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Dev blog: Team Super Friends does numbers

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#141 - 2013-01-25 21:43:57 UTC  |  Edited by: Ranger 1
sarkenna wrote:
Ranger 1 wrote:

A bounty is a reward for killing someone, pure and simple. It doesn't care what the motivation is behind the killing, nor should it. Other mechanics could be brought in to make bounties more selective on who it will pay out to, and that is being considered. But you still have to understand that especially in the case of corp or alliance bounties they will simply be used as added incentive to a feuding parties combat pilots as an extra incentive even though most of the combat would happen anyway... and this is FINE.

The map tool proposed in this thread would certainly help those wanting to hunt bounties as a profession, but you will never be able to use bounties as a tool to determine why someone killed another player... nor should it EVER.


Have to disagree. Your are employing a mischaracterization of 'bounty'. A 'bounty' is clearly and pretty undeniably used to add an additional incentive to kill or maybe arrest (in reallife killing has become unpopular in legal spheres) the specific person...for exactly the reason OF the bounty to be claimed and to enrichen the killer/ hunter.
So YES a bounty should exactly be used as a tool to determine why someone hunts or kills someone in the game as well.
This is pretty much the common use of 'bounty' and is exactly the reason, a profession like 'bounty hunter' exists and existed in reallife throughout history. Thus the eve bounty system should reflect those mechanics of bounty in the game.

You randomly interpreting bounty in other ways, doesn't make that a compelling argument nor a credible analysis but merely a random claim.

Kind regards

Excellent effort at scrambling to deny reality, but not really a compelling argument.

As I said, we will likely see a mechanic introduced that will make offering a bounty to only be collected by a specific individual or group (as well as kill rights). This will likely see some use and may well promote the bounty hunter profession.

I think most everyone is in favor of things developing along those lines, nobody is arguing that.

However most bounties will continue to be open ended, as the whole point is for the person to need to look over their shoulder, as the incentive to attack you has been increased for everyone around you.

For many people, one might say most people, that is the point... and that point is successfully achieved even with the basic system we have now. Very few people actually care who does the killing, as long as it gets done.

I'm going to let the generally silly tactic of trying to compare real life pratices with in game mechanics slide this time and simply point out that if gangster number 1 is planning on killing gangster number 2... do you really think he doesn't file the paperwork to collect a large "dead or alive" bounty on gangster number 1 after he plugs him? Blink

Yes, a bounty hunter goes after someone in real life to capture him because a bounty is involved. However that doesn't stop people from turning that person in for other reasons, the bounty is just a happy happenstance that they might not even be aware of... but they are still entitled to it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FoxFire Ayderan
#142 - 2013-01-26 08:17:28 UTC
CCP Punkturis wrote:
Panhead4411 wrote:
CCP Punkturis wrote:
Panhead4411 wrote:
Now that you've run the numbers, how many ppl have the token 100k-300k bounties from when they answered questions in the Help Channel?


We don't know the reason people placed bounties on them


Thank you for your sarcastic remark while actually avoiding the question.

Punkturis, you are one of the cooler Dev's in my mind, please don't lose it by being like the others and avoiding the answers you don't want to know.


I was being serious.. we don't know that someone had bounty placed on him because he was in the help channel....



Well here's one for your statistics then.

I have an insignificant bounty on me and the huge WANTED tag on my avatar pic (when I'm not REALLY wanted), and I got mine simply for posting a question in the Help channel. This was happening a lot in the Help channel on the day that I got mine (which granted was right after release). Rest assured Punkuris that I am giving you the knowledge you seek as to why there are a lot of sub 1 million ISK bounties on people. People playing with the system on hapless Help channel participants.

I've since turned off the Bounty indicator in the Overview because there are so many little black skulls on ships now for paltry bounty amounts. It's no longer interesting or exciting to me to see a WANTED pilot.

I think the idea of bounties expiring after a period of time unless they are 'refreshed' by more ISK being added to the bounty is a good idea. If somebody REALLY wants someone hunted down then they can keep adding a minimum 100k ISK to the bounty every couple of weeks or so to keep it refreshed. The bounty could have a decay rate where it diminishes by a certain percent over time if not refreshed by more ISK being added to the pool. You could also make it where the bigger the bounty the longer the decay to 0 would take.

