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Crime & Punishment

 
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GM Response On Bumping

First post First post First post
Author
Red Frog Rufen
Red Frog Freight
Red-Frog
#101 - 2013-02-13 23:51:44 UTC
how about no bumping?

you just fly right through.

Emerik
Federated Industrial Collective
#102 - 2013-02-14 02:45:23 UTC  |  Edited by: Emerik
The problem are not the true miners, not even the gankers, bumpers or whatever you can call them, these are a reaction of so many botters hanging around the whole cluster, salvage bots, etc, etc... all in all... cause and effect.
I dont blame them... maybe ill join forces, who knows...Bear?Pirate?
RubyPorto
RubysRhymes
#103 - 2013-02-14 04:16:53 UTC
Foxglove Digitalis wrote:
That's one option - or maybe the one with the higher velocity just before impact?
I suppose you could engineer a way to getting yourself bumped to get a free gank.

Or perhaps the one who actually hit approach deliberately?


So we manually pilot into you and kill you without getting CONCORDed because we didn't press the magic "CONCORD me" approach button.


Going with the slightly better (but still terrible) velicity idea:

Park a Freighter infront of the Jita Undock or on the warpin to the Perimiter gate. Now CONCORD is doing our ganking for us.

A sacrificial stabber plows into a group of Mackinaws sending them careening into each other, getting almost all of them CONCORDed.


Literally any what you slice it, Damage or Aggro from bumping results in either CONCORD-free ganks or ganks where CONCORD supplies the DPS.


For someone named after something deadly, you don't seem to be very imaginative when it comes to making things dead.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#104 - 2013-02-14 04:18:12 UTC  |  Edited by: RubyPorto
Red Frog Rufen wrote:
how about no bumping?

you just fly right through.


Yes, let's buff Station games, Titan's near POSes, and JFs. Great idea.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TheGunslinger42
All Web Investigations
#105 - 2013-02-14 07:11:32 UTC
Pap Uhotih wrote:
TheGunslinger42 wrote:


Also, just for the sake of some people saying we can't claim these are "CCP sanctioned" actions... yes we can. Sanction means to be given permission. That's exactly what CCP did. They aren't actively advising people TO do it, but they gave us permission to.

All glory to the New Order, and the CCP sanctioned bumping of afk miners, bot aspirants and whoever else!



Ah, the lost art of reading, if only they would bring it back.


GM Karidor wrote:

We would also like to stress that if a gameplay activity is classified as being “within the rules” this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.

As such, any players who have any notes to this effect within their in game biographies should remove words of this nature immediately.





It's not my fault if Karidor doesn't know the definition of the words he uses
RubyPorto
RubysRhymes
#106 - 2013-02-14 07:15:24 UTC
TheGunslinger42 wrote:
It's not my fault if Karidor doesn't know the definition of the words he uses


also this:

Jon Lander wrote:

If you pay attention, and you’ve got your wits about you, you can avoid people coming in and ganking, a survival of the fittest kind of thing, and people are now able to actually make a much better living from mining because of things like Hulkageddon and Burn Jita, because minerals are more expensive.

http://www.pcgamer.com/2012/06/12/eve-online-interview-betrayal-at-fanfest-burn-jita-virtual-reality-and-the-president-of-iceland/


I see no reason why this doesn't apply equally to the new order.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Foxglove Digitalis
Caldari Provisions
Caldari State
#107 - 2013-02-14 10:11:17 UTC
RubyPorto wrote:
Foxglove Digitalis wrote:
That's one option - or maybe the one with the higher velocity just before impact?
I suppose you could engineer a way to getting yourself bumped to get a free gank.

Or perhaps the one who actually hit approach deliberately?


So we manually pilot into you and kill you without getting CONCORDed because we didn't press the magic "CONCORD me" approach button.


Going with the slightly better (but still terrible) velicity idea:

Park a Freighter infront of the Jita Undock or on the warpin to the Perimiter gate. Now CONCORD is doing our ganking for us.

A sacrificial stabber plows into a group of Mackinaws sending them careening into each other, getting almost all of them CONCORDed.


Literally any what you slice it, Damage or Aggro from bumping results in either CONCORD-free ganks or ganks where CONCORD supplies the DPS.


For someone named after something deadly, you don't seem to be very imaginative when it comes to making things dead.


You misunderstand me, I'd like to see damage from all collisions, not just ship v ship.
You zone out mining and pile your barge into the huge spod rock? It's not going to bend, your ship will.
You slam your ship into a forcefield at a pos station you dont have access to? Crunch.

When I first started playing Eve I was a little disappointed it was point and click not joystick and throttle.
I'd also like to see manual docking for that matter. If you can't thread the needle with your ship you better be prepared to pay for the repairs or a new ship.

