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Player Features and Ideas Discussion

 
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Dear CCP Fozzie when can we expect to see OGB removed?

First post
Author
Kathern Aurilen
#81 - 2013-02-21 00:33:20 UTC
Rroff wrote:
Exhumers have a fair amount of drone bandwidth, chuck in an orca to refit lows to drone damage mods and replace dead drones and you've got a not totally incapable combat platform... or more realistically increase the drone bay as someone sitting an orca or rorqual on grid with their mining ships is just going to attract massive amounts of gank.
A fleet of 5-7(skilled) gank fitted catalyst can kill a good resist shield tanked exhumer with a alpha strike. With my high drone skills it would take 35 seconds with the right damage t1 LIGHT drones(why T1s, cause it would change the outcome) to kill a single gank cat IF u started the fight(witch brings CONCORD on u). So if ur unable to to jet out with a single gank cat hitting u, the cat will get well into ur armor before u stop him.
Newt Rondanse wrote:
Well, the Exhumers can field a full flight of mediums, as can an Orca. Extend the Orca and Rorqual boost bonuses to Siege boost modules and they'd probably have a fighting chance, at least the ability to hang on while help arrives and be an asset instead of a pure liability.
If they warped in on top of you, you would never have time to counter with a coordinated counter and all attack(if everyone doesn't run for their own sake) a single ship, plus IF u did manage to get that first strike with just LIGHT drones it would take 9-10 volley to kill a single gank cat.
Nikk Narrel wrote:
Short of reworking the exhumers to fit a full flight of large drones, preferably T2 sentries, just being able to field a flight of mediums has proven to be insufficient.

Yes, I am sure we can work up scenes where a couple of exhumers banding together might pool their drones against a common foe, but in real game play you remember you aren't PvP pilots right now.
Ur right, miners are ready to leave if trouble shows up. Eve isn't the ol' west where they circle the wagons for a common defense. Its more like africa where the lions take a couple outta the heard as the rest escape.

T2 drones wont make a difference unless can out lock a insta-lock and start the attack before they're in range

No cuts, no butts, no coconuts!

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Rroff
Antagonistic Tendencies
#82 - 2013-02-21 01:27:40 UTC
^^ I think your a bit too used to miners who have no PVP awareness at all and focus their fitting on maximising yield (if they have any fitting doctrine at all) :P a decently fit for tank (plus gangboosted) skiff or even procurer or retriever won't be killed by the alpha strike from that many cats.

Its somewhat academic anyhow as things stand.
Gunship
Viziam
Amarr Empire
#83 - 2013-02-22 20:35:13 UTC
I wonder how long this is going to take.... Ugh
Bugsy VanHalen
Society of lost Souls
#84 - 2013-02-22 20:59:25 UTC
Nikk Narrel wrote:
Of course, it becomes a concern as to whether this will include ships intended to boost PvE concerns, such as mining.

Will these boosting modules be exempt, and permit the typical current shielded boosting ability at a POS?

Let's say you have a BC, and you use it in support of mining with one of these boosters for duration on mining lasers.
(Useful tactic, the BC can also remove NPC rats for the miners if they have bigger ones causing probs)

Or will it be ship specific, the ORCA and RORQUAL getting a pass for off grid, but being limited to indy boosts only?

Or ORCA and Roqual can get a range boost to mining ganklinks of say 8-10 AU. you can boost from a POS but only to ships in belts within 10 AU range of the POS. Or make it 20AU or more. What ever works for balance.
J A Aloysiusz
Risk Breakers
SONS of BANE
#85 - 2013-02-22 22:28:59 UTC  |  Edited by: J A Aloysiusz
I agree with most of what Casha Andven said above (too long to quote, scroll up), however I have a proposal that might act as comprimise between his view and those who see OGBs as OP.

My propsal is two-fold. Firstly, OGB's should be kept in the game, but their boost should be lessened. If I have a POS up in a system, I should have a moderate home field advantage - it's that simple. However, in order to remove the "wtf factor" everyone complains about in factional warfare, a new module should be added. This module should NOT be one used by the boosters themselves... it should work similarly to a HIC's bubble, and it should simply multiply the OGB's boost for all fleetmates within the bubble.

Why use this 2-part "bubble" approach? First and foremost, as soon as the bubble goes up, it's an obvious indicator that the fleet is receiving boost. So if I want to have my dramiel moving at 8km/sec with a 15km+ scram, the "bubble ship" passing on the boost has to be there with me, and he can be killed to remove my OP stats.

Furthermore, as Casha mentions above, leadership skills are completely off the path of any pvp pilot. The module should require no, or very few, leadership skills (similar to how it only takes leadership 5 to pass down boost from an OGB to your squad).

This 2-part approach also solves the PvE/Mining problem many have talked about in this thread. A rorqual can continue to sit in a safe area in deployed mode, and all the mining fleet needs to get full boost is one of their on-grid ships to fit the "boosting bubble" module.

As for specifics (whether bubble should pass on boost to himself, what ships can use said bubble, can he receive logistics, etc.), I'd leave that up to the good folks at CCP.