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Difference in Revenues Between C1 and C3

Author
Zinn Irate
Science and Trade Institute
Caldari State
#1 - 2013-01-28 13:50:12 UTC
I've been living in a C1, which makes no more money than L4 missions. And when you factor in the time for POS set up and fuel costs, it's probably less.

Anyway, I'm moving up to a C3 but I wanted to find out more from those who have lived in both what the difference in revenues are. How much on average does a C3 anom make? And how much better are the ladars?
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2013-01-28 14:00:05 UTC
Zinn Irate wrote:
I've been living in a C1, which makes no more money than L4 missions. And when you factor in the time for POS set up and fuel costs, it's probably less.

Anyway, I'm moving up to a C3 but I wanted to find out more from those who have lived in both what the difference in revenues are. How much on average does a C3 anom make? And how much better are the ladars?


First off, if you are wanting to live in any WH purely for its isk/hr you will be disappointed. That concept will leave you constantly frustrated. This is even in systems with a farmable static, due to the extra logistics, both in maintaining your POS, rolling the static to find a suitable system to farm etc.

If you are relying on your home system the issue is exacerbated.

That being said, you can still get filthy rich in any wormhole system, but you need to enjoy the WH life first.

I lived solo in a C1 for awhile, and found that on average the system would generate about 500mil per week in anoms etc.
I lived in a C3 for awhile with a friend or two, and found on average it would clear about 1 billion a week from the spawning anoms etc.

Ladars are largely the same in C1-C3. I only started seeing slightly better Ladars when we moved to a C4.

Le Badass
Republic University
Minmatar Republic
#3 - 2013-01-28 15:32:03 UTC
I think part of the reason I personally have more ISK in the wallet, is because:
1. If there's no one online to stalk, there's not a lot other than anoms, sigs and PI to do.
2. There are no tempting trade hubs nearby for all those times when I get the crazy idea that I want to try out something expensive (which I'll mostly proceed to lose in short order).
But yeah, living in a C3 or below doesn't make you space rich overnight, I agree.
Judo Chopped
GET TO DA CHOPPER
#4 - 2013-01-28 15:39:02 UTC
Yeah pretty much what Derath says.
I live in a C3 now with a few mates and we only really farm our own hole to fund the pvp.
As many will say, your isk/hr in a wormhole is really only limited to the number of sites available. If you're in a C3 with a low-sec static for example, then mostly you will only have your own system to farm, unless you leave the comfort of your own home and go scanning for entrances in empire.
If you're purely looking for isk/hr then make sure your hole has a static to another wormhole - you'll never run out of stuff to farm.

We may go a week or 2 without farming altogether and then BAM, in a couple of nights we farm the hole dry and would expect a couple 'a' billion. That's just the combat sites - the ladars take too long and even with an alt it's a pain to sit there for a couple+ of hours to mine out the Vast clouds.
But if you do mine out the ladars as well, you can expect a few hundred million from those in any given week.

Zoltan Lazar
#5 - 2013-01-28 17:06:46 UTC
Anoms spawn at the same rate, just they're each worth about two to three times as much.

Your best income will be in either a C5 or a C2. You want a hole that you can collapse the static to get more PvE. Of course, this only really works in a decent sized corp or alliance, solo collapsing stuff isn't worth the time.
Cavilha
Tupy Industries
#6 - 2013-01-28 18:55:21 UTC
I live in a C3 and receives an average of 40 million per site executado.E take about 30 minutes to perform each one.

Ladar and Grav are equal.
Radar and Mag not like doing.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#7 - 2013-01-28 19:21:11 UTC
The real income is in rolling your static, so the answer depends entirely on what static you have.
Derath Ellecon
University of Caille
Gallente Federation
#8 - 2013-01-28 23:00:24 UTC
Cavilha wrote:
I live in a C3 and receives an average of 40 million per site executado.E take about 30 minutes to perform each one.

Ladar and Grav are equal.
Radar and Mag not like doing.


30 minutes for a C3 site? What the heck are you using? t1 fit drake?
Shamus O'Reilly
Candy Cabal
#9 - 2013-01-29 00:33:14 UTC  |  Edited by: Shamus O'Reilly
Cavilha wrote:
I live in a C3 and receives an average of 40 million per site executado.E take about 30 minutes to perform each one.

Ladar and Grav are equal.
Radar and Mag not like doing.

Been living in a C3 also. how you averaging only 40mil? across the combat/radars we make between 40 and 70 a site.

Edit: Please say you have salvaging to at least 4?


