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EVE New Citizens Q&A

 
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Customize orbit/range distance for hockey's?

Author
Kai'tan Adrastia
The Scope
Gallente Federation
#1 - 2013-01-29 22:00:39 UTC
Hi everyone. New to the universe and I have a quick question. It seems like the keep at range and orbit hockey's are set to a distance of 1000 m. Is it possible to customize the range for these hot keys? I would like to configure them to match the optimal range of my currently equipped weapons. Thanks!
Steven Koskanaiken
Deep Core Mining Inc.
Caldari State
#2 - 2013-01-29 22:05:05 UTC
Kai'tan Adrastia wrote:
Hi everyone. New to the universe and I have a quick question. It seems like the keep at range and orbit hockey's are set to a distance of 1000 m. Is it possible to customize the range for these hot keys? I would like to configure them to match the optimal range of my currently equipped weapons. Thanks!


You can change the default orbit/keep range setting. But you can't make them change automatically when you change ship / weapons.

To change the default settings:

Undock
Select anything (planet, sun, gate, station).
In the "selected item" window find the orbit / keep range button.
Right click it.
Select new default orbit / keep range distance in meters

When you want a different range (other then the presets that are available on a right click menu) repeat the above.
Merouk Baas
#3 - 2013-01-30 13:29:19 UTC
They are saved per ship, though, so you can set a close orbit for your fast frigate and a far orbit for your sniper battlecruiser and not have to re-do them when you switch between these two ships.
MadMuppet
Critical Mass Inc
#4 - 2013-01-30 17:17:27 UTC
Personally I set my 'keep at range' to 1000km and use it as the RUN AWAY button (I fly a lot of fast ships with turrets, so it helps with kiting to get the transversal down). Once you get used to changing the orbit distance, it isn't hard to do it on the fly, and it can be useful...

I don't know if you know this, but when you use 'keep at range' and the object you are keeping at range with goes away, your ship will stop. If you use 'orbit' and the anchor point goes away, you will continue to fly in a straight line at speed. Most of my ships use speed to reduce incoming damage, so suddenly stopping is a bad thing. I will often change my orbit distance during a fight to take advantage of the 'not stopping' when the target ship dies.

I will also do things like set my orbit to 500m and orbit a long distance target to approach it rather than just use 'approach' to both avoid stopping after the target is destroyed, but also to avoid a collision which can slow me down too much. Just be sure to give a new command when you are too close (or on top of the target) so that you can keep your speed up.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Lost Greybeard
Drunken Yordles
#5 - 2013-01-30 17:45:06 UTC
On a related note, "right-click the button and see if there's a context menu" is the solution to 99.999% of Eve interface issues. I highly recommend you spend a few days right-clicking on various things to see what mechanics are available from various interfaces.

The right-click drop menu is the fundamental of interface design for this game, while they've added other ways to get to stuff (the click and hold menus in space, better hotkey mapping), the right-click is your only guaranteed way to find a lot of stuff without alt-tabbing out and typing questions into google in hopes the info you get isn't outdated.

We're very Windows 3.1 up in here.

(Actually, the Windows 3.1 analogy goes further than that. Remember focusing windows and using ctrl+a and ctrl-click and shift-click to select multiple items, with a drop menu to auto-organize and re-order icons? Remember the file manager interface and the dosshell widget? Congrats, you know how Eve's inventory management system works.)