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EVE New Citizens Q&A

 
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Medium Nosferatu II vs. Medium Power Diminishing System Drain I

Author
Jane Travelstar
Caldari Provisions
Caldari State
#1 - 2013-01-24 13:12:47 UTC  |  Edited by: Jane Travelstar
Hello.

Yesterday was the first time I got neuted in an NPC security mission.

I would like to understand the difference between the two items, from a pure PvE standpoint:
Medium Power Diminishing System Drain I
Medium Nosferatu II

Besides the obvious items' properties, there is a note on all of them:
Quote:
A Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.


1. Does it mean anything to me in PvE?
I'm asking since maybe that note is actually useful in PvP situations, when you actually want to grab some capacitor from your own fleet buddies?

2. Don't rats have endless capacitor?


Thank you for those who can help.
Regards,
Kahega Amielden
Rifterlings
#2 - 2013-01-24 13:28:39 UTC
Quote:
I'm asking since maybe that note is actually useful in PvP situations, when you actually want to grab some capacitor from your own fleet buddies?


You generally drop it on your opponents. That point just means that you can't use it to cap them out.

Quote:
2. Don't rats have endless capacitor?


They have a lot of capacitor. I know that nos definitely work on rats, at least for a long while.


As far as the difference between the items; there is none, other than the named one uses less fittings and is more expensive.
Beanpod
Interstellar Legumes
#3 - 2013-01-24 13:36:19 UTC
Im no expert on NOS but As far as difference...look at the Meta level. One is 4 the other is 5. The higher the number, the better the item often is.
Merouk Baas
#4 - 2013-01-24 13:49:48 UTC
Actually, on quite a few of the modules, the meta 4 (Tech 1) has the same performance as the meta 5 (Tech 2), with a lot less fitting requirements. Which is why the meta 4 is much more expensive than the meta 5. The price is a result of the fact that the meta 4 is a random (rare) drop from mission or exploration rats, and the T2 version is manufactured by (a lot of) players.

In any case, the NOS will transfer capacitor from the target to you. For player targets in PVP, this only happens if your target has more capacitor (percentage wise) than you. If you're empty, and he's full, you can benefit. The NOS has been nerfed to be this way a while ago, and as a result PVP'ers prefer neutralizers rather than NOSes (it sure was popular before the nerf, though).

For PVE targets, rats have a capacitor that's the size of 1 unit, and it's always at 100%, so if you apply a NOS to even a frigate, it will fill you up. You can use a NOS on a lot of the cap-hungry Amarr ships (or any other ships) to achieve cap-stable without filling up your medium or low slots with cap rechargers or capacitor power relays. Most Amarr ships even have spare high slots for it.
Beanpod
Interstellar Legumes
#5 - 2013-01-24 14:03:59 UTC
Merouk Baas wrote:
Actually, on quite a few of the modules, the meta 4 (Tech 1) has the same performance as the meta 5 (Tech 2), with a lot less fitting requirements. Which is why the meta 4 is much more expensive than the meta 5. The price is a result of the fact that the meta 4 is a random (rare) drop from mission or exploration rats, and the T2 version is manufactured by (a lot of) players.

In any case, the NOS will transfer capacitor from the target to you. For player targets in PVP, this only happens if your target has more capacitor (percentage wise) than you. If you're empty, and he's full, you can benefit. The NOS has been nerfed to be this way a while ago, and as a result PVP'ers prefer neutralizers rather than NOSes (it sure was popular before the nerf, though).

For PVE targets, rats have a capacitor that's the size of 1 unit, and it's always at 100%, so if you apply a NOS to even a frigate, it will fill you up. You can use a NOS on a lot of the cap-hungry Amarr ships (or any other ships) to achieve cap-stable without filling up your medium or low slots with cap rechargers or capacitor power relays. Most Amarr ships even have spare high slots for it.



Good info Big smile I would argue that Meta 4's simply cost more because they are in higher demand but that is probably correlated to supply as you pointed out. Fewer people use Meta 5s. They also have a better “output”, but may take more energy, cpu or capacitor. So, for some people a Meta 4 might be better because they may not have enough resources to run a meta 5. So it really does boil down to the Meta in OPs case...what can she run? What can she afford?
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#6 - 2013-01-24 14:25:46 UTC
Meta 4 stuff often has lower skill prerequisites as well and in some cases has better benefits than their T2 counterparts.
Armor Plates were a prime example for this, at least until CCP got around to fixing that.

So, it is always worth to compare the various modules, there are a few cases were Meta 4 mods are better AND cheaper than T2, their advantage apparently overlooked by the masses (or perhaps they drop frequently enough to drive the price down).

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Jane Travelstar
Caldari Provisions
Caldari State
#7 - 2013-01-24 18:35:56 UTC
Thank you very much, Merouk Baas & Nerath Naaris!


Regards,
Lost Greybeard
Drunken Yordles
#8 - 2013-01-24 20:08:22 UTC
Capacitor drain on NPCs represents a chance to interrupt a shield or armor repair cycle. It will also refill your cap in the case of a Nos.

But NPCs do not have a capacitor statistic as such, no.