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Fighting the Hookbill

Author
Arkenai Wyrnspire
Incorruptibles
#1 - 2013-01-26 23:09:10 UTC  |  Edited by: Arkenai Wyrnspire
As a faction warfare pilot on the Gallente side, I frequently come across Hookbills. These present a signficant problem to me - I normally fly Gallente frigates, mostly with blasters. When I am dual-webbed or webbed and tracking disrupted, I generally die horribly. In addition to this as the majority of these ships are armour tanked or afterburner fit, they can't catch kiting Hookbills. This means that any Hookbill dooms me as I don't know how to fight them properly.

I am restricted in terms of what ships I can bring. I want to be able to fight over novice plexes, which restricts me to tech 1 and faction frigates. I would fly an AF or dessie but then the Hookbills won't engage me and I can't enter novice plexes. The Daredevil and Dramiel are out of my price range and I'm unlikely to be engaged if I'm flying a Daredevil.

Currently I am thinking of the Comet and the Tristan. My drone skills aren't stellar so I would prefer to use a more turret based ship. I was thinking of using an AB/Scram/Web fit Comet with a speed mod and repper. Unfortunately I don't think this is enough to plow through the dual webs of the Hookbill to get into blaster range. The three drones I have are incapable of breaking the Hookbill on their own.
I was thinking of using a similarly fit Tristan. My issue with the Tristan is that I'm not sure if its drones alone can break the Hookbill's tank before it dies. There is also the problem that the drones can be killed in short order by the Hookbill.
I would also like to maintain a reasonable target selection outside of the Hookbill whilst remaining 'engageable'.

What do you suggest?

EDIT: Stick to Gallente ships please.

Someone.

Darius Brinn
The Scope
Gallente Federation
#2 - 2013-01-26 23:19:41 UTC
Arkenai Wyrnspire wrote:
As a faction warfare pilot on the Gallente side, I frequently come across Hookbills. These present a signficant problem to me - I normally fly Gallente frigates, mostly with blasters. When I am dual-webbed or webbed and tracking disrupted, I generally die horribly. In addition to this as the majority of these ships are armour tanked or afterburner fit, they can't catch kiting Hookbills. This means that any Hookbill dooms me as I don't know how to fight them properly.

I am restricted in terms of what ships I can bring. I want to be able to fight over novice plexes, which restricts me to tech 1 and faction frigates. I would fly an AF or dessie but then the Hookbills won't engage me and I can't enter novice plexes. The Daredevil and Dramiel are out of my price range and I'm unlikely to be engaged if I'm flying a Daredevil.

Currently I am thinking of the Comet and the Tristan. My drone skills aren't stellar so I would prefer to use a more turret based ship. I was thinking of using an AB/Scram/Web fit Comet with a speed mod and repper. Unfortunately I don't think this is enough to plow through the dual webs of the Hookbill to get into blaster range. The three drones I have are incapable of breaking the Hookbill on their own.
I was thinking of using a similarly fit Tristan. My issue with the Tristan is that I'm not sure if its drones alone can break the Hookbill's tank before it dies. There is also the problem that the drones can be killed in short order by the Hookbill.
I would also like to maintain a reasonable target selection outside of the Hookbill whilst remaining 'engageable'.

What do you suggest?


Perhaps an Incursus with railguns. Stay out of web range. You are screwed if they disrupt you, but it might be worth a try.
Arkenai Wyrnspire
Incorruptibles
#3 - 2013-01-26 23:35:40 UTC
Darius Brinn wrote:

Perhaps an Incursus with railguns. Stay out of web range. You are screwed if they disrupt you, but it might be worth a try.


Unfortunately a rocket Hookbill can hit out past scram range, unless he's using rage rockets. I might try it - it would at least give me a shot at harming kiting Hookbills, but at that range it can outdamage me and I'm fairly certain it would last long enough to kill the rail Incursus.

So I EFT'd this quick. I'm aware there are problems with EFT warrioring due to piloting stuff but still.

[Incursus, Rail Incursus]

Magnetic Field Stabilizer II
Damage Control II
Co-Processor II
Overdrive Injector System II

1MN Microwarpdrive II
Faint Warp Disruptor I
[Empty Med slot]

150mm Railgun II, Federation Navy Thorium Charge S
150mm Railgun II, Federation Navy Thorium Charge S
150mm Railgun II, Federation Navy Thorium Charge S

Small Hybrid Locus Coordinator I
Small Hybrid Burst Aerator I
[Empty Rig slot]

Hobgoblin II x1

This gets 3.3k EHP and a little over 100 dps, less once the drone dies. It hits out to 18km which means that the Hookbill has to use javelin to hit it.

