - or subterfuge :).

Worth buiding on I think.

Post with my main? This is my main - I just overtrain and overplay my alts.

Jenn aSide
Worthless Carebears
The Initiative.
#186 - 2013-01-31 14:06:45 UTC
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


Well, there you go with those "facts" again. Tell me Mal (Can i call you Mal?, yes? Thanks), what is that posters extreme ignorance doing to you? Why can't you just leave him alone?

Don't you know ignorant posting on EVE-O forums is a valid playstyle, by introducing facts you're simply saying "I don't like the way you play forums"?
Ginger Barbarella
#187 - 2013-01-31 14:08:53 UTC  |  Edited by: Ginger Barbarella
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious.

By the way: prove it. Please provide a link to support your statement.

"Blow it all on Quafe and strippers." --- Sorlac

baltec1
Bat Country
Pandemic Horde
#188 - 2013-01-31 14:13:02 UTC
Ginger Barbarella wrote:
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious.

By the way: prove it. Please provide a link to support your statement.


They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that.
Rellik B00n
Republic Military School
Minmatar Republic
#189 - 2013-01-31 14:15:38 UTC
Vaerah Vahrokha wrote:
Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.

The question comes natural: Terrible Dominion or terrible, whiny current players or both?


so what is the answer?
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Ginger Barbarella
#190 - 2013-01-31 14:17:22 UTC
baltec1 wrote:
Ginger Barbarella wrote:
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious.

By the way: prove it. Please provide a link to support your statement.


They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that.


They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.

Remember, "Forge is the seat of all botting." Looking for links. Thanks.

"Blow it all on Quafe and strippers." --- Sorlac

Malcanis
Vanishing Point.
The Initiative.
#191 - 2013-01-31 14:21:18 UTC
Speedkermit Damo wrote:
Malcanis wrote:
Speedkermit Damo wrote:
I don't believe CCP will ever improve Null-sec industry significantly.

Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on.


Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have.


You know perfectly well that many if not most null-sec dwellers run a second (or even more) highsec account to do the things that are far easier and more profitable than is possible in nullsec. Industry, mining etc.


Oh yes of course. But in the hypothetical case of nullsec production becoming viable, the alts on those accounts would be repatriated to nullsec, not cancelled.

In any case, Jita would still remain the largest individualy trade hub by far. Even if 95% of production was done in 0.0, nullseccers would still need a venue to sell to each other and to the remaining hi-sec residents.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#192 - 2013-01-31 14:21:20 UTC
Ginger Barbarella wrote:


They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.

Remember, "Forge is the seat of all botting." Looking for links. Thanks.


Look up last years fanfest security blog and presentation by CCP Sreegs. The Forge is indeed the biggest hive of all.
Jenn aSide
Worthless Carebears
The Initiative.
#193 - 2013-01-31 14:24:07 UTC
baltec1 wrote:
Ginger Barbarella wrote:


They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.

Remember, "Forge is the seat of all botting." Looking for links. Thanks.


Look up last years fanfest security blog and presentation by CCP Sreegs. The Forge is indeed the biggest hive of all.


Allow me: http://evenews24.com/wp-content/uploads/2012/03/01.jpg
Malcanis
Vanishing Point.
The Initiative.
#194 - 2013-01-31 14:24:13 UTC
Jenn aSide wrote:
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


Well, there you go with those "facts" again. Tell me Mal (Can i call you Mal?, yes? Thanks), what is that posters extreme ignorance doing to you? Why can't you just leave him alone?

Don't you know ignorant posting on EVE-O forums is a valid playstyle, by introducing facts you're simply saying "I don't like the way you play forums"?


Well there you go, I guess I am a griefer after all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#195 - 2013-01-31 14:25:00 UTC
Ginger Barbarella wrote:
baltec1 wrote:
Ginger Barbarella wrote:
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.


CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious.

By the way: prove it. Please provide a link to support your statement.


They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that.


They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.

Remember, "Forge is the seat of all botting." Looking for links. Thanks.


Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thutmose I
Rattium Incorporated
#196 - 2013-01-31 14:25:49 UTC  |  Edited by: Thutmose I
Vaerah Vahrokha wrote:


Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.

The question comes natural: Terrible Dominion or terrible, whiny current players or both?


I would go with probably a little of both (new system is easier to defend, as only a few structures to rep rather than 200 POS, so taking sov might be a bit harder), but mainly the whiny current players.

As I showed in a previous post (page 8 or 9 I think) It is currently possible to fund a full ship replacement program (including capitals) on a system which involves no use of moon goo, basically the same system you mentioned, where either you have 100% tax day and have everyone rat, or have 20% tax continually and have a certain percentage of your group rat an hour a day, which for a properly active group, could realistically be as much as 50-75% of the members.

Dominion actually increased the number of people who can rat effectively in a system, as those anomalies will continually respawn, and decreased the average cost to hold sov.

the cost to maintain a system can be as low as 180M/month (realistically look at double that), which is still less than the fuel for 1 large pos.

Edit:

If anything, what dominion did was make it more difficult for a small group to take sov.