If there is no way to shed bounties over time, then High Sec Carebears are going to be on the WANTED bounty list with token bounties for eternity, and those looking to hunt bounties are going to be frustrated checking out a target only to see they are wanted for a measly 100,000 ISK.

Mag's
Azn Empire
#143 - 2013-01-26 12:57:39 UTC
FoxFire Ayderan wrote:
Well here's one for your statistics then.

I have an insignificant bounty on me and the huge WANTED tag on my avatar pic (when I'm not REALLY wanted), and I got mine simply for posting a question in the Help channel. This was happening a lot in the Help channel on the day that I got mine (which granted was right after release). Rest assured Punkuris that I am giving you the knowledge you seek as to why there are a lot of sub 1 million ISK bounties on people. People playing with the system on hapless Help channel participants.

I've since turned off the Bounty indicator in the Overview because there are so many little black skulls on ships now for paltry bounty amounts. It's no longer interesting or exciting to me to see a WANTED pilot.

I think the idea of bounties expiring after a period of time unless they are 'refreshed' by more ISK being added to the bounty is a good idea. If somebody REALLY wants someone hunted down then they can keep adding a minimum 100k ISK to the bounty every couple of weeks or so to keep it refreshed. The bounty could have a decay rate where it diminishes by a certain percent over time if not refreshed by more ISK being added to the pool. You could also make it where the bigger the bounty the longer the decay to 0 would take.

If there is no way to shed bounties over time, then High Sec Carebears are going to be on the WANTED bounty list with token bounties for eternity, and those looking to hunt bounties are going to be frustrated checking out a target only to see they are wanted for a measly 100,000 ISK.

That's actually anecdotal evidence you're offering.

As far as the wanted sign is concerned, you have one and this means you are wanted. You may not like the reason why someone placed it, or agree with it. But it's a player driven mechanic and as such, players have widely different takes on things.

Now I can see the argument for increasing the lower limit, up to say 1 or even 10 million. But doing so could restrict access to this service, for new and ISK poor players.

One thing is for sure, bounties should never EVER decay. You want rid, then kill yourself with an alt over and over till it's gone. Or get a corp friend to do it. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bhock
Garoun Investment Bank
Gallente Federation
#144 - 2013-01-26 20:46:40 UTC
Mag's wrote:
That's actually anecdotal evidence you're offering.

On the French Channel, anyone answering questions to new players, and the new player asking, gets a 100K Wanted flag, from the Trolls roaming the channel.

This is griefing and many new players were annoyed by this. Now CCP has stated that using the Wanted on new players would be punished, so only people answering questions get the 100K punishment for helping new players.

Personnaly I do not care as I roam FW Low Sec, so it's just some minor cash for pirates/FW, when I get killed... but as I often answer questions, that 100K skull gets refreshed often (for lolz ?).

This griefing behaviour (that's what CCP states it is, at least for new players) is not anecdotal and those useless Wanted flags should disappear with time or have the minimum raised/refreshed. Otherwise the full High-Sec, Low-Sec and Null-Sec will be filled of skulls on the overview, making the feature useless.
Ai Shun
#145 - 2013-01-26 21:30:57 UTC  |  Edited by: Ai Shun
Lipbite wrote:
13000 bounties per week, 450k subscribers, 3% of subscribers affected by bounties weekly.

How do you think - what %% of players interesting in avatar gameplay? 10-20%? Or maybe 50-60%? Or maybe decent avatar gameplay could attract hundred(s) of thousands new players to the game? I still can't believe Incarna development dropped to continue development of FiS features which are interesting to minimal amount of players such as bounty hunting system where nobody is hunting for bounties.


I'm guessing CCP has a good idea of what those numbers look like. After all, it is their business to know those things. I trust them a bit more than I trust a random forum poster pulling "50-60%" numbers out of their fundamental orifice.

Aside: Love the way things are going. This is a very good read as well.
Reaver Glitterstim
The Scope
Gallente Federation
#146 - 2013-01-27 03:03:43 UTC
I'd like to see the bounty statistics include both averages and medians, as I suspect the two may be very different. Also, separate pie charts for number of bounties vs amount of bounties collected by security. I have a feeling that the highsec bounties favor amount while lowsec and nullsec favor quantity. But I'd like to see the actual figures.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nico delPluto
League of Darkness
#147 - 2013-01-27 06:24:34 UTC  |  Edited by: Nico delPluto
.
YuuKnow
The Scope
#148 - 2013-01-27 12:40:15 UTC
I was one of those ones that thought eventually everyone in game would have a bounty and it would look lame.

