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Clone upgrades in depth article. Interesting read.

Author
bongsmoke
Visine Red
420 Chronicles of EvE
#61 - 2013-01-30 02:58:25 UTC
Why would CCP cripple one of many cash cows? It forces older players to buy PLEX to offset the clone costs. Ships...pfft. Only T1 ships are worthly of insurance.

I support reducing the cost of clones(I think 66% reduction is fair), but not the removal. I also support increasing T2 insurance(to around 70% of ship valve), however, not T3.

Take what everyone says with a grain of salt...It will never change because of greed, and CCP will only make the cost go up as time elapses.

All this dicussion is just that, a discussion with no change or different outcome.
James Amril-Kesh
Viziam
Amarr Empire
#62 - 2013-01-30 03:00:01 UTC
People buy PLEX to cover clone costs...
WHAT

Enjoying the rain today? ;)

bongsmoke
Visine Red
420 Chronicles of EvE
#63 - 2013-01-30 03:07:20 UTC
James Amril-Kesh wrote:
People buy PLEX to cover clone costs...
WHAT


Obviously not someone as new as you. Veterans however do have a cost, and its not cheap. Stick around another 8 or 9 years, then maybe you'll start complaining about costs.

Just because veterans have all those skills, doesn't mean your income increases to supplement all the costs associated with losing ships, clones.(implants dont count). When a clone costs almost as much as a battlecruiser, there is a problem.
Alavaria Fera
GoonWaffe
#64 - 2013-01-30 03:36:53 UTC
bongsmoke wrote:
James Amril-Kesh wrote:
People buy PLEX to cover clone costs...
WHAT


Obviously not someone as new as you. Veterans however do have a cost, and its not cheap. Stick around another 8 or 9 years, then maybe you'll start complaining about costs.

Just because veterans have all those skills, doesn't mean your income increases to supplement all the costs associated with losing ships, clones.(implants dont count). When a clone costs almost as much as a battlecruiser, there is a problem.

We tend to have more of the alt "solution" I think. As opposed to people with a 100m sp minimum alliance that might feel a desire to stack more and more SP, or fly everything on one character.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mr Kidd
Center for Advanced Studies
Gallente Federation
#65 - 2013-01-30 03:40:24 UTC
If one who has the SP to require the more expensive clones has not discovered how to finance such purchases by such time then perhaps one should pod themselves a few times without a clone to lower the costs.

One can always sell such toons and purchase something with lower maintenance costs.

Don't ban me, bro!

bongsmoke
Visine Red
420 Chronicles of EvE
#66 - 2013-01-30 03:43:58 UTC
Alavaria Fera wrote:
bongsmoke wrote:
James Amril-Kesh wrote:
People buy PLEX to cover clone costs...
WHAT


Obviously not someone as new as you. Veterans however do have a cost, and its not cheap. Stick around another 8 or 9 years, then maybe you'll start complaining about costs.

Just because veterans have all those skills, doesn't mean your income increases to supplement all the costs associated with losing ships, clones.(implants dont count). When a clone costs almost as much as a battlecruiser, there is a problem.

We tend to have more of the alt "solution" I think. As opposed to people with a 100m sp minimum alliance that might feel a desire to stack more and more SP, or fly everything on one character.


so spend even more isk or RL money/ not to mention time on alts as a solution. Roll

Not saying I don't have alts obviously, but you shouldn't have too if you want to pew pew in low sec with a cheap bc or cruiser.
Its Over 9000
Doomheim
#67 - 2013-01-30 03:50:00 UTC
Mr Kidd wrote:
If one who has the SP to require the more expensive clones has not discovered how to finance such purchases by such time then perhaps one should pod themselves a few times without a clone to lower the costs.

One can always sell such toons and purchase something with lower maintenance costs.

So your solution is to turn off one of the hooks for the game? Stop training?

That is simply asinine. Ugh
Malcanis
Vanishing Point.
The Initiative.
#68 - 2013-01-30 06:53:18 UTC
Marlona Sky wrote:
Vaju Enki wrote:
Pyre leFay wrote:
Vaju Enki wrote:

Death has consequences. Welcome to EvE Online.

Yeah, your hull, your modules, your implants, your Sov, your WH, your POS, your Site, your empire, your "friends". Your CCP dictated clone sink for time played... wait... that doesn't seem to fit.


Fits like a glove.

Name me another game mechanic from another game that penalizes players for playing the game? For being a loyal customer? That discourages PvP in a PvP game? That encourages stronger and stronger risk aversion the longer you play?


Full loss PvP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

RubyPorto
RubysRhymes
#69 - 2013-01-30 07:02:46 UTC  |  Edited by: RubyPorto
Malcanis wrote:
Marlona Sky wrote:
Vaju Enki wrote:
Pyre leFay wrote:
Vaju Enki wrote:

Death has consequences. Welcome to EvE Online.

