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Clone upgrades in depth article. Interesting read.

Author
ChaseX
The Executives
#81 - 2013-01-30 10:24:22 UTC
Its Over 9000 wrote:
While I am not sold on the insurance part, I find the rest of the article about the clone upgrades very compelling.

CLONE UPGRADE BILLS: A PAINFUL THROWBACK

Marlona goes into three parts of how clone upgrades impacts the game and she gives good reason why they need to be addressed, if not removed all together.


Came to the thread expecting a write-up from a lubed bitter vet on TM. Left very satisfied.
March rabbit
Aliastra
Gallente Federation
#82 - 2013-01-30 10:55:20 UTC
Marlona Sky wrote:
Vaju Enki wrote:
Pyre leFay wrote:
Vaju Enki wrote:

Death has consequences. Welcome to EvE Online.

Yeah, your hull, your modules, your implants, your Sov, your WH, your POS, your Site, your empire, your "friends". Your CCP dictated clone sink for time played... wait... that doesn't seem to fit.


Fits like a glove.

Name me another game mechanic from another game that penalizes players for playing the game? For being a loyal customer? That discourages PvP in a PvP game? That encourages stronger and stronger risk aversion the longer you play?

Eve is different, yea.

However let's looks at another game mechanic.

Security status.

Literally speaking this mechanic penalizes you for playing game. You are playing this game by killing people in high-sec/low-sec (which is perfectly acceptable in this game) and getting your security status lower and lower. The more you play the worse penalty gets.

The same can be said about SP. You choose to train it or train another char. No one forces you here.

From the side of my greedyness i vote for your idea tho. The less ISK goes away - the more will stay in my wallet Cool And i love big numbers.

The Mittani: "the inappropriate drunked joke"

Debora Tsung
Perkone
Caldari State
#83 - 2013-01-30 11:04:02 UTC  |  Edited by: Debora Tsung
March rabbit wrote:

However let's looks at another game mechanic.

Security status.

Literally speaking this mechanic penalizes you for playing game. You are playing this game by killing people in high-sec/low-sec (which is perfectly acceptable in this game) and getting your security status lower and lower. The more you play the worse penalty gets.

The same can be said about SP. You choose to train it or train another char. No one forces you here.

From the side of my greedyness i vote for your idea tho. The less ISK goes away - the more will stay in my wallet Cool And i love big numbers.


No, security status actually pretty much looks like a mechanic to keep You out of what was intended to be a noob Zone, or at least remove the risk free haven for people who insist on imposing their style of play onto other layers. It works as intended.

You can decide to enter highsec or You can decide to stay out of it, there's enough player driven industry to get everything You need in null or lowsec, too. You don't need to enter Highsec to buy all the sineys You want.

At the same time the decision to train or not train Your clone is no decition at all because not training Your clone is just plain stupid, it has no advantages at all.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

EvEa Deva
Doomheim
#84 - 2013-01-30 11:41:31 UTC
Could just add a skill that lowers clone cost, everyone loves training skills.
Eugene Spencer
Set Phasers To Malky
#85 - 2013-01-30 11:53:44 UTC
Agree with the clone stuff. Not that fussed about the insurance stuff though.

I have a specific comb for my beard.

Destination SkillQueue
Doomheim
#86 - 2013-01-30 13:45:39 UTC
EvEa Deva wrote:
Could just add a skill that lowers clone cost, everyone loves training skills.

If it just alters the costs, it doesn't address the issue. The issue is, that SP amount shouldn't heavily alter your clone cost. If you think such a thing is a bad thing and our CCP overlords always wanted to punish their oldest and most loyal customers by additional grinding, then nothing needs to be changed. If you think it makes a lot of sense, more SP needs to stop influencing your clone cost shortly after the beginning. No new mechanics or convoluted systems needs to be added. After that we would pretty much just have a free newbie clone and a universal medical clone, that costs everyone the same.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#87 - 2013-01-30 14:50:14 UTC  |  Edited by: Mr Kidd
Its Over 9000 wrote:
Mr Kidd wrote:
If one who has the SP to require the more expensive clones has not discovered how to finance such purchases by such time then perhaps one should pod themselves a few times without a clone to lower the costs.

One can always sell such toons and purchase something with lower maintenance costs.

So your solution is to turn off one of the hooks for the game? Stop training?

That is simply asinine. Ugh



No, it's a hard truth. If you're complaining about the cost of clones then you're one of two things:

1) You're a player who is dying way too often. I assume this to be PVP related and not participating in other facets of the game enough to afford it.

or

2) Your toon is so old that the cost of dying is prohibitively expensive but it still means you're not participating in the other facets that would have you afford it.

Which ever one of those you are is hilariously ironic. It's the antithesis of carebearism. So much so that I suppose you could call it pvpbearism, wanting your pvp but nothing more of the game. You want your pvp but you don't want to do anything else in the game to afford it. You want it handed to you on a platter as if you're some God given gift to the game. It's hilariously ironic because now we have a whine thread from the pvp'ers that, OMFG, you might have to do something other than pewpew! HTFU! There's a plethora of ways to passively make buttloads of isk in this game.