I stand corrected.

Good job CCP.

yk
Mag's
Azn Empire
#149 - 2013-01-28 07:38:36 UTC
Bhock wrote:
Mag's wrote:
That's actually anecdotal evidence you're offering.

On the French Channel, anyone answering questions to new players, and the new player asking, gets a 100K Wanted flag, from the Trolls roaming the channel.

This is griefing and many new players were annoyed by this. Now CCP has stated that using the Wanted on new players would be punished, so only people answering questions get the 100K punishment for helping new players.

Personnaly I do not care as I roam FW Low Sec, so it's just some minor cash for pirates/FW, when I get killed... but as I often answer questions, that 100K skull gets refreshed often (for lolz ?).

This griefing behaviour (that's what CCP states it is, at least for new players) is not anecdotal and those useless Wanted flags should disappear with time or have the minimum raised/refreshed. Otherwise the full High-Sec, Low-Sec and Null-Sec will be filled of skulls on the overview, making the feature useless.
You don't care, but posted more anecdotal evidence to show us how much? Cool.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nico delPluto
League of Darkness
#150 - 2013-01-28 08:45:02 UTC  |  Edited by: Nico delPluto
.
Launch Probe
School of Applied Knowledge
Caldari State
#151 - 2013-01-28 14:09:35 UTC
The problem with the bounty system.


The issue at hand isnt the ease of placing a bounty. Thats fine, any one can be hit with a bounty at any time. The problem lies, in bounty hunters actualy collecting, and killing bounty targets.

How do you kill some one with a bounty?

*Just infeltrate their corp? Nope, they wont accept new commers any more thats too obviouse now.
*Just kill them in high sec? Do you really want to lose standings and get concorded?
*Just war dec their corp? They are in a rookie corp I cant. Or "I cant afford the 50 million+ isk per week for a chance to kill them, or be killed myself. Its not profitable.
*Just setup a gate camp and kill any one you see. Sure that works, but hasnt it always? Bountys are just nice surprizes.
*Live in 0.0 kill any one you see. Again always happens and just a nice surprize.

I have a bounty on my head. Id love for some one to collect. But sadly no one can. I could be siting outside of Jita undock and unless they gank me in highsec, get concorded and lose their ship and lose standings Iam as safe as ive always been.

The bounty system has some nice changes, but over all still doesnt work the way it needs to.
Firia O'Flame
Gunpoint Mercantile Associates
#152 - 2013-01-29 11:18:25 UTC
CCP Phantom wrote:
Bounties are exciting and since EVE Online: Retribution they seem to be more popular than ever.


I universally enjoy the new bounty system. And applaud all efforts where ever they are found. But I have a question; are there any plans to make bounties a more focused career path? Or at least viable? Currently, it's sort of a nice bonus after a kill to find a few mill payout as a result. But if a player actively wanted to hunt someone as a result of them having a high bounty- well, the only option there is to declare war on their corp. That sort of takes a big chunk out of profits. I'm sure there is something to be said for abuse too.

Anyway, it seemed like a good idea to explore some more.
UTHAJA
Sebiestor Tribe
Minmatar Republic
#153 - 2013-01-29 18:09:46 UTC
mkint wrote:
Kais Fiddler wrote:
The ratio is negotiable; the effect though would be amusing. I'd be interested in how many people would buy out bounties against them at a simple 1:1 ratio compared to a 2:1 or 5:1. A lot of people seem to be unduly upset at the bounty changes, which I don't really understand unfortunately.

People who are upset are so because bounties aren't a means for punishment or revenge. They are a harassment tool. I'm willing to bet most bounties are done for the minimum amount, and are either random or against people who draw attention to themselves by being actively helpful. The bounty system is punishment for trying to contribute to the community. Why the hell would anyone want to be part of a community when devs punish people for being active?

The bounty system is mostly a failure, and propaganda blogs like this one are designed to hide it.




Dear mkint,

your message is by far the most precise.

