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[Proposal] Rewarding Player Activity through skill points bonuses

Author
Samillian
Angry Mustellid
#21 - 2013-01-28 10:04:22 UTC
I see no reason to change the current skilling system especially to a system as potentially open to abuse as the one you are proposing.

NBSI shall be the whole of the Law

Jint Hikaru
OffWorld Exploration Inc
#22 - 2013-01-28 10:52:20 UTC
Samillian wrote:
I see no reason to change the current skilling system especially to a system as potentially open to abuse as the one you are proposing.


I fully agree with this statement.

Eve has managed to create IMHO, one of the best and most balanced skill systems out there.
No grinding, no abusable mechanics, no AFK experience leveling, no discrimination between players who can play for 10 hours a day and those who have to work and can only get on a couple of hours every few days or weekend players.

Why does the OP want to ruin this?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Vranken deXantraille
Viziam
Amarr Empire
#23 - 2013-01-28 16:23:54 UTC
I read valid assertions, but what I mostly see behind it is fear of "no-lifers" that will abuse the system.
However, nobody replied to my quoting DUST. I am aware that both games are different, however DUST combines EVE's skill system with "action reward", it's even a general reward (not skill-specific)!

It means that DUST diplomats will never get any skill points for doing what they do. Nor won't the CEO. Is that unfair? No, it's simply that what they do doesn't have a direct influence in their character's lifes as a fighter. I think here, many people confuse players and their characters.

But then again, in EVE, as you said, it doesn't require any in-game skills to be a diplomat or a scout... so to what would you give out skill points anyway, as there are no in-game skills for that?
You can scout and be a diplomat without any in-game skills, which means you don't need a skill-point bonus in that area anyway, because there are no skills that make you less efficient at it than any other person.

Perhaps I should formulate the first idea again. In my thought, bonus skillpoints are only awarded to skills that fall under the action's category.
For instance, I shoot lasers, my character gets better at shooting lasers. That's how it goes.
So a diplomat would get bonus skillpoints for shooting lasers, because that's what he'd be doing at that moment. His role is in meta gaming? Then he isn't limited by in-game skills as the grunts are. In the end, if there was to be an "injustice", it'd be the other way around: grunts do their role and are limited by their potential lack of skills, diplos or scouts are not.

And as for EVE's unique perspective, well, this system doesn't remove anything from anyone, you'd learn skills as fast as now (which according to your own words, is nothing to complain about).


At a time when CCP wants to attract (and supposedly, keep) new people into EVE, it seems to me that giving a new incentive to various activities (I'm sorry but as I don't have 20 accounts, nor any valuable asset to play marketeer, I actually have to grind to get any sort of isk, be it hisec missions, null-sec sites, mining, what have you) might actually get people into staying, and not just get into the game, get told "Well, you need at least 3 months before you can actually do cool stuff" and **** off as many do today.

Because it's easy to say that rewarding action is unnecessary, or even dangerous, when you have several 3-4 years old characters that allow you to do whatever you want to do. Just as easy that it is for some politicians to say general health-care is useless: well it is not for them, they got the money for it. And those who don't? Well they can **** off, take it or leave it, right? (btw I'm not american, and don't give a damn about american healthcare, I'm just making an analogy as many people as possible can relate to)
Well that's exactly how many newbies see. Leave it.


And I know this feels like butthurt, but it's not really for me that I want action rewards (it wouldn't change much to what I'm learning anyway now), but I know it'd encourage some newbies to stay long enough to get to see the whole game, and not just lvl 2 missions.
I have friends I want to play that game with me, but none of them wants to spend 3 months to start playing, and I understand them. (I know, they can specialise in t2 frigates and get in interceptors... really useful when you can't even do lvl2 missions)
And a minor bonus for being active, this skill being learned slightly faster because they did good, it might just be the little push they need to click that "subscribe" button.

What would it change for newbies? It'd give them one more chance to stay in the game.
What would it change for the vets? Nothing. Well yeah, it'd give the active newbies a chance to catch up with the lower skill inactive vets.

But you don't really care, do you, as long as you get to keep playing the game you own way :)




Anyway, if you'd be so kind, for this conversation to keep living on in an interesting way, to mark objections as under either the "principle" or "technical" level, that be nice (and it'd clarify the reading :) ).

