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Warfare & Tactics

 
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Ganking OGB alts on gates/station

Author
Taoist Dragon
x Never Regret x
#1 - 2013-01-26 00:09:58 UTC
What with all the whining about OGB's I'm wondering what it takes to kill one if they are orbiting a gate/station and whether or not you could do it solo?

That is the Way, the Tao.

Balance is everything.

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#2 - 2013-01-26 00:11:19 UTC
Taoist Dragon wrote:
What with all the whining about OGB's I'm wondering what it takes to kill one if they are orbiting a gate/station and whether or not you could do it solo?


Ask Mystical
Taoist Dragon
x Never Regret x
#3 - 2013-01-26 00:14:52 UTC
kraiklyn Asatru wrote:
Taoist Dragon wrote:
What with all the whining about OGB's I'm wondering what it takes to kill one if they are orbiting a gate/station and whether or not you could do it solo?


Ask Mystical


Yeah i'm gonna do that :)

But I was also posting so that some of the whiners can get of thier butts and go gank a few alt in the mean time as I don't see a nerf or anthing hitting any time soon knowing CCP and if it hits I don't think it will be what people are wanting.

Trying to give them something to fight back with other than **** posts on the forums about how many buckets they can fill with thier tears!

That is the Way, the Tao.

Balance is everything.

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#4 - 2013-01-26 00:19:54 UTC
Taoist Dragon wrote:
kraiklyn Asatru wrote:
Taoist Dragon wrote:
What with all the whining about OGB's I'm wondering what it takes to kill one if they are orbiting a gate/station and whether or not you could do it solo?


Ask Mystical


Yeah i'm gonna do that :)

But I was also posting so that some of the whiners can get of thier butts and go gank a few alt in the mean time as I don't see a nerf or anthing hitting any time soon knowing CCP and if it hits I don't think it will be what people are wanting.

Trying to give them something to fight back with other than **** posts on the forums about how many buckets they can fill with thier tears!


Let me know what you find out ;)
Taoist Dragon
x Never Regret x
#5 - 2013-01-26 00:21:45 UTC
so you can counter these tactics and keep you OGB alt safer or so you can take them out just as easily? Twisted

That is the Way, the Tao.

Balance is everything.

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-01-26 02:39:07 UTC
2 nados will do a booting t3 easily.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Zoltan Lazar
#7 - 2013-01-26 07:09:13 UTC
Two nados will not easily take out a T3 before it docks. Sig tank is a *****.

The hard part is ganking one before it docks up. Most people don't just leave them floating unwatched.
Bad Messenger
Rehabilitation Clinic
#8 - 2013-01-26 09:47:55 UTC
booster alts hardly dock ever, those stay always on space, cloaked and uncloaking only when needed.

only way to gank is when those change system, but when they have covops cloak it makes it bit hard to do, or you can try to probe those when they are uncloaked but that needs usually specialized prober.

It is possible to gank ogb but usually it need something that 90% of players does not have.
Mutnin
SQUIDS.
#9 - 2013-01-26 10:29:39 UTC  |  Edited by: Mutnin
It doesn't take much they have very little tank. It really just depends where and if you can catch them. If it's on a gate then you will likely need a Tornado to simply Alpha them.. If it's in a safe spot, then it can be as little as a few Destroyers.

We had way more than we needed on this one..

http://eve-kill.net/?a=kill_related&kll_id=12913009

I'd say 2 x T2 fit Catalysts would most likely be enough if not on a gate, 3 to be sure. Might need a 3rd if you are in a .8 or up system.

Worth noting this guy switched to a Damnation after we ganked him. Lol
Vera Algaert
Republic University
Minmatar Republic
#10 - 2013-01-26 11:06:21 UTC  |  Edited by: Vera Algaert
Taoist Dragon wrote:
so you can counter these tactics and keep you OGB alt safer or so you can take them out just as easily? Twisted

you can't take them out easily but it is possible.

usually the OGB will be cloaked at a safespot when his main is not in combat and uncloak only when combat is imminent.

a well-fitted t3 booster will also be as difficult to probe down as possible given game mechanics.

e.g. here is my Loki fitting

Quote:
[Loki, Loki]
'Deuce' Co-Processor I
'Deuce' Co-Processor I
'Deuce' Co-Processor I

Experimental 10MN Microwarpdrive I
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I

Command Processor I
Command Processor I
Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Centii A-Type Small Remote Armor Repair System
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher,Sisters Combat Scanner Probe

Medium Gravity Capacitor Upgrade II
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

Loki Defensive - Warfare Processor
Loki Electronics - Emergent Locus Analyzer
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Interdiction Nullifier


if you turn off the MWD, activate the ECCM modules and apply its own boosts (sig size reduction) this fitting has a sensor strength of 113.5 and a signature size of 99.5.