A hookbill, in comparison, gets a similar amount of dps but it has more tank. It also has more speed so if it fits a microwarpdrive it can catch me anyway. As noted, if it has a TD I'm doomed as well.

Thanks for the input, but I'm not sure it'll work. I'll give it a try though, and potentially it might catch out a dual-web Hookbill that isn't carrying javelins.

Someone.

Taoist Dragon
Okata Syndicate
#4 - 2013-01-27 00:10:55 UTC
An incursus is a very versitile ship.

You can fit them to kite or brawl quite easily. In a pure kite setup you can match or exceed the speed of a HB and in a brawl you can out DPS/tank them. The main thing is that you need to know how they are fit before hand and what their common tactics are.

But thats generally the same as most frig combat.

I personally like the rail AB brawler for the incursus. It will allow to hit out to long point range with long range ammo and comfortable hit scram kiters with navy AM. but it does require some manual piloting to ensure that your tracking you target ok.

Also bear in mind thet generally in term of power navy frigs are by design more powerful than T1. but if you know what they are flying and counter fit your incursus you'll be able to murder them and force them to re-think or re-fit their HB's

That is the Way, the Tao.

Balance is everything.

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#5 - 2013-01-27 00:15:34 UTC
You cannot kill a Hookbill you can only run and hope they grow bored with chasing you before they catch you... otherwise they will find you no matter where you hide no matter how far you run they will follow you and they will catch you. The Hookbill is a fierce, violent, bloodthirsty creature that knows only how to kill.

But in all seriousness when it comes to t1 and faction frigs the Hookbill is freaking bad ass, however maybe you can fit up a worm similarly and use ecm or light drones to give you the edge? i mean the hookbill would out dps you with launchers alone but even t1 lights give you the edge at gallente frig 5 and at caldari frig 4 you have the edge in tank. Of course i dont know how much worms are going for these days may be out of your price range.

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Taoist Dragon
Okata Syndicate
#6 - 2013-01-27 00:20:26 UTC
Tasiv Deka wrote:
You cannot kill a Hookbill you can only run and hope they grow bored with chasing you before they catch you... otherwise they will find you no matter where you hide no matter how far you run they will follow you and they will catch you. The Hookbill is a fierce, violent, bloodthirsty creature that knows only how to kill.

But in all seriousness when it comes to t1 and faction frigs the Hookbill is freaking bad ass, however maybe you can fit up a worm similarly and use ecm or light drones to give you the edge? i mean the hookbill would out dps you with launchers alone but even t1 lights give you the edge at gallente frig 5 and at caldari frig 4 you have the edge in tank. Of course i dont know how much worms are going for these days may be out of your price range.


The HB is a nasty frig to be sure but they can be killed.

As with most frig combat a lot is how you setup the fight.

If you scan them at a novice and you know they are often kitey fit then don't warp in with an AB blasting brawler.

However if you setup a hero tank MWD brawler incursus there is a decent chance that you can catch them, shutdown their mwd and melt through their tank. Nothing is certain for sure but the rebalance has given you more options than ever before to be able to counter fit things now with a much greater chance of success than before.

That is the Way, the Tao.

Balance is everything.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#7 - 2013-01-27 02:18:37 UTC
Fly a 10mn hookbill, or a 10mn worm. Both work well to vounter hookbills, otherwise cruor, slicer. But imo the easiest way of doing it is a dual dampening lml condors, should rip a ab hookbill a new one quite easily!
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#8 - 2013-01-27 02:58:52 UTC
Taoist Dragon wrote:
Tasiv Deka wrote:
You cannot kill a Hookbill you can only run and hope they grow bored with chasing you before they catch you... otherwise they will find you no matter where you hide no matter how far you run they will follow you and they will catch you. The Hookbill is a fierce, violent, bloodthirsty creature that knows only how to kill.

But in all seriousness when it comes to t1 and faction frigs the Hookbill is freaking bad ass, however maybe you can fit up a worm similarly and use ecm or light drones to give you the edge? i mean the hookbill would out dps you with launchers alone but even t1 lights give you the edge at gallente frig 5 and at caldari frig 4 you have the edge in tank. Of course i dont know how much worms are going for these days may be out of your price range.