Yeah, your hull, your modules, your implants, your Sov, your WH, your POS, your Site, your empire, your "friends". Your CCP dictated clone sink for time played... wait... that doesn't seem to fit.


Fits like a glove.

Name me another game mechanic from another game that penalizes players for playing the game? For being a loyal customer? That discourages PvP in a PvP game? That encourages stronger and stronger risk aversion the longer you play?


Full loss PvP.


Doesn't encourage stronger risk aversion the longer you play the way clone costs do.

A ship costs the same to lose if you have 1m SP or 100m.
A pod does not. Clone costs simply punish older players for being old. That's a **** mechanic.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

James Amril-Kesh
Viziam
Amarr Empire
#70 - 2013-01-30 07:22:20 UTC
Malcanis wrote:
Marlona Sky wrote:
Vaju Enki wrote:
Pyre leFay wrote:
Vaju Enki wrote:

Death has consequences. Welcome to EvE Online.

Yeah, your hull, your modules, your implants, your Sov, your WH, your POS, your Site, your empire, your "friends". Your CCP dictated clone sink for time played... wait... that doesn't seem to fit.


Fits like a glove.

Name me another game mechanic from another game that penalizes players for playing the game? For being a loyal customer? That discourages PvP in a PvP game? That encourages stronger and stronger risk aversion the longer you play?


Full loss PvP.


That's an aspect that also attracts people to the game.
Clone costs don't attract anyone to the game. It just serves to punish people for having trained their characters longer, which makes no sense at all.

Enjoying the rain today? ;)

Barrogh Habalu
Imperial Shipment
Amarr Empire
#71 - 2013-01-30 08:16:11 UTC  |  Edited by: Barrogh Habalu
I made an argument on that page linked in the OP about the whole clone thing intended it to be more sarcastic than serious, but now I feel that it can as well pass as somewhat that makes a bit of sense...

See, higher SP provides an advantage if those SP are relevant to the task, so it makes sense if you have to risk (and occasionally pay) more to have this advantage. But most SP on old toons are irrelevant to particular task, so why do people have to pay for something that provides them nothing?

What if we could introduce an option to "freeze" certain skills of a toon? "Frozen" skills have no effect and don't count towards SP amount in terms of clone capacity required in order not to lose any SP you trained.

Limitations should be added, like:
- managing skill "hibernation" should have large CD (let's say 48 hours, maybe 24 if you think that 48 will be too limiting);
- it should be impossible to "freeze" any skills that are prerequisites to any skills that are kept unfrozen so that amount of "active" SP never fall below the amount of SP normally (currently) required to fly your fit with stated effectiveness;
- you can still train frozen skills, but they have no effect until you "unfreeze" them;
- if your active SP exceed capability of your current medical clone at time of podding, you are still taking SP hit based on your total SP; hey, at least that's still better than not having an option to "downclone", you just have to be double careful;
- speaking of that, add a warning popup if player tries to undock with a clone insufficient for his current active SP; add an option to disable that warning because UI customization is cool;
- skills that can be used in passive or semi-passive activities like anchoring, corp managenet, PI or trade shouldn't be allowed to be frozen.

The last bullet is up to discussion because it means that such change can't be fully used by industrialists and the like, but however it is accomplished, the point stays: you should not be able to keep your jobs running, your orders working and your POS operating while you happily keep related skills frozen.

Also it's possible that clone costs should be tweaked a bit while keeping this function in mind, but I think noone short of CCP staff with access to statistics can do that properly.

Example:

You've docked your capital and you feel sluggish after flying that 80 m/s speedster. You would like to take your cruiser on a suicidal roam, but you think it'd be nice to be able to visit null in the process. So you proceed to do two things:
- you clone jump into another clone as flying slaved and hardwired clone in a shield tanked roaming T1 cruiser isn't exactly bright idea; this action initiates JC cooldown;
- you freeze your capital skills and the like in order to allow cheaper clones save your SP in case of podding; you can't freze your frigate-related skills though because cruiser-related skills have them as prerequisites; also you still already have expencive clone bought before, and you will lose it first time you die, but at least your subsequent clones can be cheap; this action initiates Neural Hibernation Management Procedure cooldown.

You can ofc suggest an option to actually downgrade your clone to recieve a portion of your money back, but I think that is uneeded. Gameplay-wise, no need to make changes bigger than it's sufficient, just to remain careful. Lore-wise, that's your clone that medical staff created and noone else needs it. That means they aren't (effectively) buying your clone just because you don't think you need it anymore.

