These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Asking Questions With Scooter McCabe.

First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#21 - 2013-01-28 04:08:35 UTC
Scooter McCabe wrote:
As for getting CCP to listen to me I need nearly point to what happened with " Monocle Gate." An enraged players base, some slopping graphs and embarrassing coverage by gaming media turned that Viking Longboat right around. Also lets not forget CCP is a business and is in this to make money.


Seeing as how those graphs are not slopping at the moment, and CCP is in a cooperative, open dialogue with the CSM and no longer shutting them out of the decision-making process the way they have in years past, I'm wondering if you still think that gaming media will be reporting on that, or reporting that "Scooter McCabe wants taxes now" and that they should oblige lest monuments be shot.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#22 - 2013-01-28 04:11:23 UTC  |  Edited by: Hans Jagerblitzen
Scooter McCabe wrote:
So it sounds like its in limbo.


By this definition, pretty much everything is also in limbo yes. Lol That's what its like to be in the pre-planning phase of expansion development.

CPM0 Chairman / CSM7 Vice Secretary

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#23 - 2013-01-28 04:28:02 UTC
Hans Jagerblitzen wrote:
Scooter McCabe wrote:
As for getting CCP to listen to me I need nearly point to what happened with " Monocle Gate." An enraged players base, some slopping graphs and embarrassing coverage by gaming media turned that Viking Longboat right around. Also lets not forget CCP is a business and is in this to make money.


Seeing as how those graphs are not slopping at the moment, and CCP is in a cooperative, open dialogue with the CSM and no longer shutting them out of the decision-making process the way they have in years past, I'm wondering if you still think that gaming media will be reporting on that, or reporting that "Scooter McCabe wants taxes now" and that they should oblige lest monuments be shot.



Well wait a minute Hans lets compare current subscription and active player numbers to 2011.

Subcriptions and Active Player Numbers

You can see our high water mark and then the decline. Certainly you can say there has been a turn around and graphs are not slopping at the moment, but if you compare numbers we are still below where we were in 2011 before all unpleasantness. If we want to ensure EVE stays around as a game we can all enjoy we need to do better than just recover some unhappy players. We need to make up ground and set a new high water mark.
Hans Jagerblitzen
Ice Fire Warriors
#24 - 2013-01-28 04:29:43 UTC
Scooter McCabe wrote:
Well wait a minute Hans lets compare current subscription and active player numbers to 2011.

Subcriptions and Active Player Numbers

You can see our high water mark and then the decline. Certainly you can say there has been a turn around and graphs are not slopping at the moment, but if you compare numbers we are still below where we were in 2011 before all unpleasantness. If we want to ensure EVE stays around as a game we can all enjoy we need to do better than just recover some unhappy players. We need to make up ground and set a new high water mark.


Which is exactly why we're engaging in this new development process. It's time for change, and time for growth.

CPM0 Chairman / CSM7 Vice Secretary

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#25 - 2013-01-28 04:31:03 UTC
Hans Jagerblitzen wrote:
Scooter McCabe wrote:
Well wait a minute Hans lets compare current subscription and active player numbers to 2011.

Subcriptions and Active Player Numbers

You can see our high water mark and then the decline. Certainly you can say there has been a turn around and graphs are not slopping at the moment, but if you compare numbers we are still below where we were in 2011 before all unpleasantness. If we want to ensure EVE stays around as a game we can all enjoy we need to do better than just recover some unhappy players. We need to make up ground and set a new high water mark.


Which is exactly why we're engaging in this new development process. It's time for change, and time for growth.


I'm glad we agree on that and that's why I'm putting all this out there, I want to help in what way I can.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#26 - 2013-01-28 04:58:16 UTC
Let's be clear here, we have a responsive CCP looking for ideas and wanting to push the envelope on whats possible in the sandbox. I want to work with that CCP, that CCP is great. If it turns out CCP is just paying lip service and stonewalls then there does need to be a vocal response. But I don't want that to be the focus of anyone's campaign because I want to think from what we've seen that CCP is on our side, I want the focus to be delivering content, fixing game mechanics and improving the thematics of the game.
Malcanis
Vanishing Point.
The Initiative.
#27 - 2013-01-28 12:45:56 UTC
rodyas wrote:

It seems only ultra-safe areas like hi sec is the only place a real market can work at.