We also do the ladars and gravs... sadly. Including these into the factor of the ability to build T3 with finding the 420 and 540 gases (they dont spawn in C3s so you either go hunting in C5s that wander or buy it off market in hisec) and we're sitting on the potential for 4-6billion a month. This is also not including running other holes that we get often as it is a C3 and on some days we have up to 3 C2s, C3s, C4s, or C5s linking to us. Its a gold mine in here.

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

GunnersMate07
The Scope
Gallente Federation
#10 - 2013-01-29 01:11:33 UTC
Shamus O'Reilly wrote:
Cavilha wrote:
I live in a C3 and receives an average of 40 million per site executado.E take about 30 minutes to perform each one.

Ladar and Grav are equal.
Radar and Mag not like doing.

Been living in a C3 also. how you averaging only 40mil? across the combat/radars we make between 40 and 70 a site.

Edit: Please say you have salvaging to at least 4?



Salvaging skill does not at all affect the value of isk you will pull from a site. Does not matter how many times misinformed people swear it, its still not true.



To the op, if you are looking to maximize isk making, like others are mentioning you need system with a w-space static (ie not a c1 or c3 since they only have kspace statics). A c2 w/ c3/hs static could work, although you will be hard pressed to find any uninhabited. In addition, C2's are highly traveled, so they are better if you intend to pvp (And why wouldnt you? Whats the point of making large amounts of isk in w-space if not to spend it on nice blingy ships to shoot other people in the face with?).

What I always recommend for people in your situation is a C4-C3. C4's are the least traveled of all the wormholes, and with the C3 static you can constantly roll and farm to your hearts content (but again... please spend your newfound wealth on pew ships and discover the sheer joy that is wspace pvp, the best pvp in the game).
Shamus O'Reilly
Candy Cabal
#11 - 2013-01-29 01:15:53 UTC
GunnersMate07 wrote:
Shamus O'Reilly wrote:
Cavilha wrote:
I live in a C3 and receives an average of 40 million per site executado.E take about 30 minutes to perform each one.

Ladar and Grav are equal.
Radar and Mag not like doing.

Been living in a C3 also. how you averaging only 40mil? across the combat/radars we make between 40 and 70 a site.

Edit: Please say you have salvaging to at least 4?



Salvaging skill does not at all affect the value of isk you will pull from a site. Does not matter how many times misinformed people swear it, its still not true.



To the op, if you are looking to maximize isk making, like others are mentioning you need system with a w-space static (ie not a c1 or c3 since they only have kspace statics). A c2 w/ c3/hs static could work, although you will be hard pressed to find any uninhabited. In addition, C2's are highly traveled, so they are better if you intend to pvp (And why wouldnt you? Whats the point of making large amounts of isk in w-space if not to spend it on nice blingy ships to shoot other people in the face with?).

What I always recommend for people in your situation is a C4-C3. C4's are the least traveled of all the wormholes, and with the C3 static you can constantly roll and farm to your hearts content (but again... please spend your newfound wealth on pew ships and discover the sheer joy that is wspace pvp, the best pvp in the game).

Thank you for the clarification on the salvaging skill o/

And i'll agree to Wspace PVP. Though i havent killed a ship in our hole yet ive been in Wspace fights before and they are just plain fun

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Yabbiy
Ryba.
White Squall.
#12 - 2013-01-29 01:54:49 UTC
i'll put it this way, running C3 sites in a drake, you can do the site and salvage it by yourself in about 20-25minutes, in a C1 its more like 15minutes.

Now minimum in a C3 site you are guaranteed to make 30million isk off the stuff that sleepers drop, without actually salvaging the site thats just looting. And if one of the battleships drops something nice you can nearly double your isk.

In a C1 site you are not guaranteed anything. A friend and I used to live in a C2 static C1 and HS and one afternoon we ran 18 sites and for 3 straight sites I collected no more then 15mill or so. Also max you will make around 20mill per site if your super lucky.

C3 Sites = 25minutes of work for 30-50mill
C1 Sites =15minutes of work for maybe 5-15mill

Which one would u prefer?
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2013-01-29 02:23:27 UTC
Godfrey Silvarna wrote:
The real income is in rolling your static, so the answer depends entirely on what static you have.

^this. in low class WHs the class youre living in is almost irrelevant.

There is no Bob.