Yours sincerely
UTHAJA


my USER will close our accounts after our 12 month subscriptions period ends - so the bounty pisses off
then HE will decide in december of this year - whether or not - we will live again
Why pay for a game - if you don't want to be an ******* ???
HE loves the arts, the sky - HE could think of sitting with me in a PATOR Log Off bar - for ever - discussing with friends ..
and - one more riddle - we caught a corporate bounty as well - 20 Mio - what corp do U think put it ... that's simple ... isn't it

Cordo Draken
ABOS Industrial Enterprises
#154 - 2013-01-30 03:47:26 UTC
Cool, Good job on the Bounty system. NOW, where's the stats for Kill Rights? Like how many Spam mails the Kill right target gets for every change of the kill right status informing them who's comin for them? (Many)... or how many mails a recipient Person or Corp gets notifying them, that they now have a Kill Right target assigned to them? Oh wait, zero. Can you guys please finish that development? along with UI fixes in even handing out Kill rights (It's broken). Thanks

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

FoxFire Ayderan
#155 - 2013-01-30 09:26:50 UTC
Mag's wrote:
That's actually anecdotal evidence you're offering.

As far as the wanted sign is concerned, you have one and this means you are wanted. You may not like the reason why someone placed it, or agree with it. But it's a player driven mechanic and as such, players have widely different takes on things.

Now I can see the argument for increasing the lower limit, up to say 1 or even 10 million. But doing so could restrict access to this service, for new and ISK poor players.

One thing is for sure, bounties should never EVER decay. You want rid, then kill yourself with an alt over and over till it's gone. Or get a corp friend to do it. [;)


Yes, YES YES bounties should decay!

That's three, count them *3*, Yeses, two of them bolded and capitalized AND an exclamation mark to your single bolded 'never EVER' with only the 'ever' capitalized and just a lackluster period.

I'm winning, do you want to up the ante??

You don't know what you're talking about if you claim what I am saying is simply anecdotal evidence. Are you calling me and everyone else here and those who were decrying what was going on in the help channel liars? I am a new player and had less than 2 months total play time when this new system went into effect. The person(s) who placed three 100k bounties on me (one for each Help channel post) didn't know me and I'd had no contact with them. They were in the Help Channel placing bounties on whomever asked or answered questions there. While it can't be said definitively that most very small bounties are not legitimate grievance bounties, there is a high probability of that being the case (particularly those that are placed at the absolute minimum).

This has been the experience of those who've relayed that here and was absolutely what was happening to Help channel participants. Whether these people were simply trying to harass other players, were just playing with the new system, maybe wanted to mock CCPs bounty system, were those with huge bounties on them who wanted to increase the number of little black Overview skulls so that pilots would begin to ignore them, or some other reason, they were almost certainly NOT because these people had legitimate grievances against those in the Help channel.

There is no reason that bounties should not decay over time. If someone truly has an ongoing grievance with a particular player or that player continues to aggravate others, then it is not too much to expect that bounties require a periodic refreshment (which could be the minimum from any pilot). Why should YOU put a bounty on someone, then stop paying for your subscription and expect that bounty to follow someone even while you are no longer a member of the EVE Universe. The Bounty window shows who you've personally put bounties on, so it would not be difficult to go through it and put a small refreshment deposit on those you are still interested in keeping active.

The decay rate could be lengthy and non-linear, where the larger the bounty the increasingly long it would take to decay in a non-linear fashion (i.e. it decays quicker the closer the bounty gets to 0). So a 100k bounty might disappear in a week or two, but a 1 billion ISK bounty could take several years to disappear (with no bounty kills). The largest bounties would effectively be permanent until claimed.

If the bounty system and bounties are to remain meaningful then some reform is going to be necessary, because a system that allows for permanent low bounties to remain on pilots for silly reasons or even fairly minor grievances doesn't do justice to those who TRULY deserve the bounties they get and those who want to hunt them.
Mag's
Azn Empire
#156 - 2013-01-30 20:16:20 UTC  |  Edited by: Mag's
FoxFire Ayderan wrote:
Mag's wrote:
That's actually anecdotal evidence you're offering.

As far as the wanted sign is concerned, you have one and this means you are wanted. You may not like the reason why someone placed it, or agree with it. But it's a player driven mechanic and as such, players have widely different takes on things.

Now I can see the argument for increasing the lower limit, up to say 1 or even 10 million. But doing so could restrict access to this service, for new and ISK poor players.

One thing is for sure, bounties should never EVER decay. You want rid, then kill yourself with an alt over and over till it's gone. Or get a corp friend to do it. [;)


Yes, YES YES bounties should decay!

That's three, count them *3*, Yeses, two of them bolded and capitalized AND an exclamation mark to your single bolded 'never EVER' with only the 'ever' capitalized and just a lackluster period.

