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Another look on stealth (cloak-using) ships mechanic

Author
Cron Moonvexor
Halloween Mining Party
#1 - 2013-01-28 17:51:09 UTC  |  Edited by: Cron Moonvexor
Hello, capsuleers!

Today cloaked ships are used for different aims, but I want to focus the attention on so called ‘lamps’ (cloaked ships which stay many days in certain nullsec system purposely for espionage and sabotage)
Those lamps cannot be influenced with direct methods (cannot be scanned and killed), only with indirect methods (carebearing in pvp fits, trap-barges or trap-anything, blocking gates with bubbles, drones, containers; and other methods).
That is good I think. We in Russian community have nothing again lamps. But we are against afk-lamps, when pilot can do anything he wants away from keybrd, but not playing Eve. And we even don’t have a chance to punish him for afking :evil:
That’s why we at Russian community designed some ideas of cloak-mechanic changes.
These changes consist of two parts: adding stealth-scanning structures for pos plus analogic module for ship (not for all ships) and adding some new kinds of cloaking devices.
Now in details.
Pos structures. One structure is needed just for detecting stealth signatures in whole system’s space (it don’t say where cloaked ship is located). It lists the codes of signatures which it has founded. You count them then compare to local and then figure out – how much cloaked ships you have in system. The cycle of this structure only 10-15 sec. It eats no fuel.
The idea for another structure is here: When it is activated it scans for 30-50 min (depends on ship signature) the cloaked ship, after that it gives exact coordinates of cloaked ship and fleet can warp there. Ok, but stealth is still cloaked. Now the task is to find it in grid. There is an idea that we need a special ship (maybe electronic attack ship) with special module, which connects to the structure on the pos and show the ‘pattern’ of cloaked ship in space (in grid) after what combat ships must get close to the ‘pattern’ to decloak the spy.
As you see the scanning process is rather hard, and any active pilot of stealth can react in time and get rid of pursuers. Also, in this mechanic, pilot of stealth can break the scanning of himself. He need simply to warp to another safespot or two. When he does this, the structure finishes the scan process with fail.
Need to mention: this structure eats fuel every cycle of scan.
So what is this hell needed for? As I said, active pilot of stealth ship can easily avoid scanning of himself. But the afk-pilots will be found and punished. Cruelly. :evil:
Also we need a similar scan-modules for fitting on the certain ships (for balance) but with worse stats.

Cloaking devices
After some discussions we at Russian community decided that eve need several types of cloaking devices. 2 already exists.
1) Prototype cloaking device. It cannot be used for sudden attack because of recalibration time penalty. also it gives no advantages when escaping the gatecamps. So, we think, it should be not scannable nor by structures nor by ships. The general purpose of this CD is comfortable sitting in afk (for ex. in motherships). When activated this CD pilot is seen in localchat.
2) Covertops cloaking device. It gives nice opportunities for attack when fitted on bomber or force recon. When this CD is activated, pilot should not be seen in local chat, but his ship can be scanned down by structure or by specship.
3) The variation of covert ops cd, but with 1 feature. It works only 10 min, then it go to ‘recalibration’ state for 30 min, where it cannot be activated. but in that 10 mins ship cannot be detected with cloak-scanner ships at all, it can be detected only with pos structure. Of course this period pilot is not shown in local. So these features make such cloaking device irreplaceable for fast sabotage operations.
4) you can add your own….


What do you think about all this?
Do you share our point of view that lamps must not be killed, but they should lose some percentage of their cloak-invulnerability?
If you see holes in our cloak mechanics, please let me know! )
Also you can visit our 'lamp' topic - https://forums.eveonline.com/default.aspx?g=posts&t=150073&p=38
Sincerely yours, Cron & members of Russian community.
Nikk Narrel
Moonlit Bonsai
#2 - 2013-01-28 18:07:05 UTC
I am going to quote a respected fellow, in order to point out your blind spot in this idea.

Specifically, you are avoiding any consideration of why this type of cloaking is used, in it's genuine form.

What game mechanic are they using, while AFK, to interact with you?
Cron Moonvexor
Halloween Mining Party
#3 - 2013-01-28 18:13:01 UTC
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.
Mag's
Azn Empire
#4 - 2013-01-28 18:17:15 UTC
Cron Moonvexor wrote:
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.
You're nearly there.

He asked what mechanic are they using, to interact with you whilst they are AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#5 - 2013-01-28 18:17:26 UTC
Cron Moonvexor wrote:
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.

So you say.

Yet you imply that you are aware of their presence, despite the fact they seem to be AFK, and also hidden from your sensors by a cloak.
This suggests they did nothing to notify others in the system they were present, as well as showing that you did not detect them with any efforts on your part.