Before, it just needed a very large amount of isk (to drop a POS at every moon you can find) and a moderately sized apoc fleet. the defender would have to repair all of its POS in system as well as find the aggressor's. The aggressor knows where the defender's are, as they had time to scout the system before. Also, supercaps were not around as much en mass to stomp out any invading structures.

Now the aggressor's main weapon (SBUs) are less in number, and easily locatable, as well as needing to be defended by the aggressor actively. Theoretically it is cheaper to set up the SBUs, but It probably does not make up for the number of ships needed to defend them, which makes it difficult for small groups to invade.
Din Chao
#197 - 2013-01-31 14:29:21 UTC  |  Edited by: Din Chao
Trendon Evenstar wrote:
Din Chao wrote:
Trendon Evenstar wrote:
We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.

I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.

I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains?

Hilarious


Are you literate enough to elaborate?

I make billions in nullsec, without the benefit of being surrounded by little blue dots. I'm not saying running L4s isn't easy, but the idea that you can't make more in null is just ludicrous. Or you're just bad at it.

Edit: Rereading your post, I would like to clarify, I agree that null, for the average player, no matter their affiliation, does not contain a "static isk fountain". I'm sure they were referring to moon goo by saying that, which I doubt a grunt gets any benefit from, other than ship replacement, logistic support, etc.
Jenn aSide
Worthless Carebears
The Initiative.
#198 - 2013-01-31 14:30:04 UTC
Malcanis wrote:


Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?


Nope, my money is on Ginger running headlong into the Backfire Effect
Natsett Amuinn
Caldari Provisions
Caldari State
#199 - 2013-01-31 15:00:39 UTC
Dinsdale Pirannha wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:

Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec.
News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.

But you knew that already.

This whole campaign is about disinformation, just like any other null sec propaganda campaign.

You want to increase station mfg slots in null, I have no issue with that.
It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.

I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.

Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.


I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec.


Really? You make all your T2 modules in stations?
Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array.
That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.

The system I was in had 3 stations, 50 slots at each station.
It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on.
If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.

You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.

So please stop with your ridiculous statements.

Where the hell do you think we would be building a PoS?

You keep going on an don about PoS as if everyone can just use one. You even say that you checked all 28 moons in a system and everyone had a PoS up.

You never mention what it costs to run that PoS.

You never mention what it cost to put that PoS up.

You never mention what it would cost to remove one of those PoS's.

And YOU'RE IN ******* HIGH SEC!

THE POS IS NOT A VIABLE MEANS IN IT'S CURRENT FORM. I can not just put up a PoS, I sure as hell can not put one up in high sec, without using an alt, and doing WHAT I SHOUDLN'T HAVE TO DO.

You are not building out of a PoS, in null sec, as a line member of any corp that is able to hold their space.

And you're a fool if you use your PoS to build in high sec. You should be using it for research. The line costs in an NPC station in high sec are trivial. WTF do I need a PoS for when I'm building out of a station that is 1000/ 333, holy ****, I saved 20k on a batch, whoop-tee-doo!

WTF do I care if a station can have 25 lines, I can only build 11 things at a frigging time!


There's a reason we have STATIONS in null sec, that are upgradeable for industry, because the frigging moons are used for other things. This isn't high sec.

Learn how **** works, instead of telling people who know more than you what they "should" be doing.

I should not have to go to high sec to build T2 goods. Some of you are not grasping this.

You do not have to come to null for a ******* thing, I should not have to play in high sec if I want to be a builder.
As long as T2 goods are cheaper to build in high sec, there's no REASON to build them in null.

How would you guys like it if you had to come to null sec in order to do T1 production, to keep from getting undermined by null imports?

Sura Sadiva
Entropic Tactical Crew
#200 - 2013-01-31 15:06:28 UTC
Malcanis wrote:
Captain Death1 wrote:
funny how null needs so much help yet most of the botters in game are from null


Sreegs has confirmed that the region with the highest density of bots is... The Forge.



And this is also something you guys will have to fface at some point. Keeping to negate the ezsistance of the problem, shrugging "is not my problem", "ok but in The Forge there're more" is not going to help you.

When I lived in 0.0 (was about from 2007 to 2009) I remember for corporations and alliances was a point of honor to chase botters (were mostly ratting bot at that time) and any group or individual suspected to deal with this were treated like an infected.

Today we read from 0.0 alliances forum, mails and chat logs showing as is absolutelly normal and accepted to live with botting farms, we see coalition leaders tallking about collecting and "cleaning" founds from botting needed for the next war.

We se alliance leaders sendng alliance mail to say "hey folks be carefull with botting and RTM we cannot risk to loose some of our capital pilots if CCP ban hammer falls"

If you don't see this as problem in the fiirst place you're doomed; keep negating the problem only corroborate the idea you folks are in some way only suggest the idea that directly or indirectly connive with this; that, I'm sure, is not the case.

True problem of 0.0 is that a small group manage it for REAL interest (that means real money too), thi is one of the core reason why with time you blued everyone.

"Is not our problem, CCP have to fix it". Sure, but why don't you put the same lobby effort to press this instead of just asking the T2 monopoly as gift? No industry buff or monpoly will never be able to counter groups relying on botting farms. You claim to be "the most relevant player groups in EVE" cool, why don't you act accordingly instead of continuosly negating this severe issue?