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Dev Blog: All Hail The Info Panels!

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Author
CCP Falcon
#1 - 2013-01-25 13:01:10 UTC  |  Edited by: CCP Gargant
Good afternoon pilots! Big smile

I have good news for you! CCP Optimal is here to tell you about some new UI features that many of you who visit Singularity will have seen in testing.

Team Game of Drones have been working hard to bring you a new UI that is more accessible and easy to use. You can find out more about them in CCP Optimal's latest devblog.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

The F Word
Doomheim
#2 - 2013-01-25 13:05:16 UTC
Awesome.
CCP Arrow
C C P
C C P Alliance
#3 - 2013-01-25 13:10:53 UTC
We hope you like the Info Panels! We would very much like to develop the 'Work in progress' stuff in the blog so please give us your thoughts on those too.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Evander Armistice
Republic Military School
Minmatar Republic
#4 - 2013-01-25 13:11:25 UTC
excellent!
Arronicus
State War Academy
Caldari State
#5 - 2013-01-25 13:13:21 UTC  |  Edited by: Arronicus
takes a bit of getting used to but theres a ton of functionality. thnx gaiz.

Also, Hypnotoad.

Edit 2: First page on a dev blog response thread, and beat chribba. Maybe now my parents will stop beating me.

Edit 3: Nope...
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2013-01-25 13:14:53 UTC  |  Edited by: Chribba
PANELS!

Looks really great!

With the waypoints in the stars... does this mean I can MWD to the system now? Lol

And we can assume by default that all panels can be right-clicked and actions performed on the item "selected"?


@Arronicus awww haha

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Reikoku Ao
High Seas Empire
#7 - 2013-01-25 13:16:08 UTC
Looks very nice, I guess I'll give the test server a go a bit later Big smile
Arronicus
State War Academy
Caldari State
#8 - 2013-01-25 13:16:52 UTC
Reikoku Ao wrote:
Looks very nice, I guess I'll give the test server a go a bit later Big smile


Your avatar puts the High in High seas...
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2013-01-25 13:18:10 UTC
\o/

No Worries

MainDrain
Applied Anarchy
The Initiative.
#10 - 2013-01-25 13:19:58 UTC
Not yet tested but looks nice. I know people are crying out for new features and overhauls of existing ones. but little things like this (although the behind the scenes work might not have been little) are definatly the things i like!
Magic Crisp
Amarrian Micro Devices
#11 - 2013-01-25 13:22:22 UTC  |  Edited by: Magic Crisp
Most . Awesome. Ever! :)

Tho, i still have a few suggestions:
- Please make it able to add comments to PI installations, that are visible in the S&I PI view. That'd be damn useful to us. (here is X resource, this planet is a corp PI stuff, etcetc).
- Add an rclick option to that AP bar, where we can promote system to be waypoints. Imagine people when travelling back to out-of-highsec. Usually set destination,then select the last high, set dest on it, now select the original destination and add-as-waypoint. Lots of extra clicks always...
- Regarding notification. Maybe this would be a place to have the fleet broadcasts also displayed? I think that'd be helpful, it'd wouldn't be default to other windows (since last patch) after a jump/dock/undock when the fleet window is stacked with other windows.
CCP Optimal
C C P
C C P Alliance
#12 - 2013-01-25 13:23:22 UTC
Chribba wrote:
PANELS!

Looks really great!

With the waypoints in the stars... does this mean I can MWD to the system now? Lol

And we can assume by default that all panels can be right-clicked and actions performed on the item "selected"?

/c


Why, of course you can. Did I not mention that in the blog? Blink

I'm not quite sure which items you are referring to, but all right-clicking should work just fine, and as before
Eugene Spencer
Set Phasers To Malky
#13 - 2013-01-25 13:23:36 UTC  |  Edited by: Eugene Spencer
This is cool.

I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)

Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.

Good work folks!

Edit: spelling.

I have a specific comb for my beard.

Knorkor
Ministry of Silly Walk
#14 - 2013-01-25 13:27:31 UTC
I love it. It shows more information in a compact way instead of dumbing the game down. That is the way to go CCP.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#15 - 2013-01-25 13:27:34 UTC
Nice stuff, saw some of it on SiSi Big smile

CEO of Lanate Industries

Citizen of Solitude

HARD STEEL
Caldari Capital Construction Company
#16 - 2013-01-25 13:28:28 UTC
excellent, I saw this in SISI the other day and fell in love, its very fluid - can't wait for this and the upcoming notification toaster mockup

keep it up

ONLY THE HARD.  ONLY THE STRONG.

ITTigerClawIK
Galactic Rangers
#17 - 2013-01-25 13:30:37 UTC
Posting in Dev Blog Thread of SHEER AWESOMENESS!!!

love it all and cant wait for it to hit TQ

also...


" I .... LOVE... PANELS!!!!!!!!"
Trebor Daehdoow
The Scope
Gallente Federation
#18 - 2013-01-25 13:30:57 UTC  |  Edited by: Trebor Daehdoow
Well done. I know it was a lot of hard work to make this so clean and simple. Every pilot in New Eden should buy you a beer.

Private Citizen • CSM in recovery

Chribba
Otherworld Enterprises
Otherworld Empire
#19 - 2013-01-25 13:31:50 UTC
Eugene Spencer wrote:
This is cool.

I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)

Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.

Good work folks!

Edit: spelling.

afaik you can move around systems today (or well not drag-drop tho but move up/down the list).

Shortcuts for align, warp, jump etc are also in already so need to click on OV icons (or did I miss what you wished for?)

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP Optimal
C C P
C C P Alliance
#20 - 2013-01-25 13:36:34 UTC
Eugene Spencer wrote:
This is cool.

I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)

Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.

Good work folks!

Edit: spelling.


That would be cool, but currently you just open up the new "Manage Route" window through the autopilot pannel settings pop-up, and drag the waypoints around there if you want to do it manually.

When we get around to add current system locations to the Info Panels (see screenshots in blog), you'll be able to execute whatever shortcuts you want on those entries, making exactly what you describe possible. It's a good idea to have the same thing work for the first autopilot route box as well (have it represent the corresponding gate in regards to shortcuts), so we'll definitely look into that.






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