I'm winning, do you want to up the ante??

You don't know what you're talking about if you claim what I am saying is simply anecdotal evidence. Are you calling me and everyone else here and those who were decrying what was going on in the help channel liars? I am a new player and had less than 2 months total play time when this new system went into effect. The person(s) who placed three 100k bounties on me (one for each Help channel post) didn't know me and I'd had no contact with them. They were in the Help Channel placing bounties on whomever asked or answered questions there. While it can't be said definitively that most very small bounties are not legitimate grievance bounties, there is a high probability of that being the case (particularly those that are placed at the absolute minimum).

This has been the experience of those who've relayed that here and was absolutely what was happening to Help channel participants. Whether these people were simply trying to harass other players, were just playing with the new system, maybe wanted to mock CCPs bounty system, were those with huge bounties on them who wanted to increase the number of little black Overview skulls so that pilots would begin to ignore them, or some other reason, they were almost certainly NOT because these people had legitimate grievances against those in the Help channel.

There is no reason that bounties should not decay over time. If someone truly has an ongoing grievance with a particular player or that player continues to aggravate others, then it is not too much to expect that bounties require a periodic refreshment (which could be the minimum from any pilot). Why should YOU put a bounty on someone, then stop paying for your subscription and expect that bounty to follow someone even while you are no longer a member of the EVE Universe. The Bounty window shows who you've personally put bounties on, so it would not be difficult to go through it and put a small refreshment deposit on those you are still interested in keeping active.

The decay rate could be lengthy and non-linear, where the larger the bounty the increasingly long it would take to decay in a non-linear fashion (i.e. it decays quicker the closer the bounty gets to 0). So a 100k bounty might disappear in a week or two, but a 1 billion ISK bounty could take several years to disappear (with no bounty kills). The largest bounties would effectively be permanent until claimed.

If the bounty system and bounties are to remain meaningful then some reform is going to be necessary, because a system that allows for permanent low bounties to remain on pilots for silly reasons or even fairly minor grievances doesn't do justice to those who TRULY deserve the bounties they get and those who want to hunt them.
You say it happened, but then people do tend to say things that they think will help to back up their point. Evil

But you gave the game away when you say 'almost certainly'. Because you simply do not know. You don't know what reason they had and you cannot say whether that reason was legitimate or not. Ugh

There is no reason, bounties should decay. Attention

The bounty system is far more meaningful now, than it's ever been. Whether you think someone truly deserves a bounty or not, is irrelevant. Unless your the one placing it. Blink

I upped the ante with smilies and point you back to the OP for some more facts, instead of your anecdotes. Twisted

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

FoxFire Ayderan
#157 - 2013-01-30 22:32:20 UTC
Mag's wrote:
You say it happened, but then people do tend to say things that they think will help to back up their point. Evil

But you gave the game away when you say 'almost certainly'. Because you simply do not know. You don't know what reason they had and you cannot say whether that reason was legitimate or not. Ugh

There is no reason, bounties should decay. Attention

The bounty system is far more meaningful now, than it's ever been. Whether you think someone truly deserves a bounty or not, is irrelevant. Unless your the one placing it. Blink

I upped the ante with smilies and point you back to the OP for some more facts, instead of your anecdotes. Twisted



You simply can't dismiss the personal experiences of people as being invalid or less relevant information or evidence.

You have to weigh the probability that what they say is accurate or plausible.

If you came out of a building and 50 people tell you they saw an airplane fly by in the distance, the probability that they are correct and really did see such a sight is pretty high. If those same 50 people tell you they saw an extraterrestrial spacecraft fly by, then you know there is a high probability they saw something unidentified fly by, but a low probability that it was an extraterrestrial spacecraft.

If numerous people are claiming they were simply participating in the Help chat channel when someone they did not know nor recall ever meeting placed a 100k bounty on them and was reportedly doing so to every person in the Help channel (verified by checking the info on pilots and seeing many 100k bounties), then you can say the probability is pretty high that this person was not placing bounties on pilots he had legitimate grievances with (unless you consider hating on people who ask and answer questions in the Help channel a legitimate grievance).

I doubt CCP designed the new system with that sort of behavior in mind, nor would they hope for it to be used in that fashion.

As to the bounty system being more meaningful, I beg to differ.

