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Asking Questions With Scooter McCabe.

First post
Author
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#1 - 2013-01-27 00:19:39 UTC  |  Edited by: Scooter McCabe
So the purpose of this thread is to ask the obvious questions that seem to somehow evade the awareness of the CSM and CCP. I am just going to pose the question, they will able be blatantly obvious and the only explanation required is the one to pettifog the obvious. Each week I will update this thread with another question that CCP and the CSM should answer. Most of this will have to deal with thematic and game mechanic issues.

Question 1: Taxless Hi Sec

Explain to me what government ever has never charged its citizens taxes? Why are their no sales taxes in Hi Sec? Why no taxes for using refineries that no matter what your skills or standings are? Why are no taxes paid on having a POS set up in Hi Sec where the in game racial government has sway, but in Null Sec their are SOV bills where said governments do not patrol or provide services?

We all know CCP has been looking for Isk sinks in the game to balance the economy. We also know that no one in Hi Sec will talk about this obvious flaw because of all tax free money they can make. Look at the cost of a Caldari State Starbase Charter, its 1.8 million a month. How much money can a player using a POS make in comparison to what they put out? Can you really call that Charter a tax? Its become a vestigial game mechanic that was never properly thought through or executed.

Here is my modest proposal that also benefits the recent release of DUST.

Put taxes in Hi Sec. Put them on refining, sales and owning POSes. Make the tax rate vary depending on how faction warfare is going. If the faction is going well taxes are relatively low. If the faction only maintains a few systems taxes are high because the war effort needs a shot in the arm. Not happy with your tax rate, go join the military and fight to extend the factions control of systems. How many people would get interested in faction warfare and provide them with the reward to try it out? How many FPS players who never played EVE would find DUST unique as an FPS because they economically effect the game of so many people, how many EVE players who never went near an FPS would jump on DUST because it now matters to them?
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#2 - 2013-01-27 01:36:07 UTC  |  Edited by: Scooter McCabe
Question 2: Why are standings so broken?

Why can anyone can use the facilities in a Hi Sec Station? Why can you get perfect refining and access to a slew of production lines without having to do anything? There is no cost to you, simply train the right skills and have minimal standings and you get perfect refining. What about people who mission and build their standing no being able to get access to production lines or getting the same refining as everyone else? Why should just anyone with a corp that has one member that has standings anchor a POS in Hi Sec because an average standing get met? Why does the corp get to free ride because of one guy, and why does POS get to remain even when said corps drop below minimal standings? Shouldn't people who build standings have earned the right to use production slots without someone who just showed up first with no standings taking up the spot?

Here's a modest solution:

People who bother to build standings get to use the station services for refining and building. Corps have to have members maintaining minimum individual standings. If you go below a certain standing you get taxed a standings penalty, if you go even lower you can have your POS blown up by the faction military. Instead of having bait and switches where one player goes in and anchors a POS and leaves it others who have no standing, something no government would realistically approve of, that POS gets taken down. People shouldn't be free to put up POSes and take up moons to willy nilly without having done anything to really earn it. If you can't be bothered to earn standings and deal with potential tax issues, thats what low sec is for. Leave Hi Sec to the brand new players in EVE or actually those that do the work, and lets put the coding in place to make it happen.
rodyas
Tie Fighters Inc
#3 - 2013-01-27 06:48:05 UTC
Luckily us Hi seccers enslaved all the null residents, so they can't help but bring us all the delicious materials we need for the forges in hi sec. With out them, we would have nothing to smelt and the fires would end. Well we would have tons of pure veldspar canes to smelt.

Everyone in null is an unconsensual pvper, so no markets can really form down there. So everyone is forced to bring materials to Jita, Where us hi seccers can take advantage of no tax slots as well as all the materials readily available to make mods and ships with.

I think we were suppose to have very little taxes on slots, since we would only have the materials around to make T1 items, so CCP never really cared about it. But now with jita and market hubs only in hi sec really. We get the slots and materials to make T2 and such pretty easily. Besides the clicking.

