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CCP... The Simple Solution to the NPC Corp Issue

Author
Hedion's oracle
Naari LLC
#161 - 2013-01-29 16:09:57 UTC
Increase the NPC tax?, sure, long as Tec Moon output is nerfed in Proportion with NPC Tax in empire, oh wait! P

Error: Working As intended

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#162 - 2013-01-29 16:18:22 UTC  |  Edited by: Captain Tardbar
Jenn aSide wrote:
Captain Tardbar wrote:


Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.

Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.

Believe it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.

Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.

I suppose you could say war dec's will force one man players into larger corpoartions.

That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.

And you basically can't force people to undock.

Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.

Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.

And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.

Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.

But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.

Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.

There is no good way you can solve this problem by force.

You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.

example: If your corp has more than 50 players than give like a 5% bonus in mining ore or mission LP yield to everyone in that corp.


Who exactly is talking about "interaction". i don't personally care about whether or not a person choose to interact socially with others.

I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.

Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.

The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.

Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).

Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.


Well here is another thing you have to keep in mind. Player interaction in a MMO generally keep players engaged if nothing to do more than chat. MMOs that had players playing by themselves on a server even though you couldn't interact with them pvp wise anyways tend to shut down (like say Warhammer Online).

It is very important to keep subscriptions that players have some interaction. Whether this is through NPC corps or 10 man corps it doesn't really matter.

What you are agruging for would have the end result in players being forced into one man corps which simply avoid your war dec's anyways.

The end result is the same which is that players avoid war decs.

In order for players to not avoid war decs you need to have an incentive for them to join player run corps and stay in them.

Let's say you have a 10 man corp, you get 1% bonus for mining and LP gains. If you have a 100 man corp then you would have a 10% bonus for mining and LP agents. That would be a pretty decent reason to be in a large corp and to actually stay in the corp instead of quitting it every time you are war decced.

Again, nerfing NPC corps will solve nothing. Raise the tax rate. People will still stay. Kick them out and they'll just start one man corps. Allow NPC corps to be war dec'd. They'll stay docked and probaly quit out of boredom.

You can't fight human nature. You have to work with it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Nicolo da'Vicenza
Viziam
Amarr Empire
#163 - 2013-01-29 16:18:48 UTC
Reuben Johnson wrote:
Nicolo da'Vicenza wrote:
Reuben Johnson wrote:
Nicolo da'Vicenza wrote:
Reuben Johnson wrote:
Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines.
Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population,.
Not really, most of the nullsec kills come from hi-seccers wanting to explore null sec for the first time
hm yes I heard there was a 2700 man fight the other day, must be a lot of hiseccers wanting to explore null sec for the first time at once. it's a good thing you opened your post with this statement btw.

Serioulsy, you got you're #'s from a one-off anomaly? RvB had 16,000 kills the same day in Poinen..0.6 space.

Fights aren't 'anomalies' in nullsec.
Feel free to post some evidence of this "majority of kills in 0.0 are 'exploring highseccers'" position that you obviously pulled out of your backside as you went along though.
Nicolo da'Vicenza
Viziam
Amarr Empire
#164 - 2013-01-29 16:23:34 UTC
People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.

Best solution is still their outright removal.
Skeln Thargensen
Doomheim
#165 - 2013-01-29 16:26:07 UTC
FloppieTheBanjoClown wrote:
Skeln Thargensen wrote:
FloppieTheBanjoClown wrote:
Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended.


you'll have to end multiple characters /accounts then.

why would I do PvP on this character when he's not skilled for combat?


I'm not skilled to make optimal use of the market, yet I participate in that.

Skeln Thargensen wrote:
Why would I hoard SP on one character when clone costs are potentially more than my ships?


No one said you had to.

Skeln Thargensen wrote:
how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps?


