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CCP... The Simple Solution to the NPC Corp Issue

Author
Skeln Thargensen
Doomheim
#21 - 2013-01-27 23:11:20 UTC
i don't see why being a freelancer is 'doing it wrong' anyway. we're all connected through the market and contracts. even the corps i would be interested in operate as freelance pvp corps. you ideally need a support alt for that unless you like shooting belt rats a lot and contracting everything to black frog.

I suppose you could do it with a jump clone in jita... though i have to ask what are these other two character slots for then?

forums.  serious business.

Sorlac
Cosmos Industrial
Cosmos Origins
#22 - 2013-01-27 23:12:27 UTC
Vaal Erit wrote:
Dave Stark wrote:
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?


My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that.

Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.


Wow what is the name of this awesome player corp that will give you everything for free and not expect you to do anything at all for the corp?

Personally I stay in an NPC corp for now because it gives me the complete freedom to do what I want when I want and don't have to worry about anyone else.

Maybe once I can devote more time to the game and not have my play time so erratic then I'll look into a player corp; until then I'll stay in my NPC corp where no one is counting on me for anything.
Dyvim Slorm
Coven of the Morrigan
#23 - 2013-01-27 23:13:01 UTC
Dave Stark wrote:


again, why not just make player corps attractive rather than making npc corps unattractive?


The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death.

I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
Nicolo da'Vicenza
Viziam
Amarr Empire
#24 - 2013-01-27 23:13:42 UTC  |  Edited by: Nicolo da'Vicenza
yeah like if npc corps make you immune to wardecs, joining a pc corp one ups that and not only leaves you immune to wardecs but also has random factions declare war on corps you don't like. if you can get 100% refine rate as an npc corp poster using npc stations, joining a player corp gives you beyond 100% refining efficiency so you can just manufacture and reprocess your own stuff for surplus. let's not go into crazy talk like making npc corps unappealing

or just ban npc corps
NEONOVUS
Mindstar Technology
Goonswarm Federation
#25 - 2013-01-27 23:18:20 UTC
Just say mines 15% more.

I like the idea of making NPC corps be a lateral choice.
That is you only get to use station functions if you belong to the corp.
Everything else is from the pos.
Hangars are made into corp offices (yes this means contract all your stuff before leaving npc corp as you wont have access without paying)
So being in an npc corp has advantages over a pc corp, but pcs get the faster build and t3 goodies and such.
Instead of the current everybody in a pc corp does all but fw.
This way there are choices and consequences.
Would also go wonderfully with being able to join pirate factions.
Also explains why pos refinery even existsEvil
Dave Stark
#26 - 2013-01-27 23:22:11 UTC
Dyvim Slorm wrote:
Dave Stark wrote:


again, why not just make player corps attractive rather than making npc corps unattractive?


The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death.

I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)


i already get that, it's called an orca.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#27 - 2013-01-27 23:24:07 UTC
Make boosting part of a corp.
On anyone else it counts as an aggression act.
Suddenly the solo is back and no more unengagable booster alts.
Skeln Thargensen
Doomheim
#28 - 2013-01-27 23:24:48 UTC
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.

think of a better way to have a casual game style than NPC corps. nobody is going to want to play this game if they can be bullied by vets easily.

forums.  serious business.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#29 - 2013-01-27 23:29:01 UTC  |  Edited by: Captain Tardbar
Diablo Ex wrote:
The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.

Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....

I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.

.


Well there are already FW NPC corps.

Well here is the deal. People will either stay in NPC corps or they will create throw away 1 man corps which they will leave when they are war dec'd.

You could either raise taxes on NPC corps or make it impossible to leave your corp for 72 hours or something, but that will probaly result in players just docking up and then quitting because they are bored ship spinning in station.

The truth is that these incentives do not make people want to join other corps.

The reason people don't want to join corps with other people is pretty much corp theft and awoxing.

Remove that and people might want to join larger corps.

If you don't want to change that don't expect people to ever leave NPC corps and leave it at status quo.

I mean NPC corp people aren't hurting you and touching you in the bad place.