Daisai
Daisai Investments.
#108 - 2013-02-14 11:49:06 UTC
Translation of ccp's post.

They cant fix it or change because it takes to much time and effort to do so and banning it would take to much effort to look into every petition when someone bumps a other player.
So they basicly allow it because they cant be bothered to change it.
Lexmana
#109 - 2013-02-14 13:08:06 UTC
Daisai wrote:
Translation of ccp's post.

They cant fix it or change because it takes to much time and effort to do so and banning it would take to much effort to look into every petition when someone bumps a other player.
So they basicly allow it because they cant be bothered to change it.

That ... or they just like emergent gameplay and wants to allow as much creativity as they can from players.
Red Frog Rufen
Red Frog Freight
Red-Frog
#110 - 2013-02-14 15:29:16 UTC
RubyPorto wrote:
Red Frog Rufen wrote:
how about no bumping?

you just fly right through.


Yes, let's buff Station games, Titan's near POSes, and JFs. Great idea.



i'm just asking.

wouldn't that make tackler even more wanted on the other end?

and i'm not talking about going thru station or any other object, only ship on ship.
Kainotomiu Ronuken
koahisquad
#111 - 2013-02-14 15:35:00 UTC
Foxglove Digitalis wrote:
You misunderstand me, I'd like to see damage from all collisions, not just ship v ship.
You zone out mining and pile your barge into the huge spod rock? It's not going to bend, your ship will.
You slam your ship into a forcefield at a pos station you dont have access to? Crunch.

When I first started playing Eve I was a little disappointed it was point and click not joystick and throttle.
I'd also like to see manual docking for that matter. If you can't thread the needle with your ship you better be prepared to pay for the repairs or a new ship.

Hi there. Star Citizen is a game currently being made for EVE players who can't cope with the sandbox aspect and wanted to be able to fly their ships rather than click in space. You might be interested.
Foxglove Digitalis
Caldari Provisions
Caldari State
#112 - 2013-02-14 16:22:29 UTC
Kainotomiu Ronuken wrote:

Hi there. Star Citizen is a game currently being made for EVE players who can't cope with the sandbox aspect and wanted to be able to fly their ships rather than click in space. You might be interested.


Nothing wrong with the litter tray... I mean sandbox Lol

I prefer to avoid Hisec as I have a better idea of who I need to be careful of down in null plus the bounties on the rats are better.

I disagree with the idea that you agree to PVP by undocking - it's more when you log in at all - if you dont accept this - dont play at all.


But Star Citizen does sound interesting from the physics viewpoint.
I'll take a look, thanks.
Daisai
Daisai Investments.
#113 - 2013-02-14 16:57:30 UTC
Lexmana wrote:
Daisai wrote:
Translation of ccp's post.

They cant fix it or change because it takes to much time and effort to do so and banning it would take to much effort to look into every petition when someone bumps a other player.
So they basicly allow it because they cant be bothered to change it.

That ... or they just like emergent gameplay and wants to allow as much creativity as they can from players.


Because we all know that a cruiser being able to bump a titan is emergent gameplay.
RubyPorto
RubysRhymes
#114 - 2013-02-14 20:00:03 UTC
Red Frog Rufen wrote:
RubyPorto wrote:
Red Frog Rufen wrote:
how about no bumping?

you just fly right through.


Yes, let's buff Station games, Titan's near POSes, and JFs. Great idea.



i'm just asking.

wouldn't that make tackler even more wanted on the other end?

and i'm not talking about going thru station or any other object, only ship on ship.



Which would mean that you couldn't bump a station game player (or his RR carrier) away from the undock, making him much harder to trap and kill.

It would mean you couldn't bump a Titan out of a POS, making them ridiculously safe (there was a recent titan kill that happened because the titan pilot gave out his POS password to prevent the tier3 fleet from being bombed. After he bridged them, in warped the bump Machariels with the POS password).

And finally it would mean incredibly increased safety for JFs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#115 - 2013-02-14 20:03:48 UTC
Foxglove Digitalis wrote:
You misunderstand me, I'd like to see damage from all collisions, not just ship v ship.
You zone out mining and pile your barge into the huge spod rock? It's not going to bend, your ship will.
You slam your ship into a forcefield at a pos station you dont have access to? Crunch.

When I first started playing Eve I was a little disappointed it was point and click not joystick and throttle.
I'd also like to see manual docking for that matter. If you can't thread the needle with your ship you better be prepared to pay for the repairs or a new ship.


Which, again, would result in either CONCORD-free ganks, or ganks where CONCORD supplies the DPS. Those are the options when you add collision damage.