The HB is a nasty frig to be sure but they can be killed.

As with most frig combat a lot is how you setup the fight.

If you scan them at a novice and you know they are often kitey fit then don't warp in with an AB blasting brawler.

However if you setup a hero tank MWD brawler incursus there is a decent chance that you can catch them, shutdown their mwd and melt through their tank. Nothing is certain for sure but the rebalance has given you more options than ever before to be able to counter fit things now with a much greater chance of success than before.



I was trying to be ridiculous...geez does no one understand insanity here?

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Taoist Dragon
Okata Syndicate
#9 - 2013-01-27 03:14:29 UTC
Tasiv Deka wrote:



I was trying to be ridiculous...geez does no one understand insanity here?


LOL I'm at work so my insanity meter is carefully tucked away next to my laptop.........


Next time i'll make sure to check ti before replying Lol

That is the Way, the Tao.

Balance is everything.

Arkenai Wyrnspire
Incorruptibles
#10 - 2013-01-27 10:44:39 UTC
Tasiv Deka wrote:
You cannot kill a Hookbill you can only run and hope they grow bored with chasing you before they catch you... otherwise they will find you no matter where you hide no matter how far you run they will follow you and they will catch you. The Hookbill is a fierce, violent, bloodthirsty creature that knows only how to kill.


A vicious creature to be sure.

Taoist Dragon wrote:
An incursus is a very versitile ship.

You can fit them to kite or brawl quite easily. In a pure kite setup you can match or exceed the speed of a HB and in a brawl you can out DPS/tank them. The main thing is that you need to know how they are fit before hand and what their common tactics are.

But thats generally the same as most frig combat.

I personally like the rail AB brawler for the incursus. It will allow to hit out to long point range with long range ammo and comfortable hit scram kiters with navy AM. but it does require some manual piloting to ensure that your tracking you target ok.

Also bear in mind thet generally in term of power navy frigs are by design more powerful than T1. but if you know what they are flying and counter fit your incursus you'll be able to murder them and force them to re-think or re-fit their HB's


Scram range kiting rail incursus sounded like a good idea, but all the Hookbill variants I've met should still be able to kill it.
Here's the fit I came up with:
[Incursus, Rail Incursus]

Magnetic Field Stabilizer II
Damage Control II
Small Armor Repairer II
Overdrive Injector System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S

Small Hybrid Locus Coordinator I
Small Hybrid Burst Aerator I
Small Auxiliary Thrusters I

When the Incursus has everything overheated, the dual-web HB will still dictate range (thus being able to gtfo easily or dive in and out-track my guns), out tank it, and out dps it. A TD/Web HB can't dictate range without overheating its own afterburner but I won't be able to hit it very easily at all. A kiting HB will outdps it at range, I won't be able to hold point, and the kiting HB could well out-tank it as well.

This talk of rail Incursii has made me think of the Comet again.
The AB blaster Comet can't get through the double webs, but maybe the AB rail Comet can.

[Federation Navy Comet, Rail Comet]

Damage Control II
Magnetic Field Stabilizer II
Tracking Enhancer II
Overdrive Injector System II

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I

It would be an interesting fight with this fit. Damage peaks at 6-9km, which is where the scram-range kiting HBs normally hang out. If I get TD'd I can try and manual pilot to reduce transversal and range, as I'll be a similar speed to the HB if it's single web/TD.
And if the HB tries to go under my guns I can neut it. Big smile The HB does have a larger tank than this but this Comet fit can outdps it significantly enough that it should still have a decent shot at winning.
Unless it has an ASB in which case I'm probably screwed.
Past ~10km though a kiting HB can out damage this and if its fitted pretty much any tank out tank it. I won't be able to catch it if it has a MWD.
But hey, I'm not going to be able to kill every HB fit I meet unless I'm flying something silly.

Tasiv Deka wrote:

But in all seriousness when it comes to t1 and faction frigs the Hookbill is freaking bad ass, however maybe you can fit up a worm similarly and use ecm or light drones to give you the edge? i mean the hookbill would out dps you with launchers alone but even t1 lights give you the edge at gallente frig 5 and at caldari frig 4 you have the edge in tank. Of course i dont know how much worms are going for these days may be out of your price range.


I don't think I can afford to use the Worm. This brings the Tristan to mind though.

