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Crime & Punishment

 
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GM Response On Bumping

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Author
Veers Belvar
Swordmasters of New Eden
#461 - 2014-09-03 15:59:10 UTC
Mallak Azaria wrote:
Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


The real question here is do you actually know anything? You can guess, think, suppose & speculate as much as you want, but do you actually know anything?


As discussed it's impossible for us to "know" the answer to a question that only CCP is in a position to answer.
Omar Alharazaad
New Eden Tech Support
#462 - 2014-09-03 16:02:36 UTC
Mallak Azaria wrote:
Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


The real question here is do you actually know anything? You can guess, think, suppose & speculate as much as you want, but do you actually know anything?

The answer is no. But by all the gods, angels and demons in all the pantheons he'll not relent until the world acknowledges that he's right in whatever point it is that he's trying to make, regardless of whether or not of it's actual veracity. For the love of all that's unholy please kill it with fire and make it stop poasting.

Come hell or high water, this sick world will know I was here.

RubyPorto
RubysRhymes
#463 - 2014-09-03 18:17:12 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Mallak Azaria wrote:
Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


The real question here is do you actually know anything? You can guess, think, suppose & speculate as much as you want, but do you actually know anything?


As discussed it's impossible for us to "know" the answer to a question that only CCP is in a position to answer.


Which they have.
https://forums.eveonline.com/default.aspx?g=posts&t=199310

So, it is, in fact, quite easy to know the answer. All it requires is the ability to read.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#464 - 2014-09-03 18:21:02 UTC
RubyPorto wrote:
Veers Belvar wrote:
Mallak Azaria wrote:
Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


The real question here is do you actually know anything? You can guess, think, suppose & speculate as much as you want, but do you actually know anything?


As discussed it's impossible for us to "know" the answer to a question that only CCP is in a position to answer.


Which they have.
https://forums.eveonline.com/default.aspx?g=posts&t=199310

So, it is, in fact, quite easy to know the answer. All it requires is the ability to read.


Oh dear...completely failing to answer the question debated here...try again.
RubyPorto
RubysRhymes
#465 - 2014-09-03 18:58:32 UTC
Veers Belvar wrote:
Oh dear...completely failing to answer the question debated here...try again.


Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


You think CODE.'s bumping is an unintended game mechanic that needs fixing.

CCP Says that you are wrong.
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit.


(Funnily enough, the threads that lead up to that post were all about CODE as well. Also, for reference, gankers started regularly bumping freighters off gates to escape Faction Police and Gate Guns when Incursion, 2 full years before that post, rendered Battleship ganks prohibitively expensive.)

What's left to debate?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mallak Azaria
Caldari Provisions
Caldari State
#466 - 2014-09-04 01:05:01 UTC
RubyPorto wrote:
Veers Belvar wrote:
Oh dear...completely failing to answer the question debated here...try again.


Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


You think CODE.'s bumping is an unintended game mechanic that needs fixing.

CCP Says that you are wrong.
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit.


(Funnily enough, the threads that lead up to that post were all about CODE as well. Also, for reference, gankers started regularly bumping freighters off gates to escape Faction Police and Gate Guns when Incursion, 2 full years before that post, rendered Battleship ganks prohibitively expensive.)

What's left to debate?


I'm sure he can guess something to think about the supposed speculations.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Veers Belvar
Swordmasters of New Eden
#467 - 2014-09-04 01:26:03 UTC
RubyPorto wrote:
Veers Belvar wrote:
Oh dear...completely failing to answer the question debated here...try again.


Veers Belvar wrote:
Well, I guess we are at a standstill then. Because i think the current mechanics are being abused by CODE, and allow them to recreate the exact effect of warp scrambling without any consequences.


You think CODE.'s bumping is an unintended game mechanic that needs fixing.

CCP Says that you are wrong.
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit.


(Funnily enough, the threads that lead up to that post were all about CODE as well. Also, for reference, gankers started regularly bumping freighters off gates to escape Faction Police and Gate Guns when Incursion, 2 full years before that post, rendered Battleship ganks prohibitively expensive.)