Also that sort of thing combined with the fact that EVE is a turn-based game with 1 second turns would be kind of terrible. Joystick and throttle would be even worse.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Red Frog Rufen
Red Frog Freight
Red-Frog
#116 - 2013-02-14 20:06:01 UTC
RubyPorto wrote:



Which would mean that you couldn't bump a station game player (or his RR carrier) away from the undock, making him much harder to trap and kill.

It would mean you couldn't bump a Titan out of a POS, making them ridiculously safe (there was a recent titan kill that happened because the titan pilot gave out his POS password to prevent the tier3 fleet from being bombed. After he bridged them, in warped the bump Machariels with the POS password).

And finally it would mean incredibly increased safety for JFs.


you can't bump them right now unless they move.

a JF is already pretty safe unless he's making a mistake. granted that would remove a few kills, but not that many. most are bad alignment of the cyno on the station, making them bump away from it out of the bubble of that station.

and really? bumping a titan out of a POS? it's already a stretch. nothing should be even be able to bump those in the first place.
RubyPorto
RubysRhymes
#117 - 2013-02-14 21:06:07 UTC
Red Frog Rufen wrote:
you can't bump them right now unless they move.

a JF is already pretty safe unless he's making a mistake. granted that would remove a few kills, but not that many. most are bad alignment of the cyno on the station, making them bump away from it out of the bubble of that station.

and really? bumping a titan out of a POS? it's already a stretch. nothing should be even be able to bump those in the first place.


It seems that you don't actually know what station games are.

And most stations don't have a large camp of people waiting to kill the JF before it can inch back to the docking ring, meaning that most JF kills in LS require at least some bumping.

Why shouldn't titans be bumpable? Newtonian mechanics says they should be.

Almost forgot: Why does gate crashing need a buff?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

dark heartt
#118 - 2013-02-15 00:21:27 UTC
Foxglove Digitalis wrote:
RubyPorto wrote:
Foxglove Digitalis wrote:
That's one option - or maybe the one with the higher velocity just before impact?
I suppose you could engineer a way to getting yourself bumped to get a free gank.

Or perhaps the one who actually hit approach deliberately?


So we manually pilot into you and kill you without getting CONCORDed because we didn't press the magic "CONCORD me" approach button.


Going with the slightly better (but still terrible) velicity idea:

Park a Freighter infront of the Jita Undock or on the warpin to the Perimiter gate. Now CONCORD is doing our ganking for us.

A sacrificial stabber plows into a group of Mackinaws sending them careening into each other, getting almost all of them CONCORDed.


Literally any what you slice it, Damage or Aggro from bumping results in either CONCORD-free ganks or ganks where CONCORD supplies the DPS.


For someone named after something deadly, you don't seem to be very imaginative when it comes to making things dead.


You misunderstand me, I'd like to see damage from all collisions, not just ship v ship.
You zone out mining and pile your barge into the huge spod rock? It's not going to bend, your ship will.
You slam your ship into a forcefield at a pos station you dont have access to? Crunch.

When I first started playing Eve I was a little disappointed it was point and click not joystick and throttle.
I'd also like to see manual docking for that matter. If you can't thread the needle with your ship you better be prepared to pay for the repairs or a new ship.



Yeah that wouldn't work. I live in Australia and part of that means that I have some pretty high latency for eve. A manual control scheme isn't going to work for people with high latency, so others would have more of an advantage than they do now with the point and click style of gameplay.


Also can we now stop talking about bumping. It really isn't that hard to avoid and if you aren't afk then it's not an issue.
Dorah Hawkwing
Old Galactic Earth Regiment
#119 - 2013-02-16 12:42:10 UTC
Maybe it is time for a new high-slot module:

forcefield anchor.

Upon engaging, it roots the ship to a targetted asteroid, thus making it an immovable object. Furthermore, any object hitting the anchored ship takes HULL damage equal to it's velocity in m/s. For added risk, consider making the forcefield invisible (no visual effect). The downside: it costs use of a highslot... on a minning barge.
Leonardo Esil
Miner Pinball INC
#120 - 2013-02-16 23:45:36 UTC
Dorah Hawkwing wrote:
Maybe it is time for a new high-slot module:

forcefield anchor.

Upon engaging, it roots the ship to a targetted asteroid, thus making it an immovable object. Furthermore, any object hitting the anchored ship takes HULL damage equal to it's velocity in m/s. For added risk, consider making the forcefield invisible (no visual effect). The downside: it costs use of a highslot... on a minning barge.


The real downside? Every single mining barge that didn't have one fitted would die.

How? Anchor one of our barges next to the target. Bump target into our barge. Target dies.