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Why isn't mining in EVE like THIS?!?!

Author
Dave Stark
#61 - 2013-01-28 04:07:48 UTC
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec Blink


i think you need to understand what "proof" is, because that quote wasn't it. besides in your idea you took 90% of it out... so, y'know...



I guess you GOT ME there! X Well heres the link that there is veldspar in nullsec buddy. http://wiki.eveonline.com/en/wiki/Veldspar

I was trying to help save some time from reading all the unimportant stuff to the discussion but if you must there you go! BearPirate



click link
ctrl+f
"null"
no results
"0.0"
no results

yes, such persuasive evidence for your cause.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#62 - 2013-01-28 05:19:37 UTC  |  Edited by: Barrogh Habalu
^ relax, the guy just has no idea what "flavour text" is and how it happens to be off with actual gameplay in EVE.
And how bad EVElopedia is in general, on top of that.
Bill Lane
Strategic Insanity
FUBAR.
#63 - 2013-01-28 06:42:47 UTC
First of all, from a 3 year miner with multiple accounts, this proposal is not good. I would love for mining to be a little more interactive and have higher isk/hr.

Removing 90% of belts would cause a serious shortage of minerals, resulting in higher prices for EVERYTHING. Would you pay 20 million isk for a Catalyst, over over a billion for a Megathron? Remove 90% of belts and see what happens. Not to mention that this change would not affect bounties and missions, so you'd still be making the same from those activities. Mining would be more profitable, when you could find somewhere to do it.

Read up the readily available materials on mining BEFORE you try spouting inaccurate facts about mining. The bloodtear index on anomalies is a great resource, as is ISK 3.0 and many others.

If you haven't mined in 0.0, shut up about mining in 0.0
If you haven't mined in lowsec, shut up about mining in lowsec
If you haven't mined in wormholes, shut about mining in wormholes
If you haven't mined in highsec, shut up about mining in highsec

If you aren't a miner, stop with these crap proposals about mining when you haven't got the slightest clue what you are talking about. There are plenty of proposals from those who actually mine, and good proposals at that.

I'd also say that if your character is less than a year old, your feedback and comments are great to have, but maybe recommendations for game changes should be left to people who actually have a concept of the game and have been around long enough to know what effect the changes would have on the game as a whole. Thanks
Victor Maximus
Deep Core Mining Inc.
Caldari State
#64 - 2013-01-28 07:53:19 UTC
The biggest problem I see is that prices would be dictated by mineral availability, not the current (ish) demand driven value.

This does not scale.

As eve grows you would have more people trying to use the same fixed pool of minerals. This would cause forced inflation on the game which is bad for its long term health. Any changes to mining must scale with the number of people playing the game, otherwise we would just be creating a problem down the road.

As for the overall idea of making mining more interactive, I would like to see a measured experiment with ring mining if it ever happens. Use that as a test bed to judge if an active mining approach would be appropriate for EVE as a whole.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#65 - 2013-01-28 14:13:36 UTC
Ranger 1 wrote:
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?



This sounds interesting, and deserves looking in to.

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Dave Stark
#66 - 2013-01-28 14:16:48 UTC
Markku Laaksonen wrote:
Ranger 1 wrote:
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?



This sounds interesting, and deserves looking in to.


sounds like a sarcastic reference to miner bumpers.
Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2013-01-28 14:51:30 UTC
Dave Stark wrote:
Markku Laaksonen wrote:
Ranger 1 wrote:
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?



This sounds interesting, and deserves looking in to.


sounds like a sarcastic reference to miner bumpers.

I can see why you would say that from the sentence quoted Smile, but no I'm talking about legitimate Concord recognized mineral rights being available on a belt by belt basis.

If someone bumps you in "your belt" you would not have any special right to do anything beyond what you have now. However anyone actually mining in your belt would be open to aggression if you so desired.

It is simply a way for better organized mining organizations to start staking claims to the better, more convenient mining area's of the EvE universe and actually "own" them... providing something to call your own, something to defend, something to maintain, and if done right your organization should see an increased profit, ih high sec.

Because currently there is nothing similar that you can actually strive to claim for yourself. Not Sov, nor Outposts/stations, nothing save for putting up your own POS... you can't even own a POCO.

This would be the first logical step in changing that... allowing corporations to stake a claim to the mineral rights of a belt as long as they can keep a minimum level of mining activity going (which obviously may include defending the belt.).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2013-01-28 15:20:46 UTC  |  Edited by: Ranger 1
In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.

Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.

Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.

Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.

And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.

Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.

Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.

Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.

Perhaps.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Piugattuk
Litla Sundlaugin
#69 - 2013-01-28 16:07:30 UTC
Dave Stark wrote:
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.

Right, big effort for little gain = not worth doing.
The Greenmachine Greenmachine
Green's Bicycle Shop
#70 - 2013-01-28 16:13:08 UTC
Piugattuk wrote:
Dave Stark wrote:
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.

Right, big effort for little gain = not worth doing.