What's left to debate?


Yes, but the point debated was whether it was possible for a freighter to solo escape 3 optimal bumping Machariels. Unless you have become an alt of CCP Falcon, I don't think you can answer that.

CCP changes its mind all the time. It can wave its wand and change the entire sandbox. It recently cut the cap cost of using a 100MN MWD by 50%, reducing the value of my 3 Gist x's by 250 mil each. Why? Not clear. It hit me like a thunderbolt in the night. CCP also recently radically altered wormhole mechanics over the vociferous objection of the leading wormhole groups. CCP can make any change it deems necessary, at any time, to improve the game. The fact is that CODE is institutionalizing freighter bumping, and radically increasing both the size and scope of it use, as we can see from all the tearful freighter pilots putting up posts (in before "Veers is an alt of noob freighter pilot who lost ship to CODE. Tears."). So maybe it's time for CCP to take a step back and reconsider. And this thread was created in order to debate their decision on bumping, and to provide input. So I am doing so.
RubyPorto
RubysRhymes
#468 - 2014-09-04 01:30:06 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Yes, but the point debated was whether it was possible for a freighter to solo escape 3 optimal bumping Machariels.


How is that relevant to anything? Why should a player be able to easily escape from a trap laid for them by over a dozen players without any help?



Veers Belvar wrote:
The fact is that CODE is institutionalizing freighter bumping, and radically increasing both the size and scope of it use, as we can see from all the tearful freighter pilots putting up posts (in before "Veers is an alt of noob freighter pilot who lost ship to CODE. Tears."). So maybe it's time for CCP to take a step back and reconsider. And this thread was created in order to debate their decision on bumping, and to provide input. So I am doing so.


CODE institutionalized bumping miners, leading to this thread. Why are freighters different?

Assuming that the volume sold in Jita on 9/2 was the entire volume of freighters and jump freighters in motion that day and each freighter made only one trip, and assuming your claim that there were 6 killed that day is not a lie, then freighters have a 94% survival rate. So where's the problem?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#469 - 2014-09-04 01:33:28 UTC
RubyPorto wrote:
Veers Belvar wrote:
Yes, but the point debated was whether it was possible for a freighter to solo escape 3 optimal bumping Machariels.


How is that relevant to anything? Why should a player be able to easily escape from a trap laid for them by over a dozen players without any help?


for the same reason that a player can escape from a trap laid for the by over a dozen players using war disruption and not bumping. The dozen + players get to play the shoot em up game until CONCORD shows. What they don't get to do is continue to commit hostile acts while CONCORD sits around on lawn chairs eating donuts.
RubyPorto
RubysRhymes
#470 - 2014-09-04 01:35:20 UTC
Veers Belvar wrote:
for the same reason that a player can escape from a trap laid for the by over a dozen players using war disruption and not bumping. The dozen + players get to play the shoot em up game until CONCORD shows. What they don't get to do is continue to commit hostile acts while CONCORD sits around on lawn chairs eating donuts.


Bumping is still not a hostile act in EVE. Just because you want it to be one doesn't mean that it is.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#471 - 2014-09-04 01:39:30 UTC
RubyPorto wrote:
Veers Belvar wrote:
for the same reason that a player can escape from a trap laid for the by over a dozen players using war disruption and not bumping. The dozen + players get to play the shoot em up game until CONCORD shows. What they don't get to do is continue to commit hostile acts while CONCORD sits around on lawn chairs eating donuts.


Bumping is still not a hostile act in EVE. Just because you want it to be one doesn't mean that it is.


Good point. And what i am proposing is that it should be treated as one, with the caveat that instead of CONCORD dispatching justice at gunpoint, it provide a 60 second window of warpoff unaffected by bumping, such as a pod would get. But we have been here before (multiple times), so I will hold off further posting here until new content is introduced.
Hannibal Crusoe
Caldari Provisions
Caldari State
#472 - 2014-09-04 02:11:56 UTC
Veers, you have had about 400 comments this month concerning this topic.
At the time of this post you have about 20 likes.