I've never known a PVP corp that forbade its members from having alts on player corps. CERTAIN player corps, yes, but lots of the PVP corp members I know have various PVE alts in player corps.


certain player corps i'm interested in, unfortunately, although they will maybe let me have an alt in a solo corp. i might do that when I get into research but currently there is no benefit to me at all running an indy support alt like that. And if I did go that route I would still avoid combat. because combat is not like trade. if you do not have DPS and tank skills trained then you will die repeatedly in 1 v 1 of same class, assuming a fair fight. I know this because that's what my alt does though he's getting better with time.

I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle.

forums.  serious business.

LHA Tarawa
Pator Tech School
Minmatar Republic
#166 - 2013-01-29 16:27:52 UTC
Before you can assert a fix, you need to establish a problem.

The ability to avoid war dec by being in an NPC corp is not a problem. It is intentional functionality to give casual players an opportunity to play without consent war decs.


The OP says these players should quit the game. I doubt CCP agrees that they should absorb the revenue hit.

Not everyone that subs to EVE is a hard core player, or has any interest in PVP. Some of us are casual players that enjoy mining and building.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#167 - 2013-01-29 16:31:22 UTC
Nicolo da'Vicenza wrote:
People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.

Best solution is still their outright removal.


I hear ganking and podding new players is the best way to increase subscriptions.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Hedion's oracle
Naari LLC
#168 - 2013-01-29 16:35:17 UTC
Best solution is to leave well enough alone, working as intended for almost 10 years, if it wasn't CCP Devs would of changed it long ago. If you want targets i suggest stop blueing each other up and fight.

Error: Working As intended

Abrazzar
Vardaugas Family
#169 - 2013-01-29 16:39:33 UTC
Nicolo da'Vicenza wrote:
Best solution is still their outright removal.

I have been proposing this as the solution for all of mankind's problems for years but no one wants to listen.
March rabbit
Aliastra
Gallente Federation
#170 - 2013-01-29 16:39:46 UTC  |  Edited by: March rabbit
Jenn aSide wrote:

I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.

Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.

The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.

Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).

Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.

i still fail to see any "unfairness" here.

Being in NPC corp player you have access to something + wardec invulnerability.
Being in player corp player you have access to something more + wardecs.

You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff?
I can't agree with this but let's say you are right here.

And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem?

The Mittani: "the inappropriate drunked joke"

Gathrn Manathey
Pator Tech School
Minmatar Republic
#171 - 2013-01-29 16:47:24 UTC
As a newbie, reading through this, it looks like I am supposed to quit my NPC corp and join a player controlled corp... But I am also told not to trust anyone because of, well, everything that is EVE...
The main thrust of this topic is about being war dec. Someone, somewhere, wants to be able to pvp people who have trained up for mining instead of pvp... And instead of giving incentives to address WHY they choose to stay in NPC corps, they just want to penalize people for doing so.

For the record, I am not mining, I am trying to train up to pvp/explore, but why should the game change to fit your needs if I can't change it to fit mine?
Hedion's oracle
Naari LLC
#172 - 2013-01-29 16:47:29 UTC
March rabbit wrote:
Jenn aSide wrote:

I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.

Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.

The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.

Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).

Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.

i still fail to see any "unfairness" here.

Being in NPC corp player you have access to something + wardec invulnerability.
Being in player corp player you have access to something more + wardecs.

You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff?
I can't agree with this but let's say you are right here.

And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem?

You mean 600 +mill wardec fee for some large alliances, that invulnerability?

Error: Working As intended

Skeln Thargensen
Doomheim
#173 - 2013-01-29 16:55:45 UTC
March rabbit wrote:
Where is the problem?


The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button.

forums.  serious business.

LHA Tarawa
Pator Tech School
Minmatar Republic
#174 - 2013-01-29 17:14:30 UTC
Skeln Thargensen wrote:
March rabbit wrote:
Where is the problem?


The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly,



Exactly!

How many times in GD has it been posted that casual players and carebears should leave the game.

I just do not understand why so many people want high sec to be as empty as low/null?

