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Why isn't mining in EVE like THIS?!?!

Author
Dave Stark
#21 - 2013-01-27 21:07:01 UTC
The Greenmachine Greenmachine wrote:
I find it quite disturbing that you don't seem to be reading... ShockedShockedShocked Ok so you say that by requiring miners to have more attention for the same isk/hour is useless. Agreed. But what I have said is that if you increase the isk/hour and the requirements you having somethign new and amazing. How? Well I say get rid of 90% of the belts like I have said. Now I know this seems like magic but I think if CCP made this fake universe where magic can "exist" (Yay i love magic! Blink) then they are able to "Magically" get rid of some belts. Mining right now is not how it is has to be... CryCry


i did read it, but magically getting rid of 90% of belts isn't going to make mining more interactive or fun or anything. infact it's going to do the opposite.

also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?

can you please think before you post?
The Greenmachine Greenmachine
Green's Bicycle Shop
#22 - 2013-01-27 21:12:46 UTC
I wouldn't mind shaking things up a bit. But then again I'm not a miner. :)
Ai Shun
#23 - 2013-01-27 21:12:49 UTC
Dave Stark wrote:
also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?


This happens already; depending on the region you're in. Well, bar the crying because Australians are made of sterner stuff.
The Greenmachine Greenmachine
Green's Bicycle Shop
#24 - 2013-01-27 21:14:46 UTC  |  Edited by: The Greenmachine Greenmachine
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
I find it quite disturbing that you don't seem to be reading... ShockedShockedShocked Ok so you say that by requiring miners to have more attention for the same isk/hour is useless. Agreed. But what I have said is that if you increase the isk/hour and the requirements you having somethign new and amazing. How? Well I say get rid of 90% of the belts like I have said. Now I know this seems like magic but I think if CCP made this fake universe where magic can "exist" (Yay i love magic! Blink) then they are able to "Magically" get rid of some belts. Mining right now is not how it is has to be... CryCry


i did read it, but magically getting rid of 90% of belts isn't going to make mining more interactive or fun or anything. infact it's going to do the opposite.

also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?

can you please think before you post?


READ the above please!!! ShockedShockedShocked holy snowballs don't make me go get my festive launcher man! How about the idea of what the other guy posted above aswell?! You can have control over the belt and you can lose the rights to mine there peacefully or you can choose to defend them.
Dave Stark
#25 - 2013-01-27 21:16:40 UTC
The Greenmachine Greenmachine wrote:
I wouldn't mind shaking things up a bit. But then again I'm not a miner. :)


not a miner? well, that explains the bad ideas and general cluelessness then i guess.

Ai Shun wrote:
Dave Stark wrote:
also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?


This happens already; depending on the region you're in. Well, bar the crying because Australians are made of sterner stuff.

sure the handful of systems next to jita and perhaps other hubs get stripped like that so quickly, now imagine that in EVERY system, not just those 1-2 jumps from jita.

if you were outside of europe time zone, or were an early riser in the US, you'd be relegated to 0.0 grav site mining, which would be worth absolutely nothing in comparison due to supply and demand. that in itself is another issue since logic dictates that 0.0 should be more profitable than empire space...
The Greenmachine Greenmachine
Green's Bicycle Shop
#26 - 2013-01-27 21:19:57 UTC
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE
Dave Stark
#27 - 2013-01-27 21:22:41 UTC
The Greenmachine Greenmachine wrote:
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE


no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes.

you're not looking at the big picture, you're looking at a different game.
stoicfaux
#28 - 2013-01-27 21:27:41 UTC
The Greenmachine Greenmachine wrote:
Why isn't mining in EVE like THIS?!?!


OP has obviously never tried to mine in low-sec.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

The Greenmachine Greenmachine
Green's Bicycle Shop
#29 - 2013-01-27 21:28:24 UTC
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE


no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes.

you're not looking at the big picture, you're looking at a different game.


ShockedShockedShockedMr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable.... Blink
Dave Stark
#30 - 2013-01-27 21:28:35 UTC
stoicfaux wrote:
The Greenmachine Greenmachine wrote:
Why isn't mining in EVE like THIS?!?!