I say this to point out that you might not have the support that would be needed to implement a game breaking change to bumping mechanics.

Ride a white mare in the footsteps of dawn

Veers Belvar
Swordmasters of New Eden
#473 - 2014-09-04 02:29:53 UTC
Hannibal Crusoe wrote:
Veers, you have had about 400 comments this month concerning this topic.
At the time of this post you have about 20 likes.

I say this to point out that you might not have the support that would be needed to implement a game breaking change to bumping mechanics.



A. Decisions aren't made based on likes.

B. Look at all the posts here from people complaining about their ships being blown up by CODE. Did they like me? No. Why? Because a lot of people don't gives likes, it's rather pointless (I have not given any).

C. I would bet that a poll of the live bodies playing the game (not accounts, bodies, most of whom live in highsec) would support changes that would nerf the CODE campaign against empty freighters. Which is again, kind of irrelevent. CCP makes the decisions it wants, not the decisions most players want. Example - the wormhole changes - was there any broad based support for them?

TLDR - ignore likes, and ignore the same 5 people making the same exact posts on the forum ad infinitum. State your views, try to defend them adequately, and hope that CCP is thinking things through.
RubyPorto
RubysRhymes
#474 - 2014-09-04 02:36:14 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Good point. And what i am proposing is that it should be treated as one, with the caveat that instead of CONCORD dispatching justice at gunpoint, it provide a 60 second window of warpoff unaffected by bumping, such as a pod would get.


Pods do not get any such grace period. They can be bumped and otherwise interacted with the moment they're ejected from a ship (voluntarily or involuntarily). So the supposition that you've now decided to base your "fix" to the nonproblem is false.


Veers Belvar wrote:
(not accounts, bodies, most of whom live in highsec)


Got any proof of that, or is it another lie?


Quote:
State your views, try to defend them adequately, and hope that CCP is thinking things through.


So why haven't you bothered to try to defend yours with any evidence?


And finally, why is it a problem when the hilariously lowballed first order estimate for freighter survival is 94%?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#475 - 2014-09-04 02:42:16 UTC
RubyPorto wrote:
Veers Belvar wrote:
Good point. And what i am proposing is that it should be treated as one, with the caveat that instead of CONCORD dispatching justice at gunpoint, it provide a 60 second window of warpoff unaffected by bumping, such as a pod would get.


Pods do not get any such grace period. They can be bumped and otherwise interacted with the moment they're ejected from a ship (voluntarily or involuntarily). So the supposition that you've now decided to base your "fix" to the nonproblem is false.


Veers Belvar wrote:
(not accounts, bodies, most of whom live in highsec)


Got any proof of that, or is it another lie?


Quote:
State your views, try to defend them adequately, and hope that CCP is thinking things through.


So why haven't you bothered to try to defend yours with any evidence?


And finally, why is it a problem when the hilariously lowballed first order estimate for freighter survival is 94%?


Actually they have a tick to warp off before they appear on overview (the reason no one should get podded in highsec).

Look on your eve map for activity, vast majority is in highsec. Go around highsec interacting with people - miners, haulers, mission runners, etc... They don't like getting shot. They are the much maligned "carebears."

8 freighters already down in uedama, some of them clearly with no chance of making a profit. The problem is growing rapidly - there was never this level of sustained freighter ganking by a single organization. https://zkillboard.com/character/1941616627/
RubyPorto
RubysRhymes
#476 - 2014-09-04 02:55:14 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Actually they have a tick to warp off before they appear on overview (the reason no one should get podded in highsec).


Which is a function of EVE's 1s server resolution, not its own game mechanic.

Quote:
Look on your eve map for activity, vast majority is in highsec. Go around highsec interacting with people - miners, haulers, mission runners, etc... They don't like getting shot. They are the much maligned "carebears."