Another hard truth of this game is, it's a giant isk sink, aka CCP's business model. Now, you can afford that either by whipping out your credit card everytime you need isk or grinding isk. You're free to choose your method. If all you want to do is come on, pewpew and then leave you're going to need a working credit card, my friend. Otherwise, you better learn how to carebear it up! The only other alternative is going to play some FPS where you can die over and over and over again without any cost. Afterall, Eve is about risk vs reward. Blindly dying ad nauseam is by no means a "risk" and therefore not to be rewarded. So the next time your FC orders you to die in a ball of fire, perhaps you should weigh the risk you're taking versus the reward you shall reap.

Oh the irony! After years of the PVP'ers admonishing, ridiculing, denigrating, scoffing at the players they've labeled carebears, they might just need to become what they've so hated!

Don't ban me, bro!

March rabbit
Aliastra
Gallente Federation
#88 - 2013-01-30 15:09:04 UTC
Debora Tsung wrote:
At the same time the decision to train or not train Your clone is no decition at all because not training Your clone is just plain stupid, it has no advantages at all.

training different chars has advantages.
There are:
- selling chars
- using "neutral" haulers/scouts
- lower clone cost for every char
- ...?

The Mittani: "the inappropriate drunked joke"

Danu Charante
Black Sun Industry and Research
#89 - 2013-01-30 15:11:31 UTC
Destination SkillQueue wrote:
EvEa Deva wrote:
Could just add a skill that lowers clone cost, everyone loves training skills.

If it just alters the costs, it doesn't address the issue. The issue is, that SP amount shouldn't heavily alter your clone cost. If you think such a thing is a bad thing and our CCP overlords always wanted to punish their oldest and most loyal customers by additional grinding, then nothing needs to be changed. If you think it makes a lot of sense, more SP needs to stop influencing your clone cost shortly after the beginning. No new mechanics or convoluted systems needs to be added. After that we would pretty much just have a free newbie clone and a universal medical clone, that costs everyone the same.




Account age does no equal customer loyalty. (Character Bazaar)

Alliances need to adapt. They already provide Welfare with SRP's, now it's time to tackle the problem of an aging population with Pension Plans Straight
Debora Tsung
Perkone
Caldari State
#90 - 2013-01-30 15:20:57 UTC
March rabbit wrote:
Debora Tsung wrote:
At the same time the decision to train or not train Your clone is no decition at all because not training Your clone is just plain stupid, it has no advantages at all.

training different chars has advantages.
There are:
- selling chars
- using "neutral" haulers/scouts
- lower clone cost for every char
- ...?



Nice try, You gave examples to something entirely different, but I'll answer to Your "points" anyways:

- selling chars -> Useless, since there's no real reason to swap to a char with lower SP and thus limit Your own possibilities.

- using "neutral" haulers/scouts -> requires multiboxing, therefore useless since You can already train 2 chars at once

- lower clone cost for every char -> it's a crappy outdated and old mechanic that noone ever bothered to take a second look upon. It should be removed because it only punishes loyal returning customers and it's also discriminating.

- ...? -> There are no other reasons to keep this mechanic.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#91 - 2013-01-30 15:39:26 UTC
Toku Jiang wrote:
Agreed, clones and insurance are a joke.


Yeah they are.
Marlona Sky
State War Academy
Caldari State
#92 - 2013-01-30 17:32:54 UTC
ChaseX wrote:
Its Over 9000 wrote:
While I am not sold on the insurance part, I find the rest of the article about the clone upgrades very compelling.

CLONE UPGRADE BILLS: A PAINFUL THROWBACK

Marlona goes into three parts of how clone upgrades impacts the game and she gives good reason why they need to be addressed, if not removed all together.


Came to the thread expecting a write-up from a lubed bitter vet on TM. Left very satisfied.

Came to thread expecting a post by someone who has avoided combat as much as possible and comments as if he is some battle hardened warrior 'doing it right'. Left extremely satisfied.
Silk daShocka
Greasy Hair Club
#93 - 2013-01-30 17:43:55 UTC
I disagree that clone costs should be lowered or removed.

Risk/reward. You want to fly that 80 mil sp pilot? You are going to risk the cost of a clone to have that reward.

If you don't want to pay the clone bills you can always stop training skills.

Either way, I"m sure the majority won't agree with me on this. I understand and respect teh viewpoint that clone costs shoudl be reduced/removed.
Ghazu
#94 - 2013-01-30 17:51:58 UTC
Mr Kidd wrote:
Its Over 9000 wrote:
Mr Kidd wrote:
If one who has the SP to require the more expensive clones has not discovered how to finance such purchases by such time then perhaps one should pod themselves a few times without a clone to lower the costs.

One can always sell such toons and purchase something with lower maintenance costs.

So your solution is to turn off one of the hooks for the game? Stop training?