Signature removed for inappropriate language - CCP Eterne

Rengerel en Distel
#4 - 2013-01-27 15:47:27 UTC
Scooter McCabe wrote:
Question 2: Why are standings so broken?

Why can you get perfect refining and access to a slew of production lines without having to do anything? There is no cost to you, simply train the right skills and have minimal standings and you get perfect refining.


I'm not sure what you're saying with that, as to get perfect refining, your standing has to be 6.67. That's hardly minimal standing that takes no work. It also doesn't carry over to the corp. Each person needs to have 6.67.

I still think a bigger sink would be the modular pos system where fuel/charters could be more of a sink, and they could remove slots from npc corps. Maybe as you say, with higher faction, you could access npc corp slots at a rate that would be lower than putting up a pos.

With the increase in shiptoasting, the Report timer needs to be shortened.

Hans Jagerblitzen
Ice Fire Warriors
#5 - 2013-01-28 00:53:18 UTC
Scooter McCabe wrote:
Put taxes in Hi Sec. Put them on refining, sales and owning POSes. Make the tax rate vary depending on how faction warfare is going. If the faction is going well taxes are relatively low. If the faction only maintains a few systems taxes are high because the war effort needs a shot in the arm. Not happy with your tax rate, go join the military and fight to extend the factions control of systems. How many people would get interested in faction warfare and provide them with the reward to try it out? How many FPS players who never played EVE would find DUST unique as an FPS because they economically effect the game of so many people, how many EVE players who never went near an FPS would jump on DUST because it now matters to them?


Taxing hi-sec based on FW impact sounds awesome, which is why I encouraged CCP to do this at the Winter summit. Cool

Quote:
Why can anyone can use the facilities in a Hi Sec Station? Why can you get perfect refining and access to a slew of production lines without having to do anything? There is no cost to you, simply train the right skills and have minimal standings and you get perfect refining.


I have no idea, and its lame. This is why I've explicitly pushed for increased refine rates / manufacturing speed / additional slots in lowsec, where the increased risk justifies the increased reward. However, the existence of near-perfect refines in high sec makes creating this gradient near impossible without making unpopular adjustments to Empire stations. I sincerely hope CCP bites the bullet and and does whats best for the game rather than avoid fixing this core economic issue because it'll ruffle some feathers.

CPM0 Chairman / CSM7 Vice Secretary

rodyas
Tie Fighters Inc
#6 - 2013-01-28 01:29:15 UTC
How many slots can a player use before most likely camps are formed around a station? At least down in low sec.

I would support more slots in low sec, but am curious if you think more ganking and camping would form from it. If enough did form, would be hard to beat hi sec slots.

I suppose you could just tax hi sec more, since people in low sec want to gank and smash everything. So us hi seccers have to pay for them to be able to do that. I think that might ruffle feathers as well though.

I wouldn't mind hi sec becoming taxed higher or other ideas, but if its only gonna happen since low seccers and null only want to destroy things and they expect us to pay for it, that is kind of annoying and hard to support really.

Of course maybe most people think slots can be given to low sec stations, and no one will camp them and allow trade to happen, but who knows.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#7 - 2013-01-28 02:45:11 UTC
rodyas wrote:
How many slots can a player use before most likely camps are formed around a station? At least down in low sec.

I would support more slots in low sec, but am curious if you think more ganking and camping would form from it. If enough did form, would be hard to beat hi sec slots.

I suppose you could just tax hi sec more, since people in low sec want to gank and smash everything. So us hi seccers have to pay for them to be able to do that. I think that might ruffle feathers as well though.

I wouldn't mind hi sec becoming taxed higher or other ideas, but if its only gonna happen since low seccers and null only want to destroy things and they expect us to pay for it, that is kind of annoying and hard to support really.

Of course maybe most people think slots can be given to low sec stations, and no one will camp them and allow trade to happen, but who knows.



This is where things could get really interesting in low sec and for people who like playing in low sec. We all know there is no Concord out there but what if player run entities stepped in where Concord would be. Take for example your faction warfare people, it would make sense that a military force staging in a system would be actively patrolling it. Why not tie in policing as a apart of their function. Its still as not as safe as Hi Sec and not as effective as Concord but it adds more content and maybe incites some normally timid players to try out low sec.