For instance, saying that this proposition should not be adopted because it changes EVE's indentity is an objection on principle.
Saying that people will abuse the system by AFK repetitive actions is a technical objection.

Thank you in advance.
Vaju Enki
Secular Wisdom
#24 - 2013-01-28 23:28:34 UTC
Horrible sugestion.

The Tears Must Flow

Vranken deXantraille
Viziam
Amarr Empire
#25 - 2013-01-29 13:38:02 UTC
Vaju Enki wrote:
Horrible sugestion.


Care to explain why?
Cyprus Black
School of Applied Knowledge
Caldari State
#26 - 2013-01-30 01:26:49 UTC
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Vranken deXantraille
Viziam
Amarr Empire
#27 - 2013-01-30 08:34:23 UTC
Cyprus Black wrote:
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.


As I said previously, this specific type of gameplay (that comes close to meta-gameplay) does not require any in-game skills other than cloaking. Therefore, having low-skills somewhere does not hamper your capability to practice this activity, it is out of game skills that count.
In that instance, just as for diplomacy for example, there can be no in-game sp reward, as there is no in-game skill that limitates your actions in that field.

If you wanna be a good scout, train and practice scouting (and learn cloaking, yes, but it's not exactly the longest skill in the game).
If you wanna be a good battleship pilot, spend 6+ months learning skills, and also train and practice to be on equal grounds with someone that has already trained that up.

I'm of course not saying that the system should turn to those classic mmorpg xp grinder style, upping people to lvl 80, "yay imma elite pvper in 3 days now". I'm simply wondering if there could be a way that action is encouraged in another form than just ISK.


So TL;DR, to answer your question:
Activity based on in-game skill = bonus
Activity based on out of game skill = no bonus

And before you say "But it's unfair!" : well no, it's not, as you (almost) are not limited by in-game skills to do that job!
Jint Hikaru
OffWorld Exploration Inc
#28 - 2013-01-30 12:47:51 UTC
Vranken deXantraille wrote:
but none of them wants to spend 3 months to start playing


Seriously, the above statement is not showing a limitation in Eve as a game, its showing a limitation in your friends intelligence and willingness to work towards a goal.


Eve is not about jumping into a UberBattleship and screeching off into the universe with your solid gold pants on.....

Its about being dropped into this huge universe full of powerful people, in a little tin can and a few coins in your pocket. Then figuring out what you want to become and how you are going to make your way there!


There are many other games out there that reward grinding and where you can be level 80 in a week, so you can be all end of game raid and wear the bestest hat.... why do you want to turn Eve into another one of those.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Vranken deXantraille
Viziam
Amarr Empire
#29 - 2013-01-30 13:50:30 UTC
Jint Hikaru wrote:

Seriously, the above statement is not showing a limitation in Eve as a game, its showing a limitation in your friends intelligence and willingness to work towards a goal.

Eve is not about jumping into a UberBattleship and screeching off into the universe with your solid gold pants on.....

Its about being dropped into this huge universe full of powerful people, in a little tin can and a few coins in your pocket. Then figuring out what you want to become and how you are going to make your way there!


There are many other games out there that reward grinding and where you can be level 80 in a week, so you can be all end of game raid and wear the bestest hat.... why do you want to turn Eve into another one of those.


Hahaha I was expecting a vet's condescending response, and I'm not disappointed.

As I've said previously, it is very easy to say that "Eve is not about jumping into a uberbattleship" when YOU can actually do it!
It is somewhat less easy to actually discover the game and persist playing it, when so many players are old and have several accounts. And if you can't do **** for three months (come on, don't serve me the "be a rifter hero" bull ****, you know you actually need at least two months to understand enough of the game to do that, and one more month to have sufficient assets that you don't care about losing ships) it's frustrating.

Contrarily to what you seem to think, I do not want to turn EVE into an XP grinder. I appreciate the fact that I don't have to be logged and grind every single free hour of every single day to have a chance to get to an equal ground with older characters: I'll never be!
But I'll still log in and do stuff, so why not give active people a boost? What, you're afraid that some newbie will catch up with you through those bonuses? Lol.