Utter nonsense, easily disproved. Markets spring up where there are a sufficient number of customers, and where the price premium for buying there outweighs the inconvenience & overhead of buying elsewhere. There are several reasonably active markets in 0.0 - some in NPC 0.0 and others in the capital systems of large alliances.

The way to encourage market activity in 0.0 is to encourage the repopulation of 0.0 by making it commercially viable to conduct activities other than smooshing red pluses and sitting on titans.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#28 - 2013-01-28 17:28:41 UTC  |  Edited by: Scooter McCabe
Malcanis wrote:
rodyas wrote:

It seems only ultra-safe areas like hi sec is the only place a real market can work at.


Utter nonsense, easily disproved. Markets spring up where there are a sufficient number of customers, and where the price premium for buying there outweighs the inconvenience & overhead of buying elsewhere. There are several reasonably active markets in 0.0 - some in NPC 0.0 and others in the capital systems of large alliances.

The way to encourage market activity in 0.0 is to encourage the repopulation of 0.0 by making it commercially viable to conduct activities other than smooshing red pluses and sitting on titans.




One of the problems with making a living out in null sec for alliances and individual players is the income potential isn't there unless you hold vast amounts of space. This is why very few alliances actually "live in their space." They that can't afford to unless the hold a lot of moons or have enough space to rent. The problem is these moons are stretched out amongst various systems and if your going to have space attractive to multiple renters you need a lot of it.

If you want null sec to be attractive and utilized their need to be incentives to be there in the first place that can be attained by everyone, not just the major alliances. This can be done by increasing density in null sec. What density means is that a system can support more than just 5 people ratting in it. That there is a plethora of potential resources in each system as it should be thematically. Null Sec is the untapped frontier where you would assume there is an abundance of resources and rare resources you wouldn't find in Hi or Low Sec. It also doesn't make a ton of sense to have SOV bills. Why would you pay a government taxes for something it doesn't control. Null Sec is supposed to be well out side of the grasp of the in game governments, there is little they can do to enforce law or taxation. The argument that SOV bills are an isk sink is a bad one because it doesn't thematically fit with the game and is a stumbling block for players to actually create new corporations and alliances out in Null Sec. So the question is how do we boost the attractiveness of null sec, open its doors to new players both in game and potentially looking to subscribe to EVE?

Coding Solutions:

Increase the size of asteroids, number of rats, anomalies and make it so 50 to 100 people in local could engage in these activities comfortably. Speed up the spawn times for these things respectively with the argument that out in Null Sec there are a ton of these things because its so vast and unexplored.

Income Solutions:

Allow alliances to tax their line members, and that tax ends up in an alliance wallet. It makes no sense to have to set up another corp to fill out the function of being the alliances wallet. Also if an alliance is deriving its income off its members say through ratting, that alliance is going to have an interest in living in and protecting its systems. Instead of boring SOV grinds alliances are now fighting to protect their income stream because what their members do in the SOV they hold actually matters.

Drop Sov Bills, doesn't make much sense thematically and there are better Isk sinks to put in place for Null Sec. This will allow new alliances to show up in null sec because greater density, easier means alliance level income and we remove financial stumbling blocks of holding SOV.

Isk Sinks:

First we have just the day to day ship replacement going on out in Null Sec. But more realistically Null Sec would face import and export taxes, probably the one enforceable tax you could expect. Also lets make stations destructible, tie it to SOV is held and the ability for an alliance to collect taxes from its members. You've just removed SOV grinding, made the taking of space more fluid and less eye gouging. That's a lot of isk flying around to defend, attack, rebuild and its tying null sec players to the space they live in. It means stations will be important to fight over and that awesome space battle we saw in the Dominion trailer could realistically be happening every other day.