Now lets say we have an area in low sec that isn't regularly contested in faction warfare and the military wouldn't be around because the front lies else where. We can still have player run entities self policing the system. Imagine a volunteer police force and some of the locals make up a posse when its time to chase someone down. How about some mechanic where the strongest pirate faction can take up a position of control by chasing out the law and order elements. Then suddenly this player run pirate group starts setting local "protection taxes" and having to fend off other rival pirate groups. We already have the players in place for this. There are plenty of pirates and anti-pirate corporations out there and this would really play well to the all around theme of low sec. Pirates can actually make money by squatting on a system while the local law abiding citizens keep the volunteer police force paid with bounties taken off the actual pirates. Then CCP could actually say their dramatic trailer for Retribution is pretty close to what happens in low sec.

Frying Doom
#8 - 2013-01-28 02:49:49 UTC
Hans Jagerblitzen wrote:
Scooter McCabe wrote:
Put taxes in Hi Sec. Put them on refining, sales and owning POSes. Make the tax rate vary depending on how faction warfare is going. If the faction is going well taxes are relatively low. If the faction only maintains a few systems taxes are high because the war effort needs a shot in the arm. Not happy with your tax rate, go join the military and fight to extend the factions control of systems. How many people would get interested in faction warfare and provide them with the reward to try it out? How many FPS players who never played EVE would find DUST unique as an FPS because they economically effect the game of so many people, how many EVE players who never went near an FPS would jump on DUST because it now matters to them?


Taxing hi-sec based on FW impact sounds awesome, which is why I encouraged CCP to do this at the Winter summit. Cool

Quote:
Why can anyone can use the facilities in a Hi Sec Station? Why can you get perfect refining and access to a slew of production lines without having to do anything? There is no cost to you, simply train the right skills and have minimal standings and you get perfect refining.


I have no idea, and its lame. This is why I've explicitly pushed for increased refine rates / manufacturing speed / additional slots in lowsec, where the increased risk justifies the increased reward. However, the existence of near-perfect refines in high sec makes creating this gradient near impossible without making unpopular adjustments to Empire stations. I sincerely hope CCP bites the bullet and and does whats best for the game rather than avoid fixing this core economic issue because it'll ruffle some feathers.

I will admit I am more in favour of POS and outposts having better refines, manufacturing ect..rather than lo-sec having an advantage over hi as they are both empire space. Yes I believe 0.0 and below should have an advantage. But yes CCP needs to bite the bullet and stop giving the best candy to NPC.

On your first point about tax rates being tied to FW performance. Does this mean we can declare our own factions pilots traitors if they start to lose, so we can shoot them for costing us more? Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#9 - 2013-01-28 02:50:57 UTC
Hans Jagerblitzen wrote:
Scooter McCabe wrote:
Put taxes in Hi Sec. Put them on refining, sales and owning POSes. Make the tax rate vary depending on how faction warfare is going. If the faction is going well taxes are relatively low. If the faction only maintains a few systems taxes are high because the war effort needs a shot in the arm. Not happy with your tax rate, go join the military and fight to extend the factions control of systems. How many people would get interested in faction warfare and provide them with the reward to try it out? How many FPS players who never played EVE would find DUST unique as an FPS because they economically effect the game of so many people, how many EVE players who never went near an FPS would jump on DUST because it now matters to them?


Taxing hi-sec based on FW impact sounds awesome, which is why I encouraged CCP to do this at the Winter summit. Cool

Quote:
Why can anyone can use the facilities in a Hi Sec Station? Why can you get perfect refining and access to a slew of production lines without having to do anything? There is no cost to you, simply train the right skills and have minimal standings and you get perfect refining.


I have no idea, and its lame. This is why I've explicitly pushed for increased refine rates / manufacturing speed / additional slots in lowsec, where the increased risk justifies the increased reward. However, the existence of near-perfect refines in high sec makes creating this gradient near impossible without making unpopular adjustments to Empire stations. I sincerely hope CCP bites the bullet and and does whats best for the game rather than avoid fixing this core economic issue because it'll ruffle some feathers.