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Kuning
Hedion University
Amarr Empire
#14 - 2013-01-29 02:54:45 UTC
The difference between profit in a C1 and a C3 is that in the C3 there is some.
Harry Inskipp
Jupiter Roughriders
White Sky.
#15 - 2013-01-30 01:01:38 UTC
Also, keep in mind that in anything bigger than a C1, wormhole-killing alliance will sneak in a bunch of battleships over the weekdays (to get around the mass problem) and then clean you out over a weekend after they bring in all the non-battleship support ships through starting Friday night. If you stay in a C1, the logistics will be much, much more difficult, and with a Death Star setup you may just appear to be too much work....but only in a C1.

There are unstoppable alliances that clear out wormholes, which will further affect your ROI. Wormholes were intended to give small corporations some traction in "nullsec" space, but it really didn't work out that way. That's why you are starting to see more and more C2-C4 wormholes that are empty. The C5-C6 wormholes are usually occupied by large alliances.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#16 - 2013-01-30 03:10:41 UTC
Harry Inskipp wrote:
Also, keep in mind that in anything bigger than a C1, wormhole-killing alliance will sneak in a bunch of battleships over the weekdays (to get around the mass problem) and then clean you out over a weekend after they bring in all the non-battleship support ships through starting Friday night. If you stay in a C1, the logistics will be much, much more difficult, and with a Death Star setup you may just appear to be too much work....but only in a C1.

There are unstoppable alliances that clear out wormholes, which will further affect your ROI. Wormholes were intended to give small corporations some traction in "nullsec" space, but it really didn't work out that way. That's why you are starting to see more and more C2-C4 wormholes that are empty. The C5-C6 wormholes are usually occupied by large alliances.

What are you smoking? Some of Hans's stuff?

No, seriously, if you actually have an interest in fights, it's not a matter of how big or small your corp is, people won't want to evict you in the first place. See this posting by Ashimat, as well as the linked posts in that post.
Zoltan Lazar
#17 - 2013-01-30 03:59:39 UTC
Harry Inskipp wrote:
Also, keep in mind that in anything bigger than a C1, wormhole-killing alliance will sneak in a bunch of battleships over the weekdays (to get around the mass problem) and then clean you out over a weekend after they bring in all the non-battleship support ships through starting Friday night. If you stay in a C1, the logistics will be much, much more difficult, and with a Death Star setup you may just appear to be too much work....but only in a C1.

There are unstoppable alliances that clear out wormholes, which will further affect your ROI. Wormholes were intended to give small corporations some traction in "nullsec" space, but it really didn't work out that way. That's why you are starting to see more and more C2-C4 wormholes that are empty. The C5-C6 wormholes are usually occupied by large alliances.


I highly doubt you've ever spent more than a day in the same hole, if you've ever been in a wormhole at all. Evictions are quite difficult and rarely produce any reward- they're generally only done if you hate the other corp, or if you have a spy inside that has intel on shinies.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#18 - 2013-01-30 20:33:27 UTC
Zoltan Lazar wrote:
Harry Inskipp wrote:
Also, keep in mind that in anything bigger than a C1, wormhole-killing alliance will sneak in a bunch of battleships over the weekdays (to get around the mass problem) and then clean you out over a weekend after they bring in all the non-battleship support ships through starting Friday night. If you stay in a C1, the logistics will be much, much more difficult, and with a Death Star setup you may just appear to be too much work....but only in a C1.

There are unstoppable alliances that clear out wormholes, which will further affect your ROI. Wormholes were intended to give small corporations some traction in "nullsec" space, but it really didn't work out that way. That's why you are starting to see more and more C2-C4 wormholes that are empty. The C5-C6 wormholes are usually occupied by large alliances.


I highly doubt you've ever spent more than a day in the same hole, if you've ever been in a wormhole at all. Evictions are quite difficult and rarely produce any reward- they're generally only done if you hate the other corp, or if you have a spy inside that has intel on shinies.

Sometimes, people do leave their shinies hanging out in the breeze, so to speak...(people have some real misconceptions about floating caps)
Crazy Jade
xLegion of the dammedx.
Moose Alliance
#19 - 2013-01-31 23:02:51 UTC
Sorry but salvaging skill does help if you read it

Quote " Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level."

Henceforth an extra 100% chance to get something between level 4 and level 5
Derath Ellecon
University of Caille
Gallente Federation
#20 - 2013-01-31 23:09:54 UTC
Crazy Jade wrote:
Sorry but salvaging skill does help if you read it

Quote " Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level."

Henceforth an extra 100% chance to get something between level 4 and level 5


Yes it helps your chance of successfully salvaging, independent of what salvage you get.
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