If people can see that null sec living is viable, incredible fights to be had and SOV wars not something brain stabbingly painful we can easily attract new players and retain them.
rodyas
Tie Fighters Inc
#29 - 2013-01-28 23:57:49 UTC
Malcanis wrote:
rodyas wrote:

It seems only ultra-safe areas like hi sec is the only place a real market can work at.


Utter nonsense, easily disproved. Markets spring up where there are a sufficient number of customers, and where the price premium for buying there outweighs the inconvenience & overhead of buying elsewhere. There are several reasonably active markets in 0.0 - some in NPC 0.0 and others in the capital systems of large alliances.

The way to encourage market activity in 0.0 is to encourage the repopulation of 0.0 by making it commercially viable to conduct activities other than smooshing red pluses and sitting on titans.




I mostly meant major trade hubs, I am sure smaller ones can form and such.

Just hear a lot of smashing on the hi sec trade hubs, and how to easy they are. So was wondering how to make semi equivalent trade hubs in low or perhaps null. But I gave up on null with what ya said of red targets and sitting on titans and such.

I do focus on commercially viable as well. If everyone is gonna gank or camp the gates, its a lot less commercially viable to trade there. There are great products to put up for sell in null or low, or low is closer, but all the combat increases prices, and no one will want to pay such high prices, or perhaps even afford them.

If it wasn't for the love of gank, I would pretty much think more trade hubs would spring up, especially if more slots and refining were given to low or null or so.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#30 - 2013-01-29 00:04:48 UTC
Scooter McCabe wrote:
Malcanis wrote:
rodyas wrote:

It seems only ultra-safe areas like hi sec is the only place a real market can work at.


Utter nonsense, easily disproved. Markets spring up where there are a sufficient number of customers, and where the price premium for buying there outweighs the inconvenience & overhead of buying elsewhere. There are several reasonably active markets in 0.0 - some in NPC 0.0 and others in the capital systems of large alliances.

The way to encourage market activity in 0.0 is to encourage the repopulation of 0.0 by making it commercially viable to conduct activities other than smooshing red pluses and sitting on titans.




One of the problems with making a living out in null sec for alliances and individual players is the income potential isn't there unless you hold vast amounts of space. This is why very few alliances actually "live in their space." They that can't afford to unless the hold a lot of moons or have enough space to rent. The problem is these moons are stretched out amongst various systems and if your going to have space attractive to multiple renters you need a lot of it.

If you want null sec to be attractive and utilized their need to be incentives to be there in the first place that can be attained by everyone, not just the major alliances. This can be done by increasing density in null sec. What density means is that a system can support more than just 5 people ratting in it. That there is a plethora of potential resources in each system as it should be thematically. Null Sec is the untapped frontier where you would assume there is an abundance of resources and rare resources you wouldn't find in Hi or Low Sec. It also doesn't make a ton of sense to have SOV bills. Why would you pay a government taxes for something it doesn't control. Null Sec is supposed to be well out side of the grasp of the in game governments, there is little they can do to enforce law or taxation. The argument that SOV bills are an isk sink is a bad one because it doesn't thematically fit with the game and is a stumbling block for players to actually create new corporations and alliances out in Null Sec. So the question is how do we boost the attractiveness of null sec, open its doors to new players both in game and potentially looking to subscribe to EVE?

Coding Solutions:

Increase the size of asteroids, number of rats, anomalies and make it so 50 to 100 people in local could engage in these activities comfortably. Speed up the spawn times for these things respectively with the argument that out in Null Sec there are a ton of these things because its so vast and unexplored.

Income Solutions:

Allow alliances to tax their line members, and that tax ends up in an alliance wallet. It makes no sense to have to set up another corp to fill out the function of being the alliances wallet. Also if an alliance is deriving its income off its members say through ratting, that alliance is going to have an interest in living in and protecting its systems. Instead of boring SOV grinds alliances are now fighting to protect their income stream because what their members do in the SOV they hold actually matters.