Well maybe you can tell us why these ideas never got traction with CCP or is that NDA?
Frying Doom
#10 - 2013-01-28 02:52:56 UTC
Scooter McCabe wrote:
This is where things could get really interesting in low sec and for people who like playing in low sec. We all know there is no Concord out there but what if player run entities stepped in where Concord would be. Take for example your faction warfare people, it would make sense that a military force staging in a system would be actively patrolling it. Why not tie in policing as a apart of their function. Its still as not as safe as Hi Sec and not as effective as Concord but it adds more content and maybe incites some normally timid players to try out low sec.

Now lets say we have an area in low sec that isn't regularly contested in faction warfare and the military wouldn't be around because the front lies else where. We can still have player run entities self policing the system. Imagine a volunteer police force and some of the locals make up a posse when its time to chase someone down. How about some mechanic where the strongest pirate faction can take up a position of control by chasing out the law and order elements. Then suddenly this player run pirate group starts setting local "protection taxes" and having to fend off other rival pirate groups. We already have the players in place for this. There are plenty of pirates and anti-pirate corporations out there and this would really play well to the all around theme of low sec. Pirates can actually make money by squatting on a system while the local law abiding citizens keep the volunteer police force paid with bounties taken off the actual pirates. Then CCP could actually say their dramatic trailer for Retribution is pretty close to what happens in low sec.


But isn't this what happens now? people keeping lo-sec safe from Noobs and pods?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tom JBrokaw
Doomheim
#11 - 2013-01-28 02:56:54 UTC
this thread and your questions smells of someone looking to run, based on a "fight the man" type of platform. someone running on that sort of platform probably thinks that sitting on the council, if not the election process itself, would somehow imbue them with the power to "force" ccp to answer questions.

so let us ask you some questions, scooter mccabe: when are you formally announcing your run? and why do you think you'll be able to force ccp to do anything? instead of being marginalized and ignored?
rodyas
Tie Fighters Inc
#12 - 2013-01-28 02:57:23 UTC  |  Edited by: rodyas
Scooter McCabe wrote:
rodyas wrote:
How many slots can a player use before most likely camps are formed around a station? At least down in low sec.

I would support more slots in low sec, but am curious if you think more ganking and camping would form from it. If enough did form, would be hard to beat hi sec slots.

I suppose you could just tax hi sec more, since people in low sec want to gank and smash everything. So us hi seccers have to pay for them to be able to do that. I think that might ruffle feathers as well though.

I wouldn't mind hi sec becoming taxed higher or other ideas, but if its only gonna happen since low seccers and null only want to destroy things and they expect us to pay for it, that is kind of annoying and hard to support really.

Of course maybe most people think slots can be given to low sec stations, and no one will camp them and allow trade to happen, but who knows.



This is where things could get really interesting in low sec and for people who like playing in low sec. We all know there is no Concord out there but what if player run entities stepped in where Concord would be. Take for example your faction warfare people, it would make sense that a military force staging in a system would be actively patrolling it. Why not tie in policing as a apart of their function. Its still as not as safe as Hi Sec and not as effective as Concord but it adds more content and maybe incites some normally timid players to try out low sec.

Now lets say we have an area in low sec that isn't regularly contested in faction warfare and the military wouldn't be around because the front lies else where. We can still have player run entities self policing the system. Imagine a volunteer police force and some of the locals make up a posse when its time to chase someone down. How about some mechanic where the strongest pirate faction can take up a position of control by chasing out the law and order elements. Then suddenly this player run pirate group starts setting local "protection taxes" and having to fend off other rival pirate groups. We already have the players in place for this. There are plenty of pirates and anti-pirate corporations out there and this would really play well to the all around theme of low sec. Pirates can actually make money by squatting on a system while the local law abiding citizens keep the volunteer police force paid with bounties taken off the actual pirates. Then CCP could actually say their dramatic trailer for Retribution is pretty close to what happens in low sec.