Comment on the idea. If it will have any sorts of positive feedback and I will be made obvious to its downsides and abuse potential (and then get the latters brainstormed out), I'll be posting this in the suggestions subforum.
Xen Solarus
Furious Destruction and Salvage
#72 - 2013-01-30 08:50:11 UTC
Lots of skillpoints means you've been playing for a while, and as such should be able to afford the costs of clone replacement. If you've failed to become wealthy by then, then you're probably doing something wrong. By this point you should be flying better ships than most, more skilled and experienced and therefore harder to kill. Seems like a fair tradeoff to me to have to pay higher clone replacement costs. Not to mention that i also believe that the death of your character should have a consequence. This isn't wow! If your going to put the little fella in harms way, and he ends up floating in the harsh cold depths of space, you should be ready to pay the price. Immortality isn't cheap for the elite!

Are these issues born from repeated PvP-related deaths? I'm surprised to hear it from those sorts of players. They're generally the ones moaning about EvE becoming kitty-online. Shocked

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Barrogh Habalu
Imperial Shipment
Amarr Empire
#73 - 2013-01-30 09:20:49 UTC  |  Edited by: Barrogh Habalu
Xen Solarus wrote:
Are these issues born from repeated PvP-related deaths? I'm surprised to hear it from those sorts of players. They're generally the ones moaning about EvE becoming kitty-online. Shocked

Disincentive to fight and do all sorts of stupid things is what makes games into "kitty online".
I personally disagree with insurance part for that exact reason.
Debora Tsung
Perkone
Caldari State
#74 - 2013-01-30 09:43:28 UTC
Unsuccessful At Everything wrote:

That all being broken down to show that there was nothing but pure compliments in there and in no way sarcasm, I will now direct you to an online pharmacy where you can all get some sauve for those sore rumps. (here)


Shocked If sarkasm and irony would hurt I'd be in serious pain just from reading Your posts. Well done I say, Well done indeed. I sincerely wish my linguistic skills were as advanced as Yours, I'd be trolling the forums all day and look like the proverbial saint. Shocked

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Marlona Sky
State War Academy
Caldari State
#75 - 2013-01-30 09:43:50 UTC
Age != Wealth
Zimmy Zeta
Perkone
Caldari State
#76 - 2013-01-30 09:50:58 UTC  |  Edited by: Zimmy Zeta
bongsmoke wrote:
James Amril-Kesh wrote:
People buy PLEX to cover clone costs...
WHAT


Obviously not someone as new as you. Stick around another 8 or 9 years, then maybe you'll start complaining.


FTFY

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Debora Tsung
Perkone
Caldari State
#77 - 2013-01-30 10:03:38 UTC
Rosen Thornn wrote:
The high price of clones is one of the checks and balances for the game. High skill points characters need to follow thier own advice, don't fly what you can't afford to lose. If the price is to high, there are two other character slot on the account, make a new character. Unfortunatly that is the cost of being able to fly a bunch of ships over specializing.

We vets keep telling the new players that the amount of skill points doesn't matter. specialize, pick a ship and stick with it. Perhaps its time you take your own advice.


That advice applies only to ships, since You do not have the option to simply swap to an earlier and therefore cheaper version of Your current clone on the fly.

You're basically telling us that there comes a point at which You can no longer afford to play the game with the character You've invested years of time to develop it because... duh, it's balancing (it's not, really. it's just an outdated and old mechanic and nobody ever even looked at it after it's implementation).

What ould be he alternative?

Create yet another alt because Your obviously ancient character is too valuable to do anything else than scanning and science?

Quit because some masochistic minority believes it is cool to loose 20% of Your current isk for getting podded because interceptors do not have marauder class tank?

Just tell me one viable alternative that does not start with that "don't fly what..." garbage.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Nicolo da'Vicenza
Viziam
Amarr Empire
#78 - 2013-01-30 10:14:33 UTC
Gradiating clone costs can be stuffed in the same failbin that its brother 'learning skills' ended up in.
Of course, I remember bears complaining about learning skills being removed as well, 'because hey i trained +10 in all learning skills, in 6 years ill be totally hosed since you only added +9, CCP keep learning skills"
baltec1
Bat Country
Pandemic Horde
#79 - 2013-01-30 10:16:29 UTC
Gotta admit the 20 mil stupid tax I pay every time I welp a pod doesn't feel nice.
Nicolo da'Vicenza
Viziam
Amarr Empire
#80 - 2013-01-30 10:16:40 UTC  |  Edited by: Nicolo da'Vicenza
Xen Solarus wrote:
Lots of skillpoints means you've been playing for a while, and as such should be able to afford the costs of clone replacement. If you've failed to become wealthy by then, then you're probably doing something wrong. By this point you should be flying better ships than most, more skilled and experienced and therefore harder to kill.
maybe unlike you their annual PVP activity level might add up to more then a total of 0-3
might alter their point of view, is all