Drop Sov Bills, doesn't make much sense thematically and there are better Isk sinks to put in place for Null Sec. This will allow new alliances to show up in null sec because greater density, easier means alliance level income and we remove financial stumbling blocks of holding SOV.

Isk Sinks:

First we have just the day to day ship replacement going on out in Null Sec. But more realistically Null Sec would face import and export taxes, probably the one enforceable tax you could expect. Also lets make stations destructible, tie it to SOV is held and the ability for an alliance to collect taxes from its members. You've just removed SOV grinding, made the taking of space more fluid and less eye gouging. That's a lot of isk flying around to defend, attack, rebuild and its tying null sec players to the space they live in. It means stations will be important to fight over and that awesome space battle we saw in the Dominion trailer could realistically be happening every other day.

If people can see that null sec living is viable, incredible fights to be had and SOV wars not something brain stabbingly painful we can easily attract new players and retain them.


Do you think T2 and capital ships would be more common, with more people making that ISK, or you mean alliances would make less from tech moons, and more from the stuff in space. So its the same pretty much as it is now.

I wouldn't mind such big ships, just that SP is a factor with them, especially with new players.

Signature removed for inappropriate language - CCP Eterne

Rengerel en Distel
#31 - 2013-01-29 03:36:05 UTC
I think all of these ideas really points out how personal modular POSs would fix most of what ails eve. I don't agree that everything has to be taken from high sec to make the other sectors viable, but do agree that removing services from the npc stations would help, as long as there is an option for the players themselves to gain those services back.

They could more easily balance the cost of doing business, and make the incentives to run in low/null/WH better. Simply raising the taxes on everything wouldn't be very popular, but if it was instead part of the modular POS system, the fallout would be lessened.

With the increase in shiptoasting, the Report timer needs to be shortened.

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#32 - 2013-01-29 04:37:18 UTC
If you want more market hubs than just Jita, you need people living in that space. If you want market hubs in Null and Low Sec there has to be a reason why people want to live there. Right now we have no real incentives for low and null sec when you look at the economic free for all in Hi Sec. The Hi Sec people saying you can't fix these serious thematic, economic and game mechanic issues in Hi Sec are akin to a crackhead saying you can't take away my crack.

Thematically no government gives you protection, perfect refining, the ability to set up your own structures at the cost of a song and immediate access to any production line you wanted. No one in Hi Sec, and no "Hi Sec CSM" talks about these problems because they make money off the status quo. Maintaining that status quo comes at the expense of new players, low sec, null sec and player retention.

You can have all these things in Hi Sec but it should cost you in some form or another. You'll notice no Hi Sec player who comes on here to scream about stuff being taken away from Hi Sec will never explain why it shouldn't be or why Hi Sec is not broken. They can't do it without looking like a fool or intentionally distorting the truth of the matter.

There is nothing wrong with wanting to live in Hi Sec, but you can't have your cake and eat it too. If you want your cake it comes at a price in the form of taxes or earning and keeping standings and other game mechanics that should reflect the intended themes of the game.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#33 - 2013-01-29 04:51:32 UTC
Quote:

Do you think T2 and capital ships would be more common, with more people making that ISK, or you mean alliances would make less from tech moons, and more from the stuff in space. So its the same pretty much as it is now.

I wouldn't mind such big ships, just that SP is a factor with them, especially with new players.


Lets break your question down.

More T2 and capital ships?

Alliances in null sec tend to vary their fleet doctrines and I've seen T2 ships cast aside in favor of T1s. I can't speak to every alliances combat doctrine and reasoning, but I can tell you that T2s and Capitals burn just as easy as anyone else.

Less from tech moons and more from stuff in space?

Tech has already been nerfed and currently no alliance directly makes money from "stuff in space." It all has to come indirectly from someone sending the income to the alliance acting on the alliances behalf, alliances need to be able to directly earn an income from its members.

