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Clone upgrades in depth article. Interesting read.

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2013-01-29 21:08:03 UTC
Danu Charante wrote:
James Amril-Kesh wrote:
Danu Charante wrote:
Marlona Sky wrote:
Danu Charante wrote:
Game mechanics and systems should not be changed to cater for 'Weekend Warriors'.

Except it would benifit everyone. Blink


So would 100% reimbursement free ship insurance, doesn't make it a good idea though.
If 'Weekend Warriors' have an issue flying things they can't afford, I'm sure they would have no problem skilling cheap T1 alts during the week, when they don't have time to play.

Requiring them to do that is utterly ******** game design.


Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.

Nobody's arguing for that.

Enjoying the rain today? ;)

Rosen Thornn
House of Nightshade
#22 - 2013-01-29 21:21:41 UTC
The high price of clones is one of the checks and balances for the game. High skill points characters need to follow thier own advice, don't fly what you can't afford to lose. If the price is to high, there are two other character slot on the account, make a new character. Unfortunatly that is the cost of being able to fly a bunch of ships over specializing.

We vets keep telling the new players that the amount of skill points doesn't matter. specialize, pick a ship and stick with it. Perhaps its time you take your own advice.
Danu Charante
Black Sun Industry and Research
#23 - 2013-01-29 21:24:54 UTC


Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.[/quote]
Nobody's arguing for that.[/quote]

It's only a matter of time, once you head down that road, there is no turning back.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#24 - 2013-01-29 21:31:04 UTC  |  Edited by: Mire Stoude
Danu Charante wrote:

It's only a matter of time, once you head down that road, there is no turning back.


The slippery slope arguement is always the best one. Reduce clone costs today, dogs and cats living together tomorrow.

The article posted was completely right.
James Amril-Kesh
Viziam
Amarr Empire
#25 - 2013-01-29 21:32:01 UTC
Danu Charante wrote:
It's only a matter of time, once you head down that road, there is no turning back.

Please tell me you don't actually believe this.

Also, quote tags are hard.

Enjoying the rain today? ;)

Skeln Thargensen
Doomheim
#26 - 2013-01-29 21:32:45 UTC
Yeah I read that one and I fully agree. it just doesn't make a lot of sense in terms of realism and it discourages carebears from trying PvP which is not a good thing and also penalises vets for their loyalty to the game. you can choose the risk you take with your ship fit and your implants but you can't with your clonetype.

I'm nearly at a million a clone on this toon and I'm still a baby., my alt is like 40K

forums.  serious business.

Danu Charante
Black Sun Industry and Research
#27 - 2013-01-29 21:47:11 UTC
James Amril-Kesh wrote:
Danu Charante wrote:
It's only a matter of time, once you head down that road, there is no turning back.

Please tell me you don't actually believe this.

Also, quote tags are hard.


What's not to believe.
Malcanis
Vanishing Point.
The Initiative.
#28 - 2013-01-29 21:54:56 UTC
Mire Stoude wrote:
Danu Charante wrote:

It's only a matter of time, once you head down that road, there is no turning back.


The slippery slope arguement is always the best one. Reduce clone costs today, dogs and cats living together tomorrow.

The article posted was completely right.



So explain to me why eliminating clone costs is vital for proper PvP, but eliminating insurance won't be a problem?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#29 - 2013-01-29 21:58:37 UTC
Consequences.

The Tears Must Flow

James Amril-Kesh
Viziam
Amarr Empire
#30 - 2013-01-29 22:02:09 UTC
Vaju Enki wrote:
Consequences.

Buzzwords.

Enjoying the rain today? ;)

Skeln Thargensen
Doomheim
#31 - 2013-01-29 22:02:53 UTC
Vaju Enki wrote:
Consequences.


What action lead to these consequences?

forums.  serious business.

Vaju Enki
Secular Wisdom
#32 - 2013-01-29 22:04:27 UTC
Skeln Thargensen wrote:
Vaju Enki wrote:
Consequences.


What action lead to these consequences?


Dying.

The Tears Must Flow

Malcanis
Vanishing Point.
The Initiative.
#33 - 2013-01-29 22:04:41 UTC
Vaju Enki wrote:
Consequences.


There should be no consequences for losing a pod?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Skeln Thargensen
Doomheim
#34 - 2013-01-29 22:05:46 UTC
Vaju Enki wrote:
Skeln Thargensen wrote:
Vaju Enki wrote:
Consequences.


What action lead to these consequences?


Dying.


I disagree, that's more of a precondition. I think 'skill training' is the answer.

forums.  serious business.

Vaju Enki
Secular Wisdom
#35 - 2013-01-29 22:06:24 UTC
Malcanis wrote:
Vaju Enki wrote:
Consequences.


There should be no consequences for losing a pod?


The clone upgrade costs should be alot higher.

The Tears Must Flow

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-01-29 22:10:24 UTC
Vaju Enki wrote:
Malcanis wrote:
Vaju Enki wrote:
Consequences.


There should be no consequences for losing a pod?


The clone upgrade costs should be alot higher.

That's one of the worst ideas I've read on here in a long time.

Enjoying the rain today? ;)

Danu Charante
Black Sun Industry and Research
#37 - 2013-01-29 22:11:52 UTC
James Amril-Kesh wrote:
Vaju Enki wrote:
Malcanis wrote:
Vaju Enki wrote:
Consequences.


There should be no consequences for losing a pod?


The clone upgrade costs should be alot higher.

That's one of the worst ideas I've read on here in a long time.


You must be new.
Jan'tor
Sebiestor Tribe
Minmatar Republic
#38 - 2013-01-29 22:12:18 UTC
Danu Charante wrote:

Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.


Wow is pretty damn successful, as the first and therefore best MMO.
Dyvim Slorm
Coven of the Morrigan
#39 - 2013-01-29 22:17:15 UTC
I certainly agree with scrapping insurance, its an absurdity that was brought in years back when ISK was much harder to come by.

I can see the allure of scrapping clone costs but I'm not convinced that the consequences should be totally mitigated if you get podded. Might not be a bad idea to cap it at a certain level though.
Pyre leFay
Doomheim
#40 - 2013-01-29 22:18:42 UTC
Gee, if only we had some kind of implant system which could add more value to clones so you don't want to lose them instead of some arbitrary amount of subscription time penalty.