How is this possible? Who or what informed you a cloaked vessel was present in this manner?
Nagarythe Tinurandir
Einheit X-6
#6 - 2013-01-28 18:17:44 UTC
Cron Moonvexor wrote:
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.


well, if hes afk, how do you chat with him?
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2013-01-28 18:32:53 UTC
at least there is a proposal for a cloaking device that removes u from local.

just extend that to all cloaks or the removal of local completely, and then a way to find cloaks would be great

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cron Moonvexor
Halloween Mining Party
#8 - 2013-01-28 18:35:54 UTC
Mag's wrote:
Cron Moonvexor wrote:
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.
You're nearly there.

He asked what mechanic are they using, to interact with you whilst they are AFK?

Who say 'they are afk' ? I don't trust them Big smile
If they show their faces in local, it means they are playing Eve now.

What do you think about cloak modules in my start-post?
Nikk Narrel
Moonlit Bonsai
#9 - 2013-01-28 18:38:44 UTC
Daichi Yamato wrote:
at least there is a proposal for a cloaking device that removes u from local.

just extend that to all cloaks or the removal of local completely, and then a way to find cloaks would be great

The sample cloak ideas he mentions are not all bad, but they don't address the core issue about why AFK Cloaking exists.

For that reason alone, they won't stop it from happening.
Mag's
Azn Empire
#10 - 2013-01-28 18:39:55 UTC  |  Edited by: Mag's
Cron Moonvexor wrote:
Mag's wrote:
Cron Moonvexor wrote:
Nikk Narrel
They use mechanic of imba-invulnerability, so I can't interact with them. Except for chatting in local.
You're nearly there.

He asked what mechanic are they using, to interact with you whilst they are AFK?

Who say 'they are afk' ? I don't trust them Big smile
If they show their faces in local, it means they are playing Eve now.

What do you think about cloak modules in my start-post?
That's not the question asked and you again, nearly got there with the answer.

I don't think anything at all about your idea tbh. Other than let's find the reason for AFKing first and then we'll talk about how stop you worrying about it.

So again, what mechanic are they using to interact with you whilst they may be AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mikaila Penshar
SISTAHs of EVE
#11 - 2013-01-28 21:41:58 UTC
Granted it's annoying to see them and not know where they are and what they are up to, but it's some guy's idea of a great day of playing eve. Silently he sits there, hour after hour, day after day..... until finally.... he sees something.

SO WHAT!

Russian community is all upset over spais- uh ohs... get over it.

How about something like a Anti-cloak pulse emitter, that has the same range and fitting requirements as a smartbomb of appropriate size, instead of damage it just pulses out an anti cloak wave. Sound like fun? Fly every square meter of a system- knock yourselves out- find that cloaky ship and win a prize... for you sir, the giant stuffed teddybear!
Nikk Narrel
Moonlit Bonsai
#12 - 2013-01-28 21:47:42 UTC
Mikaila Penshar wrote:
Granted it's annoying to see them and not know where they are and what they are up to, but it's some guy's idea of a great day of playing eve. Silently he sits there, hour after hour, day after day..... until finally.... he sees something.

SO WHAT!

Russian community is all upset over spais- uh ohs... get over it.

How about something like a Anti-cloak pulse emitter, that has the same range and fitting requirements as a smartbomb of appropriate size, instead of damage it just pulses out an anti cloak wave. Sound like fun? Fly every square meter of a system- knock yourselves out- find that cloaky ship and win a prize... for you sir, the giant stuffed teddybear!

Nah... that thing would be OP at gates.

Legit cloaking vessels are not cut out for PvP in straight up brawler fashion, the devs made sure of that when they were balanced.

There are real solutions, but like most compromises that would work, they require give and take from both sides.

What we have may be perverse and broken, but it is still balanced despite all that.
Mikaila Penshar
SISTAHs of EVE
#13 - 2013-01-29 00:55:41 UTC
your sarcasm detector busted or sumthin baldie? no kiddin... i give sarcasm and you take legitimacy? yikes -thats some give and take
Cron Moonvexor
Halloween Mining Party
#14 - 2013-01-29 11:20:55 UTC  |  Edited by: Cron Moonvexor
Mag's wrote:
let's find the reason for AFKing first

Maybe the reason is like: "stealth pilots can afford themselves afking for many hours in cloak because they know, that they are invulnerable with it' ?
in spite of CCP's rule: "You cannot be in safety anywhere, except dock"
Blink

Mag's wrote:
So again, what mechanic are they using to interact with you whilst they may be AFK?