Anyway, it clearly shows me that nothing's wrong with this idea on principle, but human uncontrollable fever for xp grind would actually harm EVE and I, as much as you guys, certainly don't want that.


Is it not possible to consider having this sp bonus for basic (newbie skills) only? That way vets don't have anything to ***** about, the grind remains about isk for the immense majority of the players, and it simply gives a boost to active new players without taking anything away from inactive players in the end (they still learn the skills as they would today).


As for EVE not rewarding grinding..... really? That's your argument? With tons of afk miners in the belt, mission and site runners in every corner of EVE, do you really think EVE is grinding free? As the meme goes, b*tch please.
HalcyonRising
Caldari Provisions
Caldari State
#30 - 2013-01-30 14:57:08 UTC  |  Edited by: HalcyonRising
De'Veldrin wrote:
Vranken deXantraille wrote:
De'Veldrin wrote:
You haven't answered the most important question of all - why does training need to speed up in the first place?


Well for any player that comes from another game, having to wait 3 years without any action from you to speed it up (other than implants) to get in some ships is discouraging.
This system would lower the entry barrier of EVE by rewarding active players over inactive ones. That way, people that come from another universe don't get so discouraged and have an incentive to keep playing (and it also means losing), because there is value in action..


This is the response I was expecting, to be honest. People that think this way are caught up in the model that other MMOs have where "catching up" to vets is an issue. Eve doesn't have that problem precisely because of how the skill system is set up.

There is no catching up to be had. Once you reach level 5 in a skill, you're just as good at that skill as any other "maxed" character in the game. Your system would, in fact, benefit older players more than newer ones simply because an older player would have more skills that are applicable to any given situation, which would translate to more bonus SP from any given activity than a newer player with fewer applicable skills.

The simple fact is that there is no ship in eve that takes you three years of training to be able to fly. You can (in theory) obtain the bare minimum skills to fly a titan in about nine or ten months if you max out your training and remap at the right times. You won't be able to fly it well, but you will be able to fly it. And any player that is discouraged by the amount of time training takes in Eve, is probably getting some bad (though well intentioned) advice.

Eve doesn't need an active skilling system - for one thing, because some skills don't have activities associated with them, and for another, because it wouldn't close the gap between new players and old ones, it would widen it.


AND there are good reasons why games that utilize that kind of reward model has more subscribers versus EVE. Just saying... I think the problem with this game, is that many of you die hard blow hards on the forums just cannot admit a better game model when it's actually better. You types are hung up on the fact that this is a "unique" game, despite the fact that that uniqueness is flawed in many important ways.
HalcyonRising
Caldari Provisions
Caldari State
#31 - 2013-01-30 15:08:07 UTC  |  Edited by: HalcyonRising
Danika Princip wrote:
sabre906 wrote:
Danika Princip wrote:
Vranken deXantraille wrote:
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.



Oh, sorry.


*sits in amarr BS, puts alt in something tanky, shoots alt for entire work day instead*


Better?


And only the first 30 minutes of your entire workday gave you the training speed bonus for the day. Read the post you're replying to before you hit reply. It's already covered. You're making a fool out of yourself by not reading.Lol


But no timeout measure can actually measure player activity? I mean, let's say I'm bashing an abandoned highsec pos with my oracle. Takes a while, so I just leave it alone to do it's thing. That's still me actively trying to achieve something. Or say I'm burning deep safes in a claw. Still doing something, even if I'm AFK. Or hauling, or mucking about with a sentry ishtar in hubs?


ANY system which gives rewards like this can and will be abused to hell and back. It will basically become mandatory to do so.

Also, ANY system which gives SP as a mission reward is grossly unfair to those of us who don't live in highsec. Where is my easy SP for literally no risk whatsoever? All you do there is encourage botting.

In fact, all this proposal does in general is encourage botting and AFK play.