Yeah I do like the idea of a large military bringing calm and stability to an area so markets and such can develop. Its a cool theory.

Though I would prefer it not being an NPC military though. I know you never mentioned it, but just wanted to state it.

On the other hand will be hard to force and maybe expect players to be that military or that military for such a long time. But who knows. It is a cool thought, and probably would allow markets to form. Of course, not all mats are found there, so will still have to rely on null sec and maybe WH people bringing them to market hubs.

Of course WH people might welcome that change, since as long as a WH opens next to a hub, I doubt they care too much.

Of course Null will still be annoyed, since they would probably only bring mats really, since they have no markets in null for them to mass sale them. But low sec market would be closer then the hi sec ones perhaps, so they will still be happy about them.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#13 - 2013-01-28 03:00:13 UTC
Tom JBrokaw wrote:
this thread and your questions smells of someone looking to run, based on a "fight the man" type of platform. someone running on that sort of platform probably thinks that sitting on the council, if not the election process itself, would somehow imbue them with the power to "force" ccp to answer questions.

so let us ask you some questions, scooter mccabe: when are you formally announcing your run? and why do you think you'll be able to force ccp to do anything? instead of being marginalized and ignored?


Because he overdoses on steroids, and it would be unwise to **** him off.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#14 - 2013-01-28 03:07:25 UTC
Look at it this way low sec is supposed be almost outside of the respective governments in the game. Taxes are not as high and not as easy to collect with no formal police in sight. This is the perfect place for the greedy, the desperate, the ambitious, the brave few that want a shot at making a fortune but just not ready or willing for null sec. There are huge money making opportunistic any way you slice the low sec pie, but lacking some formal game mechanics to flesh it out and encourage players the theme behind low sec isn't living up to the hype, yet.

What if you had mining corps have to pay off some pirate king for protection, only suddenly to turn around and put together a posse and drive the pirates out and put in place an ad hoc police force. They have to keep them funded by ensuring bounties are available. You provide players with low taxes than Hi Sec, better refining with no restrictions on who can use it. But you still have some great economics and Isk sinks in place with "protection taxes," funding bounties and as always making and replacing ships.

We have a core concept and theme of what low sec is, but we still need to flesh it out and make it attractive. We have to give traditional Hi Sec residents a reason to try out the rest of the game as well as entice new players who are looking for an environment like low sec.
rodyas
Tie Fighters Inc
#15 - 2013-01-28 03:17:34 UTC
^ I like your ideas, but I thought goons were suppose to be against renters, and try to set alliances free from oppressive regimes.
I wouldn't want to go to low sec, just to be a renter to a pirate king. Low could be fun or have mining opportunities but being a renter would suck anyhow.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#16 - 2013-01-28 03:27:28 UTC  |  Edited by: Scooter McCabe
Quote:
Though I would prefer it not being an NPC military though. I know you never mentioned it, but just wanted to state it.



That's the best part, the faction warfare people would be the military force but they can't afford to hang around all the time because of hostilities. So we get to fill the void of law and order or crime and grief with the local residents taking up their respective roles to fill the gap. Imagine a patrol of faction warfare people stumbling on a Hatfield and McCoy situation or being the cavalry coming over the hill to push out the pirates, for now at least, this would add so much content games like WoW will be scrambling to do something other than rip off "Kung Fu Panda."

As for getting CCP to listen to me I need nearly point to what happened with " Monocle Gate." An enraged players base, some slopping graphs and embarrassing coverage by gaming media turned that Viking Longboat right around. Also lets not forget CCP is a business and is in this to make money. If these are ideas are popular with both the player base and potential customers I'll let the desire to stay in business and turn a profit be the carrot. The stick is what happens when the player base gets the chance to be vocal and that noise reaches beyond the forums. I know who I can reach out to help make that happen and I plan on keeping players engaged in what happens, not with long white papers or verbose working documents, but with short and to the point statements and bulletins. An informed electorate is an active one and an active electorate is a powerful thing.