So its the same pretty much as it is now?

No not at all, stop eating paint chips.
rodyas
Tie Fighters Inc
#34 - 2013-01-29 23:41:20 UTC
Scooter McCabe wrote:
Quote:

Do you think T2 and capital ships would be more common, with more people making that ISK, or you mean alliances would make less from tech moons, and more from the stuff in space. So its the same pretty much as it is now.

I wouldn't mind such big ships, just that SP is a factor with them, especially with new players.


Lets break your question down.

More T2 and capital ships?

Alliances in null sec tend to vary their fleet doctrines and I've seen T2 ships cast aside in favor of T1s. I can't speak to every alliances combat doctrine and reasoning, but I can tell you that T2s and Capitals burn just as easy as anyone else.

Less from tech moons and more from stuff in space?

Tech has already been nerfed and currently no alliance directly makes money from "stuff in space." It all has to come indirectly from someone sending the income to the alliance acting on the alliances behalf, alliances need to be able to directly earn an income from its members.

So its the same pretty much as it is now?

No not at all, stop eating paint chips.


No, you said you wanted to increase activity and bottom players making ISK, then taxing them.

I was asking would they make so much ISK they could easily upgrade, or would they make ISK, but still only enough to mostly fly T1 ships and rarely T2 ships. Or perhaps they make more ISK, but they are suppose to be ganked more, so they can only afford to fly T1 ships. OR they make enough ISK to fly T2 and capitals all the time, but they are taxed so much, they can only afford to fly T1 ships.

I didn't mean nerfing tech moons, Maybe it can even be increased while grunts make more ISK, then everyone can fly officer all the time, be fun as well.

As for eating paint chips, havn't lvled many minmatar skills yet, so its hard not too.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#35 - 2013-01-29 23:47:42 UTC
Scooter McCabe wrote:
If you want more market hubs than just Jita, you need people living in that space. If you want market hubs in Null and Low Sec there has to be a reason why people want to live there. Right now we have no real incentives for low and null sec when you look at the economic free for all in Hi Sec. The Hi Sec people saying you can't fix these serious thematic, economic and game mechanic issues in Hi Sec are akin to a crackhead saying you can't take away my crack.

Thematically no government gives you protection, perfect refining, the ability to set up your own structures at the cost of a song and immediate access to any production line you wanted. No one in Hi Sec, and no "Hi Sec CSM" talks about these problems because they make money off the status quo. Maintaining that status quo comes at the expense of new players, low sec, null sec and player retention.

You can have all these things in Hi Sec but it should cost you in some form or another. You'll notice no Hi Sec player who comes on here to scream about stuff being taken away from Hi Sec will never explain why it shouldn't be or why Hi Sec is not broken. They can't do it without looking like a fool or intentionally distorting the truth of the matter.

There is nothing wrong with wanting to live in Hi Sec, but you can't have your cake and eat it too. If you want your cake it comes at a price in the form of taxes or earning and keeping standings and other game mechanics that should reflect the intended themes of the game.


Well your right, we are not suppose to have it all in hi sec yet we do really.

We were suppose to have a hard time getting rare resources if we stayed in hi sec all the time. Luckily though all the WH and null people bring us mats for us to gobble up. That is why I was trying to get low and null sec markets started. Hi sec would have all the slots, but less materials for it to use to create ships. Though caps might be easier to make with null and low sec markets.

As for hi seccers complaining, most of us don't really care about null and other places, just like hi sec the way it currently is. so changing it would suck, sure it would improve null but like I said, we probably wouldn't care enough about it.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#36 - 2013-01-30 02:22:00 UTC  |  Edited by: Scooter McCabe
Making the statement "Hi Sec doesn't have it hard," is absolutely the wrong mentality when approaching the questions of thematics and game mechanics in Hi Sec. Hi Sec is broken and it will remain that way until someone says "lets make sure everything syncs with the themes of the game, and that the game mechanics in place actually make sense."