Are you kidding? Rat's could give sp when shot, and completed plexes could also. I have no sympathy anyway since you live in an area that supposedly pays you isk wise for the risk you are taking, right? To expand the idea further, for killed rats and such, the combat sp's could be rewarded when your wallet updates every 15mins. I think it's totally fair.
HalcyonRising
Caldari Provisions
Caldari State
#32 - 2013-01-30 15:12:32 UTC
ShahFluffers wrote:
(the last threads on this subject)

https://forums.eveonline.com/default.aspx?g=posts&t=195180
https://forums.eveonline.com/default.aspx?g=posts&m=2330084

tl;dr...

Active skills...

- encourage grinding (you are currently not forced to grind up anything in EVE except for standings... even ISK can be gained quite easily if you know what to do)
- active training rewards certain "tangible" player activities while completely ignoring "intangible" gameplay (rewards ratters, miners, industrials, probes, etc... doesn't reward corp leaders, spies, logistics, managers, scouts, etc).
- can be horribly, horribly abused (the server will not be able to differentiate two alts shooting at each other in the middle of space, afk, with infinite tanks and lasers... versus two evenly matched ships with infinite tanks and lasers that are mortal enemies of each other).
- if you make the amount of SP gained too small... it won't be worthwhile to even code in.
- if you make the amount of SP gained high enough... it will become a tangible enough advantage that it becomes "mandatory" to grind up skills... otherwise you'll be "left behind."
-- this means people will be more preoccupied with getting "max skills" than playing the actual game.
--- you will have to grind for years to get max skills in everything (it takes 20+ years to get max skills in everything with the current system).... and people will TRY.


I agree to a certain extent. This is why I agree to this ONLY if it were rewarded after completing a plex, mission, or whatever. The sp's could be rewarded and you can delegate where they go. The only catch is: If you complete a combat mission it rewards sp's that can only be used for combat type skills. Mining mission sp's can only be used for mining skills/industrial. So on and so forth.
HalcyonRising
Caldari Provisions
Caldari State
#33 - 2013-01-30 15:23:03 UTC  |  Edited by: HalcyonRising
Cyprus Black wrote:
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.


Since when is meta game a valid form of gameplay? If you ask me it's just a part of EvE that will be abused far more often than the posters idea, which isn't completely bad. It's just half bad.
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-01-30 15:26:05 UTC
HalcyonRising wrote:
Cyprus Black wrote:
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.


Since when is meta game a valid form of gameplay? If you ask me it's just a part of EvE that will be abused far more often the posters idea, which isn't completely bad. It's just half bad.



Since day one?
HalcyonRising
Caldari Provisions
Caldari State
#35 - 2013-01-30 15:27:08 UTC  |  Edited by: HalcyonRising
Jint Hikaru wrote:
Vranken deXantraille wrote:
but none of them wants to spend 3 months to start playing


Seriously, the above statement is not showing a limitation in Eve as a game, its showing a limitation in your friends intelligence and willingness to work towards a goal.


Eve is not about jumping into a UberBattleship and screeching off into the universe with your solid gold pants on.....

Its about being dropped into this huge universe full of powerful people, in a little tin can and a few coins in your pocket. Then figuring out what you want to become and how you are going to make your way there!


There are many other games out there that reward grinding and where you can be level 80 in a week, so you can be all end of game raid and wear the bestest hat.... why do you want to turn Eve into another one of those.



Here we go. Let's insult the intelligence of prospective players. As if you never dreamed of flying in a Titan when you first heard of it. How is that plan panning out? Yeah, didn't think so.
HalcyonRising
Caldari Provisions
Caldari State
#36 - 2013-01-30 15:29:11 UTC
Danika Princip wrote:
HalcyonRising wrote:
Cyprus Black wrote:
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.


Since when is meta game a valid form of gameplay? If you ask me it's just a part of EvE that will be abused far more often the posters idea, which isn't completely bad. It's just half bad.



Since day one?


It's meta game, meaning it's a part of the game, but not really. Not officially anyways. So if it isn't official, then it's not valid gameplay and will therefore not be recognized as such.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#37 - 2013-01-30 18:34:55 UTC
I like the general idea of this proposal, but the idea needs to be refined and remodeled.