Quote:
(not accounts, bodies, most of whom live in highsec)


Emphasis mine. Cite an actual source for the claim you actually made, or stop lying.

Quote:
8 freighters already down in uedama, some of them clearly with no chance of making a profit. The problem is growing rapidly - there was never this level of sustained freighter ganking by a single organization. https://zkillboard.com/character/1941616627/


And how many Freighters have passed through Uedama in that time? Total numbers killed is a worthless metric. Go count.
Until you're willing to do that (y'know, provide evidence for your assertions), we'll assume that freighters account for a tenth of the system's traffic, or 3020 jumps. Where's the problem you have with a 99.8% survival rate?


Every one of those killed had a positive expected value for their gankers.
How is it a problem that ships are exploding?
MiniLuv was on the same or larger scale two years ago. (And they used the exact same mechanics.)

I know that you know all of this because I've told you several times. So it can only be assumed that you are intentionally saying false things.
In other words, why do you continue to lie?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hannibal Crusoe
Caldari Provisions
Caldari State
#477 - 2014-09-04 02:56:33 UTC  |  Edited by: Hannibal Crusoe
Veers

Decisions are made for many reasons.
Likes on the forums is not a deciding factor.
Support for a change might be.

You have stated several times your dislike of the situation of a player being held in place while the original attackers wait to return.
It is my view that you have a problem with the disconnect that occurs once this is compared to reality.

I think it would be difficult for an NPC to tell the difference in a good bump verses a bad bump.

To solve this problem just let me have the power of Concord.

I assure you I could simulate real life police responses in EVE.

That includes looking the other way.

Ride a white mare in the footsteps of dawn

Veers Belvar
Swordmasters of New Eden
#478 - 2014-09-04 05:00:25 UTC
RubyPorto wrote:
Veers Belvar wrote:
Actually they have a tick to warp off before they appear on overview (the reason no one should get podded in highsec).


Which is a function of EVE's 1s server resolution, not its own game mechanic.

Quote:
Look on your eve map for activity, vast majority is in highsec. Go around highsec interacting with people - miners, haulers, mission runners, etc... They don't like getting shot. They are the much maligned "carebears."


Quote:
(not accounts, bodies, most of whom live in highsec)


Emphasis mine. Cite an actual source for the claim you actually made, or stop lying.

Quote:
8 freighters already down in uedama, some of them clearly with no chance of making a profit. The problem is growing rapidly - there was never this level of sustained freighter ganking by a single organization. https://zkillboard.com/character/1941616627/


And how many Freighters have passed through Uedama in that time? Total numbers killed is a worthless metric. Go count.
Until you're willing to do that (y'know, provide evidence for your assertions), we'll assume that freighters account for a tenth of the system's traffic, or 3020 jumps. Where's the problem you have with a 99.8% survival rate?


Every one of those killed had a positive expected value for their gankers.
How is it a problem that ships are exploding?
MiniLuv was on the same or larger scale two years ago. (And they used the exact same mechanics.)

I know that you know all of this because I've told you several times. So it can only be assumed that you are intentionally saying false things.
In other words, why do you continue to lie?


Well, my patience with you has finished. This will be my last response to you for now, I'm not sure you understand what a "lie" is.

1. Irrelevant...I suggested letting the gank targets warp off like pods cans. It's a simple mechanic.

2. This is the evidence I have. Merely stating that you do not like it does not make it a "lie.' In fact, to prove that I am "lying" you would need to supply conclusive evidence of the opposite. Instead you supplied nothing and accused me of "lying." Nice.

3. That's a wildly inflated number for Freighter jumps. And anyhow, the key is the relative change. Uedama went from a normal system to Freighter carnage over the past month. Today, 13 freighters have died in the span of 5 hours, all killed by CODE. Did Miniluv hit at anywhere near that rate? That's a rate of around 60 a day, or 1800 a month. From the numbers I saw monthly freighter kills have not exceeded 250 or so. And that's before the latest changes which allowed freighters to fit bulkheads for max ehp (and yes, one killmail has 3 bulkheads. He still died. Presumably bumping was involved. Disagreeing with you (and you provided no evidence), is not a "lie."