When you asked me the question about what alliance taxes will do to people who fly ships in Null Sec, its clear to me you have never lived in Null Sec. First, no alliance would tax their members into poverty, no one would stick around very long. Second, every alliance is different in the fleets they fly. Also your always going to have fleets with T2 and T1 ships out there taking up their respective roles.

Rather than get bogged down in why alliances choose to fly some ships over others or their reimbursement policies, lets cut to the chase by posing a simple question:

What do you have against null sec alliance being able to draw an income off of taxing its members?
rodyas
Tie Fighters Inc
#37 - 2013-01-30 10:13:25 UTC
^ Well TBH taxes are weird for me. Not something I really get excited about or over. I do know there are some players who do though. Get really excited about taxes, and think the world of them.

I suppose its the Carl Jung perspective, with the collective subconscious or something. You feel one with null sec and the alliance you belong to, so you don't mind paying taxes, or see the good taxes can do, and what the alliance can accomplish if they had tax revenue.

Sometimes, if I really enjoy the corp I belong to, I don't mind taxes or would support them. But I first have to like the corp I belong to. Its too hard for me to expect I will like a corp or alliance automatically, which would be needed if taxes were predetermined or written in code. After I like the corp, I might not mind paying taxes, but telling people there are heavy taxes, before they know if they like it or not, is gonna be tough. ( CCP gives out free game trials, before they demand you start paying them money to play their game.) ( Then corps try to press you into giving CCP your money, so they know the investment is worthwhile.) ( Then CCP creates CSM, so they can talk to corps about how good they are at peer pressuring new players to get real accounts, and what help the players need to help coerce more people to sign up.)

I also don't really see fleet composition as static either. Sure there might be rules now, but who knows for how long, and stuff like that.

Signature removed for inappropriate language - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#38 - 2013-01-30 10:15:48 UTC
rodyas wrote:

As for hi seccers complaining, most of us don't really care about null and other places, just like hi sec the way it currently is. so changing it would suck, sure it would improve null but like I said, we probably wouldn't care enough about it.


Well yes I expect you would like it the way it is. Getting everything for free with no effort - what's not to like?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

rodyas
Tie Fighters Inc
#39 - 2013-01-30 10:39:49 UTC
^ Well sadly there is effort till ya get skills up as well as the right ship trained up.

Sadly I never got there though, if I had, I probably would agree with ya on the too easy part.

But like I said, it shouldn't be so easy to get rare materials in hi sec from markets the way it currently is right now.

I know everyone hates WoW here and them preaching. But in WoW alliances would usually never sell rare materials they obtained in the market place, and of course never at such an easy level. Of course in EVE someone can rob you or blow up the materials you purchased or used. Why I suppose it is easy to get rare things in a way.

In a way to going to jita and staying in hi sec only, and still getting your hands on those rare materials and items, is kind of too much really. I would prefer to make hi sec harder on that route, But I know players have to deal with other issues. As well I suppose that some people gain way too much SP and still hang out in hi sec, bleeding things dry.

Signature removed for inappropriate language - CCP Eterne

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#40 - 2013-01-30 12:10:20 UTC
Taxes in Highsec:

Umm, There are? You can reduce sales tax with skills, but it's there. (Not saying it shouldn't go up, but just pointing it out)
With Charters, perhaps have a scaling in how many you need, based on the number of open moons. Or add an isk element to redeeming them (right now, it's 500lp only, for 100, iirc)
Taxes/fees on Refineries makes sense, though will have to be scaled carefully. Ideally something per m3, with no fee below a specific value. (Something low enough that it'd be a nightmare for someone to avoid all the time, but high enough that a noob who's lost everything can mine their way back into some isk. maybe 100-200m3 or so.) Scaled so that it doesn't totally kill the market by doubling the price of trit.


Standings:

Perfect refining needs 6.67 for the corp. Not impossible to get, but not minimal.


As for POS anchoring, how about, instead of them getting blown up if standings fall, fees go up instead. Possibly ditto with station fees.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Previous page123Next page