[Tristan, KILL IT WITH THE FAT MAN]

Drone Damage Amplifier II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I

J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
1MN Afterburner II

Light Ion Blaster II, Null S
Small Unstable Power Fluctuator I
Light Ion Blaster II, Null S

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobgoblin II x5


That's just a fit I have hanging around. A rail fit would probably beat up the pesky Hookbill fairly easily. With a minor tweak 125mms can go on there and hit out to HB range. And if they drop into neut range bad things will happen to them. This has more tank than the other fits I had, though not quite as much as the Hookbill. The drone damage is higher than the rocket damage though, and of course if the guns can be applied the Hookbill might well explode.
Kiting Hookbills still can outrun the drones, but then if I fit rails I can try to splat them out there. I think it would still lose to a kiting HB but it would put up a significantly better fight.

W0lf Crendraven wrote:
Fly a 10mn hookbill, or a 10mn worm. Both work well to vounter hookbills, otherwise cruor, slicer. But imo the easiest way of doing it is a dual dampening lml condors, should rip a ab hookbill a new one quite easily!


10mn AB? That certainly would get through the webs. I can't fly a Hookbill properly as I don't have T2 launchers or suchlike.
I considered a 10mn Taranis but that couldn't enter novice plexes and the agility was horrible.
Dual damp condor? Big smile I'm training.

Someone.

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#11 - 2013-01-27 10:50:15 UTC  |  Edited by: Tasiv Deka
Arkenai Wyrnspire wrote:
Tasiv Deka wrote:
You cannot kill a Hookbill you can only run and hope they grow bored with chasing you before they catch you... otherwise they will find you no matter where you hide no matter how far you run they will follow you and they will catch you. The Hookbill is a fierce, violent, bloodthirsty creature that knows only how to kill.


A vicious creature to be sure.


Do not doubt it for that is only the face it wants you to see!!!


Arkenai Wyrnspire wrote:

Tasiv Deka wrote:

But in all seriousness when it comes to t1 and faction frigs the Hookbill is freaking bad ass, however maybe you can fit up a worm similarly and use ecm or light drones to give you the edge? i mean the hookbill would out dps you with launchers alone but even t1 lights give you the edge at gallente frig 5 and at caldari frig 4 you have the edge in tank. Of course i dont know how much worms are going for these days may be out of your price range.


I don't think I can afford to use the Worm. This brings the Tristan to mind though.

[Tristan, KILL IT WITH THE FAT MAN]

Drone Damage Amplifier II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I

J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
1MN Afterburner II

Light Ion Blaster II, Null S
Small Unstable Power Fluctuator I
Light Ion Blaster II, Null S

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobgoblin II x5


That's just a fit I have hanging around. A rail fit would probably beat up the pesky Hookbill fairly easily. With a minor tweak 125mms can go on there and hit out to HB range. And if they drop into neut range bad things will happen to them. This has more tank than the other fits I had, though not quite as much as the Hookbill. The drone damage is higher than the rocket damage though, and of course if the guns can be applied the Hookbill might well explode.
Kiting Hookbills still can outrun the drones, but then if I fit rails I can try to splat them out there. I think it would still lose to a kiting HB but it would put up a significantly better fight.


I dont know what the Tristan's drone bay is but if you can throw a set of Ecm drones in there knock him out a couple cycles swap them for the lights lather rinse repeat (but this is coming from an Ecm pilot so yea)

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Arkenai Wyrnspire
Incorruptibles
#12 - 2013-01-27 10:53:38 UTC
Tasiv Deka wrote:


I dont know what the Tristan's drone bay is but if you can throw a set of Ecm drones in there knock him out a couple cycles swap them for the lights lather rinse repeat (but this is coming from an Ecm pilot so yea)


Unfortunately even a full flight of ECM drones aren't going to be able to jam a Hookbill often enough for me to really consider it - Caldari ships have the highest sensor strength and what with the sensor compensation skills it's going to happen even less often.
The Tristan's drone bay is 40m3 - so 1 full flight with three backups. I was using warrior IIs, but I cut them out of the post because I reached the character limit.

Someone.

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#13 - 2013-01-27 10:59:48 UTC
Arkenai Wyrnspire wrote:
Tasiv Deka wrote:


I dont know what the Tristan's drone bay is but if you can throw a set of Ecm drones in there knock him out a couple cycles swap them for the lights lather rinse repeat (but this is coming from an Ecm pilot so yea)


Unfortunately even a full flight of ECM drones aren't going to be able to jam a Hookbill often enough for me to really consider it - Caldari ships have the highest sensor strength and what with the sensor compensation skills it's going to happen even less often.
The Tristan's drone bay is 40m3 - so 1 full flight with three backups. I was using warrior IIs, but I cut them out of the post because I reached the character limit.