I've already described how I've turned off the bounty symbol on my overview. And I can attest to knowing first hand that many people are now doing this. Because seeing that overview symbol is now pretty meaningless.

I remember when I first played EVE Online, seeing someone with a bounty was pretty exciting, and when you checked it out it tended to be for a great deal of ISK. After it became not only just no longer rare to see a bounty symbol on someone's ship but actually became quite frequent, and those bounties tended to be rather low, the excitement, value and usefulness of seeing a bountied ship pretty much disappeared. (One solution for that by-the-way, might be to allow individual pilots to set a threshold value for when they will see the bounty symbol in their overview).

Still, we can assume that for the most part those running around with 100k bounties on their head are not truly WANTED, and if they are, they aren't wanted particularly badly. If they are truly wanted, then it's not too much to ask for the one who placed the bounty to periodically add another 100k to the pool to keep his original and growing bounty from decaying.

CCP can say only 3% of pilots have bounties on them (12% of those who've logged on in the last 7 days), however that percent is only going to grow to encompass the majority of pilots if small insignificant bounties do not decay over time (unless CCP can do more to encourage bounty hunters to suicide gank high-sec carebares for sub-million ISK bounties).

P.S. You are a representative/advocate for the candidacy of Malcanis for the CSM. Can we take your dismissive attitude toward the concerns of other players as an example of the kind of attitude that Malcanis would bring to the CSM?

Mag's
Azn Empire
#158 - 2013-01-31 00:27:12 UTC  |  Edited by: Mag's
FoxFire Ayderan wrote:
You simply can't dismiss the personal experiences of people as being invalid or less relevant information or evidence.

You have to weigh the probability that what they say is accurate or plausible.

If you came out of a building and 50 people tell you they saw an airplane fly by in the distance, the probability that they are correct and really did see such a sight is pretty high. If those same 50 people tell you they saw an extraterrestrial spacecraft fly by, then you know there is a high probability they saw something unidentified fly by, but a low probability that it was an extraterrestrial spacecraft.

If numerous people are claiming they were simply participating in the Help chat channel when someone they did not know nor recall ever meeting placed a 100k bounty on them and was reportedly doing so to every person in the Help channel (verified by checking the info on pilots and seeing many 100k bounties), then you can say the probability is pretty high that this person was not placing bounties on pilots he had legitimate grievances with (unless you consider hating on people who ask and answer questions in the Help channel a legitimate grievance).

I doubt CCP designed the new system with that sort of behavior in mind, nor would they hope for it to be used in that fashion.
When it comes to statistics, yes I do dismiss anecdotal evidence. The OP points to numbers regarding the bounty system and it pours scorn, on the claims made by some.

You keep talking about the legitimacy of bounties. But as I already said, it's not your place to say whether the placement of a bounty was legitimate or not. It's only your call, if it was you placing the bounty. It's a player driven standings mechanic. If someone doesn't like you and wants you wanted, that's it. End of.

CCP design things, then Eve players always find new and clever ways to use them. If CCP find some ways go against their wishes, they either patch quickly, or say don't do it and patch later.

The only thing they said about the new bounty system, was in regards to new players. It was very early in release and they said not to target them. I've not heard anything since then regarding that and my educated guess in this respect, (yes, it's still a guess) is that things calmed down and it stopped being a problem. The figures show a drop in bounties placed from 60,482 week one, to 13,603 week 7. I used those numbers, to make that educated guess.

If it continues to be a problem with new players, I'm sure they will act.

FoxFire Ayderan wrote:
As to the bounty system being more meaningful, I beg to differ.

I've already described how I've turned off the bounty symbol on my overview. And I can attest to knowing first hand that many people are now doing this. Because seeing that overview symbol is now pretty meaningless.

I remember when I first played EVE Online, seeing someone with a bounty was pretty exciting, and when you checked it out it tended to be for a great deal of ISK. After it became not only just no longer rare to see a bounty symbol on someone's ship but actually became quite frequent, and those bounties tended to be rather low, the excitement, value and usefulness of seeing a bountied ship pretty much disappeared. (One solution for that by-the-way, might be to allow individual pilots to set a threshold value for when they will see the bounty symbol in their overview).

Still, we can assume that for the most part those running around with 100k bounties on their head are not truly WANTED, and if they are, they aren't wanted particularly badly. If they are truly wanted, then it's not too much to ask for the one who placed the bounty to periodically add another 100k to the pool to keep his original and growing bounty from decaying.