OP has obviously never tried to mine in low-sec.




nor has any one with half a brain cell or more.
Dave Stark
#31 - 2013-01-27 21:30:10 UTC
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE


no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes.

you're not looking at the big picture, you're looking at a different game.


ShockedShockedShockedMr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable.... Blink


no it wouldn't get rid of the infinite belts; because you clearly have no clue what you are talking about. not to mention those infinite belts in 0.0 don't provide low end materials, that's half of the problem with 0.0 industry at the moment, the lack of low end minerals.

honestly, go and find out how mining works and THEN we can have this discussion where i'm not simply informing you how the game works because you decided to make suggestions on part of a game you know nothing about.
The Greenmachine Greenmachine
Green's Bicycle Shop
#32 - 2013-01-27 21:36:33 UTC
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE


no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes.

you're not looking at the big picture, you're looking at a different game.


ShockedShockedShockedMr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable.... Blink


no it wouldn't get rid of the infinite belts; because you clearly have no clue what you are talking about. not to mention those infinite belts in 0.0 don't provide low end materials, that's half of the problem with 0.0 industry at the moment, the lack of low end minerals.

honestly, go and find out how mining works and THEN we can have this discussion where i'm not simply informing you how the game works because you decided to make suggestions on part of a game you know nothing about.


What? So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count... Bear
Dave Stark
#33 - 2013-01-27 21:41:40 UTC  |  Edited by: Dave Stark
The Greenmachine Greenmachine wrote:
What? So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count... Bear


Large Asteroid Cluster
Bloodtear Industry Index Report
List of ores contained within:
Ore Amount Asteroids
Arkonor 65,000 1
Bistot 150,000 1
Crokite 40,000 1
Dark Ochre 50,000 1
Gneiss 60,000 1
Hedbergite 80,000 1
Hemorphite 80,000 1
Jaspet 120,000 1
Kernite 400,000 4
Mercoxit 10,000 1
Omber 400,000 3
Plagioclase 0 0
Pyroxeres 0 0
Scordite 300,000 2
Spodumain 50,000 1
Veldspar 0 0

wrong, was i?
Darvaleth Sigma
Imperial Security Hegemony
#34 - 2013-01-27 21:47:17 UTC
Marcus Harikari wrote:
If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now.


Then everything would be 10x more expensive... you really don't think that if the basic material was more expensive that everyone would still charge the same for goods made out of the same material, do you?

The only real price that exists on minerals is labour costs. It's the most basic commodity and it regenerates freely by the server, and you can get access to it easily; the only price on it is how low you are willing to sell it for. As people move lower and lower, you need to mine longer and longer. However, that also means the price of other items can similarly decrease, making ISK-generating missions, or LP-generating plexes all the more juicy...

If everyone agreed to triple the price of all the minerals, one cheeky miner would double it and make a fortune as everyone buys from him. The only way to really be sure of the prices is to have a monopoly... good luck there.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

The Greenmachine Greenmachine
Green's Bicycle Shop
#35 - 2013-01-27 21:49:00 UTC  |  Edited by: The Greenmachine Greenmachine
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
What? So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count... Bear


Large Asteroid Cluster
Bloodtear Industry Index Report
List of ores contained within:
Ore Amount Asteroids
Arkonor 65,000 1
Bistot 150,000 1
Crokite 40,000 1
Dark Ochre 50,000 1
Gneiss 60,000 1
Hedbergite 80,000 1
Hemorphite 80,000 1
Jaspet 120,000 1
Kernite 400,000 4
Mercoxit 10,000 1
Omber 400,000 3
Plagioclase 0 0
Pyroxeres 0 0
Scordite 300,000 2
Spodumain 50,000 1
Veldspar 0 0

wrong, was i?


I have no idea where you got that info man..Shocked

Well first lets just take a look at the definition..

Veldspar is the most commonly found ore in New Eden, populating asteroid belts in every corner of space. When refined it yields a large portion of tritanium, one of the fundamental ingredients in star ship construction.

Corporations with access to a Rorqual or Orca will quickly see the benefits of harvesting veldspar en masse instead of attempting to squeeze valuable minerals out of much smaller asteroids.