I've been playing this game for over four years now so in my opinion players like me don't need the boost, but giving new players a small boost to their skills with hard limits is actually a good idea. And here's how it should be accomplished:

1) Limit the skills that can be boosted to the essential core skills (these "core" skills are debatable)
-Spaceship command
-Engineering
-Gunnery
-Energy management
-etc

2) Limit the total value of skill points added (again debatable on the exact number)
-For example, if the total training time (assuming no implants and no remaps) takes 1 month to train up all the "core" skills to lvl 5, then these boost would take off a week training time

3) Limit the way these skill points can be awarded or earned
-Tie these bonus skill points to be only rewarded after completing portions of the tutorial missions.

4) Establish a "use it or lose it" system
-Once a player reaches all lvl 5's in the "core" skills, any remaining bonus skill points are deleted


This system would encourage new players to run the tutorial missions, it allows new players to finish the essential skills quicker which allows them to start training the skills that will put them closer to a veterans level. It's not game breaking in the overall process of playing because the bonus is small, but tangible and rewarding for new players. No veteran should cry about a new player being skilled a week earlier because we all know player skill and skill points are two very different things.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Kamikaze jihawt
Federal Navy Academy
Gallente Federation
#38 - 2013-01-31 08:08:49 UTC
Yun Kuai wrote:
I like the general idea of this proposal, but the idea needs to be refined and remodeled.

I've been playing this game for over four years now so in my opinion players like me don't need the boost, but giving new players a small boost to their skills with hard limits is actually a good idea. And here's how it should be accomplished:

1) Limit the skills that can be boosted to the essential core skills (these "core" skills are debatable)
-Spaceship command
-Engineering
-Gunnery
-Energy management
-etc

2) Limit the total value of skill points added (again debatable on the exact number)
-For example, if the total training time (assuming no implants and no remaps) takes 1 month to train up all the "core" skills to lvl 5, then these boost would take off a week training time

3) Limit the way these skill points can be awarded or earned
-Tie these bonus skill points to be only rewarded after completing portions of the tutorial missions.

4) Establish a "use it or lose it" system
-Once a player reaches all lvl 5's in the "core" skills, any remaining bonus skill points are deleted


This system would encourage new players to run the tutorial missions, it allows new players to finish the essential skills quicker which allows them to start training the skills that will put them closer to a veterans level. It's not game breaking in the overall process of playing because the bonus is small, but tangible and rewarding for new players. No veteran should cry about a new player being skilled a week earlier because we all know player skill and skill points are two very different things.


I disagree with you. I don't think there is a need to limit how many sp's can be earned. I'm getting tired of being regulated for doing this, or that. We get enough of that in real life. I pretty much agree with what Halcyon says here.
Cyprus Black
School of Applied Knowledge
Caldari State
#39 - 2013-02-03 20:43:44 UTC
HalcyonRising wrote:
Cyprus Black wrote:
I sit in a nullsec system cloaked for days, even weeks, gathering intel on which alliances come and go through here, their peak hours, their preferred ship type, individual habits, and so forth.

How do you propose my character receive bonus SP? I am performing a valid form of gameplay after all.


Since when is meta game a valid form of gameplay? If you ask me it's just a part of EvE that will be abused far more often than the posters idea, which isn't completely bad. It's just half bad.
What about corp diplomats? Not a valid form of gameplay?
Creating video and picture advertisements to promote ones corp not a valid form of gameplay either?
What about corp meetings and strategies that take place in 3rd party forums and comms? Also not a valid form of gameplay?
Spying isn't valid either?
Out of game negotiations aren't valid either?
Neither is AWOX'ing?


Your very narrow definition of "valid" gameplay excludes some of the most vital functions of the game. Most of the biggest game breaking/making events in EvE happened in the meta.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Maire Gheren
Imperial Shipment
Amarr Empire
#40 - 2013-02-04 15:31:39 UTC
sabre906 wrote:
De'Veldrin wrote:
You haven't answered the most important question of all - why does training need to speed up in the first place?
As Devs already stated, sub cancellations follows a period of no in game activities aside from logging in to update skill queues. This will keep some of these people in Eve.

Does not follow. It is equally likely that the current skill system is actually helping to RETAIN players because, even though they are not currently interested, they still log in to work their skill queue - and might get swept up at any time into doing something fun as they do. Adding a skill grind might create more of a feeling of "Blah, i'm not making any progress anyways *unsubscribe*."
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