You know the answer on that simple question, bro.
But I personally cannot guess right if the stealth pilot afk or not right now. So I must accept an assumption that 'he is not afk' as 100% truth. Probably, I deceive myself.

step-by-step.
Stealth-hunters can sit in cloak many hours because carebears can sit in dock or under force field many hours... Ok, that is 'balance'.
But why carebears sit in docks, how do you think?
What carebears can do to you when u a cloaked and they are undocked?
If both sides appear in space - who can attack first?
a) Stealth-pilot in cloak can be attacked by non-stealth pilot in open space when non-stealth pilot wants it.
b) Non-stealth pilot in open space can be attacked by stealth pilot when stealth pilot wants it.
c) Dunno, I need call to a friend.

Supposing, CCP adds cloak-scanning equipment to the game. If you playing the game and not afk, you easily detect scanning activity and warp away, just dissolve in solar system. Nothing changes for you.
But I can get some info about your activity, and I have no need to deceive myself.
Jint Hikaru
OffWorld Exploration Inc
#15 - 2013-01-29 11:42:27 UTC
When hunting in Zero sec space, its difficult for cloaked vessels to find targest because they all scurry away to POS Shields / Outposts and Stations.

They never come out if there is an unknown in the system. Its also impossible to know if they are AFK or not. They often whine on the forums and ask for huge game changes that remove areas of risk in zero sec space.

I call these ZeroBunnies

What we need is a module that when activated, kicks all those people out of their stations.
If there are not AFK then they can simply dock back up.

[/sarcasm]


But Seriously....
Remove Cloaked vessels from local, and remove that vessel's access to local when cloaked.

Problem Solved.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Cron Moonvexor
Halloween Mining Party
#16 - 2013-01-29 11:57:43 UTC
Jint Hikaru wrote:
When hunting in Zero sec space, its difficult for cloaked vessels to find targest because they all scurry away to POS Shields / Outposts and Stations
....
They never come out if there is an unknown in the system.

---some ritorical questions (copied from prev. msg)---
But why carebears sit in docks\outpost, how do you think?
What carebears can do to you when u a cloaked and they are undocked?

Jint Hikaru wrote:
also remove that vessel's access to local when cloaked.

Brilliant idea! seriously
Nikk Narrel
Moonlit Bonsai
#17 - 2013-01-29 15:34:39 UTC
Mikaila Penshar wrote:
your sarcasm detector busted or sumthin baldie? no kiddin... i give sarcasm and you take legitimacy? yikes -thats some give and take

LOL...

The comment was more for those who have been suggesting similar ideas, and are serious.

I wish I could honestly say I had not heard serious proposals of worse ideas... I really do.

HUGS to Mikaila
Blink
Nikk Narrel
Moonlit Bonsai
#18 - 2013-01-29 15:39:49 UTC
To our good Russian friend, I hope this puts things into better context regarding cause and effect, and why changing cloaks without changing the reason for 'lamps' AKA 'AFK Cloaking' would not be the best course.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Willow corpus
State War Academy
Caldari State
#19 - 2013-01-29 15:41:36 UTC
I dont know what needs done, but I know that it would greatly effect me and my friends in eve if we could combat somebody locking down our ratting system
Nikk Narrel
Moonlit Bonsai
#20 - 2013-01-29 15:55:15 UTC
Willow corpus wrote:
I dont know what needs done, but I know that it would greatly effect me and my friends in eve if we could combat somebody locking down our ratting system

Here is your real problem.

You want to PvE, in your case ratting.

Because Local Chat is available to all pilots, they all use it. Specifically the pilot roster that perfectly lists and updates all pilots present in the current system.

Defensively, it is a great tool to warn you with trivial effort that something dangerous is in the system. If you plan around this, you can be aligned to warp, and this will tell you exactly when to warp.
A hostile has no chance of catching you, when you are alert and act as intended.

Offensively, the hunter also knows exactly who is present in the system. They may not be able to find you, but they know with absolute certainty that you are present. Forget about hiding, and fooling them into leaving. Your secret is out, and they have the option of waiting for you.

AFK Cloaking, as it is often referred to, is nothing more than the offensive aspect acting as the supporting intel for a waiting game. Nature has examples of predators, who having found prey, simply wait for them to stick their head out so they can pounce.

To stop the cycle, you must create uncertainty. So long as they are absolutely aware of targets present, it is always a valid tactic to ambush them. Patience is necessary, apparently, so they sit cloaked and wait.

On the flip side, it is also overpowered to know with certainty a cloaked vessel is present, and also be able to hunt them.
You can hunt non cloaking vessels since they are balanced for up front PvP, and the devs intended this for them.
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