Yea i tend to forget when i use ecm drones its usually with a couple others usually dumping a full flight... well while we've brought up ewar perhaps sensor damps?

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Arkenai Wyrnspire
Incorruptibles
#14 - 2013-01-27 11:08:47 UTC
Tasiv Deka wrote:


Yea i tend to forget when i use ecm drones its usually with a couple others usually dumping a full flight... well while we've brought up ewar perhaps sensor damps?

Someone else suggested a condor with light missiles and dual sensor dampeners. I'm going to try that, and it has the advantage of having a good target selection outside of the Hookbill, which is what I want. I need to train into it first though.
The Hookbill has a good targeting range as well, so I'm going to have to test how effective the dampeners are. When it says -50% targeting range, does it halve the targeting range?

Someone.

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#15 - 2013-01-27 11:12:56 UTC  |  Edited by: Tasiv Deka
Arkenai Wyrnspire wrote:
Tasiv Deka wrote:


Yea i tend to forget when i use ecm drones its usually with a couple others usually dumping a full flight... well while we've brought up ewar perhaps sensor damps?

Someone else suggested a condor with light missiles and dual sensor dampeners. I'm going to try that, and it has the advantage of having a good target selection outside of the Hookbill, which is what I want. I need to train into it first though.
The Hookbill has a good targeting range as well, so I'm going to have to test how effective the dampeners are. When it says -50% targeting range, does it halve the targeting range?


yea but if irc stacking is applied so 2 of them end up as a weird number and i was actually thinking you should try the Electronic Attack Ship (Keres i think) or its t1 variant. They dont pack as much of a punch but with the juicy bonuses you can do some really mean things. IE 36 km Long point

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Arkenai Wyrnspire
Incorruptibles
#16 - 2013-01-27 11:57:19 UTC
Tasiv Deka wrote:

yea but if irc stacking is applied so 2 of them end up as a weird number and i was actually thinking you should try the Electronic Attack Ship (Keres i think) or its t1 variant. They dont pack as much of a punch but with the juicy bonuses you can do some really mean things. IE 36 km Long point

-42% and -42% - first stacking penalty takes it down to like 85%, so not much. That's like 37% off of 58% of their initial targeting range. According to my math that damps a max skilled HB down to about 15km targeting range. If I heat point and hang at 20km or so that should work with a Condor.
Doing it with a Maulus seems like a decent idea. I might try it - but the HB can still kill my drones.
Is there any way to set orbit to like 17km or 18km rather than just 15km or 20km?

Someone.

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#17 - 2013-01-27 12:09:20 UTC
Arkenai Wyrnspire wrote:
Tasiv Deka wrote:

yea but if irc stacking is applied so 2 of them end up as a weird number and i was actually thinking you should try the Electronic Attack Ship (Keres i think) or its t1 variant. They dont pack as much of a punch but with the juicy bonuses you can do some really mean things. IE 36 km Long point

-42% and -42% - first stacking penalty takes it down to like 85%, so not much. That's like 37% off of 58% of their initial targeting range. According to my math that damps a max skilled HB down to about 15km targeting range. If I heat point and hang at 20km or so that should work with a Condor.
Doing it with a Maulus seems like a decent idea. I might try it - but the HB can still kill my drones.
Is there any way to set orbit to like 17km or 18km rather than just 15km or 20km?


Right click the orbit button "set default orbit distance"

Also Keres can get a 36 km point if you dont mind training EAS giving you plenty of "oh ****" room its also 61.4% sensor damps

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Vilnius Zar
SDC Multi Ten
#18 - 2013-01-27 12:24:33 UTC
Double muon damp Condor is the correct answer, it's also hilarious to use.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#19 - 2013-01-27 12:32:46 UTC
just realized tech 2 cant go where you want to ignore my earlier remarks about the keres

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-01-27 13:12:04 UTC
lml hookbill will have a TD, Thus an incursus/rail comet are not ideal


Fit a fast comet with web scram and an MWD

(You will be at a disadvantage against most other things but you will munch kiting hookbills)

BYDI recruitment closed-ish

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