4. Obviously I know that the gankers derive utility from xploding ships. The point is that as Eve regards the gank, thinking in isk, its strongly -EV. And having people repeatedly doing strongly -EV things (as Eve looks at it), and harming a lot of highsec in the process, is the kind of thing that should lead to some thought about mechanics changes.
Veers Belvar
Swordmasters of New Eden
#479 - 2014-09-04 05:01:10 UTC
Hannibal Crusoe wrote:
Veers

Decisions are made for many reasons.
Likes on the forums is not a deciding factor.
Support for a change might be.

You have stated several times your dislike of the situation of a player being held in place while the original attackers wait to return.
It is my view that you have a problem with the disconnect that occurs once this is compared to reality.

I think it would be difficult for an NPC to tell the difference in a good bump verses a bad bump.

To solve this problem just let me have the power of Concord.

I assure you I could simulate real life police responses in EVE.

That includes looking the other way.


Put CODE in charge of CONCORD....now there's an idea....do they need to buy a permit? :)
RubyPorto
RubysRhymes
#480 - 2014-09-04 06:34:22 UTC
Veers Belvar wrote:
Well, my patience with you has finished. This will be my last response to you for now, I'm not sure you understand what a "lie" is.

1. Irrelevant...I suggested letting the gank targets warp off like pods cans. It's a simple mechanic.

2. This is the evidence I have. Merely stating that you do not like it does not make it a "lie.' In fact, to prove that I am "lying" you would need to supply conclusive evidence of the opposite. Instead you supplied nothing and accused me of "lying." Nice.

3. That's a wildly inflated number for Freighter jumps. And anyhow, the key is the relative change. Uedama went from a normal system to Freighter carnage over the past month. Today, 13 freighters have died in the span of 5 hours, all killed by CODE. Did Miniluv hit at anywhere near that rate? That's a rate of around 60 a day, or 1800 a month. From the numbers I saw monthly freighter kills have not exceeded 250 or so. And that's before the latest changes which allowed freighters to fit bulkheads for max ehp (and yes, one killmail has 3 bulkheads. He still died. Presumably bumping was involved. Disagreeing with you (and you provided no evidence), is not a "lie."

4. Obviously I know that the gankers derive utility from xploding ships. The point is that as Eve regards the gank, thinking in isk, its strongly -EV. And having people repeatedly doing strongly -EV things (as Eve looks at it), and harming a lot of highsec in the process, is the kind of thing that should lead to some thought about mechanics changes.


1. Gank targets already can warp off in exactly the same manner that pods can, using the exact same mechanics.

2. Then your claim was a lie. You claimed that HS has the most people, and presented evidence (for which, Kudos) that it might have the most characters. Characters are not people and people are not characters (as you made clear in your *own* claim). There is, in fact, no relationship between characters and people (I, for example, have always had more characters in HS than anywhere else, by a large margin, no matter where I lived, because game mechanics hugely reward you for maintaining a HS posse.)

3. I called on you to provide evidence for your claim and offered an assumption (clearly labeled as such) to use until you can provide such. I also, earlier put a lower bound, at about 100 freighter trips per day EVE-wide which resulted in a calculated survival rate of 94%.
3a. So show me the 1800 killmails a month. I can claim to run a sub-2-hour marathon if I'm allowed to extrapolate from my 400m time. (And looking at Dotlan's kills over 48hrs, you're doing exactly that).

4. EVE doesn't have defined goals the way you seem to think it does. EVE does not look to define anyone's value functions, and never has. If it did, and they were exclusively ISK-based Expected Value functions, nobody would PvP anywhere except ganking. Also, CODE is making ISK off of every gank they perform.
4a. You've presented no evidence of any harm coming to highsec from HS players engaging in the core EVE activity of pixel violence.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon