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Yearly remap soon available; should I or shouldn't I...

Author
Sunji Shaishi
Doomheim
#1 - 2013-01-23 15:09:56 UTC
(first off yes this is an alt)
I've been playing for almost a year now (I used a remap early because I was a noob) and I can remap very soon. I can use all T2 tanking modules, and can fit a variety of rigs efficiently. Furthermore my fitting skills are very good with only AWU left to get high, although I do not see this as a priority yet (But I'll have it to IV before the remap anyway).

I currently have a skillplan that allows me to
-Finish T1 subcap piloting skills; I'll have the ability to fly any of them
-Get all DPS support skills to V (Guns and missiles) and most Specialization skills to IV, with a few at V.

This'll take me about 530 days, but will get me to fully T2 fit any subcap that isn't a T2 vessel on it's own. With a base of skills in that I would then either specialize into T2/T3's, or get the other relevant piloting skills trained, which by the looks of it (although I'm missing a ton most likely) will not take too long to get to IV, with the important ones to V.

However, the remap will pretty much shut me down when it comes to skills outside of that area. Should I go through with it anyway? Am I not missing something very important to piloting my ships well?
Huttan Funaila
Caldari Provisions
Caldari State
#2 - 2013-01-23 15:57:36 UTC
Tau Cabalander has a "general remap" that is decent across all areas. Start here and follow both links. He even has the numbers for how many skill points/hour each skill group gets with those maps.
Sunji Shaishi
Doomheim
#3 - 2013-01-24 00:30:14 UTC
I looked into them, but it doesn't seem to give a complete solution. I see the use of doing specific remaps of kinds, but (after having looked into evemon again), being mostly sure I didn't miss any necessary skills, I am just wondering if the potential possibility of needing other skills during that year, like for example Fuel Conservation IV to V and a few others, would not ruin the entire point of the remap. It seems to not be the case, but I'm just afraid I'm missing something :/
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#4 - 2013-01-24 12:51:03 UTC
It would help to know what exact remap you're in (I'm guessing int/mem from the skills you say are near maxed) If you could link the character sheet of your main it would be handy :-)
Sunji Shaishi
Doomheim
#5 - 2013-01-24 14:02:23 UTC
Idicious Lightbane wrote:
It would help to know what exact remap you're in (I'm guessing int/mem from the skills you say are near maxed) If you could link the character sheet of your main it would be handy :-)


Atm in the remap I would've started with; 20-20-19-20-20. I prefer not to post my character sheet for personal reasons ^__^"
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2013-01-24 18:59:48 UTC
If you know what you are going to be training for the next year, then a specialized remap is best. EVEmon (and I suppose other tools) can calculate the optimal remap for you.

If you don't know what you are going to be training, then you should consider a generalized remap. Examples:

* Perception = Intellect [24i 24p 17c 17w 17m]
* Perception > Intellect [21i 27p 17c 17w 17m]
* Perception > Intellect = Memory [21i 23p 17c 17w 21m]
* Intellect > Perception = Memory [23i 21p 17c 17w 21m]

For new characters, there are an awful lot of skills with intelligence or perception as the primary attribute, so it often makes sense to enhance intelligence and perception. How much to emphasize depends on your skill choices.

General guide of skill category for primary attribute
Intelligence: Electronics, Engineering, Mechanics, Navigation, Science
Perception: Gunnery, Missile Launcher Operation, Spaceship Command (T1)
Willpower: Spaceship Command (T2)
Memory: Corporation Management, Drones, Industry
Charisma: Leadership, Planet Management, Social, Trade

It is rarely a good idea to remap for high willpower, charisma, or memory.
Sunji Shaishi
Doomheim
#7 - 2013-01-25 18:51:25 UTC
Tau Cabalander wrote:
If you know what you are going to be training for the next year, then a specialized remap is best. EVEmon (and I suppose other tools) can calculate the optimal remap for you.

If you don't know what you are going to be training, then you should consider a generalized remap. Examples:

* Perception = Intellect [24i 24p 17c 17w 17m]
* Perception > Intellect [21i 27p 17c 17w 17m]
* Perception > Intellect = Memory [21i 23p 17c 17w 21m]
* Intellect > Perception = Memory [23i 21p 17c 17w 21m]

For new characters, there are an awful lot of skills with intelligence or perception as the primary attribute, so it often makes sense to enhance intelligence and perception. How much to emphasize depends on your skill choices.

General guide of skill category for primary attribute
Intelligence: Electronics, Engineering, Mechanics, Navigation, Science
Perception: Gunnery, Missile Launcher Operation, Spaceship Command (T1)
Willpower: Spaceship Command (T2)
Memory: Corporation Management, Drones, Industry
Charisma: Leadership, Planet Management, Social, Trade

It is rarely a good idea to remap for high willpower, charisma, or memory.


What about a Perception > Willpower remap? [17i 27p 17c 21w 17m]
I've found that practically all T1 subcap piloting skills, along with most of the offensive skills (Both gunnery AND Missile Launcher Op) is under those two. This'll still have a "high" willpower, but also allows me to finish my skillplan exactly as I'd planned it.
In the case of uncertainty however, would a possible Perception > Willpower = Intelligence remap [21i 23p 17c 21w 17m], to also allow Navigation and Electronics/Engineering skills be the most beneficial, or rather, more versatile enough?