That is simply asinine. Ugh



No, it's a hard truth. If you're complaining about the cost of clones then you're one of two things:

1) You're a player who is dying way too often. I assume this to be PVP related and not participating in other facets of the game enough to afford it.

or

2) Your toon is so old that the cost of dying is prohibitively expensive but it still means you're not participating in the other facets that would have you afford it.

Which ever one of those you are is hilariously ironic. It's the antithesis of carebearism. So much so that I suppose you could call it pvpbearism, wanting your pvp but nothing more of the game. You want your pvp but you don't want to do anything else in the game to afford it. You want it handed to you on a platter as if you're some God given gift to the game. It's hilariously ironic because now we have a whine thread from the pvp'ers that, OMFG, you might have to do something other than pewpew! HTFU! There's a plethora of ways to passively make buttloads of isk in this game.

Another hard truth of this game is, it's a giant isk sink, aka CCP's business model. Now, you can afford that either by whipping out your credit card everytime you need isk or grinding isk. You're free to choose your method. If all you want to do is come on, pewpew and then leave you're going to need a working credit card, my friend. Otherwise, you better learn how to carebear it up! The only other alternative is going to play some FPS where you can die over and over and over again without any cost. Afterall, Eve is about risk vs reward. Blindly dying ad nauseam is by no means a "risk" and therefore not to be rewarded. So the next time your FC orders you to die in a ball of fire, perhaps you should weigh the risk you're taking versus the reward you shall reap.

Oh the irony! After years of the PVP'ers admonishing, ridiculing, denigrating, scoffing at the players they've labeled carebears, they might just need to become what they've so hated!


Yeah you will reach a point where you actually run out of things to train on your "mains", for me it's at about 60 million sps. As in don't train carriers V on your subcap mains, instead use specialized alts.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nicolo da'Vicenza
Viziam
Amarr Empire
#95 - 2013-01-30 18:01:59 UTC
EVE is a game that uses the fact you don't have to grind to gain XP.
but apparently it's 'very important' you gotta grind increasingly order to actively use the character
Nicolo da'Vicenza
Viziam
Amarr Empire
#96 - 2013-01-30 18:03:41 UTC
Marlona Sky wrote:
ChaseX wrote:
Its Over 9000 wrote:
While I am not sold on the insurance part, I find the rest of the article about the clone upgrades very compelling.

CLONE UPGRADE BILLS: A PAINFUL THROWBACK

Marlona goes into three parts of how clone upgrades impacts the game and she gives good reason why they need to be addressed, if not removed all together.


Came to the thread expecting a write-up from a lubed bitter vet on TM. Left very satisfied.

Came to thread expecting a post by someone who has avoided combat as much as possible and comments as if he is some battle hardened warrior 'doing it right'. Left extremely satisfied.

when i see a guy from an alliance that boasts about being blue and neutral to both the CFC and HBC, living the blue donut dream, the first thing that pops in my head is 'this guy loves to PVP'.
Ghazu
#97 - 2013-01-30 18:03:46 UTC
Nicolo da'Vicenza wrote:
EVE is a game that uses the fact you don't have to grind to gain XP.
but apparently it's 'very important' you gotta grind increasingly order to actively use the character

Scrubs should stop training after the rifter skillplan's completion.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Name Family Name
Imperial Academy
Amarr Empire
#98 - 2013-01-30 18:16:24 UTC
If not removed, clone costs should be flat and not based on SP - maybe around 10 mill.

That way, the isk sink would probably be even higher because people who can afford it would more often self-destruct their pods.

Natsett Amuinn
Caldari Provisions
Caldari State
#99 - 2013-01-30 18:28:42 UTC  |  Edited by: Natsett Amuinn
It's like CCP assumed that the more SP you have, the longer you've played, and the more ISK you have at your disposal.

Or like they though tthat the skill point curve wouuld encourage people to skill one character into filling a role, and then skill another character into another role. Like we would self regulate ourselves and only skill a character to a reasonable level.

Why else would you put a curve in the way they did, other than to say, "you should stop training on this character now."


I think the skill curve is a failed incentive to get us to use the other two characters on a single account.
Honestly now, I think it's safe to say that the number of people who actually train skills on more than one character, on a single account, is so small as to be considered non-existant.

There's no reason to have the curve.
Just put a cap on clone cost for X amount of SP, that is reasonable. The only reason for clone cost is lore, it would be strange to not have to pay for someone to keep making me new bodies.

I imagine there are people in EVE who have paid more in clone cost than taxes in the game.
We have negligable taxes for everyone, and rediculous clone costs for people who get podded often? That makes no sense.
Katran Luftschreck
Royal Ammatar Engineering Corps
#100 - 2013-01-30 22:01:10 UTC
Unsuccessful At Everything wrote:
Oh look...a themittani.com link...this will be informative and in no way biased. What else would we expect from the foxnews of the eve world. I will grab popcorn and a snuggie and settle in for a nice long read.


Normally I'd be inclined to agree with you, however...

"We do not agree with Marlona's argument that insurance should also be removed, but we print it anyway in the interests of promoting discussion."

http://youtu.be/t0q2F8NsYQ0