Your quoting is absolutely ridiculous Shocked There won't be more effort unless there is more reward..... What?
Not Politically Correct
Doomheim
#71 - 2013-01-28 16:22:54 UTC
Dave Stark wrote:


no you haven't. null sec has an infinite amount of asteroids,


Based on personal experience, and the fact that it is a programming impossibility, I think this is incorrect.
Dave Stark
#72 - 2013-01-28 16:27:19 UTC
Not Politically Correct wrote:
Dave Stark wrote:


no you haven't. null sec has an infinite amount of asteroids,


Based on personal experience, and the fact that it is a programming impossibility, I think this is incorrect.


based on the fact that when you completely clear out a grav site in 0.0 it respawns 15 mins later, it is correct. guess your personal experience was "i jumped in to 0.0 by accident then jumped out again"?
Dave Stark
#73 - 2013-01-28 16:28:57 UTC
The Greenmachine Greenmachine wrote:
Piugattuk wrote:
Dave Stark wrote:
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.

Right, big effort for little gain = not worth doing.


Your quoting is absolutely ridiculous Shocked There won't be more effort unless there is more reward..... What?


and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all.

you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though.
Ruskarn Andedare
Lion Investments
#74 - 2013-01-28 16:29:41 UTC
Ranger 1 wrote:
In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.

Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.

Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.

Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.

And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.

Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.

Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.

Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.

Perhaps.


But this would only work for corps with 24 hour / day mining ops in each system they're active in.

If a corp doesn't have anyone to sign-on immediately after DT all the best ore in their claimed belt (and quite likely all the ore in the belt) will be gone by the time they get there. How will they be able to defend themselves?

The large 24 hour mining / day corps eat their way through multiple belts per shift.

The large mining corps would be able to outbid all the smaller mining corps for mining rights anyway.
The Greenmachine Greenmachine
Green's Bicycle Shop
#75 - 2013-01-28 16:57:44 UTC
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
Piugattuk wrote:
Dave Stark wrote:
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.

Right, big effort for little gain = not worth doing.


Your quoting is absolutely ridiculous Shocked There won't be more effort unless there is more reward..... What?


and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all.

you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though.


That is a nice hyperbole there! Twisted So it is bad now if you can make good isk with one account while doing something really awesome and exciting with your corpmates! Blink
Ginger Barbarella
#76 - 2013-01-28 17:03:41 UTC
1. What about that is "mining" as we know it?
2. If you want to see an fps with all the perspective of a bad 80's arcade game, rock on. That's not what I signed up for with EveO. I left the games of the 80's back in the 80's.

"Blow it all on Quafe and strippers." --- Sorlac

Dave Stark
#77 - 2013-01-28 17:04:02 UTC  |  Edited by: Dave Stark
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
Piugattuk wrote:
Dave Stark wrote:
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.

Right, big effort for little gain = not worth doing.


Your quoting is absolutely ridiculous Shocked There won't be more effort unless there is more reward..... What?


and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all.

you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though.


That is a nice hyperbole there! Twisted So it is bad now if you can make good isk with one account while doing something really awesome and exciting with your corpmates! Blink


if it's good isk, why don't you go and do it? educate yourself and become fabulously rich.
also, miners generally don't join corps because guess what? there's nothing a player run corp can offer a player who only mines so they stay in wardec immune npc corps :D
Ranger 1
Ranger Corp
Vae. Victis.
#78 - 2013-01-28 17:22:04 UTC  |  Edited by: Ranger 1
Ruskarn Andedare wrote:
Ranger 1 wrote:
In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.

Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.

Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.

Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.

And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.

Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.

Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.

Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.

Perhaps.


But this would only work for corps with 24 hour / day mining ops in each system they're active in.

If a corp doesn't have anyone to sign-on immediately after DT all the best ore in their claimed belt (and quite likely all the ore in the belt) will be gone by the time they get there. How will they be able to defend themselves?

The large 24 hour mining / day corps eat their way through multiple belts per shift.

The large mining corps would be able to outbid all the smaller mining corps for mining rights anyway.


Those are what we call "Good" problems. Most corps or alliances (in this case mining consortiums) strive to make sure that they have good time zone coverage for a variety of reasons. This would be no different. Whether those players are there to actively mine the better grade ore that spawns, or simply there to make sure no one else does, it really doesn't matter and would be determined by the organization itself.

Most well organized groups would very quickly outgrow a single belt, and would have to make informed decisions about how many belts in a given location (or multiple locations) to acquire mineral rights for. They would have to balance what they can afford vs what they have sufficient activity to keep upgraded vs what they can defend from claim jumpers. Do you begin to see where this could make the whole industry more engaging yet?

Yes, large mining corps would have an advantage (if properly administrated) and would have the manpower to run multiple belts. However (and this should be an EvE maxim) the larger they get and the more belts they strive to protect their interests in, the more difficult it becomes. In other words, more profit brings more risk... or to put it another way, the bigger you are the easier it is for the little guy to punch a hole in what you are trying to do.

If the large organization is sloppy about keeping the little guy out, the little guy can simply reap high profits at the larger organizations expense.

If the little guy has more combat capability, he can simply force the larger entity out by interdicting their mining productivity.

And lastly, if the big guy is smart enough to not bite off more than he can chew... and reap good profits doing so... he deserves to succeed. The same goes for the little guy for that matter.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

The Greenmachine Greenmachine
Green's Bicycle Shop
#79 - 2013-01-28 17:25:40 UTC
The isk is bad right now I'm talking about if changes are made and mining isn't the way it should be doing it completley solo. It needs to bring people together to be able to make mroe isk like Ranger1 has said Roll
Barakach
Caldari Provisions
Caldari State
#80 - 2013-01-28 17:27:03 UTC
Marcus Harikari wrote:
If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now.


Ironically, money made by mining is set by the collective of all users in the form of demand, and to a slight degree, the material requirements for blue-prints.