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Why isn't mining in EVE like THIS?!?!

Author
silens vesica
Corsair Cartel
#81 - 2013-01-28 17:28:50 UTC
The Greenmachine Greenmachine wrote:
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though.

And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Dave Stark
#82 - 2013-01-28 17:30:33 UTC
The Greenmachine Greenmachine wrote:
The isk is bad right now I'm talking about if changes are made and mining isn't the way it should be doing it completley solo. It needs to bring people together to be able to make mroe isk like Ranger1 has said Roll


but the isk won't be good, because everything will be more expensive. all you will do is lower non miner's purchasing power (read: your purchasing power)
The Greenmachine Greenmachine
Green's Bicycle Shop
#83 - 2013-01-28 17:31:47 UTC
silens vesica wrote:
The Greenmachine Greenmachine wrote:
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though.

And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.


Thats not a bad point there. Blink Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay Pirate
Dave Stark
#84 - 2013-01-28 17:33:05 UTC
The Greenmachine Greenmachine wrote:
silens vesica wrote:
The Greenmachine Greenmachine wrote:
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though.

And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.


Thats not a bad point there. Blink Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay Pirate


or we could just leave it alone because the system is perfectly fine as it is?
The Greenmachine Greenmachine
Green's Bicycle Shop
#85 - 2013-01-28 17:39:45 UTC
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
silens vesica wrote:
The Greenmachine Greenmachine wrote:
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though.

And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.


Thats not a bad point there. Blink Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay Pirate


or we could just leave it alone because the system is perfectly fine as it is?



The system is most definitley not perfectly fine, not only is mining deadly boring and could be one of the most new player attractive aspects if it was changed but is has silly exploits like the npc corp safe mining permit you talked about.. Cry
silens vesica
Corsair Cartel
#86 - 2013-01-28 17:40:29 UTC
Dave Stark wrote:

or we could just leave it alone because the system is perfectly fine as it is?

This. ^

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Dave Stark
#87 - 2013-01-28 17:43:19 UTC
actually OP, how does this sound?

allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install.
these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.

how does that sound?
The Greenmachine Greenmachine
Green's Bicycle Shop
#88 - 2013-01-28 17:47:39 UTC
Dave Stark wrote:
actually OP, how does this sound?

allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install.
these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.

how does that sound?


Kinda sounds like Command and Conquer. Lol I don't really think you should be able to claim the actual system but to just take control of a belt and have upgrades seen on the belt. But yeah that is kinda like what Ranger has said where the belt is your little patch of heaven Cool
Dave Stark
#89 - 2013-01-28 17:48:19 UTC
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
actually OP, how does this sound?

allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install.
these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.

how does that sound?


Kinda sounds like Command and Conquer. Lol I don't really think you should be able to claim the actual system but to just take control of a belt and have upgrades seen on the belt. But yeah that is kinda like what Ranger has said where the belt is your little patch of heaven Cool


welcome to 0.0.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#90 - 2013-01-28 17:50:42 UTC  |  Edited by: Aza Ebanu
Ranger 1 wrote:
Consider this.

What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?

To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.

If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.

Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).

Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.

Obviously the details would have to be examined and balanced.

I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).

I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.

Make it profitable to work together to "own" a resource, and people will work together to do it.

There aren't enough belts to make your plan viable. Furthermore, mining is fine. As a mechanic it supplies the materials for players to build things.
Ranger 1
Ranger Corp
Vae. Victis.
#91 - 2013-01-28 17:54:54 UTC  |  Edited by: Ranger 1
Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).

I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.

This is something that is currently sorely lacking.

The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.

Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#92 - 2013-01-28 17:57:12 UTC
The Greenmachine Greenmachine wrote:
http://www.youtube.com/watch?v=SRBXYsMuV4A

BOOM KABLAM SPLAT

Now this is what it should be! TwistedTwistedTwistedPirate


I dont see any actual mining in that .....

From the clip it just appears to be yet another twitch-based space combat sim ..
im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#93 - 2013-01-28 17:59:58 UTC
Ranger 1 wrote:
Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).

I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.

This is something that is currently sorely lacking.

The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.

Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so.

Can't. You can't ignore the destruction it would cause to the market. I think what the OP is not aware of is that mineral requirements are too high. Since the quantities are so high people spend far too much time mining.
The Greenmachine Greenmachine
Green's Bicycle Shop
#94 - 2013-01-28 18:00:26 UTC
Kitty Bear wrote:
The Greenmachine Greenmachine wrote:
http://www.youtube.com/watch?v=SRBXYsMuV4A

BOOM KABLAM SPLAT

Now this is what it should be! TwistedTwistedTwistedPirate


I dont see any actual mining in that .....

From the clip it just appears to be yet another twitch-based space combat sim ..
im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay.


All you have to do is see all that action happening when you are defending or attacking a belt and then there can be all the mining in eve right now Cool
Aza Ebanu
Brutor Tribe
Minmatar Republic
#95 - 2013-01-28 18:06:37 UTC
The Greenmachine Greenmachine wrote:
Kitty Bear wrote:
The Greenmachine Greenmachine wrote:
http://www.youtube.com/watch?v=SRBXYsMuV4A

BOOM KABLAM SPLAT

Now this is what it should be! TwistedTwistedTwistedPirate


I dont see any actual mining in that .....

From the clip it just appears to be yet another twitch-based space combat sim ..
im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay.


All you have to do is see all that action happening when you are defending or attacking a belt and then there can be all the mining in eve right now Cool


EVE has a mechanic for this called mercs.
Dave Stark
#96 - 2013-01-28 18:08:16 UTC  |  Edited by: Dave Stark
Ranger 1 wrote:
Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).

I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.

This is something that is currently sorely lacking.

The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.

Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so.


the day they turn mining in to a ****** quick time event is the day i cancel every account of mine, except one, and then sit and contemplate canceling that one too.

the simple fact is, any one with multiple miners will drop accounts. unless you're the octopus man you can't play 2, 3, 4, or 8 quicktime events at once. nobody wants miners dropping accounts. ccp will lose revenue and every one else will have to spend more time earning isk as their purchasing power diminishes as prices rise due to lower supply.

people do organise and get serious about it; they're called multiboxers. people mining in groups who aren't multiboxers that actually get anything out of it are often new players being given offensive prices for their ore because they're new with low sp, and don't know any better or are in a position where multiple accounts aren't an option for them.
the very simple fact is that mining with other people does nothing but kill your isk/hour, which let's face it is the reason they mine aside from the fact you can do it while mostly afk.
Ranger 1
Ranger Corp
Vae. Victis.
#97 - 2013-01-28 18:19:25 UTC
Aza Ebanu wrote:
Ranger 1 wrote:
Consider this.

What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?

To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.

If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.

Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).

Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.

Obviously the details would have to be examined and balanced.

I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).

I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.

Make it profitable to work together to "own" a resource, and people will work together to do it.

There aren't enough belts to make your plan viable. Furthermore, mining is fine. As a mechanic it supplies the materials for players to build things.


Not enough belts? So basically you are saying that this would be wildly popular and everyone would be doing it. Smile

To be perfectly honest,f there is competition eventually for available belts, so much the better. However I doubt that will happen outside of the more populated area's.

I don't quite follow what your last point is. Of course as a mechanic it supplies building materials. Are you suggesting that if every belt in high sec was privately own and harvested, with a larger number of high density ore than we commonly see today because they have been developed, that we would see mineral shortages? If so, that doesn't make too much sense to me.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranzabar
Doomheim
#98 - 2013-01-28 18:24:00 UTC
No way Man. Way too much effort. I like to nod off while I mine

Abide

Ranger 1
Ranger Corp
Vae. Victis.
#99 - 2013-01-28 18:32:23 UTC  |  Edited by: Ranger 1
Dave Stark wrote:
Ranger 1 wrote:
Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).

I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.

This is something that is currently sorely lacking.

The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.

Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so.


the day they turn mining in to a ****** quick time event is the day i cancel every account of mine, except one, and then sit and contemplate canceling that one too.

the simple fact is, any one with multiple miners will drop accounts. unless you're the octopus man you can't play 2, 3, 4, or 8 quicktime events at once. nobody wants miners dropping accounts. ccp will lose revenue and every one else will have to spend more time earning isk as their purchasing power diminishes as prices rise due to lower supply.

people do organise and get serious about it; they're called multiboxers. people mining in groups who aren't multiboxers that actually get anything out of it are often new players being given offensive prices for their ore because they're new with low sp, and don't know any better or are in a position where multiple accounts aren't an option for them.
the very simple fact is that mining with other people does nothing but kill your isk/hour, which let's face it is the reason they mine aside from the fact you can do it while mostly afk.


I think you may be confusing some of the points I made with others that have been offered through out the thread (perfectly understandable, it's been back and forth quite a bit).

My central point is that being able to acquire mineral rights in high sec would provide strong reasons to organize and defend those belts by providing tangible increases in profits and a strong sense of ownership. The only downside for the loner would be that higher yeild ore would be more difficult to find unless you choose to ninja mine from an "owned" belt.

Old play styles are not overly disrupted, newer and more interactive play styles are encouraged. A sense of ownership is finally brought to high sec space.

I really don't follow why you think people would stop mining.

As a side note, mining with other people in an organized group (even under the current rules set) enhances your yield due to gang links and organized hauling procedures. This is why small groups (or serious multiboxers running dozens of accounts) do it to begin with. But there is little sense of ownership, no reason to stay in one area or defend that area, and the increase in profit is not significant enough to sufficiently reward the players for their organizational efforts.

If a person wanted to continue mining AFK and solo, there would certain be nothing to stop him.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dave Stark
#100 - 2013-01-28 18:47:04 UTC
Ranger 1 wrote:
I think you may be confusing some of the points I made with others that have been offered through out the thread (perfectly understandable, it's been back and forth quite a bit).

My central point is that being able to acquire mineral rights in high sec would provide strong reasons to organize and defend those belts by providing tangible increases in profits and a strong sense of ownership. The only downside for the loner would be that higher yeild ore would be more difficult to find unless you choose to ninja mine from an "owned" belt.

Old play styles are not overly disrupted, newer and more interactive play styles are encouraged. A sense of ownership is finally brought to high sec space.

I really don't follow why you think people would stop mining.

As a side note, mining with other people in an organized group (even under the current rules set) enhances your yield due to gang links and organized hauling procedures. This is why small groups (or serious multiboxers running dozens of accounts) do it to begin with. But there is little sense of ownership, no reason to stay in one area or defend that area, and the increase in profit is not significant enough to sufficiently reward the players for their organizational efforts.

If a person wanted to continue mining AFK and solo, there would certain be nothing to stop him.


i was mainly referring to you saying "engage more fully", because to me that implied something that perhaps you never implied. no matter.

i don't think it would, because red frog is 500k per jump last i checked, moving 1 system out is going to be cheaper than buying mineral rights, i'll wager. especially when you're paying roughly 500k per 800m-1bn isk of minerals. i think my average red frog shipment on an almost full freighter is anywhere between 800-950m isk in minerals.

i don't get bonuses for mining with other people, i already have an orca. some one else providing gang links just turns my orca pilot in to a glorified hauler so i'm still not gaining anything. if some one else's orca is hauling for me as well, then obviously i'm going to have to cut them in on my profits.... so i may as well get my own orca and not be subject to their afk breaks, and their play time. mining with other accounts is more profitable, mining with other people is not. subtle but important difference there.

the problem is, there shouldn't be a reason to stay and defend an area in high sec; high sec space is owned by the npc corporations/factions/whatever. if you want to defend and fight over resources etc, go to 0.0. there's really no reason to turn high sec in to 0.0 avec concord. it makes no sense.

i still don't really see why high sec mining should change, it works fine and there's nothing wrong with it. i haven't met a miner who dislikes the way mining works. i have a feeling, if you asked a bunch of miners, you'd probably get replies that border on "because i can do it on several accounts at once without diminishing returns like multiboxing anoms/l4s" or "because i can do it while i do my homework/housework/rub one out/walk the hamster etc". i doubt you'll find many people who will say "mining needs changing because it's terrible but i do it day in day out because i like self harm".

the things wrong with mining is not high sec asteroid belts, not the mechanics of mining, but other things like the composition of null sec grav sites, the failed ship rebalance, the lack of reason to mine with others.