If they are you can still gank them if you put your mind to it. Get to it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Abrazzar
Vardaugas Family
#30 - 2013-01-27 23:29:47 UTC
Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.

You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run.
Luc Chastot
#31 - 2013-01-27 23:31:41 UTC
Dave Stark wrote:
Dyvim Slorm wrote:
Dave Stark wrote:


i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.



That's a very good point, maybe tax mining yields for NPC corps then Smile


again, why not just make player corps attractive rather than making npc corps unattractive?


Why can't all women be attractive instead of some being unattractive? The world would be so much better.

Anyways, I think CCP should do both, charge miners some kind of tax or upkeep cost and also give player corps something that makes them attractive to miners.

Make it idiot-proof and someone will make a better idiot.

Nicolo da'Vicenza
Viziam
Amarr Empire
#32 - 2013-01-27 23:31:59 UTC
Skeln Thargensen wrote:
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.

Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#33 - 2013-01-27 23:39:48 UTC
Abrazzar wrote:
Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.

You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run.

Ive suggested this before and still think it would be good.
Like having industrial corps give a reduction in production but reduce combat capability.
Or research corps reduce your trade capacity while allowing you to do all the science bits.
Joining a security corp gives great bonuses to pvp/e but reduces all trade & S&I
Feuds would be fun perhaps making them like lowsec to each other such that fighting can occur but is discouraged(they are on the same side but not necessarily the same team)
Fullscale war should be limited to FW as that preserves its uniqueness.
With the faction corps having varying ratios of each effect.
Lady Naween
Ministry of War
Amarr Empire
#34 - 2013-01-27 23:41:03 UTC
What problem?? Seriously NPC corps isnt a problem.
Beekeeper Bob
Beekeepers Anonymous
#35 - 2013-01-27 23:43:55 UTC  |  Edited by: Beekeeper Bob
Don't you need to have an "Issue", before you can come up with a fix?


In order for this to be a problem in the first place, please explain how having people in NPC corps hurts you personally?


......................................

Signature removed - CCP Eterne

Guttripper
State War Academy
Caldari State
#36 - 2013-01-27 23:45:54 UTC
Ahhh, this old thread again...

Want to be able to place a war declaration upon us "sub par" players that do not play the game correctly? Then why doesn't CCP make it individuals can be tagged, instead of a corporations, so players can not jump away to void it?

The next complaint, of course, will be these war declared individuals are not leaving the station. So CCP should offer the option to ~force~ a player out of a station so they can be attacked!

But then what if the player does not log into the game to play? Well hell, CCP should go one step further and offer the option for these war mongering players to ~force~ their targets to be logged in at their leisure!!! Real life is no excuse to these fanatical fan boys to get their fix.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#37 - 2013-01-27 23:52:59 UTC
Nicolo da'Vicenza wrote:
Skeln Thargensen wrote:
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.

Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.


Look. People aren't dumb. If an industrialist doesn't want to fight he is either going to do 3 things:

1. Go back to NPC corp.

2. Start another 1 man corp.

3. Stay docked.

If the industrialist can't do 1 or 2, he'll do 3 and if he has to do 3 he might as well quit the game since there is only so much fun you can get out of watching your ships in dock.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Josef Djugashvilis
#38 - 2013-01-27 23:53:43 UTC
There is an NPC issue?

This is not a signature.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#39 - 2013-01-27 23:57:36 UTC
Will the duel system help you feel better?
I mean if you want to shoot some one just keep throwing gauntlets
Eventually you will hit someone or all the mouse clicking and waiting will cause you to fall into a stupor in which the Jovian dragon god shall visit you and take you away to a land of infinite combat and explosions from which all are happy and smiling.
Always the smiling the rictus infinitum.
What do they hide what secrets do they know, it drives me mad seeing it so!
Skeln Thargensen
Doomheim
#40 - 2013-01-27 23:58:34 UTC
Nicolo da'Vicenza wrote:
Skeln Thargensen wrote:
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.

Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.


sorry but i pay my 11% to CONCORD. as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward.

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