If I'm not being clear this sort of response occurs when CCP completely stone walls the player base. Do we have that now, no. As for getting them to consider my ideas, I think the gains from those ideas would be stimulus enough if it means achieving our growth goals.
rodyas
Tie Fighters Inc
#17 - 2013-01-28 03:43:00 UTC
Well you shouldn't bring up WoW and pandas as well as CCP being a business so close together.

WoW makes a lot more money then EVE currently does, so most likely CCP would be tempted to go pandas, if they are true to business practices. Its best not to give them any ideas, especially now with them intercepting our communications we have to be extra careful.

I don't know though, seems you want markets to be attractive enough to spur that type of activities, but not really sold on that. I can see why people want more taxes though on hi sec, would help those ideas out, without them being attractive.

Markets are nice, but that is some hardcore action and be hard for them to sustain it. Like you said about the carrot and the stick, I think just random ganking and camping a market is too much of a carrot before the players for any real market to work well. Might have to wait for camping and ganking to not be so cracked filled before a market can work well.

It seems only ultra-safe areas like hi sec is the only place a real market can work at.

I mean low sec stations could be given more slots or refine amounts, just so players can try though. Could be fun seeing how far they go, before camping gets too much or if it does go that way really. Also perhaps more DED or exploration complexes and such to low, so combat ready vehicles are more common, in case camping and ganking is common.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#18 - 2013-01-28 03:44:28 UTC
rodyas wrote:
^ I like your ideas, but I thought goons were suppose to be against renters, and try to set alliances free from oppressive regimes.
I wouldn't want to go to low sec, just to be a renter to a pirate king. Low could be fun or have mining opportunities but being a renter would suck anyhow.


Its not renting at all. You have a low tax burden in low sec to begin with that fluctuates based on whether or not lawful forces are controlling the system. You would have an increase in taxes based when pirates are running the show so to speak but even then it will still be lowering than hi sec. Giving the pirates the ability to set taxes to 50% would defeat the whole allure of low sec. But lets say you have Hi Sec at 25% taxes and low is 5% when lawful forces hold it, and 15% at the most if the pirates take control.

The real fun part in this is there could be a pirate group that says they would only take 10% in taxes for protection. They go out and keep the other pirate groups out. This can appeal to your EVE Don Corleone or Captain Morgan types where they are criminals but they also so the value in maintaining the peace because its good for business. Imagine miners and industrialists moving around to find better benevolent dictators when the law can't step up. Imagine a group of pirates with a reason to travel about low sec rather than just gate camp all day, or at least gate camp for a reason other than just killing miners. In fact if a pirate group holds sway over a few low sec systems it might be more profitable to let the miners in. How wild would it be if you had a group of miners looking to push another group of miners out and bring law and order to a system and the local pirates side with the miners paying them protection?

You have so much potential here that bolsters the theme of low sec without having to do a whole lot of coding. Most of the coding exists for taxes or system control. Sure there would be some tweaking required but what if the next expansion had this? Not walking in stations or little buffs or nerfs but breaking new ground and tapping into content we are currently missing out on.
Hans Jagerblitzen
Ice Fire Warriors
#19 - 2013-01-28 04:02:22 UTC
Scooter McCabe wrote:
Well maybe you can tell us why these ideas never got traction with CCP or is that NDA?


These were discussed as recently as Winter Summit, and I've also raised them as part of our talks regarding Summer expansion. CCP has never said "no" to either of them, so as far as I know they're both on the table as -possibilities-. We're currently discussing what features to include in the summer expansion, talks which are currently under NDA, yes.

CPM0 Chairman / CSM7 Vice Secretary

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#20 - 2013-01-28 04:05:15 UTC
Hans Jagerblitzen wrote:
Scooter McCabe wrote:
Well maybe you can tell us why these ideas never got traction with CCP or is that NDA?


These were discussed as recently as Winter Summit, and I've also raised them as part of our talks regarding Summer expansion. CCP has never said "no" to either of them, so as far as I know they're both on the table as -possibilities-. We're currently discussing what features to include in the summer expansion, talks which are currently under NDA, yes.


So it sounds like its in limbo.
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