Now I had no idea that HighSec allowed Rorquals into their space to mine Veldspar in masses. This can only mean that they mine Veldspar aka low end mineral in low/null sec. Mr. Stark.Blink (Now I know your next post will be how Rorquals don't even mine ore, trying to go offtopic are we? But the functions of the rorqual help with mining is so many ways that I know you know...)
Dave Stark
#36 - 2013-01-27 21:52:12 UTC
The Greenmachine Greenmachine wrote:
Dave Stark wrote:
The Greenmachine Greenmachine wrote:
What? So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count... Bear


Large Asteroid Cluster
Bloodtear Industry Index Report
List of ores contained within:
Ore Amount Asteroids
Arkonor 65,000 1
Bistot 150,000 1
Crokite 40,000 1
Dark Ochre 50,000 1
Gneiss 60,000 1
Hedbergite 80,000 1
Hemorphite 80,000 1
Jaspet 120,000 1
Kernite 400,000 4
Mercoxit 10,000 1
Omber 400,000 3
Plagioclase 0 0
Pyroxeres 0 0
Scordite 300,000 2
Spodumain 50,000 1
Veldspar 0 0

wrong, was i?


I have no idea where you got that info man..Shocked

Well first lets just take a look at the definition..

Veldspar is the most commonly found ore in New Eden, populating asteroid belts in every corner of space. When refined it yields a large portion of tritanium, one of the fundamental ingredients in star ship construction.

Corporations with access to a Rorqual or Orca will quickly see the benefits of harvesting veldspar en masse instead of attempting to squeeze valuable minerals out of much smaller asteroids.

Now I had no idea that HighSec allowed Rorquals into their space to mine Veldspar in masses. This can only mean that they mine Veldspar aka low end mineral in low/null sec. Mr. Stark.Blink (Now I know your next post will be how Rorquals don't even mine ore, trying to go offtopic are we? But the functions of the rorqual deal with mining so much.)


it quite clearly states the bloodtear industry index.

congratulations you read a description and think you can make suggestions for mining. i once read a car brochure does that make me a race car driver?

please, inform yourself of how mining works and i'll gladly discuss with you the options for mining's future because i won't have to spend all of my time correcting you.
The Greenmachine Greenmachine
Green's Bicycle Shop
#37 - 2013-01-27 21:56:36 UTC
You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is. Blink

From what I see that index looks pretty old. Ugh

Should I inform myself that I need to do my few clicks every 15 minutes or so??? Cool
Sorlac
Cosmos Industrial
Cosmos Origins
#38 - 2013-01-27 21:57:01 UTC
Your idea wouldn't work OP for one simple reason; if miners wanted to PEW PEW we would be out PEW PEWing and not sitting around blasting rocks.

Your idea would be similar to tieing all PEW PEW PvP to mining; which ever side clears out the asteroid fields first wins and the other side loses their ships (they just disappear with no glorious explosion or kill-mail)
The Greenmachine Greenmachine
Green's Bicycle Shop
#39 - 2013-01-27 21:59:52 UTC
Sorlac wrote:
Your idea wouldn't work OP for one simple reason; if miners wanted to PEW PEW we would be out PEW PEWing and not sitting around blasting rocks.

Your idea would be similar to tieing all PEW PEW PvP to mining; which ever side clears out the asteroid fields first wins and the other side loses their ships (they just disappear with no glorious explosion or kill-mail)



Your going in too deep! You just gotta kick it out here at sea level because this is just the idea suggestion. Leave the calculating and balancing to CCP they got the super computers!!Lol
Dave Stark
#40 - 2013-01-27 22:00:23 UTC
The Greenmachine Greenmachine wrote:
You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is. Blink

From what I see that index looks pretty old. Ugh

Should I inform myself that I need to do my few clicks every 15 minutes or so??? Cool


yep, so much low end ore in null sec that trit/pyerite etc is imported in jump freighters full of railguns used to compress the minerals. right ho, they just use jump freighters for fun right?

sure it's old, but you know what's older? grav sites, they haven't changed since that report was produced except the isk/hour values, which are irrelevant. the composition of the grav sites are still the same, and it's still a perfectly valid resource.

see, the fact that instead of going and learning about the activity you're proposing changes for, you're just making stupid comments.

i know, how about we remove rat bounties and all missions above level 3 because it's an isk faucet! see, i can make stupid comments on a subject i know nothing about too!