The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?

Jenn aSide
Worthless Carebears
The Initiative.
#175 - 2013-01-29 17:21:59 UTC
March rabbit wrote:

i still fail to see any "unfairness" here.

Being in NPC corp player you have access to something + wardec invulnerability.
Being in player corp player you have access to something more + wardecs.


False equivalency, the wardec invulnerability outweighs any advantage you could possibly gain by being in a player corp.

Quote:

You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff?
I can't agree with this but let's say you are right here.


So NPC corp people can't use EVE voice or teamspeak?

According to another poster, there is plenty of interaction in npc corps

Sov? i'm sure that's very important to the 2/3rds of EVE characters who live in HIGH SEC.

Just then, with that sentence, you prove my point, the so-called advantages of being in a player corp (while nice) are fully outweighed by the fact that you can fly around high sec, mission, mine, do incursions, trade, haul etc etc without getting shot at unless you aggress 1st or get suicided.

People who benefit from an unfair situation are rarely able to SEE that it's unfair.

Quote:

And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem?


because i thought i was playing a PLAYER DRIVEN game, and yet some players are allowed to be more equal than others. A player driven game should not basically punish players for trying to create player driven experiences.

It's totally backwards that CCP has allowed this situation for so long. They got a good start introducing npc corp taxes, but they need to do more, not to drive people out of npc corps, but to actually support the game they say they are providing, a PLAYER DRIVEN universe.
Jenn aSide
Worthless Carebears
The Initiative.
#176 - 2013-01-29 17:27:54 UTC
Skeln Thargensen wrote:
March rabbit wrote:
Where is the problem?


The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button.


A very bad lie, one you people love to hide behind.

No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder.

We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences.

The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.

Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS...

......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1
Skeln Thargensen
Doomheim
#177 - 2013-01-29 17:30:44 UTC
LHA Tarawa wrote:
Skeln Thargensen wrote:
March rabbit wrote:
Where is the problem?


The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly,



Exactly!

How many times in GD has it been posted that casual players and carebears should leave the game.

I just do not understand why so many people want high sec to be as empty as low/null?

The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?



well that's it but there's no way to demonstrate this without having a PvP shard which is kind of fundamentally against the single persistent universe idea.

forums.  serious business.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#178 - 2013-01-29 17:30:45 UTC
Skeln Thargensen wrote:
I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle.


Using jumpclones and afk cloaking and logging in space are ways to avoid confrontation, but they do NOT guarantee your safety. They're methods of avoidance.

NPC corp membership means you can do whatever you want, because the ONLY way someone can engage you in combat in highsec is with a gank.

Huge difference there.

Founding member of the Belligerent Undesirables movement.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#179 - 2013-01-29 17:33:41 UTC
A cut down version of this suggestion might work. If you were in an NPC corp and strayed to another faction's hi-sec space then perhaps you would incur some kind of penalties like docking fees.

FW is not the answer because it will cause all sorts of havoc and new player grieving opportunities.

Fact is that there seems to be a lot of long-term players that are not gelling with the non-NPC-corp system. That needs solving first really though before "forcing" players out of NPC corps.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Skeln Thargensen
Doomheim
#180 - 2013-01-29 17:49:35 UTC
Jenn aSide wrote:
Skeln Thargensen wrote:
March rabbit wrote:
Where is the problem?


The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button.


A very bad lie, one you people love to hide behind.

No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder.

We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences.

The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.

Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS...

......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1


look, there's a basic problem with this that you aren't comprehending here as, like I said, people have preconceived notions about how this game should be played.

I am not an individual, there are three of me and I have jump clones. if you wardec 'me' I will either log out and play with my alt or clone jump down to null, buy some stuff in jita with an alt and contract it down to null so I can live there. if CCP nerfed NPC corps tax rate I will make a tax haven. I take glee in evasion as a metagamer.

if you want to spawntrap people play call of duty.

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