This puts its "probe size" (signature size/sensor strength) nominally at 0.877. To make unprobable setups impossible CCP introduced a hard cap of 1.110 on probe size fairly recently (and anything below that cap is treated as 1.110), so that applies instead.

I'm not a maths & spreadsheet wizard but a signature with a probe size of 1.110 should still be very hard to probe down - before the cap was introduced anything below 1.08 was unprobable (with CovOps V, sisters probes and launcher, perfect skills, hardwiring and a full Virtue set).

Since then Sisters Launchers have been buffed (10% strength bonus instead of 5%) but you would probably still need very good skills and a virtue set to get a warpable hit on an uncloaked boosting t3.

So if you are a fast prober, manage to distract the OGB's main (to prevent him from recloaking the OGB) and have near-perfect skills and implants you can probe down and kill a OGB.
If not, you are better off trying to catch it at a gate (new camera tracking option in dscan makes decloaking easier than it used to be).

.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2013-01-26 13:39:31 UTC
Easy quick temp fix for OGB until they can fix the code issue


Make them unable to fit links and cov ops system/nullifier

BYDI recruitment closed-ish

Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2013-01-27 08:02:36 UTC
but its sooo hard guys. Just so hard to fix it. *waggles fingers* Game mechanics and shiz1
Caldarian Mercenary
Doomheim
#13 - 2013-01-27 09:15:51 UTC
Make it so your booster shows up on any killmails you get. Problem solved.

No more "solo kills" for the people who use them. They also go from something you invest in to make you stronger in fights to something you invest in to make sure you don't get any fights since everyone can smell you from a constellation away.
Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2013-01-27 10:07:21 UTC
Garviel Tarrant wrote:
Easy quick temp fix for OGB until they can fix the code issue

Make them unable to fit links and cov ops system/nullifier

So you'd "only" need the multi-billion alt in a cov-ops to find them .. may be a step in the right direction, but an infinitesimal one Big smile

As for the original post: What does it matter? The fact that something can be killed does not automatically make it balanced as it were .. Failcon's, Dramiel's, Drake's etc. .. risk/reward needs to be sync and killability is only a small part of that equation.


Taoist Dragon
x Never Regret x
#15 - 2013-01-27 10:38:59 UTC
I'm not commenting on the balance of them.....

I generally avoid boost fags if known to me unless I'm a leroy mood.


I was genuinely wondering how easy they are to kill.....something to occupy my spare time so to speak.....

There are so many posts whining about them I thought I'd see what/if anything you can do about them other than blueball them thats all.

That is the Way, the Tao.

Balance is everything.

Zoe Panala
Blobcats
#16 - 2013-01-27 17:32:14 UTC
Caldarian Mercenary wrote:
since everyone can smell you from a constellation away.


Isn't it so already? I don't know where you're fighting, but it usually takes one loss to see if that Rifter webs at 15 km or not.
Zoe Panala
Blobcats
#17 - 2013-01-27 17:35:11 UTC
Veshta Yoshida wrote:
Garviel Tarrant wrote:
Easy quick temp fix for OGB until they can fix the code issue

Make them unable to fit links and cov ops system/nullifier

So you'd "only" need the multi-billion alt in a cov-ops to find them .. may be a step in the right direction, but an infinitesimal one Big smile

As for the original post: What does it matter? The fact that something can be killed does not automatically make it balanced as it were .. Failcon's, Dramiel's, Drake's etc. .. risk/reward needs to be sync and killability is only a small part of that equation.




Yes, risk/reward. 20 nooblets in their few million ISK Atrons should never stand a chance against 100s of millions of ISK invested in one ship.