CCP can say only 3% of pilots have bounties on them (12% of those who've logged on in the last 7 days), however that percent is only going to grow to encompass the majority of pilots if small insignificant bounties do not decay over time (unless CCP can do more to encourage bounty hunters to suicide gank high-sec carebares for sub-million ISK bounties).

P.S. You are a representative/advocate for the candidacy of Malcanis for the CSM. Can we take your dismissive attitude toward the concerns of other players as an example of the kind of attitude that Malcanis would bring to the CSM?

Bounties meant nothing before this change, except money in our pockets. (I speak as a pirate) We laughed when anyone placed them, because that ISK was easy money for us to collect. Now this is simply not the case and for that reason alone, it makes them more meaningful.
Many still have this notion that your NPC standings, should somehow reflect whether or not you're wanted. But standings with bounties are player derived, so no they shouldn't.

You may have turned your bounty symbol off. But the numbers don't lie and your anecdotal evidence, remains just that, anecdotal.

I personally will not assume, that people are not truly wanted. Assuming things has a tendency to end badly.

P.S. I fail to see the relevance of what I've said, has anything to do with what Malcanis may bring to the CSM. You're now clutching at straws tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#159 - 2013-01-31 15:09:29 UTC
I don't think I'd worry over much about losing that vote for Malcanis. He doesn't strike me as the type of person that would actually take the personal responsibility to go out and vote anyway. Blink

While everything said about anecedotal evidence vs the hard numbers that have been presented in this thread is true, I on a personal level don't doubt that (at first especially) many small bounties were given for posting in help channels...

... and making forum posts...
... and being in local in a busy system...
... and flying past in a freighter...

... and any number of other whimsical reasons. I've gotten small bounties because I docked in Amarr, and others for posting in threads like this (apparently the bounty bestower rolled up a special alt to place the bounty with to "teach me a lesson". Big smileBig smileBig smile)

That is rather to be expected when a new mechanic like this comes out. But there are two things to consider...

1: Now that the shiney has worn off, this nonsense has pretty much completely lost it's appeal... as predicted.
2: More importantly, nobody cares.

A small bounty doesn't affect your playstyle one wit. Small bounties aren't much of an incentive unless you are flying something tempting anyway. The only effect they have is to show the world someone cared enough to target you with a minimal amount of money. Roll

Large bounties are a different matter, and this is yet one more reason for them not to decay over time (like that makes sense on ANY level).

If you keep running your mouth, irritating people with your whining and self entitled attitude... eventually your small bounty will grow into a large bounty. Eventually getting to the point where you WILL be popped, and forming the basis of a morality play about self fulfilling prophecies. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mag's
Azn Empire
#160 - 2013-01-31 15:19:22 UTC
Ranger 1 wrote:
I don't think I'd worry over much about losing that vote for Malcanis. He doesn't strike me as the type of person that would actually take the personal responsibility to go out and vote anyway. Blink

While everything said about anecedotal evidence vs the hard numbers that have been presented in this thread is true, I on a personal level don't doubt that (at first especially) many small bounties were given for posting in help channels...

... and making forum posts...
... and being in local in a busy system...
... and flying past in a freighter...

... and any number of other whimsical reasons. I've gotten small bounties because I docked in Amarr, and others for posting in threads like this (apparently the bounty bestower rolled up a special alt to place the bounty with to "teach me a lesson". Big smileBig smileBig smile)

That is rather to be expected when a new mechanic like this comes out. But there are two things to consider...

1: Now that the shiney has worn off, this nonsense has pretty much completely lost it's appeal... as predicted.
2: More importantly, nobody cares.

A small bounty doesn't affect your playstyle one wit. Small bounties aren't much of an incentive unless you are flying something tempting anyway. The only effect they have is to show the world someone cared enough to target you with a minimal amount of money. Roll

Large bounties are a different matter, and this is yet one more reason for them not to decay over time (like that makes sense on ANY level).

If you keep running your mouth, irritating people with your whining and self entitled attitude... eventually your small bounty will grow into a large bounty. Eventually getting to the point where you WILL be popped, and forming the basis of a morality play about self fulfilling prophecies. Smile
Indeed.

Although I have a friend, who has a friend, who knows someone that owns a dog, who's original owner's wife's cousin left Eve, BECAUSE OF BOUNTY. True story.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.